Friedemann Friese is taking the new Fabled games model into the Power Grid universe with a new expansion Power Grid: Fabled Expansion. The expansion will be released by 2F-Spiele, 999 Games, Giochi Uniti, and Rio Grande Games.
This latest expansion works for both Power Grid and Power Grid Deluxe base games. The expansion includes two presorted Fable Decks which will introduce new mechanisms to the games as players work through campaigns using the maps of USA, Germany, Europe, or North America.
Each fabled campaign will have players playing three consecutive games on the same map. When playing with two players, players will use the “Against the Trust” rules. In each game players will reveal cards in order as the conditions for those cards are met, which those cards adding twists to the game.
- Reveal in Phase 3: Buying Resources… When a player buys coal for 7 Elektro or More
- Reveal at the end of a game… when the players have already revealed card 6
- Reveal in Step 1 or Step 2… when the players have already revealed card 4, and there is a difference of 10 or more between the numbers of 2 adjacent power plants in the current market.
Power Grid: Fabled Expansion includes 30 Fabled cards and 6 rules cards. The expansion does not change player count or length of game, with the game still playing over 120 minutes with 2-6 players aged 13 and up. The game requires a copy of Power Grid or Power Grid Deluxe to play and is scheduled to release in November 2017.
A Fabled History
The first game in the Fabled line, Fabled Fruit, introduced the fable deck of cards which introduce new and developing gameplayover time. The game starts in a simple state, but as you play through the game new rules emerge and deeper mechanisms develop. The Fabled game system is fully resettable, unlike most legacy games. Fabled Fruit ended up making the 2017 Spiel des Jahres Recommended list.
Power Grid has it’s own storied history. Power Grid was the updated release of the Friedemann Friese crayon game Funkenschlag. The objective of Power Grid is to supply the most cities with power when someone’s network gains a particular size. Players mark claim the rights to to power a city and then develop pre-existing routes between cities for additional connection, bid against each to purchase the power plants through an always changing power plant market that they use to power the cities in their network, and finally buy resources to power those plants.
When released in 2004, Power Grid began a multi-year award winning streak. Awards won include: