“Chai” is an immersive game of combining tea flavors to make your perfect blend.

The game is being brought to Kickstarter by a new company Deep Aqua Games.

In “Chai”, step into the shoes of a tea merchant, combining tea flavors to make a perfect blend. Specializing in either rooibos, green, oolong, black or white tea, buy and collect ingredients to fulfill your customer’s orders.

The designers Dan & Connie Kazmaier have created a fantastic community on Facebook, where for more than 6 month everyone had the opportunity to participate in the process of creating the game either by playtesting or providing ideas. Thanks to this strong community the game “Chai” was already funded on Day 1.

The breathtaking game art is from the talented art team: Mary Haasdyk and Sahana VJ. I fell in love with that artwork first time I saw it. According to me, this is one of the most beautiful games ever produced.

The Kickstarter is running from the 4th of December to the 7th of January and will probably unlock couple of stretch goals too. Follow along on Kickstarter or Facebook.

You can always check the previews of Tantrum House, Never Bored Gaming, ManVsMeeple or Meeple University.

Treedles on the Tree is a cooperative Christmas themed board game currently on Kickstarter from designer Mark Valenti and Erin Dean, featuring art by Sarah Lafser. In Treedles on the Tree, 2-6 players have 10 minutes to find the elusive Wackadoodle, feed him candy canes to get a Star Point. Once the players get 5 Star Points, the Christmas Tree is complete and Christmas has been saved. Players each pick one of the six Treedles, then roll dice to see which colored light they can move to next. One the back of the lights are either Ornaments, which collect at the bottom of the board, or the elusive Wackadoodle. Once a Wackadoodle bird is revealed, players must roll candy cane dice frantically, trying to collect 4 candy canes, so that the Wackadoo rewards them with a Star Point. The players must get all 5 Star Points before they collect 25 ornaments, or before 10 minutes run out.

Treedles on the Tree is based on an animated television idea “the Treedles”, which was to star Icelandic actor Stefan Karl, who sadly passed in August 2018, and the game is dedicated to him. The Kickstarter Campaign for Treedles on the Tree continues through January 2, and the game is expected to ship in October 2019.

Also, of interest, was a little bit more we were able to learn about the designers.

Mark Valenti has written, edited or produced more than 200 hours of family friendly content for television, projects that are seen daily around the world. He wrote the Christmas movie Like Father, Like Santa for the Family Channel, The Christmas Pageant for the Hallmark Channel and the annual Christmas special, Mannheim Steamroller’s Christmas Angel for NBC. As Head Writer for Nickelodeon’s LazyTown, he co-wrote the popular Christmas episode “Surprise Santa” and the holiday single, “I Love Christmas.” Mark has written for Back to the Future, Olivia, Gaspard and Lisa, Totally Spies, Julius Jr., Treehouse Detectives, and My Friends Tigger and Pooh.

On the network executive side, he was Story Editor for Nickelodeon’s animated shows including Rugrats, Catdog, Hey Arnold, Rocket Power, and The Wild Thornberrys. Mark also wrote the television movies Menno’s Mind for Showtime, and several film projects for Lifetime. Mark was Creative Manager for a team tasked with re-imagining Disney’s California Adventures theme park in Anaheim. He also served as Creative Manager for Disney Interactive.
Prior to his writing career, Mark was Vice President of Development for John Hughes Entertainment, during the production period of Home Alone, Uncle Buck, Christmas Vacation, and Planes, Trains and Automobiles. He has authored several books: The Hannibal Twist – A Tom and Huck Mystery, The Wolf and the Warlander, an adventure trilogy, and a coming-of-age comedy, Last Night at the Monarch Motel. Mark began his career as a Production Associate for Steven Spielberg’s Amblin Entertainment, followed by several years as Script Analyst for Ron Howard, Oprah Winfrey and Sydney Pollack’s production companies.
Growing up, Erin Dean played the traditional mass market games, like Monopoly, Life, and Clue. In high school, she was gifted Ticket to Ride and that is when she fell in love with the board gaming hobby.

In the past, she has worked at Pieces: The St. Louis Board Game Bar & Cafe as a Game Navigator, as well as, Genius Games, a St. Louis board game publishing company, as a Video Intern. In the Spring of 2017, Erin released a short board game documentary on YouTube called, “The Board Game Boom,” which now has over 30,000 views.

For the Love of Board Games is Erin’s first book and A book that explores how modern, popular games were created by interviewing the designers behind the games. The book was Erin’s first Kickstarter and it ended up raising over $55,000.

At the recent PAX Unplugged convention, Dire Wolf Digital announced a new Clank! game in partnership with Penny Arcade, Clank! Legacy: Acquisitions Incorporated, coming in Fall 2019. Clank! A Deck Building Adventure by designer Paul Dennen uses deck building mechanics of gain money, buy cards, fight foes, but added movement in a dungeon to the mix. Players had to run quickly through the depths, collect an artifact, then make their way back to the surface, all while trying not to make enough noise (CLANK) to invoke the ire of the beast. Clank! has won several awards, has a spider expansion, a mummy’s tomb expansion, and a version in space, yet still remains at a very respectable #61 in the boardgamegeek top 100. Now the promise of adding legacy elements to this great game is sure to have fans excited. Acquisitions Incorporated, which started in 2008 with the simple idea of “friends having fun playing Dungeons & Dragons”, has become a 20 year podcast and IP with a strong following.

From the press release – “Found your own franchise of the legendary adventuring company Acquisitions Incorporated, and shepherd your fledgling treasure-hunters to immortal corporate glory over the course of multiple games.”

For more information, you can read the full press release from Dire Wolf Digital here.

Wargamers rejoice – the Kickstarter Campaign has just started for the Metro Morph modular card wargaming terrain by Jacob Smith and Crowd Forge Studio. This system uses heavy duty 2mm cardstock pieces, which clip together in innumerable ways to create structures in a 28-32mm gaming environment. The pieces are themed to an industrial sci-fi setting, and come with protective stickers for repeated clip application, as well as stickers to hide clips and edges. The pieces can create durable, large structures which can bear repeated use and heavy wear. After gaming, the clips can be removed and the pieces can be stored flat again. The system can be used to create anything from scattered rubble, complex 2D game boards, to large 3 dimensional multilevel buildings.

The Kickstarter for Metro Morph will continue through December 20, and the final product is scheduled to ship in September 2019.

Cool Mini or Not has just started a Kickstarter campaign for a digital version of Eric Lang‘s 2015 mega-hit Blood Rage (BGG #27). The digital version is being produced by Exozet and looks amazing. Each region of the board looks different, with unique topology, climate and villages. All of the cards and figures are meticulously rendered in 3D, including new miniatures not seen before. The digital game includes network play for up to 4 players, solo play against the AI, and mixtures of the two. One of the most exciting aspects of the Kickstarter is the Physical Viking Pledge, which includes the actual miniatures for all of the new 3D assets along with the digital game. These include four new monsters: the Mountain Giantess, a new wolf called Garm, the Wolfwoman and the Seer Troll. Other models are the new Stag Clan with Mystics, 6 Golden Gods of Asgard miniatures, and new expansion cards for 5 players.

The Kickstarter for Blood Rage Digital continues through December 10, and is expected to deliver digital rewards in December 2019, and physical rewards in August 2019. Additionally, Kickstarter backers will be privy to a closed beta version of the game before release. For more information, check out the Kickstarter page or CMoN’s website.

Floodgate Games has announced the next 3 expansions to their hit dice drafting game by Adrian Adamescu and Daryl AndrewsSagrada (2017). Sagrada, which has 1-4 players draft colored dice to specific patterns on their stained glass board, had its first expansion this year. The 5-6 player expansion added more players, private objectives, and new window patterns. The next 3 expansions, deemed the Great Facade Expansions, will be called Passion, Life and Glory, after the three facades of the Sagrada Familia. A little is known about the Passion expansion, due out “next spring”. Passion will include inspiration cards, which allow once per round or once per game special abilities when drafting or placing dice. New glass dice are clear, wild colored dice, which come with special rule cards. Although the glass dice are extremely powerful, players can only have one on their board at a time. Public objectives specific to the rare glass dice will also be available. Finally, new symmetry public objectives require players to create symmetric patterns on their board. Keep an eye on Floodgate’s website for release dates and more information.

Stone Blade Entertainment has announced that they will be releasing a digital version of their hit deck building game Shards of Infinity in collaboration with Temple Gates Games, makers of the digital versions of Race for the Galaxy  Shards of Infinity designed by Gary Arant and Justin Gary was Stone Blade’s followup to their immensely popular card game Ascension (2010), and hit the blooming deck-building market by storm. Shards has been positively regarded as an improvement on the standard head to head deck building game. In Shards, players fight head to head, trying to deplete their opponents health while improving their own Mastery. Mastery makes a players’ cards more powerful, and at 30 Mastery a player can employ their Infinity Shard, immediately defeating their opponent. The digital adaptation is expected in Spring 2019, on Android, iOS and Steam. For more details, you can read the press release from Stone Blade Entertainment here.

Slugfest Games, makers of all things red hued and dragony, has announced a Kickstarter Campaign to reprint of its first games, the out of print but oft requested En Garde! (2005). En Garde, by designers Cliff BohmGeoff Bottone, and Colleen Skadl, is a card game of thrust, parry, riposte and touche, simulating the back and forth elegant sword fighting of a more noble age. 2-6 players take turns dueling with one chosen adversary, playing back and forth until one player submits. Players lose poise over the game, and a player with zero poise is liable to be eliminated. This Kickstarter is unique in that the game is ready to print, and supporting the campaign will simply pre-order you a print on demand copy of the game. The one big stretch goal is to turn the game into a full print run manufactured release, with improved box, cards, player mats and markers. The Kickstarter Campaign for En Garde continues through December 10, and the print on demand game is ready to deliver in January. If the full print run stretch goal is met, delivery is scheduled for May 2019.

The official announcement and pre-orders for Wingspan, a new game from Stonemaier Games (publishers of Scythe), will be available on January 2nd, 2019. Wingspan is designed by Elizabeth Hargrave, with art by Ana Maria Martinez JaramilloNatalia Rojas, and Beth Sobel.

If you don’t mind being trickle fed information you can join the Wingspan Facebook group, where the box cover was recently teased.

The only details regarding game play are that it will be for players who enjoy Terraforming Mars and Gizmos. There have been pictures of dice for the game, along with beautifully crafted and painted eggs, tokens, and cards. Until the new year, keep an eye on the Facebook group for more information.

IDW Games have steadily been adding licensed properties to their board game portfolio and the addition of Metal Gear Solid, as announced via Twitter at PAX Unplugged, has many fans excited. Emerson Matsuuchi has been tasked with the game’s design, which makes perfect sense considering he also designed the stealth driven game, Specter Ops (and it’s follow-up, Specter Ops: Broken Covenant), from Plaid Hat Games. Up until now, fans of the franchise had to settle for the lesser known Risk: Metal Gear Solid board game, which completely ignored the stealth aspect of the video game.

PAX Unplugged is a tabletop games focused event organised by the same team who run the more video game oriented conference, PAX (Penny Arcade Expo). Metal Gear Solid is an action-adventure stealth game written and produced by the legendary Hideo Kojima, developed for the Playstation by Konami Computer Entertainment Japan.