First there were Kingdoms, then Defenders, Galaxies, Westerns, Quests and Zombies. Now Gamelyn Games and Scott Almes have started a Kickstarter Campaign for the next Epic game in their teeny tiny line, Tiny Epic Mechs. In Mechs, 2-4 players program actions, and fight in arena combat on a map made up of square zone cards. Each player has a deck of 8 action cards, out of which they program 4, using the leftover cards as covers to hide their plan. Each action, players must first move in the orthogonal direction in which their card is oriented, although special diagonal moves and jumping moves exist. They then may execute the action on the card. Actions include healing, and the collection of resources, either credits or energy, depending which is available on their map tile. Other actions spend resources, to place mines, build turrets, or buy more advanced weaponry. Initially players can only equip 2 weapons, but if they take the upgrade action they can flip their character to the “pilot” side, don a power suit, with increased health and equipment slots to match. To represent this, players actually place their meeple in a plastic mechanized power suit. In fact, if a player moves to the giant mech in the center of the board, they can wear the Mighty Mech Power Armor, for maximum health and weapons. However, only one player can be the Mighty Mech, and the lucky wearer cannot heal while wearing the suit.
All of this buying of guns and upgrading of suits begs the obvious – if you move onto a space with another player, combat ensues. In combat, players take turns doing damage to their opponent, depending on the weapon they are wielding, and gain one victory point per damage dealt. The opponent can counter with a “power attack” if their attack type (ranged, area or melee) matches the attack type of their opponent, in a rock-paper-scissors manner. This continues until one player retreats or is knocked out. Defeated players gain an “ad hoc mode” card for a turn, allowing them to pick any action card, and not just their programmed 4. Players score for zones they control every other round, and the game ends after 6 rounds.
Check out the Kickstarter page for pictures of the amazing meeples, mech suits and cards. Borrowing from Tiny Epic Quest, the game comes with tons of plastic weaponry which attaches to the meeples and the power suits. The Kickstarter Campaign for Tiny Epic Mechs continues through October 5, and the game is expected to deliver in August 2019.