If you like take-that style games, tile laying, wild treasure hunting adventure, and/or mazes, Centershaft: Fallen Elements could be a game for you, and it’s seeking funding right now on Kickstarter. Designed by George and Hattie Anthony, with art by Tyler Johnson, this game pits 2 to 4 players against one another in a rat race to find four elemental gems and leave via the hub tile. Yet this maze is dangerous, as it’s filled with dangerous natives, guardians, and is constantly being twisted and trapped by everyone involved. Featuring excellent hand-crafted illustrations, premium components, and miniatures,
“The four opportunists must venture, not fully aware of the dangers, into a subterranean labyrinth. Seeking what they believe are rare gems, they soon discover the stones contain elemental powers. Threatened, they find themselves maneuvering quickly through warp portals, battling natives, and avoiding traps in an ever-changing maze. […] Be mindful. Opponents enamored with obtaining the power of the gemstones will stop at nothing to take what you’ve got. Remember to journal each elemental landmark and track your steps wisely… the path back to the Centershaft may not be as easy to return!”
There’s a lot of familiar elements within this game that remind me of another fan-favorite, maze-crawling, take-that game – Fantasy Flight’s Wiz War. I have a lot of fond memories playing it many years ago, laying traps to stifle people, threatening the game state by picking up a treasure nobody expected, and rotating tiles to alter the maze in zany ways. Centershaft echos a lot of those things, but with a much more dynamic tile-driven grid filled with suspense and external threats that can shift and evolve in many more organic ways than Wiz War could have imagined. If you are interested in learning more about Centershaft, check out the Kickstarter campaign page for plenty of video previews, complete rules, FAQs, and updates!