SolarFlare Games has announced a new game in their Robotech line of games, Robotech: Crisis Point, along with a new small expansion for Robotech: Force of Arms, Robotech: Force of Arms – Grand Cannon expansion.
Robotech: Crisis Point is another head-to-head 2-player game in the Robotech universe. The players are fighting for control of the Earth, using hand management, area control and bluffing mechanisms in order to do so.
The Robotech: Force of Arms – Grand Cannon expansion is a free small pack of booster cards, which gives the players more heroes and commands for the base game of Robotech: Force of Arms.
Check out the web page for more information on both the new game and the expansion here.
Lookout Spiele has announced that Foothills, a game co-designed by Snowdonia designer Tony Boydell and his colleague Ben Bateson, will be coming soon. The anticipated release date in Europe is June and the game will be published internationally in either July or August.
Foothills is a game in the highly regarded Snowdonia line of games. The game is 2-player only however, and features an action selection mechanism rather than the worker placement mechanism featured in Snowdonia.
You can find more information for Foothills on the Lookout Spiele website here.
Eurydice Games has launched FlickFleet, a new finger-flicking game set in space, on Kickstarter. In this two-player game, players command a fleet of spaceships made of laser cut acrylic. Each ship has its own set of weaponry and abilities. Players take turns making two actions with each of their ships, moving them by flicking them for the best angle to engage or evade the enemy, firing lasers and missiles at the enemy by flicking a dice at the target, deploying fighters and bombers, or repairing the ship’s defenses. The dice used to attack other ships depend on the type of weapon fired, and the results of the dice after a hit determines the effect on the target. Each type of ship comes with a dashboard card that displays the status of all the systems on the ship. With this dashboard, players keep track of damage to the ship, available assets, and lost capabilities. The rules support two styles of play: free play and scenario. A handful of scenarios are included in the rulebook and more are promised online at Eurydice Games.
FlickFleet plays two players, ages 8+, in about 20 minutes. Contents include 11 capital ships, 11 three-part fighter/bomber wings, 11 capital ship dashboards, 56 wooden discs, 49 wooden cubes, and a D10 and a D6 dice. To learn more, check out their Kickstarter campaign, which runs through December 8 with an expected delivery of December 2019.
Breaking Games announces The Stars Align, a two-player strategy game where players take turns placing their stars in the sky to set off a shooting star. Players use constellation cards to place stars on a playing board which doubles as the carrying bag. Once a player has placed a complete row of stars in one color, the stars are removed from the board as a shooting star for the player. If the playing board is filled with stars, then all the stars flip to their reverse color and play continues. The first stargazer to catch five shooting stars is the winner! The game plays 2 players, ages 6+, in about 20-30 minutes. The game includes the carry bag/game cloth, constellation cards, 49 wooden star meeples, and 10 shooting star points (5 in white and 5 in black). Look for The Stars Align at a friendly local game store near you this November.
Grey Fox Games has announced SUPERHOT Card Game, based on the popular FPS video game SUPERHOT. SUPERHOT Card Game is a deck building game based on Agent Decker (2015), which can be played solo, cooperatively with 2, competitively 1 on 1, or 2 vs 1. As in the videogame, time moves forward when you take actions, meaning the more cards you play, the faster a line of obstacles moves towards you. Look for SUPERHOT Card Game in December 2017. You can read more about SUPERHOT Card Game on Grey Fox’s website here.
Grand Gamers Guild is bringing Pocket Ops, a 2 player competitive deduction/abstract game, to stores in December. Based on the Tic-Tac-Toe framework, players anticipate each others’ moves and stay one step ahead. Victory can be snatched or thwarted by clever use of elite agents – the sniper, assassin, pusher, grappler, or hacker. First to capture both parts of the doomsday device wins Pocket Ops. For more information and pictures of the excellent components, visit the Grand Gamers Guild website here.
Each player has a faction deck they use to deploy ships and effects. These ships go into one of 3 different combat lanes, 3 spots deep, and are then used to wage war on the opposing side. The target in this case is the opposing player’s flag ship, a looming behemoth at the rear of the board comprised of 3 cards from that player’s chosen faction.
I really like these flagships. Each ship is comprised of 3 different cards…fore, midship and stern. Each card has its own ability and when that card takes enough damage it’s flipped over and you lose that ability. Winning the game involves destroying all 3 pieces and I can foresee this setting up a really intense back-and-forth naval battle…with a flagship being almost sunk, then coming back with a victory out of nowhere.
Image from Kickstarter page illustrating game play
The campaign also claims these flagships will be more customizable as more cards are released. With more options, it will eventually be possible to cherry pick the 3 different parts to make the exact ship you want. I can see this being trouble in a tournament setting.
Doubloons are the mana of this game. You summon your ships with it, and carry out various activated abilities by spending it. You can even spend doubloons to draw extra cards, which might be pretty amazing if there’s some way to get a combo of cards to kick out more doubloons than normally anticipated.
The Art and Theme
I really hate when a game retreads over a previously used theme. Right now I am tentatively optimistic because I read the entire kickstarter and never saw the word “Cthulhu” once. Instead, Winds of Fortune has gone through the necessary struggle to develop its own story. It’s a little steampunky, a little supernatural, but with new unique elements that fit in with the nautical theme. Victorian Waterworld, perhaps? The campaign claims there will eventually be a Martian faction which I am on the edge of my seat awaiting with either excitement or dread.
The Art is good. I mean, it’s really, really good. Take a look at the kickstarter just for the art and envision that art on the cards. 3 different artists have been hired, and it looks like they’ve done a good job fleshing out the bizarre imagery to its fullest extent.
With 26 days left to go, the kickstarter has raised almost $3,000 of a $16,000 goal. The quality of the art, as previously stated is amazing. The campaign itself seems pretty fleshed out, with both a intro video and a prototype preview from Bored Online? Board Offline!
The one thing I don’t see is a rulebook, and it would be really nice to read all about this game and get a better feel for how the action happens. But from the other elements it’s obvious SafeHaven Games does indeed have some sort of real, working game here and it’s only a matter of time before more details emerge. Right now I know it’s a 2 player game, and takes about 60 minutes to play. Includes 2 pre-built decks with extra cards to build your own custom decks, LCG-style.
I’ll be keeping my eye on this kickstarter and seeing how it develops as the month progresses.
Ystari Games has officially announced that their new game, Starfighter, will be in stores on June 27th. Starfighter is a quick (30 minutes) 2-player card game of space combat.
Take part in the Third Solar War: groups with divergent interests face each other for supremacy in space, or for a mineral-rich hunk of rock.
In 2115, war is a show. Gigantic cruisers fight through interposed fighters whose pilots are true super-media-exposed heroes. These are the Starfighters!
In the game, each player is trying to damage the enemy’s Cruiser and cause its surrender. The game is played over a series of rounds with three phases: Reinforcements (draw Squadron cards), Deployment (play cards onto your Cruiser board), and Combat. The Squadron cards have upper and lower sections – the upper sections get covered up as other cards are played over them, but only visible sections of the cards can be used for combat. Cards also have effects when they’re played, such as movement, pivoting (switching upper and lower sections of the card), and destroying cards. During combat, players can move their entire Cruiser board, and it shifts relative to the other player’s board, so Squadron cards are constantly fighting against different sectors!
There are three different modes of play: Training, Skirmish, and Total War. Check out the rules on the game page at Ystari’s website to learn more about the gameplay.
Starfighter sounds pretty unique – the movement of the entire player board and the double sided cards sound like it will add a lot of strategy to a simple-to-learn game. See the announcement for the release here.
Impressions Game Distribution Services has announced an April 20th distributor ship date for the following new releases!
In this cooperative card game for 2-7 players, you are one of a group of laboratory scientists working for a giant chemical research conglomerate. In a series of experiments, your group has accidentally released a deadly toxin. You and the other players must work together to discover the antidote before it’s too late. When all your cards run out, everyone must drink their antidote and hope that it’s the right one…
In Forge War, players take on the role of leader of fledgling adventurer’s guild, and the king has tasked the guilds with ridding the hordes that are taking over the lands. Guilds will be collecting resources such as metals and precious gems, as well as developing weapons to successfully meet the king’s demands. Forge War is a competitive game of economic management and spatial reasoning in a high fantasy theme, and features much player interaction and many meaningful decisions. The core game lasts about 1 hour, with a longer 3-stage game for a full epic experience.
Metamorphosis Alpha: Book of Handouts
This book contains 16 illustrations that can be shown to players to supplement a game of Metamorphosis Alpha, to be used at the game master’s whim.
Dungeon Crawl Classics #84 and #85: Peril on the Purple Planet, The Making of the Ghost Ring
Two new modules will be released in the Dungeon Crawl Classics line, Peril on the Purple Planet (#84) and The Making of the Ghost Ring (#85). In #84, players will be striving to conquer the alien world known as the Purple Planet without falling to its traps.
Peril on the Purple Planet is a 32-page adventure module with gatefold map and wraparound covers, and includes the following components:
• The Purple Planet Companion, a 64-page supplement detailing a Purple Planet campaign.
• Escape from the Purple Planet, a 12-page starter adventure for 0-level characters.
• Lost Tombs of the Ancients, a 24-page collection of five more short adventures.
• A three-panel judge’s screen.
• A 16-page Player’s Guide.
• A 12-page book of handouts.
In #85, a level 4 adventure, players will be coming to the aid of a ghostly enchantress, which will lead them to a quest to create a magic ring. A separate version of module #85 will be available, which features original sketches by the artist.
Enter Rome at the time of the slave uprisings under Spartacus! The escaped rebels have managed to gain influence and power. Rome is attempting to undermine the stronger armies of the slaves in order to restore “pax”, or peace – but only for personal gain. Will the Empire collapse under the strain, or will their promises to insurgents succeed in drawing them to their side?
In PAX, players take on the role of the escaped slave underground. Using their cards, they will attempt to undermine the Roman establishment and increase their sphere of influence. Players will win the game by developing more strength than Rome (and any other player). This game involves tricky tactical decisions, and a player can, through deception and intrigue, side with Rome to aid in a victory over the slave revolt.
PAX is for 1-4 players ages 10 and up, and plays in 30 minutes.
They were the most powerful nations of their time: the Carthaginians, Romans, Hellenes, Egyptians and Persians. Pergamemnon assembles all of these peoples for an epic showdown.
Pergamemnon is a deck-builder in which players will become on of the most powerful nations in antiquity, and through direct conflict, will vie for victory. Nations will also be able to conjure mythical creatures to influence the battle in their favor.
Pergamemnon is a game for 2-5 players ages 10 and up, and plays in 45 minutes.
Shadow of the Elder Gods
Shadow of the Elder Gods is a cooperative, card-driven game set in the Lovecraft universe, specifically in the city of Arkham. As the citizens of the Miskatonic Valley, 1-4 players will work together to wield the awful power of the Ring of Shadows to stop the dark forces threatening to end all.
Space Junk is a board game that depicts a futuristic reality show, in which the players contest to clean up the heavily-littered atmosphere of Earth by building the most ridiculous space ships they can out of the junk. What’s more, contestants will be jumping into hot-seated races against one another in their contraptions, making weapons out of whatever they can find to get an edge. Space Junk is a game for 2-6 players with many different cards to allow for a greater variety of gameplay.