Warhammer 40,000: Conquest
Fantasy Flight Games shows us another preview of their upcoming release, Warhammer 40,000: Conquest.
Conquest is a living card game expected to release later this year designed by Brad Andres, Nate French, and Eric Lang.
This time, we are taken into a more detailed look at the combat players will experience each round.
Combat in Warhammer 40,000: Conquest is conducted over a series of merciless rounds. Combat begins at a planet when the player with initiative chooses one of his ready units to strike. Every unit has two numbers on the lower left border of its card. The upper number is that unit’s attack value, while the bottom number is its hit points. When you exhaust one of your units to strike, it deals damage equal to its attack value to an enemy unit chosen by you. If a unit ever has damage on it equal to or greater than its hit points, it is destroyed.
Android: Netrunner – All That Remains
The fifth data pack in the Lunar Cycle, All That Remains, has been announced for a third quarter 2014 expected release.
What will come of one Runner’s hunt for the net’s legendary source protocols? All That Remains explores this question with sixty new cards (three copies of each new card), including a new Criminal Runner identity, a new shard of the source protocols, and a host of assets designed to support the ambitions and secrecy of those Corporations that have the most investment in lunar development.