Hello there Dice Tower News fans! Well, we’re about done with our first week’s worth of news since going public. We had announced that we would be having a weekly give-away and it’s time to announce the winner.
Congratulations to our first winner of a $10.00 gift certificate to Cool Stuff Inc – Patrick D.! I’ll personally contact you with details on how to claim your winnings!
For those not yet aware, we are going to be giving away, thanks to Cool Stuff Inc, a $10.00 gift certificate EVERY WEEK!!! We will randomly pick a winner from the list of all those that have subscribed to the DTN newsletter. Details on how to join can be found on the main page on the right-hand side.
There’s a new cooperative deck-building game up on Kickstarter from the folks over at Cool Mini or Not entitled Xenoshyft.
Its made over triple its funding goal and has the following features:
- 1 – 4 players – Single player compatible, fully cooperative gameplay.
- Strong focus on coordination and strategic planning – to overcome the game’s intense difficulty players will need to work together.
- 60 Minute game length
- Base-Defense with deck-building elements
- Incredible art – Illustrated by three amazing artists, XenoShyft features beautiful and consistent art. All of which creates one cohesive and frightening universe.
- Inventive and exciting armor and weapon upgrade cards – You’ll need to outfit your troops with the best equipment if you hope to survive.
You can pledge the game here.
Portal games posted some expected reprint and language edition items coming this month.
Pixel Tactics – Polish Edition
Pixel Tactics designed by D. Brad Talton Jr. (BattleCON & Disc Duelers) is a head-to-head game of tactical combat for two players. Each player has an identical deck of 25 cards, from which they draft a leader. The leader’s abilities alter vastly the strategy and play ability of every other card in the deck, making the game playable in 25 different ways.
In the game, players take turns placing cards and attacking. Each card can activate in various ways, taking on offensive capabilities in the front rows of the unit, or support powers in the back rows. Cards can also be played as orders – powerful single-time effects that can turn the tide of battle.
Play continues until either player’s leader is defeated. A typical game is best of three or five rounds.
Pixel Tactics takes place in the same world and uses many of the characters from Level 99 Games’ BattleCON: War of Indines, but its game play is entirely unrelated.
The Resistance – New Polish Edition
The Resistance designed by Don Eskridge is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics, which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination.
Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players’ identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players (possibly including himself/herself). Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game.
Robinson Crusoe – Polish Edition
Robinson Crusoe: Adventure on the Cursed Island is a game created by Ignacy Trzewiczek, the author of Stronghold. This time Trzewiczek takes the players to a deserted island, where they’ll play the parts of shipwreck survivors confronted by an extraordinary adventure. They’ll be faced with the challenges of building a shelter, finding food, fighting wild beasts, and protecting themselves from weather changes. Building walls around their homes, animal domestication, constructing weapons and tools from what they find and much more awaits them on the island. The players decide in which direction the game will unfold and – after several in-game weeks of hard work – how their settlement will look. Will they manage to discover the secret of the island in the meantime? Will they find a pirate treasure, or an abandoned village? Will they discover an underground city or a cursed temple at the bottom of a volcano? Answers to these questions lie in hundreds of event cards and hundreds of object and structure cards that can be used during the game…
Theseus – English & French Edition
Theseus: The Dark Orbit puts players in the heart of a conflict between five factions trapped on a space station in deep space. Only one can survive…
- Command the marine forces! Use deadly weaponry, setting traps and mines in corridors to defend the human race.
- Command the alien race! Use secret passages and ventilation ducts to launch surprise attacks and grow small aliens to take control of the station.
- Command the scientists! Use computers and technological devices to gather data and record information about other inhabitants of the station.
- Command the Greys race! Use their mind powers to control the enemy and use them for your own purposes.
- The fifth faction? It’s a mystery. It’s precisely why you made the trek to Theseus, and it’s precisely why you will die…
In Theseus: The Dark Orbit, players move their pawns around the space station and activate the abilities of different rooms. Every move you take changes the movement possibilities of your opponent. On your turn, you need to think about which room you want to reach and (in addition) how to mess your opponent’s movement, which leads to great choices and meaningful decisions.
Rooms abilities change during the game as players install trait cards that give rooms new abilities and skills. Players create Theseus during gameplay by placing traps, smart guns, secret passages and many other features. In every game Theseus looks different; in every game it’s deadly for you in a new way…
Rules for team play allow players to engage in incredibly emotional 2-vs-2 battles. With perfectly balanced factions, players will be able to fight engaging and deadly battles as a teams. Each faction has a unique deck of cards, and before the game starts, you discard ten cards from the deck. In basic mode you discard at random, while in tournament (master) mode you choose cards and build your deck. With five factions and 110 cards, the game can provide years of unique experiences.
Imperial Settlers – English Edition
Imperial Settlers is a card game that lets player lead one of the four factions and build empires by placing buildings, then sending workers to those buildings to acquire new resources and abilities. The game is played over five rounds during which players take various actions in order to explore new lands, build buildings, trade resources, conquer enemies, and thus score victory points.
The core mechanism of Imperial Settlers is based on concepts from the author’s card game 51 State.
Valley of Kings
|In Valley of the Kings, 2-4 players are Egyptian nobles at the time of the pharaohs, preparing for their death and burial in the Valley of the Kings. In the Egyptian religion, when you die you can take it with you! Egyptians therefore stocked their tombs with food, shabti (statuettes of servants who will work for them in the afterlife), canopic jars (to preserve their organs), statues of the gods, household items, and amulets. You compete with the other players to accumulate the best artifacts for your tomb. At the end of the game, you score the artifacts stored there – the player with the most victory points wins!
- Ages 14+
- 45 minutes playtime
- 96 Artifact cards
- 4 Tomb cards
- 4 Reference cards
Hustle and bustle in the bazaar district of Istanbul: merchants and their assistants are hurrying through the narrow alleys attempting to be more successful than their competitors. Good organization is key: wheelbarrows have to be filled with goods at the warehouses and then swiftly transported by the assistants to the various destinations. The goal of the merchants is to be the first to collect a certain amount of rubies.
You are leading a merchant and four assistants through the 16 Places of the bazaar. At each Place, you can carry out a specific action. The challenge is that, to carry out an action at any of those Places, your merchant needs the help of an assistant and has to leave him behind. To use that assistant again later, your merchant has to come back to that Place and pick him up. So plan ahead carefully to avoid being left with no assistants and thus unable to do anything…
- 2-5 players
- Ages 10+
- 40-60 minutes play time
The Emperor of China is coming to visit you! It is now upon you – the best architects – to honor him by building the most extravagant pagodas in this game of tactics. Show your opponent who truly is the best architect of all!
Pagoda combines simple rules with tricky decisions and brings with its short playtime the best entertainment for two players. Featuring stunning components, players build up six pagodas represented by three dimensional towers. The player who uses the available resources and tactics to score the most points wins the game!
- 2 players
- Ages 10+
- 30-45 minutes playtime
INTRODUCING MARVEL – LEGENDARY DECK BUILDING GAME: “VILLAINS”
CONTENT HIGHLIGHTS: (All content listed is an average based on the entire production run)
- The Legendary universe gets flipped upside down! Play as Villains trying to take out the Heroes protecting the city!
- 15 playable Villains! 7 Hero groups! 4 Head Honchos! 4 Bodyguards! 8 new Schemes! New Agent, Trooper and Officer cards! New unique Bystanders!
- Players can work both with and against other players to overcome the protectors of the city using the greatest Super Villains in the Marvel Universe!
- The game will feature some of Marvel’s greatest Villains, including Venom, Magneto and Thanos, as they go to battle against some of the most heroic characters in the Marvel Universe, including the X-Men, the Avengers and Spider-Friends!
- Each Core Set comes with 500 playable cards featuring all original art!
APPROXIMATE ARRIVAL DATE: June 25 2014
Roughly how I feel when I play Netrunner
“Try on this definition of “mature” and see what you think of it: Maturity means running toward new things, to see what you can learn, where before you ran away from them,” writes Leigh Alexander for Shut Up & Sit Down, in an absolutely essential and excellent long-form piece detailing one woman (and her mentor friend, Su&Sd’s Quinns) journey as she waded into the murky and vast world of Android: Netrunner.
Alexander takes a good, long look into learning what is arguably a very hardcore game with a strong, and ever-shifting meta, as well as a personal take on struggling with learning a fairly technical style of game in the face of a learning disability. The article marks both an impressive journey from struggling newbie to self-assured gamer for the author, and a friendly glance into just what Android: Netrunner is really all about.
Announced just recently, Cyrpozoic Entertainment and Valve Software have joined forces and will be producing a board game based on the wildly popular, meme-spawning, cake-veracity-doubting video game series Portal. Cryptozoic is no stranger to licensed products, having released games based on The Walking Dead, the web-comic Penny Arcade, and Joe Hill’s comic book Locke & Key. Valve is no stranger to quality, having brought about the black hole of money and time that is Steam, as well as many of the highest-regarded games of the past fifteen years, including, of course Portal and Portal 2.
Over at Polygon, you can find an article with some insight into just how the project came about. Interestingly enough, Valve, who famously eschews any internal corporate structure, and simply allows their employees to work on what they want, had been working on the project for almost a year before approaching Cryptozoic.
There’s a lot to be optimistic about here. This is an excellent IP, and instead of a blatant cash-in, you’ve got a project already well into development, being honed by a company with a little more experience in the medium of board games than the creator, and one that is no stranger to licensed games.