Preview play of Restoration Games’ Return to Dark Tower


During the recent Dice Tower Con 2019 festivities, I was given the rare opportunity to help playtest an early version of Restoration Game’s upcoming title Return to Dark Tower. The original Dark Tower game (1981) was a vivid Christmas memory for me, occupying my every dream when it released in my 13-year old world. The large, foreboding, rotating black tower, electronic buttons and lights, and fantasy story told a story of battle and conquest, admittedly with 8-bit beeps and boops. Plus it ate D cell batteries like a manic golf cart.

Return to Dark Tower (2020) by designers Justin Jacobson, Noah Cohen, legacy game deity Rob Daviau, and Gloomhaven creator Isaac Childres, is now a story driven cooperative game where heroes work to gain resources, strengthen their armies, and wage war on the powers within the tower. The board is reminiscent of the original 4 regions, each containing a player’s buildings. And in the center of the board will be the namesake tower.

The tower will be a marvel of engineering, a robotic cube tower with multiple rotating rings, designed by the team behind the exceptional Beasts of Balance. The game uses an app, which can communicate with the tower, turning rings to target players and regions. Each turn the tower rotates and changes, raining devastation upon the board.

The game I played went magnificently, and we quested throughout the land, eventually breaching the tower walls. The guardians within were no match for our group and we emerged victorious. From this early play test, I am personally excited to see how this game turns out in 2020, hopefully rekindling my 13-year old obsession with the Dark Tower.