Rock Manor Games has launched a Kickstarter Project for the post-apocalyptic western board game, The Few and Cursed, by designer Michael Gnade (Brass Empire, Maximum Apocalypse). The game is based on the rich and engrossing world from the comic series created by Felipe Cagno and Fabiano Neves, and the art for the game is pulled directly from these stories.  

“The Few and Cursed can best be described as a Buffy the Vampire Slayer meets the Old West comic book series about people trying to survive a world where most of the water evaporated overnight in a mysterious apocalyptic event back in 1840. Even though what was left of mankind found a way to adapt using water, the most valuable asset on the planet, as currency, survival turned the world into a wicked wasteland where it’s either kill or be killed. And evil not only endured, it won.”

1-4 Players take on the role of Curse Chasers, each starting with unique strengths, weaknesses, and asymmetric starting decks of cards. Players deck-build without a market, collecting their cards from an upgrade deck, and choosing which to keep and which to discard. Players meet random encounters, try to complete jobs, capture bounties and find supernatural artifacts. Card play moves the characters across the dry Pacific ocean, gains them resources, improves stats, and generally gains fame or infamy. Dangers lurk all over this world, from fearsome monsters that hunt the heroes, to the ever-present supernatural forces that curse the characters.

“Draw on the darkness too much and you will transform and become cursed… every cursed state has it’s own pros and cons but they all lead towards death.”

The game includes 4 player characters with double layered character boards, minis with 38 starting cards and 90 upgrade cards. Also in the box are 4 monster minis, encounter, shop, artifact, and job cards, and numerous cubes and tokens. A Deluxe Edition adds 60 engraved wooden tokens and a metal first player coin. The Kickstarter Campaign for The Few and Cursed continues through June 27, and the game is expected to deliver in July 2020.

Word Forge Games has announced a reprint of D-Day Dice featuring all new artwork, missions, tiles and dice. The Word Forge edition of the game will be fully compatible with the previous edition, while adding new mechanics to the original game.

In addition, Word Forge Games will be publishing an expansion for the game, D-Day Dice: Way to Hell. The expansion includes 6 battle maps and 4 mini-expansions that can be mixed and matched as the player chooses. The expansion adds new gold dice and special missions to the game.

For further information on the new publication of D-Day Dice and its expansion, check here.

S7 Games has announced the publication War of Three Kingdoms: The Card Game, which is a 2-player only game based on a Japanese game originally published by Sega, Sangokushi Taisen.

In War of Three Kingdoms: The Card Game, the each player will choose General, Tactics, and Army cards in order to strategically play and defeat the other player.

For further information on the game, check out S7 Games’ website here.

Dice Tower News has previously announced the formation of Gamegenic Ingenious Supplies, a branch of Asmodee dedicated to creating board game accessories. Now, the proverbial elephant in the room has announced that the first project for Gamegenic will be accessories for the immensely popular collectible deck game Keyforge: Call of the Archons.

Keyforge, by designer and gaming demi-god Richard Garfield, hit the scene by storm in 2018, delivering on its unbelievable promise of a game based on completely unique card decks. Each and every pack of Keyforge has a one of a kind name, logo, and set of cards. The game itself is the next evolution of the one-on-one CCG card battle, with players summoning creatures, collecting Æmber, and creating the eponymous keys to win the game. The hook is that cards are based in one of 4 houses, and players can play as many cards as they like, as long as they all belong to the same house.

Gamegenic has announced they will be bringing official deck boxes, sleeves, and other accessories for Keyforge. CEO Adrian Alonso stated, “KeyForge has not only a unique game concept but also special requirements in terms of accessories, which we have incorporated into our product design. As we are all enthusiastic KeyForge players ourselves, we can promise that there will be some truly special products.” The new Keyforge products will be revealed at the traditional Fantasy Flight Inflight Report before Gencon 2019, and the official launch date is August 1. For more information, check out the press release from Asmodee here.

Board & Dice has announced Trismegistus: The Ultimate Formula, the newest heavy euro from designer Daniele Tascini (Tzolk’in: The Mayan Calendar, The Voyages of Marco Polo, Teotihuacan: City of Gods) & Federico Pierlorenzi, to be released in October 2019.

In this game, 1-4 players will try their hand at the mysterious art of alchemy and compete to prove their infinite wisdom and become the successor of the greatest alchemist ever: Hermes Trismegistus. Over three rounds, players will draft dice of three different colors from six different dice pools, and then use the potency of their drafted dice to transmute metals into gold, perform experiments, invent artifacts to move up on four mastery tracks.

According to Board & Dice, Trismegistus will be about as heavy as Teotihuacan, perhaps even with “a bit more crunch,” and will play in about 90-120 minutes.

To learn more about this upcoming release, visit Board & Dice’s page here.

Investigators in Arkham Horror: the Card Game will be divided between reality and the world of dreams in the upcoming fifth expansion cycle. The Dream Eaters expansion includes 95 scenario cards, split between two different scenarios, and 56 player cards, including new investigator Luke Robinson, the Dreamer. The full campaign will consist of The Dream Eaters expansion box and six mythos packs to be subsequently released.

Each of the scenarios in The Dream-Eaters can be played on their own or combined with three of the six Mythos Packs in The Dream-Eaters cycle to form a larger four-part campaign. Alternatively, these scenarios can also be combined with all six of Mythos Packs to form a cohesive eight-part campaign. 

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The full campaign involves two parallel storylines, one in the Dreamlands and one in the waking world, each with their own campaign log. The expansion content brings back the keyword bonded, which was first introduced in the Before the Black Throne mythos pack of The Circle Undone expansion cycle. Bonded cards enter play through the use of a specific player card, but do not take up a spot in the investigator deck.

Fantasy Flight Games will open the Dreamlands for your group of 1-4 investigators to explore in the third quarter of 2019. This expansion is not standalone; a copy of the core set is required to play.

Blackstone Fortress: Escalation expands on Games Workshop‘s 2018 hit board game, set in the Warhammer 40k universe, Warhammer Quest: Blackstone Fortress. In the Escalation expansion, players face Obsidius Mallex, a Chaos Lord, who threatens not only the Precipice, but the Imperium of Man. The alien space station, Blackstone Fortress, commands apocalyptic power which is now under Mallex’s control and aims to use it against his foes. Players are no longer fighting for treasure, but for survival in a new quest for Warhammer Quest: Blackstone Fortress.

Four new Explorers (including an Adeptus Ministorum Crusader, a Primaris Psyker, and a loyal Servitor), and their accompanying plastic models, are included in the expansion. The Servants of the Abyss are also bolstered by new cultists who sport a more occult, barbaric aesthetic than the Slaves to Darkness in the core set, and are led by a Firebrand.

Warhammer Quest: Blackstone Fortress is a 1-5 player, board game designed by Jervis Johnson (who designed the original Advanced Heroquest upon which Warhammer Quest was based). For more information, visit the Games Workshop community site.

Pencil First Games has announced The One Hundred Torii, a new Kickstarter project from designers Scott Caputo (Whistle Stop) and Eduardo Baraf (Herbaceous), with artist extraordinaire Vincent Dutrait (Treasure Island, New York 1901 and many, many others). The One Hundred Torii is a zen tile laying game, where 1-4 players take turns adding to an ever expanding garden, calling for help from the characters living therein, and scoring for paths between matching landmarks.

“Step into tranquility as you pass through the torii gates, traveling from fountains to flowers to shrines while meeting vendors, poets, and even samurai along the way… “

On their turn, the players take one tile from their hand of 2, and expand the garden. Every tile piece has paths and at least one of the 6 features – Lotus, Bridges, Lanterns, Water Basins, Inari Statues, or Sekimori Ishi (stone features). If a continuous path is created between two matching features, the player scores a landmark token for that feature. If multiple paths are created, the player only scores for the shortest one. If the path passes through one or more Torii gates, bonus tiles are earned; Red Torii give the player multiple matching tokens for the feature, while blue Torii earn tokens for other, different features. When a player earns 5 of the same token, they must be cashed in for a larger 5-point piece. Similarly, 5 more tokens create a 10-point piece. Fully isolated areas of the garden with 2 or more features score special Enclosure Tokens. Other achievements are earned for being the first player to earn all six 5-point tokens, or three of the 10-point tokens.

Another important aspect of the game is the ability to ask for help from one of the five characters who live in the garden. Characters cost coins, or single tokens, but never the larger 5- and 10-point pieces. The Samurai prevents players from placing a tile in a specific location. The Poet covers a single feature, preventing it from completing pathways, or possibly allowing for longer pathways. Both the Samurai and the Poet stay out until another player asks for their help. The Vendor allows players to discard a tile from their hand, and replace it with 2 new ones. The Geisha lets a player place 2 tiles into the garden, although only the second tile scores for a path. Finally, the Gardener allows a player to place a tile on top of another tile. The first and second time a player summons a character, they collect that characters’ token, earning 2 points. However only one player may collect the points for summoning a character for a third time.

At the end of the game, the 5- and 10- point tiles score their points, as well as tiles earned from working with the characters, tiles from creating enclosures, and achievements for being first to earn the larger tokens. The One Hundred Torii also comes with a single player mode, where the player battles against Onatsu, the pilgrim. Onatsu takes the player’s unused tiles, and scores her own points throughout the game.

The Kickstarter Campaign for The One Hundred Torii continues through June 10, and the game is expected to deliver in April 2020.

The CMON Expo 2019 is hosted in the Hyatt Regency Atlanta Downtown hotel over 3 days. This year multiple panels were organized with a number of them hosted online by Gloryhoundd on both Youtube, and Facebook, and moderated by Director of Marketing, Rhea Friesen. The day started with a bang with the crowds registering then picking up their swag bags of goodies.

Creating a Legacy in Trudvang Legends – Designer, Eric M. Lang, discussed the hotly anticipated adventure game, Trudvang Legends, designed by himself, Fel Barros, and Guilherme Goulart, and revealed it to be a 1-4 player, co-operative, story-driven board game. It’s based on Norse mythology (though with its own pantheon of gods instead of the traditional Norse pantheon), with a strong emphasis on epic stories which change the gaming world based on the outcomes of those stories. The game begins with a single, unlocked story which is played over a session. Obtaining an epic ending unlocks future stories which affect the overall game world depending on the sequence they’re played in and their outcomes. Its solo friendly and scales well in difficulty across all player counts, but its best played with more players for the full experience. Combat uses a push-your-luck, rune based system (wind, fire, water, earth, and demonic) which affects the available abilities (such as bash, or block) a character can use based on the drawn runes. Demonic runes trigger enemy abilities and can fail the heroic abilities. The Bestiary is represented by cards, and creatures’ abilities can change over the lifetime of the adventure based on story outcomes. Trudvang Legends is based on the role-playing game, Trudvang Chronicles, by Riot Minds. Game components on display were all in prototype form and are subject to change.

What’s Over the Horizon for the A Song of Ice & Fire: Tabletop Miniatures Game – Designer, Michael Shinall, previewed upcoming releases and gave some sneak peeks. First on the list was an update to the Umber Champion, Gregor Clegane, Sandor Clegane, Jaime Lannister, Twyin Lannister, and Tyrion Lannister heroes who weren’t seeing enough tournament gameplay and needed to be adjusted. CMON constantly monitors tournament builds and outcomes, and listens to the community. The adjusted heroes will be available as printable cards from the CMON website and available in the War Council app. New releases include heroes for the Neutral Faction, the Baratheon Faction, and the Targaryen Faction. The Baratheons are characterized by a heavy armored, sieged style of play. The Baratheon brothers also introduce a “Loyalty” mechanism where certain units are loyal to the brothers. The Targaryens represent Daenerys Targaryen as the Khaleesi during her days with Khal Drogo. As such, the army is composed mostly of the Dothraki Horde who are expert cavalrymen and are focused on speed and blatant combat buffs. CMON also spoke of increased organized play support in the form of kits in stores.

Stopping Ragnarok in God of War: The Card Game – Designer Alexandru Olteanu, along with Head of Game Development, Eric M. Lang, gave a sneak peek of the hit PlayStation game converted into a card game. Santa Monica Studio, designers of the video game, were delighted to have CMON adapt the game into its card game form. God of War: The Card Game supports 1-4 players, who co-operatively attempt to stop Ragnarok, in 60-90 mins. Kratos, Atreus, Freya, Mimir, and the Blacksmith Brothers (Sindri and Brok) are playable characters who take part in a branching storyline of the video game. There are 4 possible endings (with accompanying final bosses), as well as 6 scenarios on the path to the Final Boss. A scenario is represented by cards arranged in an art mosaic, with 4 columns made of 8 cards, where objectives are achieved based on player positioning in the columns, and card play. At it’s core, the game is an action/puzzle/deck-building game which is easy to teach, has few core mechanisms, but deep strategy. The designer also made it clear the solo gameplay wasn’t slapped on but had its own design focus, as players use an alternate version of Kratos as their sole character, with alternate Mimir and Atreus support characters to handle the increased difficulty of solo play.

At the final panel of the day, a Q&A with CMON’s Designers, they also spoke of more family centric games on the way as they branch into bigger markets.

CMON hosted multiple tournaments and events which included demos, and learn-to-play sessions. The Dice Tower crew (Sam and Roy), were also in attendance. While Friday has the least number of people in attendance, this sold out event had very few open tables and even the Quiet Gaming area, a separate room, was busy. The CMON Expo will continue to run until Sunday.

Capstone Games has announced it is partnering with Frosted Games to publish Watergate, a 2-player game from designer Matthias Cramer (Lancaster, Glen More). Featuring artwork from Klemens Franz, Watergate is a historically themed card-driven game whereby one player is a journalist trying to connect informants to the President, while the other player is the Nixon administration trying to cover up evidence and make it to the end of the presidential term. Each player will have a unique set of cards for game play.

Capstone’s announcement indicated that the game will include historical notes and context for all of the game’s cards. The game is listed for ages 12 and up, and plays in 30-60 minutes. Watergate will be available starting at Gen Con.