Did you know that roll-and-write games were invented in the 4th century BCE? Okay, maybe not. But, Days of Wonder and designer Sébastien Pauchon (Jaipur, Jamaica) are publishing, Corinth, a roll-and-write game with a theme set in the 4th century BCE.
In Corinth, the players are traders using the dice to acquire resources and deliver goods to the market. The active player rolls nine dice, then the dice are grouped according to value and assigned to different levels of the common harbor board which depicts the various actions. Additionally, the active player can spend gold to roll additional dice that only they can use. The current active player gets first choice of which group of dice to take and then mark the corresponding action on their personal sheet. Subsequent players get to choose from the remaining dice pool. The number of dice the player takes from a given action location on the harbor board dictates the number of resources they acquire, or goods they deliver to a given location. In lieu of delivering goods to a particular market, the player can choose to take the value of the dice at a give location and move a steward along a path around the market (represented by lines on a grid) in order to gain resources, goods or additional bonuses. At the end of their turn, the player may spend gold to construct a building, which can provide additional bonuses to future actions or end of game scoring.
Corinth appears to have a little more player interaction than the typical roll-and-write game, since players may want to take dice from a given location in order to prevent other players from completing spots/bonuses on their boards. Corinth has an estimated play time of 20-30 minutes, and is for 2 to 4 players, ages 8 and up.