Pearl Games has announced Solenia, a new resource collection, pick up and deliver game from renowned designer Sébastien Dujardin (Deus, Troyes) and artist extraordinaire Vincent Dutrait. Solenia takes place in an interesting world that has lost its day-night cycle, plunging the northern regions into eternal darkness, and the southern land into an endless daylight. The Day People down south have a demand for stone and water, while the Night People require wood and wheat to survive. The board is composed of 5 strips of square spaces creating the day/night world, an airship miniature is placed on the middle space of the middle strip, while each of 1-4 players receives a deck of 16 cards with number values 0-2. Players take turns placing one card from their hand of 3 on the board each turn, on an empty space either next to an existing card they previously played, or next to the airship, although extra resources can be spent to distance the card further away. If the space contains a Production Island, the player gains the matching resource (wood/wheat/stone/water) in a quantity equal to the card played, although players can only hold 8 resources. If the space has a City, the player can fulfill an order for that city. Tiles for Day and Night Cities sit beside the board, and having fulfilled the requirements, the player collects the tile and earns gold stars equal to the value of the card played. Value 0 cards cause the airship to move around the board. The game ends after all 16 cards have been played, at which point players earn bonus stars for pairs of Day/Night city tiles and leftover resources, then the player with the most gold stars wins. Look for Solenia in the US in January 2019, and for more information, check out the Solenia web page at Pearl Games.