While the Marvel universe dominates the box office, the DC universe is getting a little bigger with the release of The DC Deck-Building Game: Rivals—Green Lantern vs. Sinestro from Cryptozoic Games.
A new stand alone game using the DC Deck-Building Game mechanics, the latest itteration places players into the never-ending conflict between Hal Jordan and Sinestro. The game will feature two different paths depending on what role the player takes. The Sinestra role is focussed on attacking and forcing opponents to take bad cards. The Green Lantern role will focus on drawing cards and features a strong defense.
The game comes with 98 cards that includes new heroes, villains, equipment, locations, and constructs. It includes six over-sized character cards with variable cards associated with them. Each character in the game will have unique abilities and will become more powerful when defeated, gaining access to additional abilities, until at the end of the game one ring-bearer is finally triumphant.
While a stand alone game, the game is also fully compatible with earlier DC Deck-Building Games games including Rivals—Batman vs. The Joker and the Confrontations set. The game is made for 2 players age 15+ and takes around 30 minutes to play.
DC Deck-Building Game
The DC Deck-Building Game: Rivals—Green Lantern vs. Sinestro from Cryptozoic Games is built on the original DC Deck-Building Game system which was released in 2012 by Cryptozoic Games. In the system each each player chooses a hero with a special power and starts the game with a deck of ten cards. On each turn a player will use the five cards in their hand to acquire or conquer the five types of cards in the game: heroes, villains and super-villains, equipment, super powers, and locations. Players will defend themselves from attacks while attempting to defeat super-villains in an attempt to gain the most victory points.
The Rivals systems was introduced in 2014 with Rivals – Batman vs The Joker as more direct combat was introduced with confrontation rules that allow players to attack their opponents and block cards that ward off confrontations.
In Rivals the first player to drop the opponent three times wins, though if the deck runs out of cards the player with the most victory points wins.