Blitzkrieg! is a 2 player World War II game that can be played in 20 minutes! Designed by Paolo Mori, this game allows players to recreate one of the biggest wars in history.
This game was designed for those interested in playing a wargame without being a wargamer. Players will fight battles by allocating their military resources to each theatre’s campaigns in the attempt of winning victory points, obtaining resources, and gaining special weapons. This is all done without any cards or dice! Instead, players draw army tokens from a bag that will determine their forces.
This 2-player game has 1 side playing as the Undead army lead by Necromancer attempting to siege a Stronghold played by the opposing side protecting a powerful artifact. If the Undead army manages to break through and enter the Stronghold within 8 turns, that player wins the game! However, if the Stronghold can withstand the Undead army’s wrath, then the power of Necromancer fades away leaving nothing but dust.
Stronghold Undead will hit Kickstarter November 14 and will be available for retail in 2020. For more information, check out Portal Games’ website here.
Both players will attempt to move through the forest by playing tricks and collect all the gems to win the game while avoiding getting lost along their journey. Players can use the special abilities of the characters to help each other through the forest.
This game is now available for Pre-order and will release in January 2020. For more information, click here.
Claim is getting 3 new expansions from White Goblin Games designed by Scott Almes who is known for his Tiny Epic series! They are calling this expansion series Claim Reinforcements: Mercenaries, Maps, and Magic. Players will need either Claim or Claim 2 in order to add these expansions to their game.
Deep Water Games has announced they are bringing the excellent card game Claim (2017) to North America in 2019. Claim, by designer Scott Almes of no tiny fame and artist among artists Mihajlo Dimitrievski, is a 2 player trick taking game played in 2 distinct phases. Players first recruit followers using their hand of cards, which they then play against each other to win favor from the factions of the realm. At the end of the game, whoever has the majority in 3 of the 5 factions wins the game. For more information, check out Deep Water Games’ website here, and look for the game in March 2019.
Pencil First Games has launched its ninth Kickstarter – Skulk Hollow – a 2 player, asymmetric tactical combat game. Players take the roles of either a band of Foxen heroes or a towering behemoth of a Guardian.
One player represents a guardian trying to eliminate the smallfolk who corrupt their once pristine creation. The other player represents a band of Foxen heroes bent on vanquishing the guardian in order to protect their people and homes.
Players use action cards to move their units, summon and use special abilities. Play starts on an initial world map, but progresses to the Foxen player leaping onto the Guardian player board and taking out different parts of the character.
The Guardian wins the game by either eliminating the Foxen King, or by gaining enough Tribute. The Foxen Heroes win the game by eliminating the Guardian.
Skulk Hollow offers the following:
One vs many asymmetric combat
Action on the Kingdom board as well as full-size, Guardian game boards
Dual Purpose Cards that provide a wide range of movement and ability powers
Unique Foxen Nobles and Guardians with a varying range of tactics and dynamics
Both players have the same turn structure: the Main Phase followed by a Cleanup Phase.
During the Main Phase, the active player may take as many actions as shown by the action limit on their player mat. Each action consists of playing one card or preparing. They may also spend power to take additional actions. Actions may be taken in any order.
Play Card: Play one card from their hand.
Prepare: Discard one card from hand and draw two from the deck.
Spend Power: Remove one power cube from the guardian player mat or any hero unit card to take an additional action.
During the Cleanup Phase, when the active player has taken all of the actions that they wish to take, or have no more actions available, they allocate power and refill their hand.
Skulk Hollow is already fully funded and working its way through a list of Stretch Goals. All Kickstarter Backers who pledge for Skulk Hollow will also receive the Ancient Relics Mini-Expansion free. This expansion will be available for sale on BGG, at Conventions, etc, but will not be packaged within the base game.
Skulk Hollow plays in 30-45 minute and the suggested age is 8+.
Fasten your seatbelt and get ready to shift into high gear! Getaway Driver will put you in the hot seat of a high speed chase. In this two-player, asymmetrical game, take on the role of the getaway driver and pull out all the right moves to outrun the police. Or, save the day as you coordinate the police effort to stop that crazy driver in her tracks.
From the creative minds of Jeff Beck and Ryan Goldsberry, who brought you Word Domination and Hardback, this fast-paced game lets you build the city by placing tiles as you play. Prepare yourself for all new art work from Ryan Goldsberry from the Burgle Bros universe on each card and tile. Getaway Driver sets up in as little as 3 minutes, plays in 30-45 minutes, and is easy to take with you on the go! This game is looking for drivers aged 12 and up.
Uniqueness and Fun in One Little Package
Getaway Driver can be played anywhere and takes your natural location into account as you build the city. Your coffee mug becomes a lake. Don’t get too close to the edge of the table or you’ll fall off a cliff. As the driver, you fly around the city trying to collect stash scattered around. But watch out, the police could be tailing you, and they’ll move as you move and set up barriers to stop you from escaping the city. Use stunt cards to jump a ramp and land just out of the police’s reach or lead them straight into a hazard!
“Getaway Driver is a tense and strategic game. Each turn, the Police secretly build out the city and move their vehicles, working to corner the Driver and steer them towards the areas of the city that expand the police force… If the last city tile is placed, the Driver escapes out of town. However, if the police increase the pursuit meter to its final space, the Driver is caught.”
So what are you waiting for? Hit the gas and head over to this Kickstarter now!
Plaid Hat Games announces two new clans coming to Crystal Clans: the Fire Clan and Light Clan. The Fire Clan will have a Consume ability that puts a timer on many of your squads, burning through them to keep the heat on your opponent. The Light Clan uses their unique Prayer ability to turn their units into initiative or even transform them into powerful Avatar heroes.
These two clans are joining the six currently in the base game, as well as the other four that are currently getting previews: Shadow, Fang, Feather, and Leaf Clans. Read more on the Shadow and Fang Clans here. Check here to read more on the upcoming Fire and Light Clans.
Crystal Clans is an expandable two player battle card game. Each player selects a unique clan to battle with and tries to outwit their opponent for control of powerful crystals. The first player to gain four crystals wins. Now, two new clans are joining the original six to add even more variety to the base game: the Shadow Clan and the Fang Clan.
The Shadow Clan excels in surprise attacks and working alone, instead of in large squads, with their signature Shadow Step ability. This ability gives many of the units incredible range to attack the opponent anywhere on the board for a very low cost, but then they’ll only have that single unit to fight with.
“Clan Signature Ability: Shadow Step – As an action, if there are no other units in this squad, you may spend 1 initiative to place this unit in a zone that contains an enemy squad but no friendly squad.”
The Fang Clan is extremely powerful but at a cost. Each of their Alphas have individual abilities that need to be considered when organizing your squads, such as abilities that force you to discard from your draw pile or not be able to take a score action. Players will need to carefully consider their options when using their signature Alpha ability.
“Clan Signature Ability: Alpha – Whenever this squad is reordered, summoned to, or combined, an Alpha unit must become the top unit of the squad. After any action, if this squad’s top card is not an Alpha unit, you must immediately reorder this squad.”
You can read more about the cards in the Shadow Clan and the Fang Clan on Plaid Hat Games website. If you haven’t played the base game, you can check out The Dice Tower reviews.
Wizkids is releasing an updated version of Time Barons, a 2 player head to head card game originally self-published in 2014 by Quibble Games by designers Jon Perry and Derek Yu. In Time Barons, 2 players manipulate followers and Site Cards through 4 distinct ages to try and destroy their opponent’s followers. Players can quickly jump through the ages to create high tech warfare, or can focus on creating a giant medieval army, relying on their inherent fanaticism. The new 2017 version will be more balanced, have graphical improvements, and will come with 50 new expansion cards. Additionally, the game can be played with up to four players using team and free-for-all modes.