AEG is releasing Ivory Edition on March 10, this coming Monday.
This is the newest base set for the Legend of the Five Rings collectible card game. The set will have booster packs and Clan starter decks. On January 13 of this year, AEG released a print and play PDF as a resource for players to preview and try before you buy. Included are nine pre-constructed decks.
Ivory Edition continues to follow the Emerald Empire story lines and allow new players to dive into the L5R world. With streamlined rules for learning and a focus on drafting, players can choose their clan and see who will succeed over the Divine Empress’s reign.
Here are some preview images of Ivory Edition from AEG:
Later this year, the designers (Bruno Cathala & Ludovic Maublanc) of 2009’s Dice Town will bring a prequel to gaming tables. In this American West dice rolling game, players are trying to free their bandits from jail and pick up jobs. On a player’s turn, roll the dice up to three times, setting aside any to save them. Combine hits and symbols to desperadoes to help them move closer freedom. Once a desperado is free, the player can use him to rob from the other players.
Bonus cards are available when some dice combinations are rolled or if a player cannot do anything with the roll. These cards prevent being robbed or alternate uses for the die symbols. To win, be the first to free all your bandits or, if nothing else, being the last one standing.
Hammer and Hold & Legions of Darkness
Fantasy Flight Games has announced two upcoming expansions for their Warhammer themed, disk flipping battle game. These expansions will include at least fifty disks and ten command cards, tokens, terrain, and ways to modify your battles with scenario cards. In addition, new mechanisms like Poison, Stalwart, Fear, and Reanimate will provide new strategies in combat.
Poison adds tokens to opponents that will cause wounds faster. Stalwart allows pinned units to use focus abilities or perform ranged attacks. Units pinned by enemies with Fear have a lowered counterattack value. Reanimate allows fallen units to return to the battlefield.
Both expansions will also contain three new factions to the Old World battles. Hammer and Hold introduces Dwarfs, Elves, and Lizardmen regiments and Legions of Darkness brings Vampire Counts, Dark Elves, and Skaven.
Hammer and Hold & Legions of Darkness are slated for the second quarter of this year.
Greed is the latest game from Donald X., the award winning designer of Kingdom Builder and Dominion. Greed is a card drafting game in which 2-5 players each take the role of a gangland boss, intent on becoming the one true power in the city.
As post-war immigration and migration change the demographics of the US, gangs re-emerge as a form of identification, protection and ultimately…wealth. And they are no longer armed with just switchblades and bats. The Gun Control Act of 1968 has not been passed into law yet and automatic weapons move freely into the country and across state lines. Skirmishes and gangland wars take a heavy toll. The gang conflicts aren’t just driven by territory…they are also driven by business opportunities. Not everyone chooses to reject materialism and the order of the day is to be accomplished “by any means necessary.” Gang bosses invest more and more into legal business affairs, but don’t hesitate to unleash their thugs on the competition to gain an advantage.
You are not the good guy this time. The stakes are high and your competitors are enemies – there are no points for second place. Its gangland war and only Greed that counts!
The closing date on Kickstarter is Mar 15 2014, the funding goal for the project is $5,000. Pledge $27 or more and you will become an Early Bird and receive one copy of Greed at a special “early bird” price! You will also receive the funding reward (the wooden development markers). The estimated delivery date is June 2014.
On March 5, StuntKitePublishing.com will start accepting pre-orders for their upcoming release Patchistory. In addition, Lula da Silva will be replaced with Nelson Mandela and Big Ben will replace Disneyland.
If you are not already familiar with Patchistory, it debuted at Spiel 2013. Patchhistory is a civilization building game for 2 to 4 players using worker placement and auction & bidding mechanisms to score victory points.
Players bid on land cards with money. After winning a card, the player patches that land card. Each land card is divided into colored sections and the card is placed under or over an area of a card currently in the play area, “patching” them together. Players collect resources based on their land tiles and assigning descendants to some tiles give bonuses. Trade routes are boards that connect two players and after a descendant’s movement completes a route, players can either ally, and get a better trade route, or go to war. The goal of the game is for players to have the most culture, or victory points, to win.
StuntKite has released a couple of images of promotional hero tiles:
Fantasy Flight Games has announced the fifth Chapter Pack in the Conquest and Defiance cycle for the Game of Thrones LCG scheduled to release second quarter of 2014.
This Chapter Pack introduces a new keyword, Prized, and provides additional support to broader decks. New, powerful cards are given to the Great Houses and eminent threats from over the wall rise against the Night’s Watch. Quite a few cards like, Defenders of the Wall & Deserted Castle, carry rich theme by linking House Baratheon to the Night’s Watch.
Kickstart Some Demigods
In the Time of Chaos, the God of War was the supreme ruler over all the other gods. When the Time of Peace came, it lasted so long that the God of War started to lose his power. He grew weaker as the years went by and was pushed aside by the other gods. As his power faded and he felt that the end was near, he gave task to his four children, the demigods, to prove themselves as the most exemplary commanders on the field of battle. The one who emerges victorious will become the new God of War and bring the former glory to their name.
Demigods Rising is a Skirmish-style board game in which players take the roles of the demigods, commanding armies of heroes to prove supremacy over others and ascend as the new God of War. As a demigod, a player initially has access to 20 heroes from which they can chose their army. With these choices made, a demigod then faces his opponent(s) on the sacred battleground.
The closing date on Kickstarter is Apr 17 2014, the funding goal for the project is $49,000 and the current pledged amount is $7,354. Pledge $79 or more and you will become a Hero and receive one copy of Demigods Rising board game featuring 40 plastic miniatures. You will also receive a digital art book, a digital story book and access to optional reward. The estimated delivery date is Dec 2014
Stronghold Games Proclaims 2014 “The Year of Space Cadets”, Announces 3 New Game Titles in the Space Cadets line
Stronghold Games is proud to declare 2014 as “The Year of Space Cadets” as it announces 3 new game titles for their award-winning and best-selling Space Cadets line of games.
Space Cadets: Away Missions is a standalone game in the Space Cadets universe. It is a cooperative, tactical action game for 1-6 players, artistically set in the Golden Age of science fiction, and thematically a prequel to the originalSpace Cadets. Players take on the roles of adventurous human spacemen as they move outside the relative safety of their ship, exploring UFOs, acquiring Alien technology, and fighting hostile extraterrestrials. Space Cadets: Away Missions contains 15 scenarios linked in a campaign story arc, and utilizes modular hexagonal map tiles to create the locations that the players explore on their Away Missions. Cooperation and tactical planning are essential if the spacemen hope to overcome the relentless onslaught of Alien creatures.
Space Cadets: Dice Duel – Die Fighter is the first expansion to last year’s smash-hit Space Cadets: Dice Duel, “The Team vs. Team, Real-time, Dice-Rolling Game of Starship Combat!”, supporting 2 new play modes. In Carrier Strikemode, each team will command a second ship on the board as well, which is a faster, more maneuverable, but more fragile Fighter-class ship. With 4 ships on the board, Carrier Strike mode will now support up to 10 players. In Fighter Duel mode, 2 players man fighters in head-to-head combat for quick and intense battles. Die Fighter expansion now provides support for 2 to 10 players.
Space Cadets: Resistance Is Mostly Futile is the first expansion for the original Space Cadets. In this expansion, each station has access to the Psycho-Acoustic Neural Interface Control (P.A.N.I.C.) button, which gives players new options if things aren’t going quite as expected. This expansion also includes new Missions, including quick play ones for a faster game, new enemies like the mysterious space beasts, new Map Tiles with new hazards, and other challenges that will test the most seasoned crew of Space Cadets.
“In proclaiming 2014 ‘The Year of Space Cadets’, Stronghold Games is sending a clear message to our fans”, said Stephen Buonocore, President of Stronghold Games. “We will continue to support our major game lines like ‘Space Cadets’, as well as ‘Survive!’ and ‘Core Worlds’, bringing out new games and expansions for these great, highly-regarded game lines. We are very excited to be working on these projects this year.”
“We are very excited to have ‘Away Missions’ be a part of the ever expanding Space Cadets universe. Many thanks to both the Engelsteins and Stronghold Games for this opportunity, and to artist Bill Bricker for turning our ideas into the coolest looking board game this side of Alpha Centauri”, said co-designers Dan Raspler and Al Rose. “And please, keep watching the skies!”
“We are thrilled about the reception that the Space Cadets games have received from players”, said Sydney Engelstein, designer of Space Cadets and Space Cadets: Dice Duel. Adds co-designer Geoff Engelstein, “Away Missions and the new expansions give us the opportunity to make the Space Cadets universe a richer and more dynamic place, while keeping innovative cooperative play at its core.”
Coming Soon from Nazca Games
Cipher Ops is a high-tech cat-and-mouse game between a spy and mercenary unit. One player takes on the role of a specially trained covert operative whose mission is to infiltrate a top-secret remote military base and disable their communication and defense systems. The other player controls the highly trained counter-espionage task force who must stop the infiltrator at all costs.
Cipher OPS is a ‘Stealth Action Game’ for 2 players scheduled to be released at GenCon 2014.
Nazca Games is a small game development company located in Brooklyn, New York. The vision and focus of the company is to create fun, entertaining, and engaging games for families as well as avid gamers. Nazca Games strives to marry interesting themes and fun game mechanics that immerse and challenge the players to create a memorable game experience.
Hearts and Minds: The Vietnam War – 2nd ed.
Hearts and Minds: The Vietnam War is a card driven area movement game that allows players to recreate the Vietnam War between 1965-1975 in the full campaign game or yearly scenarios starting and ending in any year.
Designed by John Poniske and Developed by Stan Hilinski. The game is playable in 1 hour for the scenarios to 3-6 hours for the campaign game.
HoldFast: Russia 1941-42
On June 22, 1941, the German army attacked Russia in the largest land battle the world would ever know. Millions of soldiers and civilians would lose their lives in a vicious life or death struggle that would decide the fate of the Third Reich. The German army came within miles of capturing their main objectives in 1941 and 1942, each time to have victory snatched from them by a micro-managing leader, poor planning, poor supply, bad weather, and a Russian army that was determined to fight to the death. From 1943 onward the fate of Germany was sealed.
HoldFast Russia 1941-42 is our strategic World War II game on the Russian Campaign. It is the first of Worthington Games Campaigns of World War II series.
It uses wooden blocks for fog of war and hex movement. Clean mechanics and a manageable number of units allow for the entire campaign to be played in a evening. Objectives are clear. Hold two of the three victory location cities at the end of the game. But with mud and supplies a constant factor, German armor always a threat, and winter bringing a boost to Russian resources and manpower, it is not easy for either side to HOLDFAST. “The world will hold its breath…”
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