A second expansion is finally coming for the fantastic 2014 dice management game, Roll for the Galaxy (BGG #65), and it is a massive one. Roll for the Galaxy: Rivalry from designers Wei-Hwa Huang and Thomas Lehmann contains 3 full expansions in one box, expanding and changing multiple aspects of this already great game. Firstly, Rivalry adds pieces, and lots of them – 60+ new dice, start factions, home worlds, a new die type, and many new game tiles. In fact, Rivalry contains twice the tiles included in the 2015 expansion Ambition.
Rivalry also adds a new “Deal Game” mode, where fundamental aspects of the game are up for trade. Seven deal dice are rolled each turn to see what aspects are negotiable. You can trade surplus tiles for more space on your money track, extra tile draws for losing citizenry dice, or convert citizenry dice into developers or settlers. The possibilities to manipulate almost all restraints on game play are enormous. But these large deals take time to mature, and as the deals change turn to turn, deals can turn sour, and other players may want to take advantage or destroy what you worked hard to start.
Finally the new “Orb Game” adds an Alien Orb die type with interchangeable faces, along the lines of Rattlebones or Dice Forge. Players can buy new faces by assigning “Researcher” dice, using a progressive tech tree to constantly improve their orbs. At the end of the game, the faces are worth points, depending how advanced they are along the tree. Die faces include discounts on development dice, settler dice, and several other options.
Rivals includes brand new player screens, printed with new rules and game modes for handy reference. For more information, you can read the announcement from Rio Grande Games here.