Cobey Pile, at Home Run Games, has an interesting campaign on Kickstarter to fund a fun little racing game, entitled Street Dice, that features about 100 cards and 60 dice. It is a real-time game where players will need to roll dice faster than their opponents to win the race.
“The dice are high quality D6 molded plastic dice. To make a game with this number of dice we need to make significant amount of copies to cover the mold costs. We are trying to keep the price down for those who join in on the kick starter. We are targeting a retail price of $35. We will also have some exclusive kickstarter backer content, that will not be available to anyone but backers. More to come as the campaign progresses.”
To learn more about the project, including game play videos, you can visit the Kickstarter page here.
Its very rare we get to announce something before the publisher – but here goes:
This November, Steve Jackson Games will be releasing the following Munchkin expansions.
Holidazed pack combines eleven new cards with four reprints from the hard-to-find Munchkin Holiday Surprise (2012), a candy-themed Level counter, and six red-and-green festive 14mm dice.
Munchkin Journal Pack 3
Three pocket journals, each with artwork from various holiday-themed Munchkin boosters. Plus a new Munchkin card!
Munchkin Game Changers
A reprint of a previously Barnes and Noble exclusive, Game Changes combines four of the most popular Munchkin boosters:
Fairy Dust gives you new cards for being nice.
Munchkinomicon gives you new cards for being nasty.
Monster Enhancers is full of ways to help the monsters.
Reloaded! is full of ways to help the players.
+6 Bag o’ Munchkin Legends
Munchkin Plastic Bag containing six pawns that can be used with Munchkin Deluxe, Munchkin Level Playing Field, or Munchkin Board of Health.
The Perplexus line from Patch Products are 3D Maze games.
“If one had to name it, it would be called a spherical octahedron, but around here we just call it weird, cool, different, warpy, or the hyper egg. The new shape is also a bit easier to hold, doesn’t roll off a table, and maximizes player’s visibility all in a fun new size,” says Matt Nelson of Perplexus, LLC.
Perplexus Warp features nine internal cups that act as “baskets” when you maneuver the marble to leap into them, and new internal pivot that gives the illusion of a magnet sticking to the ball, defying gravity, as it travels across a bridge with no rails. Warp has six flagged check points, 50 challenging events, and is deemed a difficulty level of six.
One player is the “client,” choosing a card and reading aloud the job. All other players use their business cards, selecting the best one for the job, and telling the client why they should be hired! Sometimes the amusing names and witty taglines sell themselves, sometimes you may want to act the part and boast about your imaginary skills.
Components include 200 business cards, 90 cards, and 60 tokens. Odd Jobs is for 3 or more players, ages 14 and up.
The Game of Things: 10th Anniversary
Originally published in 2002 and designed by Tom Quinn, Ted Quinn, and Mark Sherry, in this party game, one player reads a topic card and all write down a response. It can be anything that comes to mind, there’s no right or wrong answer. Then all the responses are read aloud and you have to figure out who said what.
This anniversary edition includes over 280 brand new topic cards in a beautiful wood box.
Originally published in 2000, this children’s game is part of the Big Deal series of card games. A game of pure luck, cards are dealt face down to all players. Turn up cards in rotation and put them in the center; if you turn up a Big Fat Rat (rather than a Random Rat), you get all the cards in the center, unless the next player can also turn up a Big Fat Rat. Object is to collect all the cards.
For 2-4 players, ages 6 and up. Components include 54 Cards.
It in this quick discarding game, chant along, and if the card you discard matches the word you just chanted, then you get stuck taking the discard pile! If you discard a “wild” card, you get to keep going…but at your own risk. Just be sure you’re the first to get rid of all your cards so you can be the winner…Yowza!
For 2 or more players, ages 7 and up. Components include a click case and 60 cards.
Originally published in 2000, this card game similar to Uno, players are competing to discard all of their cards. Play cards on matching colors…you might have to SWAP hands, race to SLAP the pile, or SUPER SLAP, where all players SLAP at once.
For 3 to 10 players, ages 7 and up. Components include 108 cards.
Chicks Go Boom
In this children’s dice rolling game, roll the die to see which chicks you can toss into the coop…but move quickly before the coop pops up and they all go boom. It’s a race to see who can round up their chickens first in this wild and rowdy game.
For 2 to 4 players, ages 4 and up. Components include a chicken coop and 36 tokens.
Looney Labs will release Holiday Fluxx, designed by Andrew Looney and Kristin Looney, a new edition of their hit card game this fall.
Fluxx is a card game where players attempt to win by constantly changing the win condition with cards. All the cards have various triggers, effects, and win conditions that alter the game state. Each player has a hand of three cards. On a player’s turn, they draw a card and play a card.
Holiday Fluxx will cover Halloween to New Year’s and is family-friendly. This set will feature retro-style painted art from artist Ali Douglass, who has illustrated several American Girl books, as well as North Star Games’ Happy Birthday. There will be a promotional “Mrs. Claus” card for retail stores that have ordered the launch kit.
Holiday Fluxx will contain 100 cards and will be available October 3rd. The game is for 2 -5 players, ages 8 and up, and plays in 5 -30 minutes.
Fantasy Flight Games announced The Howl of Blackmane, the first war pack in the Warlord Cycle for their new living card game, Warhammer 40,000: Conquest due out later this year. Conquest is designed by Brad Andres, Nate French, and Eric M. Lang who also all worked on Call of Cthulhu together.
In Warhammer 40,000: Conquest, monthly expansions to this Warhammer themed LCG are known as War Packs. Like Android: Netrunner or Star Wars: The Card Game, each pack will contain sixty cards offering enhancements to game play and many deck building options.
The Howl of Blackmane brings your warlords to the forefront of your battles in the Traxis sector. New warlords are introduced in every War Pack, leading bloodthirsty armies, and bringing new strategies for achieving victory. You’ll find more than new warlords, however. Other cards introduced in The Howl of Blackmane and throughout the cycle put the focus directly on your warlord, whether by granting benefits to your other forces, orchestrating army movements, or exhausting to trigger powerful tactics.
FFG introduces new units to assist the Wolf Lord, Ragnar Blackmane in this pack. Blackmane is designed to engage in battle as much as possible and send his Space Marine engineered hunters to track down their opponents.
The base game will be available third quarter of this year and Howl of Blackmane will be available fourth quarter.
Fantasy Flight Games announced the last pack in the Lunar Cycle for Android: Netrunner, The Source. Designed by Richard Garfield and Lukas Litzsinger, this sixth and final pack of the cycle will be available third quarter 2014.
In The Source, the lunar expedition will be coming to a close. Corporations will have servers that can self destruct and Runners will find rewards for jumping out of runs. FFG reveals another of the many fragments that have been scattered through the lunar cycle, The Utopia Fragment. This unique agenda is limited to one per deck and offers three points for five advancement, a fairly mundane ratio of points to advancement. However, once scored, the agenda makes it more difficult for Runners to steal Agendas.
For the runners, Anarchs have long been the game’s greatest proponents of virus programs, and that’s certainly not something about to change with The Source. The two viruses that Anarchs gain in this Data Pack empower virus-based strategies by working well with other viruses.
In addition, limited edition sleeves for Android: Netrunner were announced today. Each pack comes with 50 sleeves and, as anybody could expect from FFG, are high quality, standard-sized, beautifully illustrated sleeves.
Designed by Donald X. Vaccarino (Dominion, Kingdom Builder), this is a time travel themed game where players are moving around through history adjusting different aspects to ensure that power ends in your own time period.
The game will come with 108 cards, 61 wooden crowns, pawns and paths, and 48 coin chits. Temporum is for 2 to 5 players, ages 13 and up with a play time of 35 minutes. The current expected release is in August at Gen Con 2014.
From the publisher:
In some of the best versions of reality, the Egyptians discover America, the industrial revolution happens early, and eventually robots take over. In others, the Renaissance produces a plutocracy, which leads to a utopia — or perhaps to anarchy; it’s all in the subtle details. As a time-traveler, you’ve seen it all, and it all has its place. What’s important is who’s in control in the long run when time travel is invented. With other time-travelers mucking with things for their own reasons, your course is clear: You will tamper with history as much as is needed, stepping on however many butterflies it takes, to get a perfect world under your own benign rule.
In Temporum, the board shows the possible paths history can take and the actual path it currently takes. On your turn, you can change history, travel through time, and visit a point in history. You draw cards, play some of them for money and abilities, and score some of them to advance your power through history. Having more power in a time period gives you abilities, but your goal is to have all of your power in the last time period, the time from which you come.
Designed by Stephen Glenn (Balloon Cup, 1st & Goal), this dice-pool building game will have players rattlin’ bones. Players start the game with a regular six-sided dice and manipulate these dice by removing or replacing sides to accomplish their goals.
Rattlebones is for 2 to 4 players, ages 13 and up with a play time of 30 minutes.
More details for both Temporum and Rattlebones will be posted as they become available.
Cryptozoic Entertainment has posted a preview of their upcoming game, Archer: The Danger Zone, based on the FX animated comedy show, Archer.
In Archer: The Danger Zone, players take on the role of show favorites like Sterling, Pam, Cheryl, Lana, and Dr. Krieger. Each player will get a deck of cards with show standard insults and ego boosts. Each round, players select a token that represents location tiles on the table and at once, all reveal. Progressing in initiative order, players move their characters to the locations, like Malory’s Office, where the first player here draws a card. Using the insults and ego boosts might get players ahead of the game or more horrible shenanigans.
Once in the locations, missions are revealed where players are competing for Upper Hand points. 20 points wins the game.
Components include 6 oversized location tiles, 8 oversized character cards, 8 unique character decks (20 cards each), 8 sets of seven character tokens, 25 Event cards, and 52 Challenge cards. Archer is for 2 to 8 players, ages 15 and up and a play time of 40 minutes.
Five Tribes, designed by Bruno Cathala (Cyclades, Shadows Over Camelot, Mr. Jack) and published by Days of Wonder is now available for pre-order.
Five Tribes is a “worker displacement” game with a set collection and area control aspects. An interesting twist to worker placement, in this upcoming Arabian themed game, the worker meeples are placed on the board at the beginning of the game. The main board consists of tiles placed in a 5 by 6 grid and meeples are randomly placed on the tiles. These meeples do not belong to any one player and will move around the board.
Players are vying for influence control over the different tiles and at the end of the game, the player with the most influence controls the Sultanate. A player will choose a tile, redistribute meeples on that tile, and then take actions based on meeple color and last movement. There are five meeple colors, or tribes. Green provide resource cards, blue provide points for building tile locations, yellow meeples are placed in front of each player and follow a majority system for scoring, white enables powerful djinns, and red allows elimination of other meeples. As tiles are emptied, player’s camels mark them as influenced.
Components include 30 tiles, 90 wooden meeples, 96 victory coins, and 76 cards. Five Tribes is for 2 to 4 players, ages 13 and up and a play time of 60 minutes.
Casual Game Insider, a print and online magazine from Casual Game Revolution, has a campaign going on over at Kickstarter to help fund it’s third year or production.
“Board games are making a comeback! Casual Game Insider (or CGI) is a quarterly magazine that covers news, reviews, and interesting articles about casual board, card, dice, and party games. These games are relatively easy to learn and play, but offer a fun and engaging experience for nearly all ages and backgrounds.
Because of you, we have had 2 successful years of Casual Game Insider. We reach 2,100 game stores, 1,000 subscribers, and several major digital platforms.
Now we have a huge opportunity to spread tabletop gaming far and wide.
We have been accepted by a major magazine distributor who serves mainstream newsstands all over North America, at stores like Barnes & Noble, Hastings, Jo-Ann, REI, and many more.”
To learn more you can head over to their Kickstarter page here.
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