GMT Games announced that Joel Toppen will be demoing their upcoming Thunder Alley this coming Saturday, June 21 at 8:30 pm Eastern Time.
Thunder Alley is a stock car racing game for 2-7 players with the feel and flexibility of a card-driven simulation. Designed by Jeff and Carla Horger, this game features drafting, teamwork, accidents, yellow flags, pit strategy, working to lead laps, and sprints to the finish are all included and bring the feel of racing to the game. Players control not one car, but a team of 3-6 cars. Thus, each race is not only a run for the checkered flag but an effort to maximize the score for every car on your team. Winning is important, but if only one car crosses the finish line, your team might end up outside the winner’s circle looking in.
The game includes four different types of movement, often with many cars moving with the play of a single card, and each type has its place and time:
- Solo movement allows you to break away from the pack.
- Draft and pursuit movement are best used for keeping your team of cars together.
- Lead movement can create a pack of cars that moves toward the front.
Turns are fast, each play is important, and the track situation is fluid. The wrong movement in the wrong situation can be disastrous, with you possibly being left out of the draft and all alone. Experienced players will be able to identify the best type of movement for the current situation.
Cars suffer wear over the course of a race and need to take pit stops. Tire wear, suspension difficulties, fuel issues, and major engine and transmission problems are all modeled in the game. If you feel lucky, you might try to hold it together just a little bit longer in hopes that a yellow flag will come out and cause a mass rush into the pits. Waiting on a yellow that never comes can be maddening as the rest of the pack moves by your worn-out car. What’s more, an events deck can make your strategy pay off or punish you for your failure to take precautions. Accidents, yellow flags, worsening track situations, and deteriorating cars are all part of the game. Could all of your perfect strategy be derailed by those incoming rain clouds?
Designed by Bruno Cathala, Five Tribes is the new big box board game coming from Days of Wonder this fall. Five Tribes is a bit more of a “Gamers’ Game” than Days of Wonder’s standard fare. The game builds on a long tradition of German games with wooden Meeples in a unique twist on the Worker Placement game genre. While the rules are quite easy to learn and understand, implementing a winning strategy will take a calculated approach. In this worker displacement game, you score by carefully maneuvering the Five Tribes of Meeples over the tiles that make up the ancient city-state of the Sultanate of Naqala. You need to look ahead to determine what moves will not only position you to score well, but put your opponents at a disadvantage. It’s when, how and where you dis-place the Five Tribes of Assassins, Elders, Builders, Merchants & Viziers that will determine your victory or failure!
The game will be available worldwide in September, 2014. We expect to have a limited number of copies available to sell at Gencon in August. Also the game’s designer, Bruno Cathala will also join us at Gencon to demo the game and be available for interviews.
Coming later this year from Cryptozoic Entertainment is a new DC deck-builder for two players, Rivals: Batman vs Joker.
Rivals: Batman vs Joker is a 98 card set based on Cryptozoic’s Cerberus system, which is the same system used in DC Comics Deck-Building Game. Through game play, each player adds cards to their deck, arming themselves. When they feel the time is right, players will attack each other and the first to make their opponent fall three times wins the game. But look out, because as the rivals fall, Batman and Joker get boosts to their abilities.
Rivals: Batman vs Joker is expected to release in December with 98 cards and six oversize “Hero” cards.
Yahtzee: Plants vs. Zombies Collector’s Edition
Collectible Conehead Zombie die cup and dice featuring Crazy Dave, Sunflower, Wall-nut, Squash, Peashooter and Jalapeño!
Connect 4: My Little Pony
Play with checkers featuring your favorite characters from the My Little Pony: Friendship is Magic TV show with the My Little Pony Friendship is Magic Connect 4 Game!
Rainbow Dash, Rarity, Fluttershy, and more characters from the TV series go head-to-head when players race to drop their custom checkers in the grid to try and make a line upwards, sideways, or diagonal. The first player to get 4-in-a-row wins!
Search ‘n’ find activity game for preschoolers! An exciting play ‘n’ learn game where kids search for clues to find hidden animals. In just minutes, parents can set up the cards around the house and even hide a surprise at the end. Whether it’s a rainy day or an everyday afternoon, Treasure Trax is a creative and fun way to keep kids entertained and active indoors.
- Ages 3-5
- 2+ players
- 5-10 minutes play time
Monopoly: Big Bang Theory
1# Primetime Comedy and Emmy nominated series now comes to Monopoly!
Game board features locations from the show along with seven game tokens of Leonard’s Glasses, Sheldon’s Spot, Howard’s Space Helmet, Raj’s Dog Cinnamon, Penny’s Wine Glass, Amy’s Tiara and Bernadette’s Microscope! Community Chest and Chance cards are now renamed Roommate Agreement and Fortune Cookie Cards!
Monopoly: TMNT Cartoon Version Collector’s Edition
Game board features iconic locations from the television series!
Puzzle: A Christmas Story
Featuring a die-cut puzzle in the shape of the iconic leg lamp. Nearly life-size!
Rev the engine eagerly, waiting for the green light to send you hurtling across the countryside. Keep the tank full, find your way around the speed limit, and avoid the accidents that will slow you down. Keep the pressure on full, and be the first to make it 1,000 miles!
Mille Bornes is the classic card game of cross-country racing. Keep a green light handy in case you get stopped and play a tire puncture on your opponent to keep him from getting ahead. Protect yourself with safety cards, and save one for the classic Coup Fourré. Play your cards right, and you’ll be the first to cross the finish line and be the master of the Mille Bornes!
The deck contains 110 cards, a mix of hazard, remedy, safety, and distance cards.
- 2-6 players
- Ages 7+
- 10 minute play time
From the remotest edges of Port Anson Grid to the seedy underbelly of Duggar’s, First Contact immerses players in a strange and alien setting where everything you thought you knew is just a shade different, and it’s all that much more important to find someone to guide you through your ongoing cyberstruggles…
First Contact is the third Data Pack in the Lunar Cycle for Android: Netrunner, and it shakes up the cyberstruggles between Corp and Runner by introducing three new region upgrades, as well as mythic ice, new traps, resources, and a new Anarch identity. Its sixty cards (three copies each of twenty different cards) also depict a new meat space where gravity is low, people all wear spacesuits, there’s only one fully established city, everything is enclosed, and everything is just a shade different…
After slipping out of the ancient, ruined city of Tharbad, past a host of Orcs and spies, several of Middle-earth’s greatest heroes begin a journey through the Nîn-in-Eilph and its treacherous marshlands. They seek a hidden site on the other side of the marsh, in Hollin, which is rumored to be full of powerful secrets that may provide the White Council some means to work against the Dark Lord.
The Nîn-in-Eilph is the fourth Adventure Pack in The Ring-maker cycle for The Lord of the Rings: The Card Game. Its sixty cards introduce a new scenario in which Middle-earth’s heroes must survive the challenges of a deadly bog as they race to a site rumored to shelter ancient that other companions can offer.
The A Dire Message Chapter Pack continues the cycle’s major themes, introducing additional Prized cards and giving even more support to the possibility of multi-House decks. Every Great House in Westeros gains mighty cards, including new versions of Robert Baratheon, Ser Balon Swann, and a neutral version of the Iron Throne itself!
Among the sixty cards from A Dire Message (three copies each of twenty individual cards), you’ll find the pieces you need to craft multi-House decks, including new Bannermen that gain benefits from other Houses and powerful new plots that enable you to search your deck for out-of-House characters. Whether you strengthen the bonds between the Great Houses to build a multi-House deck or utilize the power of the Bannermen, you’ll find new and powerful cards in A Dire Message!
Star Wars: Age of Rebellion Roleplaying Game, exploring the Rebel Alliance’s desperate struggles, along with the tenuous alliances they form to stand against an overwhelming enemy.
This 96-page adventure is set at Arda I, a secret Rebel Base, and features mass-combat rules that Game Masters can use to give life to massive battles. Meanwhile, in-depth gazetteers cover the Arda I base, as well as all-new adversary and vehicle profiles!
Descent: Manor of Ravens Expansion
Within the abandoned manor house, everything was quiet. Furniture lay strewn across the floors, wrecked by bandits and looters. High in the rafters, a raven preened, watching the hall with strangely intelligent eyes. Below, a small creature entered the room and peered about warily. It seemed to be made from pieces of the manor – ruined table legs and bits of statues, with kitchen utensils for fingers. The creature was larger than yesterday. Tomorrow it would be larger still. No one knew it existed. No one was afraid of it yet. But nothing hides forever, and Skarn only needed to grow.
Strange creatures lurk throughout the abandoned manor that serves as the location for the six quests included in this expansion. These quests can be played sequentially as a mini campaign or woven into a larger campaign. However you play them, you’ll soon find your adventures transported to a haunted manor house, where the overlord’s influence is stronger than ever. The overlord commands powerful monsters here, and he finds a willing servant in the flocks of ravens around the mansion. If that’s not enough, the overlord gains two classes in Manor of Ravens, as well as relics for his monsters to put to evil use.
Can the heroes find a way to stop an empowered overlord? If they want to defeat the overlord’s minions in the darkness of the manor house, they would be wise to make use of the expansion’s heroes and hero classes for both Warriors and Scouts.
Descent: Skarn Lieutenant Miniature
With Lieutenant Packs for Descent: Journeys in the Dark Second Edition, you can replace the game’s lieutenant tokens and bring the overlord’s most powerful agents to life.
The Skarn Lieutenant Pack features a detailed plastic figure that places the magical construct from Manor of Ravens on equal footing with Terrinoth’s champions. Moreover, it includes a Plot deck and rules that invite the overlord to pursue devious new strategies, allowing Skarn’s regenerative powers to challenge Terrinoth’s heroes throughout any campaign!
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