Coming in March from Game Salute
The Rockwell company wants to develop drilling activities, but does not have the necessary teams in-house so Rockwell has decided to buy into specialized companies. In order to determine which company it will put on the most advanced and most profitable projects in the future, Rockwell has elected to make them work together on a single important project: drilling through the depths of the earth’s crust to the core.
Through three phases of gameplay, players will move their drill crews to Earth crust tiles to harvest the best minerals and resources and can improve their odds by deploying the vice president to corrupt opposing crews or high subcontractors to increase the drilling power. After four rounds, the mines laid on the drilled tiles provide the resources printed on the back of the tiles.
These resources are then sold and bought through the vice president on the market which then leads into the phase where players can then make investments to get renown points and improve their drilling conditions in future rounds.
The end of the game is determined when the majority of the players have reached the center of the Earth with a drill crew or a player has completed the nine Achievement cards, each with various goals or tasks on them. The company who demonstrates the greatest expertise in the technical and financial management of this contract will ensure a bright future with Rockwell.
A murder has been committed in the Victorian steampunk city of St. Sebastian. You have made the short list of police suspects and the only way to retain your freedom is to prove that one of the others on the list is in fact the murderous culprit.
Players take turns making Accusations against the other players by placing Method, Motive, or Opportunity cards in front of them or providing Alibis against the Accusations made against them by other players. You must remember what has been played and craft your Accusations well to pin the murder on another player.
Ruse uses cards with specialized suits and amazing steampunk artwork to tell the story of murder and mayhem under the gaslights of St. Sebastian.
As a bonus, the deck may also be used to play all of your favorite traditional card games.
BoardGame Geek member Zopper-Alf’s Expedit-ed Collection
You’ve probably heard by now. Bad news has issued forth from the land of Sweden, and the future is bleak for obsessive, storage-conscious board-gamers across the world.
That’s right, IKEA has cancelled the EXPEDIT. First hinted at on the company’s German Facebook page, confirmed by the Huffington Post, and having spawned plenty of furor/sadness/randomness on BoardGame Geek and even a Facebook group to save the wonderful little shelving squares.
Thankfully, the EXPEDIT will be replaced in April with a new shelving unit called KALLAX. Whether or not this lives up to the legend, and the exacting standards of the board gaming enthusiasts everywhere remains to be seen.
Let it be known that the EXPEDIT will remain on sale until they’ve sold out completely. Considering the great gnashing of teeth that has issued forth from the hallowed halls of Twitter, however, you might want to empty your trunk and make way to the land of Billy the Bookcase and strange Swedish food.
New From Victory Point Games
In Hapsburg Eclipse, from designer Darin A. Leviloff, you control the leadership of the Austro-Hungarian Empire and, peripherally, the German Central Staff who assumes greater and greater control over their ally. The Austro-Hungarians have unique challenges as they try to survive the onslaught of the “Russian Steamroller” and try to conquer the Serbs in the South. The mission will be complicated by the perseverance of those enemies, the difficulties with new fronts in Romania, the Balkans, and the Italian border, and the difficulty of keeping the Empire’s restive nationalities from revolting against Hapsburg Rule.
In the end, the war was too much for the disparate nationalities of Austria-Hungary to take and when it became clear that the Central Powers could not win the war, the Austro-Hungarian Empire disintegrated. Can you succeed in keeping the Hapsburg Monarchy intact? Play Hapsburg Eclipse and find out!
Passport Game Studios, in conjunction with NSKN Games, has announced exclusive North American rights for Exodus: Proxima Centauri (Revised Edition). This deal makes the game available through North American distribution channels.
In Exodus: Proxima Centauri, the six factions fight for dominance in an epic empire-building game, striving to build a new human empire on the ashes of the Centaurian civilization. Each player will build his own space fleet of customized ships and conquer new planets, fight the Centaurian Resistance and the other players, negotiate and vote for political decisions, research Centaurian technologies, and much more.
Some of the changes in the ‘Revised Edition’ include: streamlined rules, new game variants, upgraded components and graphic design.
When asked what makes Exodus stand apart from other 4X games, NSKN Games Executive Manager Andrei Novac said: “Exodus is actually playable in 30 minutes per player if everyone knows the rules. We have worked hard to keep the game play short. You will find simultaneous action selection, simultaneous ship movement and several other game mechanics, which keep players focused on the game. Our goal was to have less than 10% idle time for each player. It’s hard to evaluate this on a large scale, but our play-testing showed that we came quite close.”
Exodus Proxima Centauri (Revised Edition) is available March 21st from Passport Game Studios. Retailers can see and demo this new version at the GAMA Trade Show (March 17-21, Las Vegas) and at GTS Distribution’s Come & Play Days (March 5-6, Atlanta and June 25-26 Seattle).
Coming this March from Clash of Arms
La Bataille de Vauchamps
La Bataille de Vauchamps is forever known as the Goat of Waterloo and the year before, 1814, saw Grouchy’s finest hour. For the casual reader who looks into the 100 Days and the Waterloo Campaign, they may be wondering who is Grouchy and why Napoleon would give him a third of his army and depend on him to keep Blücher’s Prussians far fromWellington?
In context of Grouchy’s performance, it’s a very reasonable question. The answer requires reader to goes back to February,1814, where-at the Battle of Vauchamps then-Cavalry-General Grouchy showed he could be extremely good at chasing Blücher.
Imagine Blücher’s shock at discovering Napoleon, the Ogre, again confronting him and after falling back, being hounded by Grouchy’s French cavalry.
Had the ground at Vauchamps been less muddy allowing the French horse artillery to stay closer, things would have been even worse for the Allies. As it was, in the final count, Allied losses may have been greater than 10-1 over the French, and Blücher once again was very nearly captured.
Vauchamps serves as a good intro or entry level game to the La Bataille system, made popular with Clash of Arms Games and with fans all over the world.
Designed by the original Marshal Enterprises team of Monte Matteson, Dennis Spors and James Soto, the magazine comes with a full color, 17” x 44” map board and close to 500 colorful, die-cut counters (in the best La Bataille style), plus rules, charts and everything you need.
Against the Odds Annual also includes a deluxe-sized magazine with even more articles and interesting stories., intriguing battle and other items of military history as well.
As captain of a pirate crew, your ultimate goal is to find the most incredible treasure of all times: the Golden Pineapple. The map leading to it has been cut in parts long time ago, and hidden in different places of the Caribbean Sea. In order to win the game, you will have to face and overcome all the other pirates also searching the Golden Pineapple map. Play your cards wisely to find the treasure and become a pirate of legends!
Piña Pirata is played in rounds. At each round, every player receives 8 cards. The goal is to be the first to get rid of all your cards.
At your turn, you must play one card, or draw one if you can’t. A card can be played if at least one of the pirates depicted on it is also on the top card of the play area. As soon as a player has no more card in her hand, she wins the round and gets a part of the treasure map. If a player has all 4 map parts, he wins the game!
The tricky part come from the Adventure tiles: At the beginning of the game, 2 tiles are revealed. Each of those Adventures is a new rule that will change the gameplay. There are more than 40 different tiles with a lot of different rules. Use them as their best to play more cards than you should or prevent the other players to play theirs!
At the end of each round, the winner chooses a new Adventure and adds it to the previous ones. The more the game is going, the more special effects are triggered for more and more fun!
The Empire of the Moon faces many threats. The Rift has reopened, providing passage for the creatures that have lurked in Shadow for millennia. But the danger also comes from within as the Emperor, son of the Moon, is getting old, and his formerly loyal lords are now trying to seize power. In order to do this, they make their appeal to the warriors known as ninjas, adepts of the way of Shinobi. The clans are finally prepared for war!
As a lord with a thirst for power, in Shinobi WAT-AAH! you plan to place your honorable posterior on the imperial throne. In order to do this, you will appeal to the large clans of ninjas, who will enable you to impose your military strength upon your enemies. To put it simply, your goal is to put a big WAT-AAH! in your enemies’ faces!
Shinobi WAT-AAH! includes two game modes:
- Grasshopper Mode lets you get started right away in the art of Shinobi with short games.
- Grand Master Mode trains you over the course of three rounds, leading up to a most surprising final confrontation!
Heroes of Normandie
The time is summer 1944. The Sun shines on Normandie hedgerows. Gentle wind, fields of bright flowers, and in the background, the romantic staccato of machine gun fire in the morning. In these typical French countryside landscapes, thousands of men are about to fight. And die. Bravely like heroes, or cowardly like wussies. But only heroes really matters. Those you see in Hollywood Golden Age war movies. Here lies the inspiration for Heroes of Normandie; here is what the game has to offer: explosive and fast-paced battles; the pleasure of butchering your enemies through MG42 walls of lead; and the ability to crush Nazi bastards under tons of shells – basically, blood and guts.
A miniatures game without miniatures, Heroes of Normandie is a fast-paced WW2 strategy wargame inspired by Hollywood war movies. A tactical scale board-game opposing two players and two armies, with the Germans on one side and the Americans on the other. Players use order tokens to determine initiative and to bluff. While a single six-sided die determines combat, action cards are played to spice things up. Secretly plan your attacks and outwit your opponent. Block the opposing strategy and surprise the enemies. Deploy your units and don’t turn back!
Guardians Chronicles is a superhero-themed miniatures game in which you play as one of the members of the Liberty Patrol or as the group’s archnemesis, Professor Skarov.
To set up, the Skarov player arranges the nine double-sided game board tiles into a 3×3 grid, with his control room in the center space. Each player takes her character sheet, miniature and 7-10 action cards. These characters enter the grid on one of the side tiles and need to advance around the square – confronting minions and traps along the way – in order to achieve whatever objectives are in place for this game, such as thwarting a nuclear missile attack.
Each turn, the hero players play 1-2 action cards; each card shows both a special power and modifiers to that hero’s inherent statistics – movement, attack, defense and mental – and the played cards can be used for either the special power or the modifiers. Each hero player has four actions in a round, and the players can play in any order they wish; the actions are move across the base, attack an enemy, or use a special power on a played action card or the hero’s character sheet.
Professor Skarov then receives a number of action points based partially on the heroes’ actions, and he uses these to activate himself, his minions, or his robots, with these figures also performing move, attack, or special power actions.
As the players complete (or fail to complete) objectives, the newspaper’s report on who did what, and the sum of those reports determine who comes out on top.
The struggle between the Shogun and the Ninjas has come to a turning point: Will the noble Samurai continue to protect the Empire at the cost of their lives, now that the fates of two Ronin are intertwined in their battle for Honor? Who will seize power in the land of the Rising Sun?
Rising Sun, the keenly awaited expansion for Samurai Sword, will be available in the finest European game stores in April and will reach the U.S. in May. This expansion will lead players back into the Japanese world of Samurai and Ninjas. It will feature 12 new characters and 40 new cards and powerful weapons to make each match even more engaging. Thanks to the additional role card, you will be able to play with 8 players, too. Samurai Sword and Rising Sun are part of the successful BANG! Game System line, which has sold over one million copies worldwide. Rising Sun will premier at Play’14, the most important Italian game fair, in the city of Modena, on April 5th and 6th.
Protect the realm from King Richard, Lady MacBeth and their dark army! Kill Shakespeare is a co-op adventure for two to four players brings the greatest characters of Shakespearean literature to life in a shared universe rife with peril. Players will go on quests assigned by the bard himself in an attempt to prove themselves worthy of taking over as protector of the realm. The game is based on the popular graphic novel of the same name.
Kill Shakespeare is on Kickstarter until March 15, 2014. $50 will get you a copy of the base game, though there is a variety of extra swag gear available as well.
Upgrade your board games by replacing boring pawns with amazing Character Meeples! Meeple Source is crowdfunding 50+ new character meeple designs to choose from. From the Meeple Source Kickstarter:
We started making full-color, detailed Character Meeples in 2011. While our current product line has slowly grown to include more than 30 Character Meeples, we have received tons of requests for more! Rather than releasing only a few of the ideas at a time, slowly over the course of the next few years, we want to work together with you, our backers, to make 50, 60, 70, or even more characters available right away!
Meeple Source Character Meeples will be available on Kickstarter until March 16, 2014. A pledge of $10 will get you a set of 8 meeples of your favorite character.
Games in the Main Stream: Klaus Teuber, the creator of Settlers of Catan
Bringing up the hobby with a stranger can probably elicit one of two reactions: “You mean like, Monopoly?” or “You mean like, Settlers of Catan?” This is, of course, a vast generalization, but a good example of the two worlds of board gaming. In what appears to be an ongoing segment here at Dice Tower News, we will once again bring your attention to an excellent article profiling one of the major names in our hobby. In this case, the creator of Settlers of Catan, one Klaus Teuber.
The New Yorker gives an interesting and in-depthlook at Mr Teuber and his many accomplishments, profiling both himself and the creation of his biggest game to date, as well as offering an insight into the financials and sales generated by the biggest game around.
While many gamers these days would argue that Catan has transcended the niche hobby of board games,and is in and of itself a main-stream game; it is worth noting that for a lot of people, it was the gateway to a wider world, beyond Parker Bros. and the like. Looking past the fifty or so different expansions, licensed versions, and digital editions, this game, and the creator, remain a keystone in an ever-expanding hobby.
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