Last year, Restoration Games announced their intention to bring back Fireball Island during the Dice Tower Live show at Gen Con. Their project erupted onto Kickstarter and funded exceedingly well, to the tune of 2.8 million dollars. It was no secret then that Restoration Games was going to set it sights to bigger and bolder projects. Today during the same annual show, we learned what the next one will be – Return to Dark Tower, co-designed by Restoration Games’ own Rob Daviau and Isaac Childres, multi-award winning designer of Gloomhaven.
This restoration project is based on the 1981 classic, Dark Tower, a competitive adventure game featuring an electronic tower that took inputs and tracked stats, battles, and equipment. Players would navigate the board to bolster up their forces and brave random encounters on their way to the titular tower in the center in the hopes of being the player to ascend it and quash the denizens within. It was no surprise why it was such a hot toy at the time, being this device-driven game in a high fantasy setting. It’s equally no shock that the game was so highly requested, and now it will get the full Restoration Games treatment with no less level of attention that Fireball Island got, with it’s own Kickstarter to boot in 2019 for a projected 2020 release.
“Daviau and Childres—along with Jacobson and Restoration’s Tinker-in-Chief, J.R. Honeycutt—have been working behind the scenes for months to develop the core game mechanics. The game strives to provide players with interesting choices about which quests to pursue, how to best use resources to keep the growing evil in check, and when to make that final decision to assault the tower. Jacobson revealed that, while the game is still early in development, one of the reasons for the announcement’s timing was to allow them to do significant playtesting without fear of the story leaking.”
The only detail we know that’s been set in stone is that this new iteration of the game will be cooperative. Rob Daviau is quoted via press release in saying, “We always believed that, had it come out today, Dark Tower would have been a cooperative game. The real threat is that imposing tower. It will take all of the players working together to defeat it.” This is a very cool development, and I agree, cooperative games like Legends of Andor have accomplished some of what Dark Tower originally set to achieve within a framework of one of the most classic fantasy tropes – an adventuring party. This shift is a good fit for Dark Tower, and with the team of rockstar game designers and developers at the helm there’s a lot here to be ecstatic about. For more information about this project as it unfolds, be sure to check Restoration Games’ website for updates.