Better late than never right? Gloomhaven, designed by Isaac Childres and published by Cephalofair Games, was a game I meant to post about a little over a week ago as it not only ticked all the right boxes for me, but the components looked like they were going to be wonderful, the game was going to be stock full of goodies, and there’s quite a bit of information out there on the Kickstarter page. What a wonderful surprise, when I checked, to see that the campaign has nearly doubled it’s funding goal.
So what sets this apart from other campaign-driven games? Well, here’s a few things I found of interest:
- There’s no dice. What’s that you say? Yes, NO DICE. Everything is determined by the cards.
- New career paths, character classes, and sub-plots are unlocked through the many branches of the story-line.
- Interactive map board
- TONS of goodies
Here’s a glimpse of the components:
There is TONS of information available on the Kickstarter page here. Once there you can watch video reviews, learn about online game play demonstrations, as well as read-up on all the stretch goals that have already been unlocked. Gloomhaven is definitely one of the hot games on Kickstarter!!