2 Player Games
Deep Water Games has announced they are bringing the excellent card game Claim (2017) to North America in 2019. Claim, by designer Scott Almes of no tiny fame and artist among artists Mihajlo Dimitrievski, is a 2 player trick taking game played in 2 distinct phases. Players first recruit followers using their hand of cards, which they then play against each other to win favor from the factions of the realm. At the end of the game, whoever has the majority in 3 of the 5 factions wins the game. For more information, check out Deep Water Games’ website here, and look for the game in March 2019.
Pencil First Games has launched its ninth Kickstarter – Skulk Hollow – a 2 player, asymmetric tactical combat game. Players take the roles of either a band of Foxen heroes or a towering behemoth of a Guardian.
One player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation. The other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.
Players use action cards to move their units, summon and use special abilities. Play starts on an initial world map, but progresses to the Foxen player leaping onto the Guardian player board and taking out different parts of the character.
The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes win the game by eliminating the Guardian.
Skulk Hollow offers the following:
- One vs many asymmetric combat
- Action on the Kingdom board as well as full-size, Guardian game boards
- Dual Purpose Cards that provide a wide range of movement and ability powers
- Unique Foxen Nobles and Guardians with a varying range of tactics and dynamics
- Epic Meeples!
Both players have the same turn structure: the Main Phase followed by a Cleanup Phase.
During the Main Phase, the active player may take as many actions as shown by the action limit on their player mat. Each action consists of playing one card or preparing. They may also spend power to take additional actions. Actions may be taken in any order.
Play Card: Play one card from their hand.
Prepare: Discard one card from hand and draw two from the deck.
Spend Power: Remove one power cube from the guardian player mat or any hero unit card to take an additional action.
During the Cleanup Phase, when the active player has taken all of the actions that they wish to take, or have no more actions available, they allocate power and refill their hand.
Skulk Hollow is already fully funded and working its way through a list of Stretch Goals. All Kickstarter Backers who pledge for Skulk Hollow will also receive the Ancient Relics Mini-Expansion free. This expansion will be available for sale on BGG, at Conventions, etc, but will not be packaged within the base game.
Skulk Hollow plays in 30-45 minute and the suggested age is 8+.
Fasten your seatbelt and get ready to shift into high gear! Getaway Driver will put you in the hot seat of a high speed chase. In this two-player, asymmetrical game, take on the role of the getaway driver and pull out all the right moves to outrun the police. Or, save the day as you coordinate the police effort to stop that crazy driver in her tracks.
From the creative minds of Jeff Beck and Ryan Goldsberry, who brought you Word Domination and Hardback, this fast-paced game lets you build the city by placing tiles as you play. Prepare yourself for all new art work from Ryan Goldsberry from the Burgle Bros universe on each card and tile. Getaway Driver sets up in as little as 3 minutes, plays in 30-45 minutes, and is easy to take with you on the go! This game is looking for drivers aged 12 and up.
Uniqueness and Fun in One Little Package
Getaway Driver can be played anywhere and takes your natural location into account as you build the city. Your coffee mug becomes a lake. Don’t get too close to the edge of the table or you’ll fall off a cliff. As the driver, you fly around the city trying to collect stash scattered around. But watch out, the police could be tailing you, and they’ll move as you move and set up barriers to stop you from escaping the city. Use stunt cards to jump a ramp and land just out of the police’s reach or lead them straight into a hazard!
“Getaway Driver is a tense and strategic game. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force… If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught.”
So what are you waiting for? Hit the gas and head over to this Kickstarter now!
Plaid Hat Games announces two new clans coming to Crystal Clans: the Fire Clan and Light Clan. The Fire Clan will have a Consume ability that puts a timer on many of your squads, burning through them to keep the heat on your opponent. The Light Clan uses their unique Prayer ability to turn their units into initiative or even transform them into powerful Avatar heroes.
These two clans are joining the six currently in the base game, as well as the other four that are currently getting previews: Shadow, Fang, Feather, and Leaf Clans. Read more on the Shadow and Fang Clans here. Check here to read more on the upcoming Fire and Light Clans.
Crystal Clans is an expandable two player battle card game. Each player selects a unique clan to battle with and tries to outwit their opponent for control of powerful crystals. The first player to gain four crystals wins. Now, two new clans are joining the original six to add even more variety to the base game: the Shadow Clan and the Fang Clan.
The Shadow Clan excels in surprise attacks and working alone, instead of in large squads, with their signature Shadow Step ability. This ability gives many of the units incredible range to attack the opponent anywhere on the board for a very low cost, but then they’ll only have that single unit to fight with.
“Clan Signature Ability: Shadow Step – As an action, if there are no other units in this squad, you may spend 1 initiative to place this unit in a zone that contains an enemy squad but no friendly squad.”
The Fang Clan is extremely powerful but at a cost. Each of their Alphas have individual abilities that need to be considered when organizing your squads, such as abilities that force you to discard from your draw pile or not be able to take a score action. Players will need to carefully consider their options when using their signature Alpha ability.
“Clan Signature Ability: Alpha – Whenever this squad is reordered, summoned to, or combined, an Alpha unit must become the top unit of the squad. After any action, if this squad’s top card is not an Alpha unit, you must immediately reorder this squad.”
You can read more about the cards in the Shadow Clan and the Fang Clan on Plaid Hat Games website. If you haven’t played the base game, you can check out The Dice Tower reviews.
Wizkids is releasing an updated version of Time Barons, a 2 player head to head card game originally self-published in 2014 by Quibble Games by designers Jon Perry and Derek Yu. In Time Barons, 2 players manipulate followers and Site Cards through 4 distinct ages to try and destroy their opponent’s followers. Players can quickly jump through the ages to create high tech warfare, or can focus on creating a giant medieval army, relying on their inherent fanaticism. The new 2017 version will be more balanced, have graphical improvements, and will come with 50 new expansion cards. Additionally, the game can be played with up to four players using team and free-for-all modes.
Look for Time Barons in October 2017.
Uwe Rosenberg and Mayfair Games have announced Caverna: Cave vs. Cave, the long anticipated 2 player version of Caverna: The Cave Farmers. Along the lines of Agricola: All Creatures Big and Small and Le Havre: The Inland Port, Cave vs. Cave takes the core mechanisms of the original, and trims them down into a streamlined, 20-40 minute, 2 player experience. Players use worker placement to mine for precious materials, explore deeper into their cave, and build a cozy home using grain, flax and building materials. Cave vs. Cave comes with 24 room tiles, 12 action tiles, 12 goods indicators, 7 walls, boards and tokens for 2. Cave vs. Cave is due to be released June, 2017.
Steamforged Games is making a push to make Guild Ball more accessible and easier to get into in the second season of the game. To help in this they are releasing a 2-player starter set for the game called Kick Off! that aims to get players up to speed quickly. It will have everything you need to play the game;
- Kick Off! Rulebook
- Guild Ball Core Rulebook
- Captain’s Handbook
- 3’x3′ Double-Sided Board of the Guild Ball Pitch
- 12 Colored Plastic Models (Pre-assembled)
- Player Character Cards
- 128 Game Tokens
- Measuring Tools and Templates
- Guild Ball Dice
The plastic models will be enough to field a Brewers team and a Mason team, which then can be later expanded through the many figures they currently offer. So if you are interested in getting into this fantasy soccer game then keep an eye out for the starter set to hit shelves at the end of November.
Button Shy Games continues to expand it’s wallet series of games with it’s latest entry, a two player worker placement style game called Ahead in the Clouds.
The citizens of the Empacta skies long for the days where everyone, not just the wealthy, can ditch their masks and breathe the precious air that they call their home. As an industrialist, you will collect dust particles from the air and water vapor from the clouds to convert to hydrogen and oxygen.
By collecting, converting and selling these precious resources, you can provide your family with the breathing room that you need to keep your business afloat and go home at night knowing you made a difference to the world with fresh air.
With this backdrop you will take various actions in this game by collecting resources, water and rock, and converting them into other resources, Oxygen and Hydrogen, to fulfill contracts. The more contracts you fulfill the better off you will be, and in the end the one with the most contracts will be the winner. But plan wisely, because every so often the blimps will come by to tax you for some resources, and they don’t care if you have enough or not because they will take what they need. After 8 rounds of the game the winner is determined based on who has fulfilled more contracts.
The game looks great and has some innovative ideas on how to do worker placement with the constantly changing and rearranging “board”. Cost for the base game is only $10, with a $13 pledge level to include tokens and character cards to bring some asymmetry to the game. If this sounds like something you would like then head on over to the campaign page to pledge for your copy today.
Rather Dashing Games teased this upcoming game earlier this year, but now they have officially announced the game Element. In the game you are playing as an elemental sage, trying to capture your opposing sage using the four elements. Using wind, fire, earth, and water you have to somehow get around their defenses and box them in, but those elemental interactions are what make this game interesting. The obvious of water countering fire is there, but what happens when wind comes up against water, or earth against fire? It’s these varying interactions that will make each game of Element different and keep it fresh from game to game. First one to capture their opponent is the winner.
Also of interest is that Boardgame Corner has given Element the Cornerstone Collection award, branding it as a game they think everyone should own. So if you value their opinion then you might want to pick up this game when it becomes available in December of this year. You can read the full press release below.
Master the forces of nature in Element!
Fire. Water. Earth. Wind. These four Elements have driven mankind’s mythology, philosophy and science for thousands of years. Now master these primal forces in this easy-to- learn but deeply strategic game. Element, the latest release from the creative minds at Rather Dashing Games, is a unique strategy game for 2 to 4 players, ages 14 and up. Players take turns drawing and placing Element stones to encircle their opponents’ Sages (player pieces). Each Element has unique properties used to block an opponent’s movement. Feed walls of flame, move raging rivers, raise impenetrable mountain ranges and even bend wind to your command.
Transform one Element into another with the Rule of Replacement or sacrifice stones to help your Sage avoid capture. Understanding the subtle, diverse and powerful nature of the four Elements is the key to surrounding your opponent and claiming victory.
Interactions between the four Elements and the Sages ensure that the game never plays the same way twice. Element’s rich gaming experience makes it perfect for tournaments and organized play. Boardgame Corner gave Element the first-ever Cornerstone Collection Award prior to its release, praising it as “a great strategy game with some puzzle-like elements. One of those games that keeps you coming back for more, with every experience being unique in some way.”
Each game includes:
- Game Board
- 4 Unique Sages
- 120 Element Stones
- Embroidered Bag
- Element Rule Book
Release date: December 2016
Average game play: 30 minutes
Element joins Rather Dashing Games’ already stellar catalog of easy-to- play, hard-to- win games including We Come in Peace, the Drawn & Quartered series – Pirates, Ninjas, Robots & Zombies and Graveyards, Ghosts & Haunted Houses – and other favorites such as Four Taverns and Dwarven Miner.
To see a full listing of Rather Dashing Games, please visit www.ratherdashinggames.com.
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