The Dice Tower Awards are only a couple months away in July at Dice Tower Con, so to ramp up to that day we are releasing the nominees for each award category. And the nominees are:
BEST BOARD GAME COMPONENTS
BEST CO-OP GAMES
BEST FAMILY GAMES
BEST GAME ARTWORK
BEST GAME EXPANSIONS
BEST GAME FROM A NEW DESIGNER
BEST GAME OF THE YEAR
BEST GAME REPRINT
BEST GAME THEMING
BEST PARTY GAME
BEST SMALL PUBLISHER GAME
BEST STRATEGY GAME
BEST TWO PLAYER GAME
MOST INNOVATIVE GAME
Last year, from August through December, Hasbro’s first crowdfunding gaming challenge with Indiegogo was held, challenging game designers to create a game with outstanding game mechanics, visuals, potential, and theme. After reviewing more than 500 submissions, Hasbro gave the grand prize to The Mr Toast Game created by Dan Goodsell. The Mr Toast Game will launch in the U.S. later this year.
Now, Hasbro and Indiegogo are launching the second crowdfunding game challenge, inviting game designers to compete for $25,000 and the opportunity to get their game published. According to the press release, “the crowdfunding gaming challenge provides a platform for independent game designers to get visibility for their ideas and allows Hasbro to celebrate the growing gaming community and discover and develop new games.”
Below is an excerpt from the official press release:
Beginning today through May 15, game designers can submit their ideas for a new face-to-face game atwww.nextgreatgamechallenge.com. A team of Hasbro game experts and designers will evaluate each submission based on its level of innovative new mechanics, visual style and creative narrative and select 15 semi-finalists to submit prototypes of their game for review. After playing each of the top 15 games, Hasbro will select five finalists to launch campaigns for their concept on Indiegogo, which will run October 13 through November 13. Each finalist will receive US $2,000 as well as mentorship from Hasbro and Indiegogo as they raise awareness, funding, and support for their game. The grand prize winner will be announced in late 2016 and receive US $25,000, a trip to Hasbro headquarters in Rhode Island, and the opportunity to work with Hasbro to make his or her game a reality.
“The Next Great Game Challenge with Indiegogo is an incredible opportunity for us to further connect with the gaming community and uncover new games with amazing stories, like we did last year with winner Dan Goodsell and The Mr Toast Game,” said Brian Chapman, head of design and development at Hasbro. “We are looking for games with a unique narrative and visual style which can provide a fun opportunity for storytelling through gaming and we are excited to see the ideas from game designers around the world.”
“It was incredibly impressive to see how quickly Hasbro was able to discover a new game idea to bring to market through our first gaming challenge in 2015,” said Jerry Needel, senior vice president of corporate partnerships at Indiegogo. We are very excited to continue our Enterprise Crowdfunding relationship with Hasbro and look forward to seeing what we can collectively create in this next installment.”
For more details on this contest, submission requirements, and to see the Terms and Conditions, visit www.nextgreatgamechallenge.com.
Image from siliconangle.com
Another new year, another statistical look back at the old – this time from Kickstarter who, last week, released information about the overall performance of games projects in 2015. Video games pulled in a whopping $46 million in pledges, but, surprisingly, it wasn’t the video game projects that took top dollar. At $88 million in pledges, tabletop projects drew in almost twice as much money over the course of the year (admittedly, almost ten percent of that came from the meteoric rise of Exploding Kittens). Tabletop games also had more than twice as many successful campaigns (1,230 versus 421 for video games) and, with the total number of backers being unexpectedly close between the two, it seems that tabletop projects even pulled in much higher pledges per backer. In the end, though, it was a banner year for all games on Kickstarter, with the overall number of backers and pledges having doubled since 2014.
Go check out the full article from SiliconAngle
Impressions Game Distribution Services announces their shipping update for December 8, 2015 with the following new releases:
- Schrödinger’s Cats: a strategic card game for 2-6 players featuring “bluffing, deduction, and cute cat pictures”. In the game, players will take on the role of a Cat Physicist such as Albert Felinestein or Sir Isaac Mewton in order to solve the mysteries of the universe and one-up the other Cat Physicists.
- Holiday Module: Advent of the Avalanche Lords: In this 3rd-annual Dungeon Crawl Classics module, players will embark on a Level 3 adventure that “evokes the holiday-themed television specials of childhood, with a particularly nasty spin”.
- Peloponnes Card Game: Lead one of the proud city-states through the ages over eight rounds, developing your civilization and avoiding disasters. From Iron Games.
- Pixel Tactics 4: An expansion of the Pixel Tactics franchise with the new Trap mechanic, which can aid players and keep their opponents on their toes.
- Codex of Aihrde: A Castles & Crusades supplement in which the complete world of Aihrde is unfolded for players into a rich, detailed campaign, purportedly “the most complete campaign setting on the market today”. Full color throughout, hardback. An expansion, The Darkenfold, as well as an Aihrde full-color map set, is also scheduled for release on February 16, 2016.
For more information on Impressions releases, download the latest Impressions product list here.
In the October 2015 press release for Van Ryder Games, the company announced that Kevin Wilson, designer of hit games such as Descent, Civilization, Android, and TMNT, will be creating 1 of 4 upcoming new Abductor Packs to expand the solitaire game Hostage Negotiator.
See the official press release below:
Thompsons Station, TN – October 12th, 2015 – Van Ryder Games announced today that Kevin Wilson, designer of such notable games as Descent, Civilization, Android, and the upcoming TMNT, has signed on to design an Abductor Pack for the hit solitaire game Hostage Negotiator. The Abductor pack from Wilson is slated to be 1 of 4 new expansion packs to be released in 2016.
Van Ryder Games’ owner A.J. Porfirio comments, “We are thrilled to have Kevin on board to contribute to the growing amount of Hostage Negotiator content. He is undoubtedly the most prolific designer we have worked with and we couldn’t be more excited.”
Hostage Negotiator is a quick to play 20-30 minute card and dice game that has you negotiating with a hostage taker for the release of hostages. Gameplay features a hand building mechanic which has the feel of deck building, but without the deck. The game immerses you in the theme with many players reporting a strong emotional response when hostages are released or killed. The game is expandable by adding Abductor Packs that feature new Hostage Takers and new game play elements.
Hostage Negotiator is currently sold out and a 2nd printing is in progress with an expected Nov/Dec release date which will include a reprint of Abductor Packs 1 & 2, as well as, the introduction of Abductor Packs 3 & 4!
For more information on Hostage Negotiator and its upcoming expansions, visit the company’s website here.
Join forces with legendary heroes to brave the many dangers of a cavernous dungeon. Wield potent weapons and magic. Conquer hordes of vile monsters. Discover fabulous treasures. Glorious battles and astonishing riches await you with the upcoming release of Warhammer Quest: The Adventure Card Game!
Fantasy Flight Games announces the upcoming revival of the classic dungeon-crawl board game, Warhammer Quest, in the form of a cooperative adventure card game. In this game, 1-4 players will select from four hero types (Bright Wizard, Ironbreaker, Waywatcher, or Warrior Priest) and enter the tunnels together underneath the fantasy city of Skompf to fight monsters that threaten the city’s very survival. Behind the havoc of the monsters in the dungeon is the quest’s deadly nemesis, whom the hero must confront and defeat to win the quest.
Each player will control his or her hero using four different action cards: Attack, Aid, Explore, and Rest. While each hero possesses the same four action types, the effects of taking the action and amount of dice rolled varies between the different heroes based on the role they play in the party. When executing an action, players will exhaust the appropriate card to take the action. Exhausted action cards cannot be used again until the player refreshes all actions.
Warhammer Quest: The Adventure Card Game is for 1-4 players ages 14 and up and plays in 30-60 minutes. It is scheduled for release late in the third quarter of 2015. For more information on this exciting new release, visit the game’s pages on the FFG website here.
Welcome to Terrinoth, adventurer! You are one of a few worthy heroes, wandering across the realm and taking what quests you encounter. But now, a dark terror from centuries past has awoken, and it threatens to cast all of Terrinoth into darkness. Only a peerless hero – a hero such as you – can defeat this evil and save the realm. Perhaps you will be the one to save Terrinoth and have your name enshrined as a living legend!
Fantasy Flight Games released the hit adventure board game Runebound in 2004, then followed it up with a second, revised edition in 2005. Now, ten years later, FFG has announced a fresh, new release of Runebound in its third edition!
In this new edition of Runebound, experienced players will discover familiar characters and villains from the previous versions of the game, as well as some familiar game design and mechanisms, such as terrain dice for movement. However, this version of Runebound will hit players as a breath of fresh air, as many new innovative changes have been implemented.
One such change from the previous versions in the method of engaging in combat. Instead of using 10-sided dice in combat, players will cast or flip combat tokens to the table and take turns spending them to attack, shield from attack, affect their opponent’s tokens, or stack them for more power. Surge abilities are also possible by spending surges printed on the tokens.
As in previous versions of the game, players will begin with an adventurer of humble status and must upgrade their hero throughout their adventurers. They can do this by purchasing upgrades at the four Free Cities of Terrinoth and battling the minions of Margath the Dragonlord or Vorakesh the necromancer.
Runebound is a game for 2-4 players ages 14 and up and plays in 120-180 minutes. It is scheduled for release in the fourth quarter of 2015. For more information on this new release of Runebound in its third edition, visit the game’s pages at FFG’s website here.
Hector Vargas built a glorious multibillion dollar empire on a string of shady business promotions and Ponzi schemes. His life ended rather ingloriously, however, when a champagne cork shot into his windpipe and he choked before anyone could provide aid. Now, you have a chance to inherit his unbelievably large fortune. All you have to do is prove yourself worthy by showing that you are as clever, ruthless, and deceitful as he was.
Fantasy Flight Games announces the upcoming release of a revised version of Hoax, the game of secret identities designed by Bill Eberle, Ned Horn, Jack Kittredge, and Peter Olotka. In Hoax, players will possess a true, secret identity, and must weave a web of deceit amongst the other players in order to mask their own identity while catching their opponents in their own stream of fabrications. By investing their own resources to investigate rivals, and by making timely and accurate accusations, players will work to eliminate their competitors and seize Hector Vargas’ amassed wealth.
Changes in this new version of Hoax include a seventh playable character, improved privileges and immunities, reference sheets to track assumed identities and past lies, and a new scoring system.
Hoax is a game for 3-6 players and plays in 45 minutes. The scheduled release date is the fourth quarter of 2015. For more information on this new version of Hoax, visit the game’s pages at FFG’s website here.
The Café International: All are welcome here! This statement almost brings to one’s imagination a coffee house where everybody knows your name. Or is that a different place? Either way, Café International is a game in which players are trying to accommodate as many international guests as possible into the cafe. These guests all enjoy sitting together and getting to know one another over a glass of wine, a cup of coffee or a slice of pie, and do so together at tables or individually at the bar.
In the game, players will bring as many people into the cafe as possible, seating them at tables or the bar in clever ways. As they do so, they will be scoring each round via black (1 point), red (5 points), and blue (10 points) chips, and may lose points when seating customers at the bar or having unseated guests at the end of the game.
Café International is a game designed by Rudi Hoffmann for 2-4 players ages 13 and up, and plays in 30-60 minutes. The game is scheduled for release in August of 2015.
F2Z Entertainment would like to announce the first expansion for Pretzel Games’ Flick ‘Em Up entitled Stallion Canyon. In this expansion, horses are introduced into the game, allowing your cowboys to ride them to move faster and cross canyons.
This expansion will feature a booklet including five new scenarios and three practice fields to improve your abilities. Additionally, new components will be included such as lassos, horses, and “high shot” ramps.
See a short video demonstration of the “high shot” ramps here.
Flick ‘Em Up is a cowboy-themed dexterity game by Pretzel Games and designed by Jean-Yves Monpertuis and Gaëtan Beaujannot. The official release of this expansion will be at Spiel Essen 2015.
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