Tales & Games: The Hare and the Tortoise
At the start of a race, each player secretly bets on two of four animals: turtle, rabbit, sheep, and duck. One animal is chosen at random for each player, then after receiving a hand of six cards, each player places one of his cards face-down (possibly the same animal) as an additional bet. Players then take turns laying down 1-4 cards, with all cards needing to show the same animal, then refilling the hand to five cards. As soon as seven total cards have been played or four cards of any one animal, the animals move (maybe).
Each animal has a distinct characteristic that players can use to their advantage. The turtle always moves one space, but it moves two if four of its cards were played. The rabbit always moves two spaces – unless four cards are played and it’s at the head of the pack, in which case it sleeps and doesn’t move. The duck moves as many spaces as the number of cards played. The sheep moves one more space than the number of cards played but if it reaches grass, it stops moving for the round. (The track consists of eleven road cards, two covered with grass.)
After the animals move, players start a new round of card-playing. A round ends when three of the four animals reach the goal, after which each player scores points based on the ranking of the animals and how he bet. After three rounds, the player with the most points wins.
Titanium Wars: Confrontation Expansion
When venturing in Limbo at the edge of the galaxy, scouts found a new form of energy: Titanium. First experiments showed it could push back the frontiers of technology, and even open new horizons for human capabilities. This news was more than enough to stir up the greed of humankind’s greatest factions. Each has sent fleets to take over nearby planets where Titanium is abundant – and even seems to be in constant expansion. From that point on, armed conflicts were bound to happen, and this war will be settled only by controlling the Titanium deposits…
As leaders of these great factions in Titanium Wars, players will purchase buildings to master new technologies and increase their earnings, build their own fleet of custom battleships to defeat their opponents, and expand their space empire. They will have to prove bold, insightful and tactful if they want any chance to win this fierce war.
This is the first expansion for Titanium Wars and adds the following game play elements:
- 6 new Arsenal cards
- 6 new Planets / Events
- 4 new Leaders
- New Tactic cards
- The Versus Mode: 1 vs. 1 or team vs. team
Twin Tin Bots
“A dream job!” That’s what the recruiting office told you and now you’re stuck with a couple of colleagues and all these robots in the middle of nowhere. But at least there is fun to be had with the Bots!
In Twin Tin Bots, each players controls two harvester Bots trying to harvest the most crystals and bring them back to base. The Bots are programmed using simple orders but communications are limited: you need to plan ahead as only one order can be changed each turn. Can you outwit, out-race and out-harvest your colleagues?
- 2-6 players
- Ages 13+
- 50 minute play time
- Rules Book
- Dual-sided game board
- Dual-sided crystal track
- 18 transparent plastic crystals
- 6 plastic bases and 12 plastic robots
- 6 programming boards
- 6 x 6 order tiles for each player
- 3 numbered countdown counters
- 1 ‘active base’ token (for advance variant)
- 3 rock tokens
- 3 blob tokens
- 6 teleport tokens
- 3 mud tokens