Duelosaur Island will use completely new mechanics yet still give players that Dinosaur Island feel. It will have an entirely new hand-management and tableau-building engine perfectly suited for two players, as well as an “I cut, you choose” dice-drafting mechanism.
“”One of the things we loved most about the game is how much it felt like playing a game of Dinosaur Island, even though the mechanics are completely different. You still roll DNA dice, you still make dinosaurs, you still must manage your threat level. But then there is this super clever card mechanism that leaves you with so many tense decisions to make. And don’t even get me started on the dice-drafting mechanism. Once the DNA dice are rolled the first-player sets the market by assigning different dice different bonuses, but the second-player gets to choose first. Do you give the dice you need to good bonuses and risk your opponent taking them? Or do you play it safe and throw the solid bonuses on the dice you don’t want” Nathan McNair, President of Pandasaurus Games, said.”
Cards will have three potential purposes, giving players lots of choices on how to build their tableau and manage their hands. They can contain DNA sequences for your dinosaurs, blueprints for your park attractions, or they can be discarded for certain effects.
The game also comes with five brand new DNA dice. You can mix and match these dice with dice from Dinosaur Island, bringing new possibilities not only for this game but to the original game as well.
Duelosaur Island is designed by Ian Moss and developed by Dinosaur Island designer Jon Gilmour, with all-new artwork from Dinosaur Island artists Kwanchai Moriya and Peter Wocken.
The press release also teased some new announcements for the parent game coming soon.
Keep an eye on the Pandasaurus Games web site for more information on both Duelosaur Island and its predecessor.
Duelosaur Island is scheduled for release later in 2018.