After much discussion, excitement, and subsequent hype, Stonemaier Games is proud to announce the Kickstarter launch of their much-anticipated title, Scythe.
Designed by Jamey Stegmaier with art and worldbuilding by Jakub Rozalski, Scythe is a competitive 4x game (explore, expand, exploit, exterminate) set in an alternate-history, 1920s Eastern Europe. Scythe tells the stories of 5 unique factions competing over an unclaimed patch of land surrounding the mysterious Factory.
As Stonemaier Games’ most play-tested game, Scythe has endured 750 blind play tests and 300 solitaire play tests. Each copy of Scythe is packed with components, including 25 miniatures, 200+ custom wooden pieces, and 130+ pieces of original art.
The Scythe Kickstarter campaign experience will feature:
- Lots of Day 1 stretch goals followed by 1 new stretch goal every day for all 24 days of the campaign
- 1 promo pack of 6 Factory cards (this pack–and others to be revealed in the stretch goals–are included for free in every KS game but only at an additional cost post-Kickstarter)
- Movie-trailer style project video with music composed specifically for Scythe
- Several different styles of preview, review, and gameplay videos
- Backer engagement throughout the project–we have a lot of fun things planned for you to participate in!
- Money-back guarantee, now with complimentary return shipping
- Our standard low shipping prices around the world from fulfillment centers in the US, France, Canada, Australia, and China
The Scythe campaign includes multiple kinds of high-quality upgraded components including custom metal coins, realistic resource components, and a 100-page, hardcover, full-color art book, all of which are available with the game via the higher pledge levels. The individual upgraded components will also be available for order separately via Stonemaier Games’ webstore.
Scythe launched on Tuesday, October 13, with a flurry of pledges, meeting the $33,000 base pledge goal in minutes (no, seconds!). As of Wednesday morning, October 14 2015, the project has gained over 6,500 backers and more than $650,000.