Designer Tristan Hall follows up1066,
Tears To Many Mothers with 1565, St
Elmo’s Pay on Kickstarter.
1465, St Elmo’s Pay is a strategic card game about the Siege of
Malta in 1565. The game comes with two asymmetric
decks based on the historical figures at the battle: Lala Mustafa Pasha, the
campaign commander for the Ottoman Empire, and Jean Parisot de Valette, the
Grand Master of the Knights of St John. Players
play cards to build their armies with units, attachments, leaders, and special
tactics, but they will also have to accomplish other historical objectives
unique to each leader on their way to Malta, adding a narrative aspect to the
Like all of Hall Or Nothing productions,
this two player game is also supports a solo mode, supported by an AI mode with
variable difficulty. Some of the cards have
solo specific effects!
The armies in both 1565, St Elmo’s
Pay and its predecessor 1066, Tears To Many Mothers are interchangeable,
allowing players to pit the Ottoman Turks against the Duke William’s Normans or
the Knight of St John against Harold Godwinson’s Saxons. Future plans for the
company include additional games in the series featuring all new theaters of
conflict that will not only provide players a new stand-alone game, but also
two new armies to challenge the other armies in the series in a duel for the
best army in history.
campaign runs through November 1 with expected delivery in September 2020. Backers can support 1565, St Elmo’s Pay,
and pick up 1066, Tears To Many Mothers as well. Each game also has beautiful neoprene
playmats depicting the battle that can also be added to a pledge.
1565, St Elmo’s Pay plays 1-2
players, ages 10+, in 30-40 minutes. The
game includes 154 cards, 80 wooden health tokens, 20 boost tokens, a first
player token, and two rulebooks (one for solo play).
This game comes with 4 unique campaigns as players customize their own characters, travel across the country of Isofar in the land of Telios, and craft equipment as they explore this open-world, voice-narrated story! The Isofarian Guard utilizes bag building and card/tableau building mechanics to explore, enter combat and go questing, and encounter events along their journey. The game offers 30+hours of play as well as the ability to replay the campaigns due to the branching paths within the story.
For more information, check out their Kickstarter campaign here.
Level 99 Games dropped a big announcement for their long-running skirmish game Exceed. Four expansions featuring characters from the popular 2-D platforming video game Shovel Knight will be kicking off Exceed‘s 4th season this December. These expansions will bring Shovel Knight, Shield Knight, The Enchantress, and the rest of the Order of No Quarter, along with a slew of new features, to the head-to-head tabletop game. A well-done YouTube video accompanied the announcement breaking down all the combatants and their strengths.
“Exceed: Shovel Knight will be available in two large boxes[…] and two smaller expansions. The full-size boxes feature everything a player needs to start the game, including rules, a play area, and four complete fighters. Smaller expansions feature just a single fighter. Each fighter in Exceed comes complete and ready-to-play—players do not need to collect or trade to complete their decks. The game is easy to jump into casually, but deep enough to play again and again.”
While this is a huge boon for Exceed and Level 99 Games, this is an amazing time for Shovel Knight fans as well because of the glut of content that’s coming out for the IP. We’ve already reported on Yacht Club Games’ other tabletop entrance, but the original game itself is also getting another DLC soon – The King of Cards. It isn’t coincidence that the upcoming DLC is going to have a 2-player battle mode of it’s own (known as Shovel Knight Showdown) that will run analogous to these Exceed expansions. If you’re interested in learning more about Exceed and Level 99 Games, be sure to check out their original press release and website for videos, rules, and full catalog of products.
SolarFlare Games has announced a new game in their Robotech line of games, Robotech: Crisis Point, along with a new small expansion for Robotech: Force of Arms, Robotech: Force of Arms – Grand Cannon expansion.
Robotech: Crisis Point is another head-to-head 2-player game in the Robotech universe. The players are fighting for control of the Earth, using hand management, area control and bluffing mechanisms in order to do so.
The Robotech: Force of Arms – Grand Cannon expansion is a free small pack of booster cards, which gives the players more heroes and commands for the base game of Robotech: Force of Arms.
Check out the web page for more information on both the new game and the expansion here.
Lookout Spiele has announced that Foothills, a game co-designed by Snowdonia designer Tony Boydell and his colleague Ben Bateson, will be coming soon. The anticipated release date in Europe is June and the game will be published internationally in either July or August.
Foothills is a game in the highly regarded Snowdonia line of games. The game is 2-player only however, and features an action selection mechanism rather than the worker placement mechanism featured in Snowdonia.
You can find more information for Foothills on the Lookout Spiele website here.
Eurydice Games has launched FlickFleet, a new finger-flicking game set in space, on Kickstarter. In this two-player game, players command a fleet of spaceships made of laser cut acrylic. Each ship has its own set of weaponry and abilities. Players take turns making two actions with each of their ships, moving them by flicking them for the best angle to engage or evade the enemy, firing lasers and missiles at the enemy by flicking a dice at the target, deploying fighters and bombers, or repairing the ship’s defenses. The dice used to attack other ships depend on the type of weapon fired, and the results of the dice after a hit determines the effect on the target. Each type of ship comes with a dashboard card that displays the status of all the systems on the ship. With this dashboard, players keep track of damage to the ship, available assets, and lost capabilities. The rules support two styles of play: free play and scenario. A handful of scenarios are included in the rulebook and more are promised online at Eurydice Games.
FlickFleet plays two players, ages 8+, in about 20 minutes. Contents include 11 capital ships, 11 three-part fighter/bomber wings, 11 capital ship dashboards, 56 wooden discs, 49 wooden cubes, and a D10 and a D6 dice. To learn more, check out their Kickstarter campaign, which runs through December 8 with an expected delivery of December 2019.
Breaking Games announces The Stars Align, a two-player strategy game where players take turns placing their stars in the sky to set off a shooting star. Players use constellation cards to place stars on a playing board which doubles as the carrying bag. Once a player has placed a complete row of stars in one color, the stars are removed from the board as a shooting star for the player. If the playing board is filled with stars, then all the stars flip to their reverse color and play continues. The first stargazer to catch five shooting stars is the winner! The game plays 2 players, ages 6+, in about 20-30 minutes. The game includes the carry bag/game cloth, constellation cards, 49 wooden star meeples, and 10 shooting star points (5 in white and 5 in black). Look for The Stars Align at a friendly local game store near you this November.
Grey Fox Games has announced SUPERHOT Card Game, based on the popular FPS video game SUPERHOT. SUPERHOT Card Game is a deck building game based on Agent Decker (2015), which can be played solo, cooperatively with 2, competitively 1 on 1, or 2 vs 1. As in the videogame, time moves forward when you take actions, meaning the more cards you play, the faster a line of obstacles moves towards you. Look for SUPERHOT Card Game in December 2017. You can read more about SUPERHOT Card Game on Grey Fox’s website here.
Grand Gamers Guild is bringing Pocket Ops, a 2 player competitive deduction/abstract game, to stores in December. Based on the Tic-Tac-Toe framework, players anticipate each others’ moves and stay one step ahead. Victory can be snatched or thwarted by clever use of elite agents – the sniper, assassin, pusher, grappler, or hacker. First to capture both parts of the doomsday device wins Pocket Ops. For more information and pictures of the excellent components, visit the Grand Gamers Guild website here.