from Good Games Publishing is
an abstract card game where the players score points from the different set of butterflies
they have collected. The game is played
over 3-5 rounds, and the player who scores the highest points in each round
earns a white butterfly token. The
player who collects three while butterfly tokens first is the winner.
Fluttering Souls is based on a Japanese legend that butterflies
carried messages from departed loved ones.
Five different types of butterflies are represented on 21 cards. Each butterfly has a different rarity and point value based on the number of butterflies of that type collected. The cards are arrayed on the table in overlapping layers, some face up and some face down, according to the set-up diagram. Players take turn selected available card (a card that does not have another card overlapping it) until all the cards are taken. Collections are scored and the winner is awarded a white token. For each subsequent round, the cards are reshuffled and set-up according to the new layout card drawn at the end of the round. There are 15 different layout cards, so the strategy to collect butterflies will always change. Each layout also only supports 19 cards, so two hidden butterfly cards are not in play.
Fluttering Souls plays 2 players, ages 13+, in 15-20
minutes. Contents include 21 Butterfly
Cards, 15 Layout Cards, 5 Butterfly Tokens, and Rules. Look for Fluttering
Souls at your friendly local game store Q3 2019.
Osprey Games is publishing Embers of Memory: A Throne of Glass Game, a two-player co-operative card game set during the events of Kingdom of Ash, the epic climax to Sarah J. Maas’ bestselling seven-book Throne of Glass series.
Two players must work together to delve into the memories of the young queen, Aelin Galathynius, as she faces one of the toughest challenges of her life. Imprisoned and tortured, Aelin must ignite the embers of her memory and face her inner demons before she is overwhelmed. With each victory the players achieve, the story unfolds and the difficulty increases.
Speaking about the project, author Sarah J. Maas said, “I am so excited to see the Throne of Glass series brought to life in an all-new medium! Coralie Jubénot’s art for the game is beyond incredible, and I can’t wait to sit down and play!”
The game design is by Kuro, a Japanese game designer, known for The Ravens of Thri Sahashri, The Terrifying Girl Disorder and Seventh Hero with stunning, newly-commissioned artwork from Coralie Jubénot.
Sarah J. Maas is a #1 New York Times and internationally bestselling author.
Embers of Memory: A Throne of Glass Game is planned to release in October.
Sometimes games are released to very little fanfare, even if they deserve it, and it’s those times that we here at Dice Tower News are probably doing our best work at spreading the word. That’s the case right now with Onitama, which just recently launched on iOS and Android. This popular 2-player game from Arcane Wonders and Asmodee Digital can now be played on the go and against players from all over the world! This is great for fans of the game, as now there’s plenty of ways to challenge yourself against human and AI opponents and it’ll broaden the appeal for the design and the modern tabletop gaming world. If you’re ready to test your mettle on mobile, you can download the app right now on the iTunes and Google Play stores.
“Immerse yourself in an ancient Japanese setting and discover Onitama, an exciting, fast-paced strategy game! Onitama is somewhat reminiscent of chess and rather addictive with its dynamic game mechanic in which warriors face off so their master may win the game. Concentration and luck are the only weapons you’ll have at your disposal! You’ll need to fully master mind and body to defeat your opponents.”
Witless Wizards is a 15 minute game for 2 to 4 players, perfect as a gateway game or a quick filler. Old and forgetful wizards battle it out to be the last wizard standing.
At the start of the game, the players will collectively choose three decks to use in their game. These decks get shuffled together and become the common deck that all players will draw from. On your turn, you draw one card and decide whether to equip it yourself or give it to your opponent to equip on their wizard. If you choose to equip it yourself, the next card you draw must be given to your opponent – even if it is better than the one you equipped. You can also discard a Concentration Gem to draw two cards before choosing which one you give your opponent (the other gets discarded). After you have equipped yourself and your opponent, you attack. An attack is performed by subtracting your opponent’s defense from your attack value plus your rolled magic die. Last wizard standing wins.
Three variants are included for more than two players, to include free-for-all, 2 vs 2 teams, and a structured competitive mode. Read more about this quick and humorous game on its campaign page.
Plaid Hat Games announces two new clans coming to Crystal Clans: the Fire Clan and Light Clan. The Fire Clan will have a Consume ability that puts a timer on many of your squads, burning through them to keep the heat on your opponent. The Light Clan uses their unique Prayer ability to turn their units into initiative or even transform them into powerful Avatar heroes.
These two clans are joining the six currently in the base game, as well as the other four that are currently getting previews: Shadow, Fang, Feather, and Leaf Clans. Read more on the Shadow and Fang Clans here. Check here to read more on the upcoming Fire and Light Clans.
Crystal Clans is an expandable two player battle card game. Each player selects a unique clan to battle with and tries to outwit their opponent for control of powerful crystals. The first player to gain four crystals wins. Now, two new clans are joining the original six to add even more variety to the base game: the Shadow Clan and the Fang Clan.
The Shadow Clan excels in surprise attacks and working alone, instead of in large squads, with their signature Shadow Step ability. This ability gives many of the units incredible range to attack the opponent anywhere on the board for a very low cost, but then they’ll only have that single unit to fight with.
“Clan Signature Ability: Shadow Step – As an action, if there are no other units in this squad, you may spend 1 initiative to place this unit in a zone that contains an enemy squad but no friendly squad.”
The Fang Clan is extremely powerful but at a cost. Each of their Alphas have individual abilities that need to be considered when organizing your squads, such as abilities that force you to discard from your draw pile or not be able to take a score action. Players will need to carefully consider their options when using their signature Alpha ability.
“Clan Signature Ability: Alpha – Whenever this squad is reordered, summoned to, or combined, an Alpha unit must become the top unit of the squad. After any action, if this squad’s top card is not an Alpha unit, you must immediately reorder this squad.”
You can read more about the cards in the Shadow Clan and the Fang Clan on Plaid Hat Games website. If you haven’t played the base game, you can check out The Dice Tower reviews.
The Omen series of games are stand-alone, two-player card games where players are demi-gods vying for control of the three cities between them. Each game features two distinct game modes: standard, where players draw from a collective deck, and draft, where each player drafts from his or her own deck.
A Reign of War, the first in the series and originally published in 2011, is the largest of the games and includes additional rules to the original release such as feats. Edge of the Aegean, published in 2016, featured streamlined play, new unit types, and new ways for players to earn victory points. Both games carried a Greek Mythology theme.
With the latest Kickstarter campaign, Kolossal Games introduces Fires in the East to the trilogy, adding new mechanics, new rewards, and new units with a Ancient Persian and Babylonian theme. The Kickstarter campaign also includes the first expansion for the Omen series, Tales of the Ancients is an expansion specifically designed for Fires in the East adding 12 feat cards and 24 reward cards.
A Reign of War, Edge of the Aegean, and Fires in the East are all standalone games, but they can also be combined in numerous ways. Kolossal Games has updated the art design of both A Reign of War and Edge of the Aegean to ensure a consistent art design across the series.
T0 learn more about each game in the Omen series, check out their Kickstarter campaign which runs through May 20th and is expected to deliver in October 2018.
The International Gamers Awards have been going on since the year 2000, celebrating and recognizing gaming a truly global scale by having a committee of judges from all around the world. Each year they vote for the best game within the General Strategy category, which is split into two sub-categories: Multiplayer and 2-Player. 2017’s finalists have been announced and it’s immediately noticeable that this year’s competition is fierce. So without further ado, the nominees are:
General Strategy Games – Multiplayer nominees
A Feast for Odin
Designer: Uwe Rosenberg
Publisher: Feuerland Spiele
Century: Spice Road
Designer: Emerson Matsuuchi
Publisher: Plan B Games
Designers: Helmut Ohley
Publisher: Hans im Glück
Designer: Isaac Childress
Publisher: Cephalofair Games
Great Western Trail
Designer: Alexander Pfister
Key to the City: London
Designers: Sebastian Bleasdale and Richard Breese
Publisher: R&D Games
Lorenzo il Magnifico
Designers: Flaminia Brasini and Virginio Gigli and Simone Luciani
Publisher: Cranio Creations
Designer: Kasper Lapp
Publisher: Sit Down!
Designer: Jamey Stegmaier
Publisher: Stonemaier Games
Image from the English 2nd Printing
Designer: Jacob Fryxelius
Publisher: Fryx Games / Stonemaier Games
Designer Tim Puls
Publisher: Lookout Games
Designer: Günter Burkhardt
Designer: Hisashi Hayashi
Publisher: OZAKU Brand
General Strategy Games – 2-Player nominees
Arkham Horror: The Card Game
Designers: Nate French and Matthew Newman
Publisher: Fantasy Flight Games
Caverna: Cave vs. Cave
Designer: Uwe Rosenberg
Publisher: Lookout Games
Holmes: Sherlock & Mycroft
Designer: Diego Ibanez
Designer: Gordon Hamilton
Star Wars: Destiny
Designers: Corey Konieczka and Lukas Litzsinger
Publisher: Fantasy Flight Games
Several board games began their Kickstarter campaigns this week, and all with vastly different themes:
Tesla vs. Edison: Duel is a 2-player card game from Artana LLC, distilled from the original Tesla vs. Edison: War of Currents and advertised to play in only 30 minutes. Players can choose one of 8 famous inventors (including Nikola Tesla and Thomas Edison, of course) and take their respective sides in the War of the Currents. The inventors all play differently, but players can also differentiate their electric empires by hiring famous assistants, completing projects, investing in minor companies, and spreading propaganda against the other side. The game is set to ship in October 2017. For more information, check out the Kickstarter page here.
Sentinels of Earth-Prime is a new standalone cooperative card game that uses the rules of the hit superhero game, Sentinels of the Multiverse, in a new setting. This time, the heroes have to protect Earth-Prime, the setting of the Mutants & Masterminds RPG from Green Ronin Publishing. They are partnering with the publisher of the original Sentinels, Greater Than Games. The game includes 10 hero decks, 4 villain decks, and 4 environment decks. It is set to be delivered in April 2018. More information can be found on the Kickstarter page here.
Chariots of Rome comes from Victory Point Games, probably best known for their historical war games. In this game, however, 2-8 players take instead to the Circus Maximus in Rome in what appears to be a brutal chariot race in honor of the Emperor. Players can control one of 12 single charioteers (with special abilities, obviously) or one of 4 different factions consisting of two chariots, all of which will not only compete for every millimeter on the hallowed track, but try to hinder their opponents’ progress along the way. And on top of all that, racers will be subjected to the whims of the gods through global Fate events that may enhance or hinder even the best laid plans. Visit the Kickstarter here.
It is the middle of the 5th century AD, and the gods are dying. In parallel to the unrest rotting the foundations of the Roman Empire, pantheons of deities across the globe see their temples profaned and their followers lament. Belief ebbs from the world….The once-mighty gods, now desperately scheming to collect remaining scraps of faith, seek a way to endure the coming Dark Age – an inevitable future pressing through time with the weight of a singularity – and every god must meet these final tests or perish forever to legend.
Victory Point Games has announced their upcoming game Twilight of the Gods: Age of Revelation, a two-player expandable card game. Each player will wield a modifiable 50-card deck, taking on the role of one of the ancient deities from the universal pantheon of mythology. On each turn, players will “draw two cards, acquire resources from other players, and use them to summon Creatures, Schemes, Fortifications, and Intrigues.” A player wins if he or she manages to deplete the other player’s “life”, or deck of cards.
A copy of the game will include 4 pre-constructed, balanced decks, featuring the deities Mars, Hera, Enlil, and the Reader of Portents.
The project is set to fund on Thursday, January 6, 2017. For more information and to support this project, visit the Kickstarter page.
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