There’s definitely been an onslaught of gaming accessories on the scene within the past couple of years and board game bags are among some of the best getting attention!
Game nights are an important part of every board gamer’s routine and there’s definitely a need to come up with a way of transporting them to the fun. Games, as you know, come in all shapes and sizes from the traditional sized box of something like Arkham Horror to that of the large-sized Gloomhaven. But don’t forget your board game fillers such as your typical Roll-and-write or something simple like Jaipur or Tea Dragon Society.
“GeekOn! was created in 2018 when a group of like-minded people came up with a better way to transport a hoard of games to game night. Along with the highest quality boardgame bag on the market we pride ourselves in creating the most innovative and useful gaming accessories matched only by our first rate customer service! “
GeekOn makes a variety of game bags and game bag accessories in not only a variety of colors, but with unique features you won’t find anywhere else right now! Pictured on the left you can see the size of the bag without being expanded – large enough to fit several games back-to-back. However, with their unique zippering system, you can expand the pack to hold much more if you have the need (pictured on right and below).
Additionally, there are quite a few pockets to fit smaller games on either side as well as a really nifty compartment on the top of the bag.
The bag system comes with quite a few extras as well, including game mat cases, wrist straps, and dice trays (check them out here).
GeekOn has a Kickstarter campaign planned for 4th quarter of 2019 with some new carrying solutions as well as several really cool accessories that complement their current line of accessories! They probably have the most innovative bag on the market right now!
Ravensburger, which has 3 titles coming out in the third quarter of this year, has preorders available for them now. The games include Villainous: Evil Comes Prepared, the Castles of Burgundy, 20th Anniversary Editionand, Las Vegas Royale, 20th Anniversary Edition.
Villainous: Evil Comes Prepared plays 2-3 players, ages 10 and up. The game can either be either played as a stand alone game or in combination with the other Villainous games, Villainous: The Worst Takes it All or Villainous: Wicked to the Core. Three new villains are introduced in the new game: Ratigan from The Great Mouse Detective, Scar from The Lion King, and Yzma from The Emperor’s New Groove.
Castles of Burgundy: 20th Anniversary Edition plays 2-4 players, ages 12 and up. The game includes all of the expansions previously released for the modern classic, Castles of Burgundy, plus one new expansion that is exclusive to this edition.
Las Vegas Royale, 20th Anniversary Edition plays 2-5 players, ages 8 and up. The new edition of the game includes both the classic game and some exciting new additions designed to make the players want to keep playing.
For further information and to preorder any of these games, please check here.
Just in time for your wallet to have recovered after GenCon!
Time to start looking in the couch for loose change! Board and Dice have announced that in September they will be launching a Kickstarter campaign to publish a deluxe master set version of Yedo.
Originally published in 2012, Yedo is a thematic worker placement game set in 16th Century Japan during the Tokugawa Shogunate. Players play as heads of competing clans trying to gain influence with the Shogun by managing resources and performing missions to gather prestige points, while also thwarting the efforts of their rivals.
The Deluxe Master Set for Yedo will include the expected updated components with extra polish based on years of player feedback. Specifically, the updated components for the Deluxe Master Set will include: i) a bigger box that will contain all new components; ii) borderless cards with new artwork; iii) custom wooden screen-printed disciples; iv) a updated version of the classic Yedo board; v) new double-layered clan boards with new art and designed for better play and vi) updated and deluxified versions of game components, tokens and coins.
More excitingly, this deluxe set will also include new, extra content created specifically for the Deluxe Master Set by original designers Thomas Vande Ginste and Wolf Plancke. This new content will include the ability to create your own preferred game experience based on your play style and the preferences of the other players by modifying facets of the game such as length, difficulty level, and interaction type. Additionally, two new modules entitled ‘Specialist’ and ‘Teahouse’ will be included.
Watch for the launch of the Kickstarter on September 9th, 2019 to learn more details (including the practically mandatory bevy of Kickstarter stretch goals) for this exciting new edition.
The next big thing designed by Jamey Stegmaier is Tapestry, a 1-5 player civilization game that plays in 90-120 minutes. The game was revealed on Stonemaier Games’ weekly livecast video on Facebook.
In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
The game features art by Andrew Bosley, of Everdell fame, and sculpts by Rom Brown. The first English print run of 25,000 is complete and the game is sailing from production to fulfillment centers now, with each box individually numbered. Tapestry will be available for preorder through Stonemaier’s website in early September, and will be for sale at Essen Spiel.
Some tidbits from the video: Tapestry is not tied to real world history. The rulebook is only four pages long. The factions have asymmetrical starting points. The solo mode is by Automa Factory. The game includes a spatial placement element somewhat similar to A Feast for Odin.
The Tiny Epic series has taken the game market by storm by offering a lot of game in a little box with each game feeling very different from one another while maintaining familiarity between each one. Now, Gamelyn Games is trying to shrink the boxes even further.
Ultra Tiny Epic Galaxies will come in a box that is the size of a deck of cards. It will include all 40 of the original cards found in Tiny Epic Galaxies and will still be able to play at a player count of 1-5. This box will also include the mini- expansion, Satellites & Super Weapons. This game will be hitting Kickstarter soon.
GenCon 2019 was immense and amazing, but has now wrapped up, closed her doors and bid us “adieu”. I was inspired to chime in with a couple picks from the show that really stood out for me among the crowd.
One of the best euro games of 2016 was the exceptional Lorenzo il Magnifico from Cranio Creations and designers Flaminia Brasini, Virginio Gigli, and Simone Luciani. I was able to see a demo for the upcoming card game based on this gem, Masters of the Renaissance by Simone Luciani and Nestore Mangone. In Masters, players still collect resources to buy cards from different tower “levels”, like the original, but now all cards have production ability: in other words, when production is initiated, players collect resources from all of their cards. Additionally, a “market” comprised of a 3×4 grid of colored marbles gives another, easier, source of resources. Players choose any row or column of marbles, and every marble in that line generates its own resource based on its color. After players gain their loot, they push a new marble into the line, bumping al old one from the back. Two things make this market both clever and diabolical: First, clear marbles exist that give no resources at all, clogging up the rows. Second, the resources generated at the market go to a separate storage area, which is severely limited in capacity. This card game version of one of my favorite board games retained the look and feel of the original, added unique mechanisms, but still felt elegant and simplified. Masters of the Renaissance is due to be released at Essen Spiel 2019, this October.
I was particularly impressed by Time of Legends: Destinies by designers Michał Gołębiowski and Filip Miłuński, a joint effort between Lucky Duck Games (Chronicles of Crime) and Mythic Games (Joan of Arc). Destinies is an app-driven fantasy exploration game for 1-3 people which takes place in the same universe as Mythic’s magnum opus Time of Legends: Joan of Arc, and even uses many of the same small scale miniatures as its big sister. In Destinies, players take on the roles of villagers living around the epic stories and battles from Joan. Each player is trying to be the first to fulfill their character’s hidden destiny. The cards in the game, including the character cards, have QR codes in the corner (those black and white checkerboard scanner boxes we see all the time), and scanning a card into the game app leads to context sensitive progression in the game – scanning an item uses it, scanning a character interacts with it, and scanning a weapon fights with it. This system is what made Lucky Duck’s Chronicles of Crime such a fantastic and intuitive story telling game. The game app additionally controls the map, made up of a grid of square cards, in a way reminiscent of the recent blockbuster Journeys in Middle Earth. If that wasn’t enough to make this a magnificent game, Destinies uses an elegant dice system I haven’t seen before for challenges, wounds, and level progression. Three colored stat tracks are on the player board – Knowledge, Strength and Agility, and wooden disks are placed on values along these tracks. To run a test, fight a creature, or even interact with characters, players roll dice, and count how many of these disk values they pass with the roll – this is the number of successes the character achieves. Items can add disks to the tracks, wounds can move the disks to higher, more difficult positions, and experience allows player to buy more disks. Time of Legends: Destinies is scheduled to have a Kickstarter campaign in September 2019.
Pandasaurus Games has announced two new upcoming family-weight games to be released in fall 2019: Wayfinders by Thomas Dagenais-Lespérance (Decrypto), and Silver & Gold by Phil Walker-Harding (Sushi Go!, Imhotep & Barenpark).
Wayfinders is a route-building game in which 2-4 players will take the role of explorers racing to chart new paths through the skies, outfitting their planes with the right gear, and building hangers on islands to stock with parts. The game will feature 3D molded airplane and hanger tokens.
Silver & Gold is a roll & write game with no set turns in which 2-4 players will simultaneously (and frantically) attempt to complete and close out island cards and hit the right bonuses before they can jump to the next card. To do so, players will need to “rain down X’s, rapid fire.” The game will include 60 wipeable playing cards and 4 dry erase pens.
“Play as a God of ancient Egypt, competing to survive as society begins to forget the old ways, so that only you and your followers remain. Ankh, the symbol of life itself, that even the Gods must fight for.”
Blood Rage was without a doubt the biggest game of 2015, having just delivered after a million dollar, high profile kickstarter campaign. The game was almost universally loved, bringing full Viking rage and glory to board games. The miniatures by artists Mike McVey and Adrian Smith are beyond imagining, and still remain among the best fantasy sculpts our hobby has seen.
Blood Rage was followed up by Rising Sun in 2017, resulting from a record breaking 4.2 million dollar kickstarter campaign. Whereas Blood Rage demonstrated an all out berserker battle royale, Rising Sun had a calculated well-negotiated war. Once again, the art made everyone swoon, and the unique gameplay made this a modern classic game.
Now, the same team at CMoN, designer Eric M. Lang, miniatures supervisor Mike McVey, and artist Adrian Smith, have announced the third in the strategic trilogy, Ankh: Gods of Egypt. Although details are sparse, just the genealogy behind this release will ensure an incredibly high production, exceptionally well crafted board game to remember for years. Players take on the role of ancient Egyptian gods, summoning monsters, converting followers, and trying to become the sole god over Egypt. A Kickstarter campaign for Ankh will appear towards the end of 2019, and the game is expected to accommodate 2-5 players. For more details, check out the press release from CMoN here.
Obscurio, designed by L’Atelier, is a 2-8 player game that places players in a Sorcerer’s Library with the need to escape!
Players will need to work cooperatively to find the exit from the Library as one player takes on the roll of the clue giver utilizing cards with various images on them to guide the players out of the Library. However, there is a traitor among them trying to prevent them from finding that exit! Their are a wide variety of traps throughout the Library that players will need to overcome if they are ever going to escape.
Congratulations to Brandon P, this week’s winner of a $10.00 gift certificate to Cool Stuff Inc. Just prior to posting this announcement, instructions were emailed on how to claim his certificate.
Thank you to everyone that’s subscribed to our news (each week we’ll award a $10 CSI gift certificate to a random subscriber)! We hope that you’re enjoying the content provided and that it’s been informative.
We’d also like to express our gratitude towards Cool Stuff Inc for providing the gift certificates! We’ve given away hundreds of dollars so far! You can visit Cool Stuff’s web site here.