VivaJava: The Dice Game
Just like in the original VivaJava board game, in VivaJava Dice, players take on the roles of employees at the VivaJava CoffeeCo., scouring the globe for the best beans to keep the company on top while trying to keep themselves one step ahead of the rest of the executives.
VivaJava Dice puts a quick, new twist on the crucial decision of the game: the choice between blending beans or research. Players may now use the dice in their pool to blend – using the beans to create a best-seller for quick points, then deciding whether to press their luck in subsequent rounds for bigger points but fewer dice as the blends degrade. Or they can choose to research, which involves using their valuable beans to gain an ever-changing variety of dice-manipulating abilities, new ways to score, and paths that lead to aiding a competitor for a later payoff or hindering that competitor for immediate gratification. VivaJava Dice also offers a unique system of cooperative dice-rolling that can help you rise to the top, but at the price of someone else riding your coattails.
With an astounding mix of plug-and-play research abilities, subtle social play in semi-cooperative mode, and the chance to hog all the glory and blend the best for yourself, VivaJava Dice is all about choice, making each game fast and furiously different.
- 1-4 players
- Ages 13+
- 30-45 minute play time
Belle of the Ball
It is the eve of Carnivale on the magical Victorian isle of Ludobel, and you are all invited to the fantastical festivities!
In the card game Belle of the Ball, players take on the roles of party hosts, seeking the best mix of guests to make their gala the greatest by the end of the night. In order to ensure that they stay one step ahead of the other hosts, players will have to carefully watch the growing line of guests at the door, inviting those in that seem to share passions with partygoers already inside, all the while handing out their precious stash of Regrets to those who should seek refuge elsewhere. Of course, other hosts may find it advantageous to invite a rejected guest inside just to collect their accumulated Regrets for later use.
Hosts may also choose to ignore the competition for guests and instead try to earn the favor of the Belle of the Ball herself, whose charms can make or break any party.
30 minute play time
- 60 Guest cards
- 27 Belle cards
- 3 Double-sided score cards
- 8 Wooden Scoring discs
OTONTIN: Warriors of the Lost Empire
In OTONTIN, players are ferocious Aztec Warriors forming and destroying alliances as they rise to power within the Empire.
Each turn is played in three phases: Campaign, Strategy and War. During the Campaign phase, players roll dice to determine their wealth and military strength. They then negotiate with other players during the Strategy phase, secretly joining alliances or giving Attack or Defense orders via Tactic Cards that are played faced down.
During the War phase, Tactic Cards are revealed and battles commence! The game ends when a player’s stronghold is worth 20 cocoa beans.
OTONTIN is a volatile card game for 3-8 players, ages 10 and up.
A Duel Betwixt Us
A Duel Betwixt Us is a two-player card game designed to test your manly worth through the ancient and sacred art of violence. Your heroic feats will earn you the love of fair maidens, and sturdy men will join your ranks in admiration of your combative prowess.
You will send this fanclub to work in the mines, where they will toil tirelessly in your name. The fine ingots they pull from the earth will provide you with an economic and military edge in the series of spectacular duels which will unfold betwixt you and your nemesis.
Who will be the finer specimen of Man? Will you gain the Gentlemanly Satisfaction you demand? Only time will tell…
Beyond being good for a laugh, Duel is a serious strategic blend of resource management, tough investment trade-offs, and sneaky combat tricks.
Each player begins with 5 miners. Each turn, assign one idle miner to either the copper, silver, or gold mines. One miner can dig out a single copper, whereas two are required to mine a silver and three for a gold. Spend resources on strategic events or nefarious tricks, or use them to craft weapons and armor. At the end of each turn, you may declare DUEL on your foe to attempt to win either the fair maiden’s favour or the adoration of more fans (who you will inevitably send to work in the mines).
- 2 players
- Ages 10+
- 45 minute play time
Blackwater Gulch: Secret First
The Blackwater Lines Railroad employed many Asian workers and laborers, but once the railroad was finished, many were simply laid off with no place to go. Some left town, others stayed but found it hard to get by on their own in a town full of people who didn’t understand their language or culture. Soon after, many banded together to form the Secret Fist and now run the Oriental Quarter to protect other citizens of their kind.
Five unpainted 30mm metal figures
Capes and Villains is a scaleable 1-12 Player Dice and Card Game with several modes of play including Solo, Tag Team, Multiplayer, and Versus! In Capes and Villains, you are already in the heat of the battle. There are no preparation or equipment phases, no pre-planning or gradual movement into battle. Nope, you are there, getting your cape tightened around your neck or dishing out the pain yourself. With various modes of play and a large roster of characters at your disposal, Capes and Villains offer up great re-playability and a mashup between great comic book lore and an arcade feel!
The closing date on Kickstarter is June 6, 2014, the current pledged amount is $21,076 and the funding goal for the project is $25,000. Pledge $35 to get one copy of Capes and Villains as well as all unlocked Stretch Goals. Add $15 USD to ship outside the US. The estimated delivery date is Dec 2014.
Villagers & Villains: The Borderlands Expansion
The Borderlands adds new cards to Villagers & Villains; a humorous fantasy game where you build a village on the edge of civilization. For those who have played the game, you know the fun comes in the variety of how the game will unfold with 100 unique cards. The unusual card combinations, and diverse ways to score, make each experience feel fresh and the path to victory different each game.
The Borderlands expansion provides 26 additional unique cards to bring even more variety to this favorite fantasy town building game. Some new features include: Cards that bring back other cards from the discard pile (hello lost pairs!) Cards that can pair 2 times for double the pairing bonus! Challenges that might help you (and in some ways hurt you). Some mild “take that” cards to annoy neighboring towns. New ways to make money for your town (some rather risky), and much more!
Treasures & Traps: Expanded Realms 2
Like Expanded Realms 1, this expansion adds cards to add right into the Treasures & Traps base game deck. These 26 new cards have unique effects. No additional rules are required with Expanded Realms 2.
Some added features include: Time control spells to affect the next few rounds, poison traps!, the deadly monk dojo, the surprise mimic trap, locations like the wishing rock and retreat to help you power your hand and your defenses, the duel event to challenge another player, the dimensional box to hold your goodies, and more.
Treasures & Traps: Random Encounters
In the vast wilderness exotic travelers, mystic relics, legendary lands, and fabled heroes have been found. Now, with Random Encounters you can wield these forces and bring glory to your realm. But be quick! Or your opponent may size these findings of good fortune first!
With unique and powerful cards the Random Encounters expansion brings a new dimension to the fantasy adventure card game Treasures & Traps. In this distinct expansion there are 13 special cards, 2 custom dice, and a set of rules to manage how the new cards are used. In addition, this expansion is housed in a larger box ready to hold all your Treasures & Traps cards, rules, expansions and dice.
AUSTIN, Texas (April 23, 2014) – Rev those engines and load up the rocket launchers – Car Wars is coming back, with old hand Scott Haring in the driver’s seat. Haring, the former editor or Autoduel Quarterly magazine, the developer of Deluxe Car Wars, and the author and editor of many more titles released in the game’s heyday, will serve as Car Wars Line Editor for publisher Steve Jackson Games.
When SJ Games launched the amazing Ogre Designer’s Edition campaign on Kickstarter, one of the stretch goals was a promise to produce a Kickstarter-backed edition of Car Wars. As line editor, Haring will be working with the Kickstarter contributors in moving Car Wars into the 21st century of game design and the 22nd century of game worlds.
“I’m thrilled to be back,” Haring said. “Car Wars was the game that got me started in the industry, back when dinosaurs roamed the earth and all, so being part of the relaunch of this tabletop classic will be exciting beyond belief.”
“This has been in the works for quite a while,” said Phil Reed, Chief Operating Officer. “Steve and I knew we’d need a dedicated Car Warsperson if we were going to do the game justice, and we wanted someone we knew could handle it. Scott was the right choice.”
The first step will be a re-release of Car Wars 4th Edition and the Mini Car Wars starter pack while Haring begins working with the dedicated autoduelling fans from Kickstarter nation to bring the Car Wars experience back to prominence. Drive Offensively!
About Steve Jackson Games
Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 5 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, originally released in 1977, drew almost a million dollars’ worth of Kickstarter support in 2012 for a super-deluxe edition, which was released in late 2013.
Steve Jackson Games announced that the Munchkin line will get a royal make-over in August with Munchkin Princesses. Designed by Andrew Hackard (Munchkin Pathfinder & Munchkin Apocalypse: Mars Attacks!), this 15-card booster pack has cards for every Munchkin fan: new monsters (“Prince Charmless” and “The Eighth Dwarf”), new Treasures (“Glass Sneakers” and the “Genetically Modified Apple”) and, of course, the “Princess” card itself. In fact, two Princesses!
Star Wars X-Wing Miniatures: Rebel Transport
The first big ship has entered retail orbits and ready for battle.
As it introduces the game’s first huge ship, the Rebel Transport Expansion Pack marks the beginning of an exciting new era for X-Wing, filled with richer Cinematic Play experiences, Epic Play battles, and massive starships that maneuver and battle differently than the game’s smaller starfighters.
With new rules, one Rebel transport miniature, one X-wing miniature with an alternate paint scheme, and a wealth of new ship cards, upgrades, and missions, the Rebel Transport Expansion Pack allows you to recreate the drama of the Rebellion’s desperate escape from Hoth, pursue new tactics in tournament play, and wage massive battles that are destined to shape the fate of the galaxy!
Eldritch Horror: Forsaken Lore
Forsaken Lore is an expansion for last year’s Elritch Horror, a cooperative, adventure game of Cthulhu terror. Designers Corey Konieczka and Nikki Valens take players back into slithering peril with serpents and Yig, the Father of Serpents.
The fate of the world grows even more uncertain as the malignant influence of Yig, the Father of Serpents, extends across the globe. Previously defeated Ancient Ones attempt to reclaim the world once again, forcing Investigators to solve new mysteries to keep them at bay. All the while, terrible new Epic Monsters and dangerous new Encounters keep Investigators racing across the globe to stave off the collapse of the world.
Forsaken Lore adds over two hundred new cards to Eldritch Horror, including over one hundred new Encounter cards, twenty-four condition cards, and fourteen new mysteries.
Android Netrunner: Honor and Profit
Honor and Profit is the second deluxe expansion for Android: Netrunner hacking into stores with a total of 165 cards for runners and corporations.
Honor and Profit draws us into the conflicts between the Jinteki corporation and three notable Criminals. Both of these factions are known for their aggressive approaches to the game, and the tricks and traps that they uncork during their struggles will have resounding implications for the entire net. Players must tread carefully; all bets are off with this latest addition to the game.
Ascension: Realms Unraveled introduces Multifaction cards which can belong to more than one faction, unlocking myriad combinations of powers and abilities! The new Multi-Unite keyword allows players to earn huge rewards for playing many Heroes of the same faction in a single turn!
Ascension: Realms Unraveled also expands upon the Transform mechanic from Ascension: Darkness Unleashed, allowing players to upgrade their cards permanently!
Play it as a stand-alone 1-4 player game or combine with other Ascension Deckbuilding Games to explore the world of Vigil with up to 6 players!
Command a furious fighting force of the future in this fast-paced, head-to-head game! Introduce new players with Ars Victor’s easy-to-learn rules, and enjoy a game with strategy deep enough to satisfy even veteran wargamers and all within an hour play time!
To win, you must reduce your enemy’s Glory to zero before they do the same to you. Your successes on the battlefield chip away at your enemy’s Glory. It never goes up, only down; so it’s always a tense, back-and-forth race to the bottom.
Your turn is simple: play a Command Card to activate one or more of your units. Move them across the battlefield, and try to slaughter the enemy. In the process, try to hold on to the three Capture Points in the middle of the board, and keep your Headquarters alive.
Combat is resolved in a single roll of multiple colored dice. Dice quantity and color can be affected by terrain, as well as unit Special Abilities. Simple icons on the dice show the results.
This Limited Edition game includes the first expansion: doubling the number of units, and adding an entirely new faction!
The Ars Victor Limited Edition contains over 3 pounds of components that you can use to crush your enemies:
- 9 double-sided full-color mounted Map Tiles
- 60 double-sided 1.5” Unit counters from the Empire of Man
- 20 red and blue double-sided Banners
- 6 hexagonal Capture Points
- Two decks of 24 red and blue Command Cards
- 12 red, white, and blue custom-molded Combat Dice
- 14 red and blue Command Counters
- 1 twenty eight page full-color Rulebook, chock full of rule examples and sample missions
- 2 full-color double sided Quick Reference sheets
In Carmarace, everyone on your block just won the chance to pick up a limited edition collectable at the convention being held on the other side of the continent. There is only one of these collectables up for grabs and the first person there gets it! The problem? None of you have a car…As players hit the streets, sky, and tracks, they will hop into different vehicles with different “Karma” values. You might get really lucky and have a nice open road in front of you…or you might get a giant boulder, which can slow you down. In this race, what goes around comes around. You’ll run into speeding tickets, road blocks, jet fighters, trains, cars, planes, old ladies, and more!
In Carmarace, you’ll need to strategize which cards to hold, and which to discard. Do you want to advance further into the race? Or deal out some bad Karma to the others in front? Which path should you take? Will you risk the high road and take a plane? Bluff your way past the others? So many choices to choose from.
90 minute play time
In Arcadia Quest, players lead guilds of intrepid heroes on an epic campaign to dethrone the vampire lord and reclaim the mighty Arcadia for their own. But only one guild may lead in the end, so players must battle against each other as well as against the monstrous occupying forces.
Arcadia Quest is a campaign-based game for 2 to 4 players, where each player controls a guild of three unique heroes, facing off against the other players and the various monsters controlled by the game. Players need to accomplish a series of quests in order to win each scenario and choose where to go next in the campaign.
Players are able to choose the path their campaign takes, navigating through six out of eleven available scenarios, so each time the campaign is played it can have a different configuration of scenarios. As the campaign progresses, the heroes are able to acquire new weapons, equipment and abilities that give them powerful options to tackle the obstacles ahead. Furthermore, by fulfilling specific quests in a scenario, players unlock exclusive features in subsequent scenarios.
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