The “Choose Your Own Adventures” book series is a hybrid
between the beloved Choose Your Own Adventure books popular in the 80s and 90s,
and a traditional board game. In this iteration, players must lead the Rapid
Force Crew around the galaxy, looking for clues to track down the Evil Power
Master and stop him before he unleashes destruction.
For centuries, the Lacoonian System, an alliance of the most advanced civilizations in the galaxy, has lived in peace. But now the Evil Power Master has returned and is leading a destructive rebellion.
There are nine locations in the Lacoonian System where the Evil Power Master could be hiding and players must navigate the stars to find him. By traveling the galaxy and tracking clues, your team can eventually use the clues to boost your signal, and discover his whereabouts. But beware! The Evil Power Master will throw many dangerous challenges your way as you try to stop him.
In the box
154 Story Cards
158 DATA Cards
9Start Item Cards
4 Character Cards
1 Game Board
2 Tracking Cubes
9 Signal Booster Discs
Choose Your Own Adventure game series: War With the Evil
Power Master is for 1-8 players, ages 10+. It is designed by Prospero Hall and
plays in about an hour. Watch the Dice
Tower coverage of the previous game in the series.
Stronghold Games has launched the biggest and most strategic expansion to Terraforming Mars on Kickstarter: Terraforming Mars: Turmoil. This expansion is not for the faint of heart. It is considered an Expert expansion delving introducing the struggle for political control of Martian society.
Players will have delegates they can assign to the various political parties. The party with the most delegates becomes the ruling party in the next generation, establishing its own policies for the generation and granting the first player in the party a Terraform Rating. Each party confers a ruling bonus to the party leader and the ruling policy effects everyone. Meanwhile, global events impact Mars, the terraforming corporations, and political parties. These global events can be forecasted, so players can plan ahead to influence the next rising political party to deal with the event. Politics can be brutal: despite the bonuses players may receive in the ruling party, everyone loses 1 Terraform Rating each generation.
Contents include 5 Corporation Cards, 16 Projects Cards, 31
Global Event Cards, 2 Reference Cards, a new Terraformer Milestone Tile, 6
Policies, a Global Events Boards, a Terraforming Committee Board, 35 Player Delegates
(7 in each color), 14 Neutral Delegates, 1 Dominance Marker, and rule book.
The Kickstarter comes with a number of Promo contents as funding
milestones are reached. The first promo
content, 5 Dual Layer Player Board, may be of special interest to those who
have not purchased upgrades to their game yet. Additional promo projects and corporation
card have already been announced.
The Kickstarter campaign for Terraforming Mars: Turmoil runs
through May 2 with a delivery in November 2019.
To learn more, check out the Kickstarter
There’s a new Vampire: The Masquerade board game that will seek crowdfunding in June and it’s literally too big not to share. That’s because it’s a MegaGame – an appropriate name for such a large-scale thing, typically involving more than ten people split into teams around multiple tables or rooms. Publisher Everything Epic and designer Ben Kanelos want to bring that kind of experience to board gaming for ease of approach and faster play. Vampire: The Masquerade – Blood Feud, coming to Kickstarter, will allow 4 to 32 people to play as vampires or humans within teams, each with different abilities and group-dependent goals involving politics, diplomacy, trade, and combat across a big city map.
“Blood Feud uses a large room or two separate rooms with 2-4 tables. One game table features the Cityscape and Orders, the map where players move their forces around the city and order them to fight and take control of important territories. The other game table features the Council and Market where players use their best diplomatic and resource management skills to make sly trades, buy upgrades and player level-ups, as well as make large political decisions that will shape the destinies of teams to determine whether they win or lose!”
Some might read the above two paragraphs and think, “What makes this so different from Werewolf, really?” After all, they’re both occult/horror themed games of intrigue for large groups of people, right? That would be neglecting a huge part of what makes a MegaGame so fun and unique. It’s not just that it’s built for a huge group of people, but that it’s got so many points of interactivity that it feels more akin to live action role-playing with layers of decision-making and sudden consequences for every action and inaction.
This publisher and designer both realize the prohibitive nature of MegaGames (their difficulty in organizing) and what makes them great, so it’s fantastic that they’re bringing this in a more manageable format for our hobby to truly appreciate. Moreover, the history and nature of the Vampire: The Masquerade setting lends itself to negotiation, strong-arming, and role-playing. It’s a perfect theme to use as an entry point for a game this ambitious. If you’re interested in learning more about Vampire: The Masquerade – Blood Feud, check out the Everything Epic website for more information and be on the lookout for it on Kickstarter this June.
Four of the cards are dual colored which allow players to spend either type of mana shown on the card to play them or activate their stronger effect. They also count as both colors for certain effects. These are the Explosive Bolt, Chilling Stare, Rush of Adrenaline, and Power of Crystals cards. The fifth card is a new artifact called The Mysterious Box.
“Every year on the summer solstice, the Fae arrive in the kingdom to take part in the festivities of the holiday. While the citizens celebrate the warmth and light of the season, a dark cloud of uncertainty creates a heavy tension within the palace. With the struggle for the throne still raging on, how much influence will the Fairy people have over who takes the crown?”[source]
Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that was previously only available in Japanese from Japanime Games. The expansion will now be available in English and contains all the cards from the base game required to play on its own, as well as many new cards to expand the experience. This set may be integrated with the cards of the base game and with other Heart of Crown expansions.
In Heart of Crown, a deck-building card game, players are trying to get their anime princess crowned ahead of the competition by acquiring Succession Points that represent the support of loyal subjects and influential figures in the empire. Once a player achieves 20 points, they’re able to declare a Coronation. This expansion introduces 30 new card types into the market, new artwork, and new abilities from the fairy realm.
Heart of Crown: Fairy Garden will release early May of 2019.
Wizards of the Coast, masters of trading card games, will release another expansion for the woefully under marketed, yet brilliantly designed Transformers Trading Card Game. In what’s being dubbed the War for Cybertron Trilogy, the first of these expansions, Transformers: War for Cybertron Siege I will bring us Battle Masters and Micro Masters. Popular Transformers, Soundwave, Ultra Magnus, and Major Shockwave also make their debut.
While the Transformers: Rise of the Combiners expansion added Transformers which could combine into a single large Transformer, this expansion adds Micro Masters who are tinier robots which are generally human sized and represented by new cards that are 88mm tall and 63mm wide (as per IGN). The Battle Masters, Transformers who are geared for “rock ’em, sock ’em”, close combat, also make their first appearance in this set. Battle Masters begin in Bot Mode and don’t flip but do switch to their Upgrade side when KO’d.
The Transformers Trading Card Game is a versus, card combat game for 2 players where each player commands a team of Transformers (made up of Autobots and Decepticons) which battle each other. Each booster pack will contain 1 large foil (88 × 126 mm) and 1 small foil (63 × 88 mm) Transformers character card and 6 battle cards. The War for Cybertron Siege I set has 48 character cards and 64 battle cards and is planned for release at the end of June 2019.
Catan, one of the pillars of the board game hobby, made the jump to digital form some time ago, and has been available on most platforms. The notable exception has been the Nintendo Switch, but given the Switch’s immense popularity, it was only a matter of time. Asmodee Digital has announced that Catan will be available on the Nintendo Switch on June 20, 2019.
Asmodee Digital’s announcement did not contain many details on this version of the game, only that “The game will be showcased with all the benefits of the Nintendo Switch system…” A page for Catan is up on Ninentdo’s website, but it doesn’t provide any additional information at this time.
The hybrid nature of the Switch seems like a natural fit for the digital version of Catan.
“Welcome to Kingdom Rush, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage! Command Heroes and build Towers to defend the realm by placing damage tiles to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!”[source]
To win each game, players need to close all of the Time Mage’s portals while in combat with waves of their minions. Each player controls a hero who has asymmetric abilities. The heroes have different basic attacks, damage types, and special abilities that are acquired during a scenario. Players can choose between a ranger, a mage, a fire elemental, and a hammer-wielding brute. In the campaign, the Time Mage needs to be stopped before he achieves world domination. Campaign scenarios increase in difficulty as progress is made by adding new types of enemies and bosses. Estimated play time is 45-90 mins.
The Kingdom Rush: Rift in Time Kickstarter project has a Knight Pledge which includes the core game but the King Pledge includes the Deluxe Edition. The campaign has already handily surpassed its funding goal with over 3600 backers and the campaign is set to end on Thursday, May 2nd, 2019. Estimated delivery for this project is in April of 2020.
Sanctum is an epic adventure game for 2-4 players where heroes embark on quests to rid the lands of a demonic invasion. The game is inspired by the hack & slash genre (made popular by the Diablo video game), converted into a modern board game.
“Sanctum, once a great city, is now the last beacon of light in a world shrouded in darkness. The lands surrounding the city are home to the demon horde lead by the Lord of Demons. It’s up to a handful of heroes to rise up, battle through the horde, banish the evil that plagues the world and restore the realm to its former glory.”
Heroes will travel across the land, gaining better weapons and equipment, until they can face off against the Demon Lord and drive back the demonic invasion. Combat tactics will also have to be upgraded because more challenging foes confront the heroes as the game progresses. Sanctum is designed by Filip Neduk, with art by Jakub Politzer, (both known for their work on Adrenaline) and published by Czech Games Edition.
Expected play time is 60-240 mins, depending on the number of players, and is aimed at players aged 12+. Visit the Czech Games Edition release announcement on their website for more information and a teaser trailer video.Sanctum is set to release sometime during 2019.
Game of Thrones: Oathbreaker is a new social deduction game for 5-8 from Renegade Game Studios and the design team responsible for the popular Clank! series of games, Dire Wolf Digital. In Oathbreaker, one player is the King, while the others are secretly either loyalists, looking to keep the current king in power, or conspirators, seeking chaos. Missions are started, and each player secretly contributes influence cards to the cause, either fulfilling the requirements or jamming up the works. Players who contribute the most cards to a mission can place their house sigil with that pile. The cards in each mission are shuffled, and it is determined if the mission succeeded, aiding Order, or failed, leading to Chaos. Nobles who added their sigil to a mission can gain special rewards. The King can grant special decree cards to players, either helping or hindering whomever seems deserving. Look for Game of Thrones: Oathbreaker in stores this June, and check out Dire Wolf Digital’s web page for more information on this new title.