Crystal Clans is an expandable two player battle card game. Each player selects a unique clan to battle with and tries to outwit their opponent for control of powerful crystals. The first player to gain four crystals wins. Now, two new clans are joining the original six to add even more variety to the base game: the Shadow Clan and the Fang Clan.
The Shadow Clan excels in surprise attacks and working alone, instead of in large squads, with their signature Shadow Step ability. This ability gives many of the units incredible range to attack the opponent anywhere on the board for a very low cost, but then they’ll only have that single unit to fight with.
“Clan Signature Ability: Shadow Step – As an action, if there are no other units in this squad, you may spend 1 initiative to place this unit in a zone that contains an enemy squad but no friendly squad.”
The Fang Clan is extremely powerful but at a cost. Each of their Alphas have individual abilities that need to be considered when organizing your squads, such as abilities that force you to discard from your draw pile or not be able to take a score action. Players will need to carefully consider their options when using their signature Alpha ability.
“Clan Signature Ability: Alpha – Whenever this squad is reordered, summoned to, or combined, an Alpha unit must become the top unit of the squad. After any action, if this squad’s top card is not an Alpha unit, you must immediately reorder this squad.”