Publishers description below.
In JurassAttack! from first time designer and independent pro-wrestler, Ryan Cowler, 2 players face off in an epic face-to-face dinosaur battle! In the game, each player chooses a dinosaur, or pack of dinosaurs of the same type from their hand and reveals them simultaneously to compare Ferocity values. The player with the highest total Ferocity wins the round, taking their rival’s dinosaurs into their score pile. Different types of dinosaurs are worth varying amounts of victory points so it’s important to plan well and make sure not to give away too many points in the event of a knock out! These fierce, prehistoric beasts each have their own special effects as well. Some hunt alone while others may pack with dinos of different types. And sometimes, with a well placed bluff, players may even be able to sneak some of their precious eggs into their own score pile to protect the future generation.
JurassAttack! is made up of 54 oversized cards and comes in a sturdy, portable box. Each game lasts about 15 minutes and plays with 2 players, ages 8 and up. Artwork by newcomer, Shaz Yong, will transport players back to a land where giants ruled the earth and only the strong survived! This Summer blockbuster, great for gamers and families looking for some quick dino-battle-action, is headed for Kickstarter in July of 2015.
Avalanche at Yeti Mountain
Next up is Avalanche at Yeti Mountain; the second game from designer, Matt Wolfe (Wombat Rescue from Eagle-Gryphon Games). It’s a race to the finish when some super-smart, yet somehow clueless, engineering students invent rocket-powered skis and decide to test them out at Yeti Mountain! In Avalanche at Yeti Mountain, players play dual-use cards (the same cards used to make up the ski slopes of Yeti Mountain) to determine their speed in a race down the mountain. If players collectively exceed the speed limit, which is determined by the number of players, the fastest players crash, only moving one space forward towards the goal. Players may also activate rocket jumps to overshoot the competition but at the expense of causing an avalanche to begin chasing them down the mountain. If that’s not enough tension, rocket jumps are only possible if the Yeti, awoken from his slumber by all of the rocket-powered racket, doesn’t attack and deactivate players’ rocket-powered skis! The last skier standing, or the skier who makes it to the bottom of Yeti Mountain wins the game.
Avalanche at Yeti Mountain is for 2-5 players and will include 72 cards, 5 skier pawns, a Yeti, and an avalanche. Adam McIver of The CR8TIVE DEPT. (Best Treehouse Ever) is handling art and design. This avalanche will hit Kickstarter in August/September of 2015 with plans for delivery set for this Winter.