Getting Published Through the Back Door

scott-backdoor-man

In a recent article posted on the League of Gamemakers, Scott Caputo relates his experiences in getting not only his games published, but also his poetry by using a method he calls the “back door.”  In lieu of more traditional methods of finding a publisher for a game (emailing publishers, etc.), Caputo explains how much more effective it was for him to find someone willing to publish his work due to networking.

“Given two equally talented designers, I firmly believe the one who is better at networking will get published first,” Caputo states.  “You will cease to be an unknown name on one of a thousand emails, and instead, you will be a known commodity, someone they feel they can bank on, and that can make all the difference.”

Caputo lists several strategies for making these important connections:

  • Making connections/friends with publishers
  • Volunteering in the [gaming] community
  • Keeping your contacts alive
  • Taking time to build your network
  • Kickstarting your own thing

To glean more from Caputo’s experiences, read the full article on the League of Gamemakers website.