Bunny Kingdom (2017) is a well regarded (BGG #456) card drafting and area control game from the magical designer Richard Garfield. In Bunny Kingdom, players draft cards to place resources, bunnies and buildings on the board, trying to create fiefs with the most influence. Iello has just announced In the Sky, the first expansion to Bunny Kingdom. In the Sky adds a new Sky board to the game with ways to link fiefs to the main board. Additionally, this expansion adds a new larger 5-tower building, the Carrothedral, supplies for a 5th player, and some new mechanisms to the base game. Bunny Kingdom: In the Sky is due to hit stores in April 2019, perchance timed to a certain rabbit themed holiday…

If I told you there was another social/party game on Kickstarter, you might not be too excited.  But, what if I told you the game was co-designed by award-winning designer, Wolfgang Warsch?  Designers Wolfgang Warsch (The Mind, Illusion and The Quacks of Quedlinburg), Alex Hague and Justin Vickers have teamed up on a new game called, Wavelength.

Wavelength is a team based guessing game, whereby, a hidden target is established between two points.  One member of the team is trying to get the other players to guess where the target, or bullseye, is located.  They do this by drawing a card which presents opposites end of a spectrum, for instance, hot and cold or rough and smooth.  A clue is given in attempt to relate the location of the bullseye within that spectrum.  Players then discuss how they think that clue relates to the position of the target between those extremes, while the opposing team can “suggest” how they think the clue relates in an effort to make them second guess themselves.  The active team then turns a dial (7.5″ rotating wheel) to select a spot on the spectrum.  Varying points are awarded based on how close they are to the target.

“One of the really unique things about Wavelength is that it’s played entirely IN THE BOX. The cards, dial, and score tracker all slot into the box’s tray, and you just…pass it around.”

The Kickstarter campaign for Wavelength has a single pledge level of $29 for a copy of the game.  The campaign is being run by Alex Hague, who has completed several successful campaigns for the game, Monikers.

Next Move Games is not laying off the gas just yet. They have one more new release joining Tuki at this year’s Origins Game Fair, and this one is the start of a new line of small box games. 5211 is a re-implementation of a game known as 5 Colors, a design from 2017 that seems to have had a limited distribution. What Next Move has done is brought on the excellent Chris Quilliams for all new art and adjusted the components to allow for up to 8 players. This is great news, because 5211 will be leapfrogging off an already established rule-set that was already conducive to a party game audience, while receiving the components to appeal to that wider audience and with distribution and art to back it up.

“5211 is a fast playing, type-matching card game with unique scoring methods that reward clever plays! Designed by Tsuyoshi Hashiguchi and illustrated by Chris Quilliams, 5211 is an addictive game that begs to be played over and over! […] While players could get lost forever in the simple elegance of the game’s design, an average game of 5211 should only take about 20 to 30 minutes to play.”

The game is played over multiple rounds until the deck of cards has been depleted. Each round, players will simultaneously choose and reveal 2 cards, then two more one at a time. The color most represented by played cards scores, unless it’s too many which causes it to bust and the second most color scores. If there’s a tie for most, they both bust, and the next highest color scores. It gives the game this sort of trick-taking feel within a set collection game, where every card played is a gambit of trying to figure out what colors your opponents will be inclined to play. If you’re interested in learning more about 5211, check out Next Move’s website and it’s BGG description, and be on the lookout for the game breaking into retail shortly after Origins.

Here is the line of new Ravensburger Escape Puzzles, first available in Germany and now available in the UK.

Ravensburger are specialists in creating puzzles, and their recent Escape Room games, now available in the UK, have also proven to be a great success. Now, they’ve combined their best selling products to create Exit Room puzzles where players have to build a 759-piece puzzle using clues on, and in the box. Clues are given through QR codes, puzzle pieces, an in-box leaflet, and, if players are really desperate, a secret envelope in the box. All of the puzzles are designed for players aged 12+, with no limit on the number of players who can participate. The puzzles are 70 x 50 cm (27 x 20 inches) in size, and made from a strong, premium grade cardboard, with a linen finish.

In Escape Puzzle: Space Observatory, a huge fireball is racing towards the earth and players need to save the planet by assembling, then firing, a powerful laser within the observatory.

Escape Puzzle: Witch’s Kitchen has players find themselves in a witch’s woodland kitchen after eating a poisonous mushroom. They need to find the antidote and save themselves.

The Escape Puzzle: Temple scenario has players on a holiday trip to Asia where their guide takes them to an ancient temple. The players become weary, then get lost, and slip into the depths. They need to put together the puzzle, utilizing the clues, to escape.

 

In Planet, designed by Urtis Šulinskas, with art by Sabrina Miramon (known for Photosynthesis), 2-4 players are super beings who compete to create perfect worlds in the palms of their hands. The game plays in 30-45 mins, and is suited for players aged 8+.

Player boards are 12-sided, 3-dimensional planet cores which, over 12 turns, have landscape tiles representing oceans, deserts, mountains, or frozen lands, arranged to create the best ecosystems. As a “natural habitat” is created, players are awarded Animal Cards, which allows them to win if they have the most populated planet in the universe.

Tom, at the Dice Tower, recently reviewed the game. Planet is expected to release from Blue Orange Games on Earth Day, which is April 22nd, 2019.

The immensely popular Disney Villainous board game was a surprise hit last year, and many were eager for an expansion with more villains. On January 26th, a Disney Instagram entry showed a “sneak peak” of the colors of villains in the next expansion. Wonder Forge, the publisher of the game, even have a poll up to let people vote for the villains they’d like to see next.

According to a Boardgame Geek user, who uploaded an image he took and tried to upload it to a Villainous forum’s thread, a store has allegedly placed the expansion on their shelves too early. While the image has since been removed from the Boardgame Geek forum, a Twitter post still shows the erroneous shelf deployment, along with all the details of the upcoming villains and game contents laid bare.

The Disney Villainous expansion is meant to be released in March of 2019.

For fans of Munchkin, Dungeon or both is a new game on Kickstarter!

Munchkin Dungeon, from CMON and designed by Andrea Chiarvesio and Eric M. Lang for 2-5 players, is a press-your-luck game where players explore the dungeons’ various rooms, fight monsters and overcomes their friend’s tricks to get the best treasure.

The base game, for ages 14 and up with a playtime of 60-90 minutes, comes with 7 Munchkin miniatures, 5 level 2 monster miniatures, 5 level 3 monster miniatures, 2 boss miniatures, hero dashboards, counter bases, dice and 152 game cards. The Kickstarter exclusive also includes 5 other Munchkin characters, 5 other monsters and plastic fame markers.

An advanced pledge gets an expansion, 4 more Munchkin figures, 3 more level 2 monster figures and 3 more level 3 monster figures, as well as extra player dashboards, more game cards and tokens and more.

There are also optional buys with Munchkin Dungeon Cthulhu (because why not?) and extra dice.

Find out more about the Kickstarter here.

Warhammer Age of Sigmar: Champions is debuting Steam PC/Mac and Nintendo Switch.

Steam is set to unroll Feb. 19 and Switch in March with all versions with cross-play ability and linked accounts, so your cards, decks and collectibles will be across all linked platforms.

Warhammer Champions will be moving to landscape as such, and will also apply to the mobile version on Monday.

The Steam version will support card scanning on webcams/laptop cameras, and scanned cards on linked Steam or mobile accounts will be in the Switch version. The Switch version will have full joycon support and playability in docked mode.

More information can be found here.

From Keymaster Games is a new Kickstarter, Parks: The Board Game, which has already funded.

This 1-5 player game comes has players play hikers visiting the National Parks, with some very lovely illustrations.

Players control two hikers as they travel different trails across four seasons of the year. Hikers take actions, collect memories —which as act as resources that they can trade to collect National Park cards and mementos, at the end of each hike. Players can buy equipment and fill canteens to help their hikes, with Park cards and photos as the items that will win the game.

There is also a solo variant of the game that uses hikers versus rangers on a race to finish the trail.

There are several stretch goals that are already funded, and also with the Kickstarter, there is an option to buy playing cards, posters, shirts and more.

You can find out more about the Kickstarter here.

Now available on Kickstarter is a Daily Magic Games card drafting, set collecting and pattern making game Chocolatiers.

This 2-5 player game for ages 8 and up. Players draft Chocolate cards, turn them in to match box tiles and add those to create the sampler. Box tiles are arranged to connect like-flavored chocolates. Each box in the sampler earns and points and bonus points are awarded for the most connected chocolates by type.

Each turn, players can do two of four actions: Take a Chocolate, Box Chocolates, Place a Wild Chocolate or Reserve a Box Tile.

The game ends when a player has placed the sixth box tile into their sampler.

You can find out more about the Kickstarter here.