Corvus Belli and Vallejo Hobby Colors have entered an agreement to produce specialty paint packs for the popular future miniatures game, Infinity. Vallejo is already well known in the hobby world for making high quality paints and accessories, so the 8 new paint sets should make followers of the Infinity Game system very happy. These new sets also include an exclusive miniature, as well as a step by step guide for painting each faction.
The first paint packs for Panoceania and Nomads factions will be available in June. Throughout 2019 four more paint sets will be released. All sets will be available through distributors, specialized retail stores and Corvus Belli online store.
Look for the first new set this June, which should include Panoceania and Nomads factions, followed by 4 more sets in 2019.
Welcome to the most popular bubble tea shop in Taiwan, where you’ll find rich, delicious milk tea filled with chewy pearls and jellies! To make an unforgettable drink, you’ll need to pay attention to crucial elements. More bubbles, less sugar, just the right amount of ice – all of this will make the drink taste different. Sounds good, right?
One player then rolls the ingredient dice, and everyone races to use the clear overlays to create a legal drink using all of the ingredients rolled. The first to complete their boba tea wins a customer card, and the first to impress 3 customers wins the game. Alternatively, the customer cards have drinks of varying difficulties players can attempt to create. Look for Bubble Tea this June at your FLGS, and for more information check out the Renegade Game web page here.
If you’ve ever liked low-budget films, have you also every wondered how fun it would be to make them? There’s a carefree joy to them that’s infectious. Movie Empire, designed by Karsten Schulmann and featuring art by Allan Ohr, reminds me a lot of that, and it’s now on Kickstarter. If you’ve every actually wanted to try your hand at making B-movies, or if you just like classic movies tropes and worker placement games, this project will be worth the look.
“Movie Empire is a mix of worker placement and set collection for 1-4 players. And as Hollywood is a shark tank, you have 2 styles of play with the (completely optional!) black dossier variant, that adds a take that mechanic to the gameplay. Let the clubbing and stabbing commence!”
Mechanically speaking, it’s built on solid tried-and-true mechanisms and proudly lacks an auction mechanic, so that alone is attractive to particular tastes. However, it’s not just all that wrapped up in a fun theme – It’s got a solo mode and optional variants too! The illustrations are fun and spoofy, so there’s a lot here to like. Seeing that this game has already reached it’s funding goal, there’s more than enough people who agree with me! If you would like to learn more about Movie empire, check out it’s Kickstarter page for more information, rules, FAQs, community feedback, and updates.
IDW Games has announced Tonari, a new 2-4 player tile collection game from master designers Bruno Faidutti (Diamont, Mission: Red Planet) and Alex Randolph (Inkognito, Twixt), featuring delightful art from Kwanchai Moriya. In Tonari, a hex board is randomly filled with gorgeous acrylic tiles, and a fishing boat is placed in the middle. Players take turns moving the boat, collecting tiles as they go. The tiles may be sets of fish or shellfish which can grant or remove points. Additionally, skill tiles can be collected, giving bonus abilities, manipulating tiles on the board, or changing tiles in a players pile. The unique “hook” in this game is that a players’ final score is the sum total of their own score and that of their neighbor to the left. Look for Tonari at your FLGS in August 2019.
The award winning card game Love Letter (2012), by designer Seiji Kanai, has been the poster child and gold standard for the burgeoning genre of microgames. With only 20 cards, Love Letter is easy to teach, easy to carry and can fill just a few minutes of gaming satisfaction anywhere, anytime. Now Z-Man Games has announced a new version of this classic, which includes two new character cards to shake up game play. The Chancellor (#6) allows players to draw multiple cards, keeping one and placing some on the bottom of the deck.
Did you find yourself constantly asking who was still in the round? Now you won’t have to worry about that! Once a player is knocked out of the round, they’ll flip over the character reference card to reveal a broken wax seal. A quick glance around the table will tell you who is still in the round and whose letter didn’t quite make it.
The Spy (#0) gives players a more valuable win for a round, that is if no other players have also played the Spy. This new edition also includes handy reference cards that flip to reveal a broken wax seal, when a player is eliminated from a round. For more details and pictures, check out the story from Z-Man here.
Fans of small-box trick-taking game, The Fox in the Forest, who want to play with more than 2 players will be interested in Time Chase, which supports 3-6 players and plays in about 30 mins. Players have unlocked the secret to time travel but some of their less upstanding colleagues want to use the invention to travel back in time to take credit for the invention for themselves. Interesting mechanisms such as travelling back in time to previous tricks (called events) to change their outcome is possible. The first player to control three events in the timeline wins. Time Chase is designed by Jonathan Woodward with art by Allen Panakal.
In Artsee, players are curators at an art gallery which is expanding its collection. Each player has a gallery with four wings which need to have new exhibits added that provide experiences to match visitors’ expectations. Players seek to gain prestige which earns them the right to display prominent works and draw in more visitors. The curator with the most prestigious gallery wins. The game relies on card drafting and set collection mechanisms and is designed by J. Alex Kevern (known for Sentient and Passing Through Petra) with art by Janos Orban.
Both games are expected to release in August of 2019.
The Baloise Group has announced Sarah’s Vision, a cooperative resource management, story-driven game for 1-4 players, by designer Anthony Howgego. In Sarah’s Vision, the players have control of the Agency, and it’s main AI Sarah during an idyllic future 150 years from now. However, things are falling apart, and mysterious events are threatening to drive society back to the reckless days of the early 21st century. Players need to protect High Potential Individuals (HPIs), using the limited resources of the Agency, through 20 tumultuous events.
Only the Agency stands in their way. You take on the role of Agency operatives, dedicated to keeping people safe in the future and enabling them to live their lives freely, surrounded by a sense of ease in this complex, constantly changing new world. The key lies in a few High Potential Individuals (HPIs). They have the ability to create a new technology called the MindNet that will move the world closer to “Singularity”, but this also makes them targets. The Agency is responsible for ensuring the best possible outcome for society of the future by keeping these citizens safe.
Each round, an Event Card places 3 danger cubes on HPIs, but if at the end there are no more than 4 danger cubes in each player characters’ zone, the Agency has come through victorious. Sarah’s Vision is a story heavy cooperative game which emphasizes one thing – collaboration is required above all. Sarah’s Vision is available now, and for more information check out Baloise’s excellent web site on Sarah’s Vision here.
Games announces Roam, a new game
sharing the same world as Near and Far,
Islebound, and Above and Below.
is set in the land of Arzium and features characters seen in the other games in
the shared world. In Roam, players seek out lost adventurers
scattered across the land, rescue them and add them to their party, increasing
their ability to find more lost adventurers faster. The area being searched is
made up of six land cards in the center of the table, and each character has a unique
search pattern players can use to search the lands. Each land card is divided into six squares to
be searched, some of which have coins that players can use to purchase upgrades
and tools to aid in their search. When a
land card has been completely searched, the player who did the most searching adds
the adventurer to their party. Each new adventurer
also adds a new search pattern the player can use. Both tools and found adventurers are worth
points. When one player has ten adventurers in their party, the game ends, and
the player with the most points wins.
Roam plays 2-4
players, ages 8+, in about 30 minutes. A release date has not been announced
yet. More details will be available when
the Kickstart launches soon.
Kolossal Games and designer J.B. Howell (Reavers of Midgard, Flotilla) have have started a Kickstarter campaign for Papillon, a tile laying and area control game about butterflies. In Papillon, 2-4 players bid for turn order using a pool of caterpillars, then draft tiles containing flowers from a central grid. The drafted tiles must be placed with matching edges, creating a tableau with patches of colored flowers. When a flower patch is complete, players can place a butterfly clip on the giant 3D cardboard version of that flower. Points are earned at the end of the game by area control of each flower type.
It has to be noted that the components in Papillon are striking, from the butterfly clips and garden gnome meeples, to the complex but beautiful cardboard flower structures. The Kickstarter also includes an expansion, Beyond the Meadow, with predators, new wildflowers, and new goal cards. The Kickstarter Campaign for Papillon continues through April 17, and the game is expected to ship in January 2020.
Tramways is an innovative pickup-and-deliver game mixed with route building and is designed by Alban Viard (known for Card City XL). Art is by Todd Sanders (known for Pulp Detective), and Sampo Sikiö (known for Eclipse). Players lead a team of engineers to build the most efficient rail network in Small City. Games last about 30 minutes per player and caters for 2-5 players.
The Tramways: Dystopian Expansions release moves the setting from Small City to Mars and the Moon. Each planet is its own expansion. The “Moon” expansion adds a wraparound board construction mechanism and adds a night and day cycle which affect the actions that can be performed. In the “Mars” expansion, Martians are a new type of passenger to be transported who are trickier to move around than the average passenger.
Contrary to the name of the expansion, the aim of the game is to finish with the most Happiness points. These are earned by moving passengers, building new railways, and constructing new buildings. The more efficient players become the greater the stress level increases which is tracked in the game and negatively impacts the Happiness points.
The Tramways: Dystopian Expansions Kickstarter project has already raised 3x its required funding with over 400 backers. Project funding is set to end on Tuesday, April 30th, 2019, with expected delivery taking place in October of 2019.