FFG recently announced that they are coming out with a companion app for Descent 2.0 to help expand and improve the co-op experience and expand the game. They have now released some additional information about how the cooperative mode will work with the app.
The first difference to note is the dungeon is no longer fully revealed from the start, you have to explore and wander to find your objective to accomplish the quest. But you won’t have to wander far, because when you explore to the next tile, all the other ways you could have gone slam shut, forcing you to continue on. Another change is that each time the monsters activate, a screen will pop up giving you instructions on how to move and attack with the monsters as well as give them a round specific special ability to help amp up the difficulty. Next the app turns up the danger even more by giving you a set number of times you can be knocked out before failure, as well as add an impending doom mechanic where as you take actions and move forward, you don’t know when the threshold will be reached and trigger a nasty monster spawn or event. And last but certainly not least, the turn structure is now more spread out with heroes and monsters alternating turns instead of blocking them out in all the hero turns and then all the monster turns.
All this is shaping the app up to be a must have for Descent owners and will breath new life into this classic game. You can read more about it on the FFG site.