From Mercury Games:
Mercury Games is pleased to officially announce “The Walled City: Londonderry” by designers Daryl Andrews and Stephen Sauer.
“The Walled City: Londonderry” pits rival politicians against one another to become the First Mayor of the city. Founding a medieval walled city is no easy task and you are about to find out just how difficult it can be!
Two rounds with multiple turns are played with a scoring phase after each. Quick play is complimented by tough decisions, and missed opportunities can come back to haunt you. Providing a safe place to live for the peasants will earn you a large reward, but failing to construct the city wall in time will see the loyal knights abandon the city for safe haven.
Each turn consists of playing cards to build roads that form neighborhoods with citizens that have allegiances to one of the players. Nominate watchmen to the towers, rig districts (called gerrymandering) and raise great walls. All these play a part in solidifying your power as you attempt to climb to the top of the political heap.
All the while the Guilds that you align yourself with impart special powers that can upset the plans of your rivals. Move a road to form a new neighborhood where the citizens in your camp are in the majority or remove a wall that protects rival citizens from the ravages of the surrounding area. The Guilds will affect the outcome of who runs the city when all the dust settles.
“The Walled City: Londonderry” is a highly thematic and elegant area control/area influence game for 2-4 players that plays in about 60 minutes. As with all Mercury Games products, players will enjoy the unique mechanics and interesting choices this game has to offer.
AUSTIN, Texas – Steve Jackson Games and Alderac Entertainment Group have partnered to create Munchkin Loot Letter. Loot Letter, a game that combines elements of Alderac’s Love Letter and SJ Games’ Munchkin series, is due out later this year. Loot Letter will include:
- New artwork by John Kovalic!
- An exclusive new Munchkin card!
- Game demos and support through Steve Jackson Games’ Men in Black!
“We are thrilled to join Love Letter with Munchkin for this crazy and fun release,” said AEG Owner John Zinser. “We hope that Munchkin players will enjoy the elegant design by Seiji Kanai mixed with their unique form of dungeon crawling!”
“Love Letter is one of the best games to come out in the last couple of years, and it’s been a lot of fun working with AEG on a way to Munchkinify it for all the gamers who have no use for love,” said Munchkin Brand Manager Andrew Hackard. Upon being poked with a sharp object, he added, “…or who have already found true love, I guess.”
About Munchkin Loot Letter
Munchkin Loot Letter is based on the award-winning world-wide hits Love Letter, by Alderac Entertainment Group, and Munchkin, by Steve Jackson Games. Loot Letter’s 16 cards provide hours of fun for kids and adults while they scramble to grab all the loot and leave their friends in the dust. Loot Letter also comes with an exclusive Munchkin carrying bag and an exclusive Munchkin game card.
About Steve Jackson Games
Steve Jackson Games, based in Austin, Texas, has been publishing games, game books, and magazines since 1980. Its best-selling game is Munchkin, with well over 5 million copies of the games and supplements in print worldwide. Other top sellers are GURPS (the Generic Universal RolePlaying System), Zombie Dice, and Illuminati. Past hits have included Car Wars and Toon. Steve’s very first game, Ogre, originally released in 1977, drew almost a million dollars’ worth of Kickstarter support for a super-deluxe edition, which was released in late 2013.
Alderac Entertainment Group (AEG) has produced games and game worlds for twenty years. AEG believes that ultimately fun is the final deciding factor on the quality of a game, and strives to ensure all of its releases are full of fun! Best known for Legend of the Five Rings, AEG also produces many popular board games including Love Letter, Trains, Smash Up, Doomtown: Reloaded, and more. AEG is based in Ontario, California.
Dust is an alternate-history World War 2 game setting, featuring lasers, walking tanks, alien technology and much more! April 1947. When the Blutkreuz Korps unearthed records of an ancient alien energy source hidden in Mesopotamia, they started working on plans to recover it. Now their plans are coming to fruition.
Operation Babylon thrusts Rommel, The Desert Fox, and his Neue Deutches Afrikakorps (NDAK), the New German Africa Corps, into the cradle of civilisation in central Iraq. Their mission is to secure the region around the ancient city of Babylon so that Blutkreuz Korps archaeologists and scientists can unearth the alien power source.
The closing date on Kickstarter is June 19, 2014, the current pledged amount is $99,416 and the funding goal for the project is $50,000. Pledge packages start at $20. The estimated delivery date is Aug 2014.
You can click here to visit the Kickstarter page.
Helios will be in stores June 4th published by Zman Games and designed by Martin Kallenborn and Matthias Prinz.
A game of Helios is split into different rounds; the number of rounds depends on the number of players. Your priest will have to take care of a plot of land and make it prosper under the sun. Each player has two boards, one for the land, and one for the city.
Each round is split into three phases: the action phase, the character phase, and the restocking phase. During the action phase, players will be able to take 4 actions out of the three possible action categories: create land, build, or move the Sun.
Call of Cthulhu LCG: “The Sleeper Below” Expansion
The Sleeper Below is the seventh deluxe expansion for Call of Cthulhu: The Card Game.
With its 165 cards (three copies each of fifty-five individual cards), The Sleeper Below explores the hidden cults and dormant evils that reside at the heart of H.P. Lovecraft’s fictional world. It also introduces players to those secretive societies that share pieces of information related to the Old Ones and the slumbering terror, Cthulhu.
Roughly two-thirds the cards in The Sleeper Below focus on the Cthulhu faction and its nefarious Cultists, immersing players into a world of frantic struggles against a host of countless evils, forever roiling just beneath the superficial veneer of mundane existence. You’ll also discover some of H.P. Lovecraft’s most nefarious and powerful evils, and a host of Explorers and other unique characters drawn straight from the pages of his classic short story, “The Call of Cthulhu.”
Android Netrunner LCG: “Up and Over” Data Pack
A lot of your standard Runner tricks don’t work on the moon. The Corps have the place locked down tight. Wave fields may fry your brain. Ice may change shape on you mid-run. Corps expand and contract their servers at will. It’s a tricky environment for any Runner to navigate, and the further you remain from your target, the more likely you’ll be caught off-guard.
With its sixty cards (three copies each of twenty different cards), Up and Over further develops the theme of lunar exploration that pervades the Lunar Cycle. In search of new means to bypass the Corporations’ ubiquitous defenses, the game’s Runners push further away from the center of Heinlein, out toward the Docklands, where illicit dealers supply anything to anyone… for the right price.
The Lord of the Rings LCG: “Celebrimbor’s Secret” Adventure Pack
The sixty new cards in Celebrimbor’s Secret introduce a new scenario, in which Middle-earth’s heroes must search through the ruins of Ost-in-Edhil, even as they are beset by a host of Mordor Orcs that have somehow made it to the ruins ahead of the heroes. But even as you stand against the Orcs, you’ll gain new strength from the Adventure Pack’s player cards, which lend greater strength to the Silvan and Noble traits, as well as the Doomed X mechanic. You’ll also be able to call upon a new hero, one who has closely guarded Celebrimbor’s secret for hundreds of years.
Warhammer 40,000: “Conquest” The Card Game
In Warhammer 40,000: Conquest, a two-player Living Card Game, you take the part of a warlord, leading your armies into battle against your opponent in a bid to claim glorious victory. Even as you lead your bravest warriors into battle, you must plan for the future, establishing a presence on planets before the tides of war consume them in blood and fire. You must conquer the Traxis sector by strength of arms for in the grim darkness of the far future, there is only war.
Warhammer 40,000: Conquest introduces seven distinct factions: Space Marines, Imperial Guard, Orks, Chaos, Dark Eldar, Eldar, and Tau. Each of these factions possesses a unique flavor and style of play, and an alignment wheel introduces the possibility of forming an alliance between two factions.
At the start of play, the Traxis sector lies open before you, with planets awaiting the tramp of armies on the road to war. Each round begins with you and your opponent preparing for battle. Planet cards are arranged in a row between the players at the beginning of the game, and the planet farthest to the left of the starting player is the first planet. Each round, you or your opponent will clash at the first planet, and the victor will capture the first planet.
Capturing planets is your ultimate goal. Some planets possess essential materials necessary for the armies of the 41st millennium. Others offer strategic advantages to those who hold them, while yet others are home to great technological wealth. Each of the planet cards possesses one or more symbols in the upper left hand corner, designating that planet’s assets. These symbols grant no abilities by themselves, but the first player to collect three planets sharing a common symbol dominates the sector and wins the game.
Your warlord grants powerful special abilities, determines your starting resources and hand size, and serves as a vital part of your army, so you’ll want to build your deck around your warlord to take full advantage of his strengths — and cover his weaknesses as defeating the opponent’s warlord is another way to victory.
Descent 2nd Edition: “Crusade of the Forgotten” Hero & Monster Collection
The cult of the Forgotten has risen once more, but Terrinoth’s finest have stepped forward to oppose it. You’ll find eager adventurers and deadly monster groups in Crusade of the Forgotten, the third Hero and Monster Collection expansion for Descent: Journeys in the Dark Second Edition. The thirteen heroes and monster figures within feature completely reworked artwork and figure sculpts, bringing them in line with the aesthetic of the second edition. In addition, Crusade of the Forgotten offers two brand-new quests, telling the tale of the heroes’ battle against the resurgent cult of the Forgotten.
Crusade of the Forgotten offers four noble heroes, ready to stand against the Forgotten as a light to the people of Terrinoth: Tahlia, Tetherys, Astarra, and Andira Runehand. These heroes are opposed by some of the overlord’s most evil monsters: golems, medusae, and sorcerers, all serving the cult of the Forgotten!
Crusade of the Forgotten contains:
Four heroes of Terrinoth, with detailed figures and character sheets
Three complete monster groups with monster cards
Two brand new quests: Crusade of the Forgotten and Shadowside Watch
Talisman: “The Woodland” Expansion
The unearthly Woodland is the home of the fae, and beneath its watchful boughs, you’ll uncover treasures and threats beyond your wildest dreams. You’ll find new Alternative Endings as five new characters join the quest for the Crown of Command, but will your path through the Woodland lead you to your destiny, or does your fate hold something far different in store?
Journey to the realm of the fae in The Woodland, an expansion for Talisman Revised 4th Edition! In this new expansion, you can walk your own path through the Woodland corner board, encountering strange new creatures, events, and dangers. At the end of your path, a meeting with destiny awaits, transforming your character’s future and developing your story further.
Even more waits beneath the boughs of the Woodland, however. Redesigned rules for fate tokens allow you to either help yourself or interfere with others, and your fate will shape many of your interactions within the groves and glades of the Woodland. Prepare yourself for a world different than anything yet seen in Talisman and enter the Woodland!
Star Wars Edge of the Empire RPG: “Far Horizons” Sourcebook
Fantasy Flight Games is proud to announce Far Horizons, a sourcebook for Colonists making their living at the galaxy’s fringes in Star Wars®: Edge of the Empire™. Far Horizons offers new options for Colonists, along with new gear, spaceships, and species that all players (and GMs) will find useful.
Cosmic Encounter: “Cosmic Dominion” Expansion
The fifth expansion set for the Fantasy Flight Games version of Cosmic Encounter, Cosmic Dominion has the unique distinction of having been designed and developed by the fan base of Cosmic Encounter, comprising nearly two years of collaboration on both Facebook and BGG.
Cosmic Dominion will add more than two dozen new aliens to the FFG canon. These will include a few favorite classics from the good old days, with a large number of new alien powers contributed by a wide variety of fan designers.
Finally, the set is expected to include a brand-new Reward Deck that can stand alone or be mixed with the one in Cosmic Incursion, but that is composed almost entirely of new cards, many with interesting twists on standard ones.
The nominations for the Juego del Año Tico 2014 (Costa Rican Game of the Year Award) has been announced.
The nominated games are:
Duel of Ages II.
Tzolk’in: The Mayan Calendar.
Costa Rica has no boardgame industry, even when the stores that sell boardgames are growing each year.
That’s why the Costa Rican Game of the Year is an award given by gamers, as a reward for all the time around a table sharing laughs and toughts.
The following was quoted on AEG‘s Facebook page about their upcoming presence at Origins!
AEG has great new games at Origins! Join us to learn our games and the very first Valley of the Kings tournament. Also the releases of Pagoda, Romance of the Nine Empires: Arcane Fire and Istanbul will be at Origins.
For RPG fans Sword and Fan, a supplement for Legend of the Five Rings 4th Ed will release as well
Legend of the Five Rings 4th Edition Role-Playing Adventures return to Origins with Introductory events and an exclusive RPG event that is part of the current official storyline! A murder threatens to drive two clans to war, and a group of Emerald Magistrates must find out the truth before it is too late. Characters will be provided.
AEG will also review game design submissions. Available appointment times are limited. Presentation is limited to 10 minutes. Interested game designers should contact email@example.com. Confirmation and appointment time will be provided on June 1, 2014.
If you are quick to jump on the new game from Cryptozoic Entertainment, make sure to check your cards for any errors.
The first cases of the Adventure Time Card Wars reprint of the Finn & Jake (CZE 01558) andBMO & Lady Rainicorn (CZE 01781) Collector Packs are arriving at stores as we speak.
The exciting news first: The wait is finally over for everyone wanting to pick up one of these launch Collector Packs! Now the not-so-exciting news: Unfortunately, in the rush to get these out quickly, the factory made an error, and some of the intended cards were mixed up during the shrink-wrapping process. Cryptozoic is quickly printing a Deck Checklist insert for the next wave of inventory shipping to stores next month. In the meantime, they are providing the official Checklist on their blog for everyone who is picking up these first Collector Packs on store shelves now. When opening these decks, take a minute to double-check your cards. We apologize for the incovenience.
Marrying Mr. Darcy: the Undead Expansion
Marrying Mr. Darcy: the Undead Expansion adds the threat of the walking undead to the heroines’ attempts to build their character and marry well. Elizabeth Bennet and the other ladies must now face the possibility of undead attacks, undead suitors, and curses, while still trying to marry the suitor the will earn them the most happiness. The ladies may use weapons, stealth, and cures to try to make it to the end of the game, but may end up undead themselves.
- 2-6 players
- Ages 13+
- 60 minute play time
Marrying Mr. Darcy: The Pride & Prejudice Card Game
Marrying Mr. Darcy is a role-playing card game where players are one of the female characters from Jane Austen’s novel Pride and Prejudice. Players work to improve themselves and become more desirable as potential wives for the available Suitors. The ladies do this by attending Events and improving their Characters, but advantage can be gained by the use of Cunning. All of their efforts are in hopes of securing the husband that will make them the most satisfied character at the end of the game.
Game play is divided into two stages: the initial Courtship Stage and the concluding Proposal Stage. The Courtship Stage is when players try to improve their Heroine’s chances of happiness by earning points playing Character Cards, and acquiring or playing Cunning Cards. Character Points help you to attract Suitors, and also count toward your total number of Character points at the end of the game. Cunning Points do not count towards your building your Character. However, the Heroine who has acquired the most Cunning will be the first player to enter the Proposal Stage later in the game, putting her at a significant advantage.
The Proposal Stage begins when Event Cards have been played. In this stage, players will roll to see which Suitor proposes to them, decide if they will marry them, and calculate their final score. Can you win the heart of Mr. Darcy?