Coming this fall from Zman Games!
Clash of Cultures: Civilizations
Designed by Christian Marcussen (Merchants & Marauders), Civilizations is an expansion to 2012’s city building game Clash of Cultures.
The expansion will contain 14 new civilizations, 3 new buildings, 2 new army units, and introduce Leaders. These civilizations will have 4 unique advances and 3 unique leaders. Each Leader will have their own special abilities that will allow players to improve their civilizations even more. The new buildings will be the apothecary, the market, and the obelisk. Player armies will also get elephants and cavalry units.
Earlier in June, Zman Games posted an interview with Marcussen and the origins and design of the game.
Currently listed components for the expansion are 14 civilization boards, 42 leader cards, 3 building types, 2 army units, 20 event cards, and 6 objective cards.
On Zman’s Facebook page, a look at three upcoming Leaders, Julius Caesar, Leonidas, and Attila show interesting tweaks to each civilization’s opportunity for growth.
Prophecy: Water Realm
Water Realm, designed by Vlaada Chvátil (Mage Knight, Space Alert, Galaxy Trucker), is the second expansion to Prophecy. Prophecy is a fantasy, adventure game, similar to Talisman, and include varying methods of moving around the board. Zman first published Prophecy in 2007 and the second expansion, Dragon Realm in 2009.
This expansion will contain a new game board, new cards, and game play variants. The base game will be needed and can be incorporated with Dragon Realm.
Battle Merchants, designed by Gil Hova and published by Minion Games, is an economic game set in a fantasy land in which players manufacture four different weapons, then sell them to various warring races. Demand for each type of weapon differs throughout the game, but a well-crafted weapon will last longer. In a faraway land, the Elves, Dwarves, Orcs, and Hobgoblins stand on the brink of war. After years of failed peace negotiations, they have finally decided to take up arms and stand ready to fight. Which is great news for you. Because you’ll be selling them their
Tricked-Out Hero, designed by William Sininger and published by Prolific Games, combines the best of trick taking card games with a dungeon crawl all in one game. You take on the role of one of the heroes and gather tricks in order to gain tokens that will power up your melee and magic prowess, health, and – if you aren’t careful – the power of the monsters you are fighting. As you kill monsters using your tokens and powers, you gain victory points in the form of gold. The person with the most gold at the end of the game wins. Made in China.
Red Dragon Inn: Allies – Ozrik the Adept (Red Dragon Inn Expansion)
Ozrik the Adept expands the party at the Red Dragon Inn with a brand new elementalist who is a master of manipulating his abilities. Many of Ozrik’s cards have more powerful effects if you discard other cards from your hand. Carefully managing your hand to build these powerful combos will be the key to victory in any tavern brawl!
Red Dragon Inn: Allies – Brother Bastian (Red Dragon Inn Expansion)
Brother Bastian expands the party at the Red Dragon Inn with a brand new character! Bastian brings powerful prayer cards with him, giving him great flexibility. Making sacrifices throughout the game so you can use your prayers at the perfect moment will lead you to victory!
Tasty Minstrel Games posted the concept art for Aquasphere, a new game from designer Stefan Feld that should be hitting Kickstarter soon.
Eric Martin, with BoardGameGeek, posted pictures from Origins here.
If you haven’t heard about this worker placement game yet:
The game board in AquaSphere has two main areas: A research station comprised of six sectors in which your scientist conducts experiments and a headquarters where your engineer supervises preparation of the bots. During each of the four game rounds, you take several turns, and on each turn you either:
- Use your engineer in the headquarters to program a bot; each round you can choose from three of the seven actions.
- Have your scientist bring a bot to a sector to perform an action.
Through actions such as improving your lab, sending out submarines, collecting crystals, and examining octopuses, you expand the abilities of your team or gather knowledge points, which are necessary to win. Additional challenges result from the limited size of your lab, which is your personal stock; you can increase the size of your lab, which makes life easier, but this costs valuable time.
AquaSphere is a challenging game of strategy and tactics with different paths to victory that requires planning in advance as well as skillful use of short-term opportunities.
Coming third quarter of 2014 is a new adventure expansion for Robinson Crusoe, designed by Marion Heuser, Robert Masson, and Ignacy Trzewiczek.
From Zman Games:
The Voyage of the HMS Beagle is an incredible campaign for Robinson Crusoe!
This adventure is based on the real events that took place between 1831 and 1836, which led to the creation of the Theory of Evolution. During this very expedition, Charles Darwin laid the foundations for one of the most breakthrough scientific papers in the history of mankind– the paper on the Origin of Species.
Players take on the roles of members of the crew of HMS Beagle with Darwin, at the start of a great adventure. In the following scenarios, they will have to challenge adversity and support the young scientist in his research. With five new scenarios, you are ready to dive into new adventures!
Get ready for new and exciting adventures! In stores this fall.
The game will contain the following:
- 1 custom die
- 3 Islet tokens
- 1 Ship board
- 1 Darwin’s cabin board
- 1 campaign book
- 1 wooden Ship pawn
- 1 wooden Darwin pawn
- 6 Ship location tiles
- more than 50 tokens
- 55 cards
Sentinel Tactics: The Flame of Freedom
Sentinel Tactics puts you in control of one of the many super-powered characters from Sentinel Comics. Whether playing in tournament-style skirmishes or playing through the storyline of The Flame of Freedom in the included scenario comic book, each player controls one of our familiar heroes or villains, each with their own powers and abilities!
Combat takes place on a hex-grid map, and attack and defense is based on the rolling of six-sided dice. Whereas the Sentinels of the Multiverse card game is a fully cooperative game, Sentinel Tactics is a team based game, pitting groups of heroes and villains against each other. Groups of players will cooperate against either a villain player or players, or against another team of players! Sentinel Tactics is a competitive game, but cooperation and teamwork are still vital to the gameplay!
- Large Character Panels for each character in the game
- A deck of Power Cards for each character
- Scenario-specific power cards for Villains
- 8 Hexagonal Map Tiles
- Tokens for characters and game effects
- 18 6-sided dice (6 red, 6 white, 6 blue)
- A full-color rulebook
- A full-color, comic book style scenario book
Sentinel Tactics: Uprising Expansion
Uprising will include Beacon, Operative, Visionary, Environment Elements, Proletariat, Unity and Ambuscade miniatures and more! Uprising will also have a new scenario book, with scenarios which revolve around these characters, bringing them into the ongoing storyline of Sentinel Comics! The scenarios will involve comic-book style stories, map setups, and scenario specific tokens, powers, and even side characters!
This is the first expansion for Sentinel Tactics and requires the base game.
Sentinel Tactics: The Flame of Freedom Miniatures
These miniatures replace the tokens of the Heroes, Villains, and Citzens of the Sun for Sentinel Tactics: The Flame of Freedom.
This set rounds out the components for Sentinel Tactics: The Flame of Freedom with miniatures for each of these characters:
- Absolute Zero
- Legacy Ra
- The Wraith
- Baron Blade
- Citizen Dawn
- Citizen Spring
- Citizen Summer
- Citizen Autumn
- Citizen Winter
- Citizen Truth
- Citizen Dare
- Citizens Assault and Battery
- Citizens Blood Sweat and Tears
- Citizens Hack and Slash
- Citizens Hammer and Anvil
Sentinel Tactics: Uprising Expansion Miniatures
These miniatures make your heroes and villains more super than ever! The miniatures in this box replace each of the Heroes and Villains from Sentinel Tactics: Uprising, as well as one miniature for each of Unity’s bots!
This set upgrades the components for Sentinel Tactics: Uprising with miniatures for each of these characters:
- The Visionary
- The Operative
- Champion Bot
- Cryo Bot
- Raptor Bot
- Stealth Bot
- Swift Bot
- Turret Bot
And six Proletariat miniatures!
Sentinel Tactics: Flame of Freedom Promo Card Pack
Pre-order Sentinel Tactics: The Flame of Freedom and you will get one 15-card Extra Power Promo Pack for free for every set ordered.
These Extra Power Promo Packs contain one additional power for each character in The Flame of Freedom and Uprising, and will not be available after the initial print run is sold!
Designer Bruno Faidutti (Citadels, Mission: Red Planet, Mascarade) blogged a brief article about a project that he is working on with designer Eric Lang (Quarriors!, Chaos in the Old World, Marvel Dice Masters).
The project is based on the prisoner’s dilemma. Every round, players-have to choose Simultaneously and secretly Between three possibilities, All which we-have names Peace, and War 1 (or sometimes Greed).
In the article, Faidutti touches on a few ways they have been testing and their results. Using dials, cards, and hand gestures (like Rock, Paper, Scissors). Stay tuned for more information.
Evil Hat Productions will release Zeppelin Attack in August. This is an aviation, fighting, card game designed by Eric Vogel (Cambria, Armorica, Hibernia) for 2 to 4 players and a play time of 45 minutes.
Take over the world in Zeppelin Attack, a deck building game set in the world of Evil Hat Productions’ Spirit of the Century. You play villainous masterminds bent on world domination. To win, you must build a powerful deck of Zeppelin cards, weapons, defenses and operatives, and then use these to fight your opponent’s Zeppelins. The player who gets the most points from winning battles and acquiring valuable cards will win the game.
The box contains 112 cards (4 start decks of 13 cards, 6 mercenary operations zeppelins, 6 mercenary attack zeppelins, 8 mercenary attack cards, 6 mercenary defense cards, 8 mercenary operative cards, and 26 fate cards) and a rule book. The game is for 2-4 players, ages 12 and up, and plays in 45 – 60 minutes. MSRP is $20.00.
The game was financed by a Kickstarter campaign in February, which raised $35,524 from 1,200 backers.
Splendor, a card drafting, set collection game with 40 “poker style” tokens and 90 cards is a 2014 Spiel des Jahres Nominee. It is designed by Marc André and published by Space Cowboys / Asterion Press / Lautapelit.fi / REBEL.pl.
MeepleTown posted an interview with Marc.
Can you tell us a bit about the origin of Splendor? It seems to be a very carefully designed, classical game. You mentioned in an old interview you design games by tweaking old games and putting restrictions on yourself. Is this part of how Splendor came about?
Splendor is based upon a mathematical frame, that’s why it seems so “classic” and regulated. Deconstructing a game then reconstructing it in a totally different way was and still is an essential part of my way of designing a game. But I’m not a beginner anymore, although I keep on learning! So,Splendor has no direct link with any other game.
How did Splendor end up with Space Cowboys – did this come from Sébastian Pauchon at GameWorks publishing your other game Bonbons?
It was not through Sébastien. Actually, I met Croc at a festival in March 2012. Croc worked for Asmodee at the time, and the game was developed there first. The people who worked on it (Croc and Philippe, under Marc Nunés’ direction) decided to leave Asmodee and create Space Cowboys. They took the game with them, which was fine with me. I don’t care much about the logo on the box. What matters is people involved with the game are the same from beginning to end (the commercialization).
To read the entire interview you can head over to Game Designer here.
Blood Bowl: Team Manager – Foul Play
Last week, Fantasy Flight Games released the rules for their upcoming expansion for Blood Bowl: Team Manager, Foul Play. If you missed the preview for Foul Play, you can check it out here.
Team Managers will now start seeing flags on the field for penalties for excessive cheating. For players still looking to cheat, there are now corrupt referees that let you look at the cheating token being placed so you know what is coming.
The expansion’s expected release is third quarter 2014.
Warhammer 40,000: Conquest
FFG posted a preview of the Orc Faction for their new living card game. We are given a peak at some tricks up the Orc warboss, Nazdreg’s sleeve. These include Warcry, Ork Kannon, Weirdboy Maniak’s which deal damage across the battlefield.
This is expected later this year as well.
There’s certainly not a shortage of zombie games available. Adding to such hits as Zombicide and Dawn of the Zeds is a new Zombie game on Kickstarter from George Rubio and for 1-4 players.
“DISTRICT-Z is a zombie-killing board/card/rpg game for 1-4 players in which you must survive and make your way to the safety of the CITY’S EDGE. Each game takes about 30 minutes or less to play. The game “board” is always randomly generated and determines the layout of the city at the start of each game. The game is easy to play and easy to learn and allows players to get into the action right away.”
There’s certainly not a lack of components in the game and many of the cards, similar to Flying Frog games, use live-models. The campaign has succeeded in surpassing its goal with more than 30 days to go. You can fund, or learn more about the project here.
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