Two years ago we reported on the sale of the Legend of the Five Rings IP by AEG to Fantasy Flight Games, and now that transfer has born the expected fruit. In the fourth quarter of this year FFG will be releasing the first set in the Legend of the Five Rings LCG, bringing L5R back into print. The new version of L5R will bear some resemblance to the CCG version of the game, but there have been some major changes and revamping as it made the transition. You can read more about the changes between the versions on FFG’s L5R LCG game page, but suffice to say, it’s a whole new game now.
Legend of the Five Rings LCG is an interesting card game set it an fantastical version of feudal Japan, with samurai, ninjas, monks, and all sorts of other characters. In the game you will pick one of the seven clans and build your deck around that clan. Each game has you laying out four provinces that you control as well as your stronghold, these are the areas you must defend at all costs. Each round you will gain fate tokens, which will be used to recruit/activate cards from your hand and activate abilities. You will be attacking your opponent’s provinces with these recruited units and use conflict cards to help tip the battle in your favor. Getting conflict cards can be tricky, as you will bet your honor, giving the difference to your opponent and pushing them closer to an honor victory, and pushing you closer to an honor loss. But conflict cards are important because if you can’t defend your provinces, they can be broken, if too many provinces are broken your stronghold then becomes vulnerable. And if you lose your stronghold, then you also lose the game. Needless to say the game has a lot going for it both in game play and in it’s art style. Check out FFG’s preview page for more information as well as background story on where the game stands in the universe’s fiction.