Imperia Games (which funded Colony Clash: Insect Warfare on Kickstarter last November) has now launched Grand Tactics: Rise of Novice. This is a re-launch of the game after problems with component sourcing forced a cancellation of the first project in August of last year. Grand Tactics is a strategy board game where players battle arena-style for the “Matilda Defender” title. Each character features a unique set of skills represented by tokens that make cooldown tracking and ability usage simple.
Grand Tactics has a goal of $28,000 and is well on its way to meeting that goal. The base pledge level is $68 and you can pledge any time until March 12, 2014.
As an employee of the “Continental Express” railroad company, you are in charge of the constant ballet of train cars at your station. You must complete each train in time for it to depart. But, the other “switchmen” want the same train cars as you…and in this yard there are no holds barred!
As a railyard manager, players must “switch” the right train cars to the station in order to form their train. The cars will be worth victory points, depending on their number and rarity. The player with the most victory points at the end of the game is declared the winner!
- 2-4 players
- Ages: 8+
- 20 minutes play time
- 82 small cards (58 train cards; 2 events; 12 bank notes; 10 character cards)
- 20 company tokens
- 30 long cards (20 objective cards; 10 contract cards)
- 1 rule book
The Builders: Middle Ages
Recruit workers and create buildings to prove that you are the greatest builder. You’ll have to start small, with cottages and stables, but you’ll be building your name as you build your masterpieces, and before long, you’ll complete the cathedral!
Hire worker cards, pay them to build your buildings, and balance your income with your expenses. You can’t do everything on your turn but you’ll want to! From wells and shacks to castles and churches, use your resources to create structures that will stand the test of time.
- 2-4 players
- Ages 10+
- 30 minute play time
- 42 Worker cards
- 47 Building cards
- 40 coins
- 1 rule book
A large, green animal from long ago? Must be a dinosaur. Water, cube and cold weather? Has to be an ice cube. A man with a job who rides large brown animals in the United States? Is that a cowboy?
In Concept, players team up to place tokens on a board covered in icons, depicting everything from ancient samurai and snails to Leonardo DiCaprio. Points go to the player who can guess the correctly by looking at the various symbols, but in this wild party game, the points are less important than just having a great time!
- 4-12 players
- Ages 10+
- 40 minute play time
- 1 game board with universal icons
- 5 sets of pawns and cubes (1 green set for the main concept pawn and 10 cubes, and 4 sets consisting of sub-concept pawns and 8 cubes)
- 110 concept cards
- Victory point tokens
- 2 player aids
- 1 storage bowl
Enter the thrilling adventures of Corto Maltese, the hero from the fertile imagination of Hugo Pratt. Choose your adventures and then live through them as the game unfolds. Aided by Corto and resisting Rasputin’s attempts to thwart your plans, recruit your own bands of adventurers and get your hands on the gold at the end of the story.
Corto is a card game of high adventure, mixing tactics and luck with exciting tales. In each game, you choose the quests you want to play – each brings its own set of character and exotic locales. Attack the train full of Russian gold, research the four aces of whale bones, or meet the leopard men. Games are diverse, rich in action, and of course, full of treasure!
- 2-4 players
- Ages 10+
- 20-40 minute play time
- 2 figurines
- 6 storyline boards
- 6 decks of 20 of cards
- 4 sets of 13 markers
- 4 “seals”
- 1 quest tile
- 2 handbooks (rules and adventures)
Dyskami, a Canadian publisher that brought Upon a Fable to many tables last year, has just announced they will publish a new strategy board game by Game Artisans of Canada designer Micah Fuller.
Game Artisans of Canada is a group where Canadian game designers can collaborate and play test to improve board game designs. Some of their past games include Belfort, Expedition: Northwest Passage, Haggis, and Wasabi!
Warband will be a game for two to five players with a play time around 60 minutes. In Warband, players control different fantasy races that have rallied against armies of a Dark Lord. Players use actions to recruit, train, tax, and politically influence the build of their army and maintain control of different areas for influence and victory points.
Dyskami and Fuller have reached a licensing agreement and are expecting a release in late Fall 2014. Dyskami will have a preview of the game at their Gen Con booth.
Fantasy Flight Games has partnered with CD Projekt RED to bring an adventure game based on the Witcher universe created by author Andrzej Sapkowski.
Game designer for The Witcher is Ignacy Trzewiczek. Other titles designed by Trzewiczek are Robinson Crusoe: Adventure on the Curse Island, Stronghold, and 51st State.
Image from BGG.
In The Witcher Adventure Game, players assume the roles of one of four characters known from the books and video games. Each of these characters have specific skills and abilities that help players achieve their goals in different ways – Geralt, a monster slayer, Dandelion, a rogue bard, Triss, a cunning sorceress, or Yarpen, a dwarven leader. Players hunt monsters, solve mysteries and complete quests as they embark on a storytelling experience to complete missions. Development cards allow players to blend tactics and discover new synergies by creating different builds with these skill cards.
The game is for two to four with a play time of 120 minutes and a suggested age of 16 or older. No release date has been provided.
Deinko Games and StuntKite Publishing have partnered to bring Patchistory to North America.
Image from www.deinko.com
This civilization building game received a lot of buzz at Speil 2013. It is for two to four players with a play time 120 minutes. Patchistory plays over 15 rounds, broken into three eras and each round consists of phases taken in turn order.
Players bid on land cards with money. After winning a card, the player patches that land card. Each land card is divided into colored sections and the card is placed under or over an area of a card currently in the play area, “patching” them together. Players collect resources based on their land tiles and assigning descendants to some tiles give bonuses. Trade routes are boards that connect two players and after a descendant’s movement completes a route, players can either ally, and get a better trade route, or go to war. The goal of the game is for players to have the most culture, or victory points, to win.
StuntKite is currently editing the game and expect a May 2014 release date.
Griggling Games has announced a new “euro-ish” game of space exploration. Players manage resources, conduct research in technology, and, through careful planning, maneuver through four rounds of space exploration.
Destination: Neptune is for two to four players and is currently in production with the goal of a summer 2014 release.
Step aside 9th century pricing and Norse raiding…
Vikings, designed by Michael Kiesling, orginally published by Hans im Glück game, has been picked up for a reprint by Z-Man games. This spring you can lead your Vikings to discover islands and claim your fortune.
In Vikings, two to four players do not pillage each other but bid against them to buy tiles and Viking meeples. The main game board has a spinning roundel used for the offering each round. At the start of the round, an offering of 12 sets are placed around the roundel. A set consists of a randomly drawn Viking meeple and tile. The cost of each set is determined by the roundel and if there is not a set at zero, the roundel is rotated clockwise to the next available set. The current player purchases a set and immediately place the tile and Viking in their play area. Alternating in clockwise order, players continue to purchase available sets. Once all the offerings have been taken, the round ends and players score their play area. After six rounds, players conduct a final scoring phase and the most successful Viking leader wins the game.
Components, from the 2007 edition, included 1 main game board and 4 player bases, 8 player markers (2 in each player color), 45 cardboard coins, 78 viking meeples with a cloth bag, and 76 tiles.
Only a reprint has been announced; no news on Z-Man making any updates to the game.
Publisher Ludonaute will have a second printing of Lewis & Clark available in March 2014 to America, Asia, and Europe.
Introducing the I.R.W Gal Gath’thong. This Romulan Bird of Prey joins the I.K.S. Somraw Raptor Class ship, U.S.S. Equinox Nova Class ship, and 4th Division Jem’Hadar Battleship. Wave 3 is currently set to release in February 2014.
Limes, designed by Martyn F, will be presented by Abacus Spiele in Nürnberg. Limes is a re-implementation of Martyn’s 2008 Cities, a tile placement game where players work to build the most attractive cities in the world.
Differences between the two games include scoring and tile layouts. Limes is a game for one or two players and comes with two sets of 24 cards and 14 wooden figures. To start the game, a player shuffles their deck and randomly places the top card face up on the table, creating their own play area. Future cards, or territories, must be placed so that they touch (by side or corner) another card in the play area. A figure can either be placed on the newly added territory or an already placed figure can move to an adjacent territory. The game ends when a player has created a 16 card square and players score their figures. The player with the highest score wins.