Sit Down! Games is reimplementing their cooperative realtime game, Magic Maze, and this time instead of a mall, players will be on Mars. The new version has the same designer (Kasper Lapp) and artist (Gyom) as the original.

In Magic Maze on Mars, you are robots preparing Mars for the arrival of colonists. Players will produce resources at factories, move resources along color-coded paths on tiles, construct domes requiring specific resources, and then guide one colonist to each dome when they arrive. You have to do all of this without talking, and with each player only being able to take certain actions based on the color of their action tile. Players can only talk when the game’s sand timer is flipped.

The game is for 1-6 players, and brings back the large red “Do Something!” pawn from the original game with a new wrinkle. Now instead of placing (banging repeatedly) the red pawn in front of a player, you place it on a spot of an action board to depict the type of action you think needs to be taken. Something else new Magic Maze on Mars adds is pink space slugs that eat garbage. The production also includes custom resource tokens. Magic Maze on Mars

Magic Maze on Mars is up for pre-order and will be available at Essen.

Detective: City of Angels, from Van Ryder Games and designed by Evan Derrick, is a 1-5 player deduction game that is now back on Kickstarter with a brand new expansion, Smoke and Mirrors!

The base game is set in 1940’s Los Angeles where players take on the role of LAPD Homicide detectives as they are taken along a narrative-driven experience and attempt to solve 9 different cases. Each detective is competing to be the first to solve the case. However, one player is The Chisel who is attempting to misdirect the players! If you want a cooperative experience, there is a mode for that as well.

Detective: Smoke and Mirrors adds 4 new cases to the game (originally 3 but the stretch goal was reached). These cases are more complex and challenging than the cases from the base game with new mechanics, new types of cards, and new requirements to solve the case! Instead of just identifying the guilty suspect, the murder weapon, and the motive, players will now also have to identify each additional accomplice that was involved as well as where the next crime could take place.

For more information, check out their Kickstarter campaign here.

Capstone Games has made a name for themselves publishing games with expansive depth and also partnering with international companies to bring such games to North America. They are releasing two titles this fall.

First is Crystal Palace for 2-5 players, which is releasing at Essen from Feuerland Spiele. Crystal Palace is set during the first World’s Fair in London in 1851. Each player represents a nation trying to create the grandest spectacle. Mechanically the game uses dice placement at eight locations with the twist being that players get to choose the values of the dice they place. Crystal Palace is designed by Carsten Lauber, with art by Andrea Alemanno.

Second is Race for the Chinese Zodiac for 3-5 players, which is releasing in November as the newest addition to Capstone’s Simply Complex line of games. This line of games seeks to provide a deep play experience with low rules overhead and under an hour in playtime. In Race for the Chinese Zodiac, each player is an animal competing to have the first year of the Chinese Zodiac named after it by winning a race against the other animals. The game utilizes action selection from a hand of cards and a dual-layered wheel that modifies the effect of those cards from round to round. Race for the Chinese Zodiac is designed by Christina Ng Zhen Wei and Yeo Keng Leong, with art by Ray Toh.

What hero doesn't enjoy the occasional flutter?

WizKids has announced that Three Dragon Ante Legendary Edition is now available in North American game stores!

Inspired by the card game of the same name from the Dungeons & Dragons universe, players ante gold into the pot, hoping to win that gold back by successfully winning three-card gambits. Each player starts with 10 gold and 6 cards. At the start of every round, players will play a single card and reveal simultaneously, with the high card determining how much gold each player must ante for the current gambit.

Players than take turns playing a card from their hand, possibly triggering that card’s powers. The cards in front of a player make up their ‘flight’ and cards have significant effects on the result of a gambit. Once each player has had a turn, the player who played the strongest card that round becomes the leader in the next round. After three rounds of play, the gambit is scored with the player with the highest total strength in their flight winning the gambit and taking all the gold in the pot. If, at the end of a gambit, at least one player has no gold in their pile, the game ends and the player with the most gold wins!

As an added, players can integrate Three-Dragon Ante Legendary Edition into their D&D campaigns to settle dispute, make some extra gold, or just pass the time while resting at the local tavern!

More information can be found here.

Congratulations to Raymond C, this week’s winner of a $10.00 gift certificate to Cool Stuff Inc. Just prior to posting this announcement, instructions were emailed on how to claim his certificate.

Thank you to everyone that’s subscribed to our news (each week we’ll award a $10 CSI gift certificate to a random subscriber)! We hope that you’re enjoying the content provided and that it’s been informative.

We’d also like to express our gratitude towards Cool Stuff Inc for providing the gift certificates! We’ve given away hundreds of dollars so far! You can visit Cool Stuff’s web site here.

Solar Storm is a cooperative survival game designed by Ayden Lowther for 1-4 players. You are the crew of a space vessel caught in the gravitational pull of a sun, taking damage from solar flares, with your energy core knocked out. Your ship is made up of eight rooms, each with a unique power, and the energy core. You win the game if you divert power from each of these eight rooms to the energy core, so your ship can escape. Your ship will take damage each round, and if one area of the ship takes too much damage, or you run out of resources to fix the ship, then your ship is doomed and you lose the game.

The game’s solo mode is designed by Jason Broad. In the solo mode, you are the ship communications officer, directing your crew of three workers and their communal supply of resources.

Pledge levels include the base game or a deluxe version. The deluxe version includes larger meeples and an eight room mini-expansion, which increases variability. The Kickstarter campaign runs through 7:00 am EST on October 3rd. You can test the game out by downloading a pnp version or heading to Tabletop Simulator.

“The Space Race was a lie. From Pandasaurus Games (Dinosaur Island) comes a strategy game set in an alternate 1960s space race.”

Pandasaurus Games has just started a Kickstarter Campaign for Godspeed, a medium weight worker placement game designed by Clayton Hargrave and Adam Hill. In an alternate 1960s history, the Space Race has been a lie. It is not that we faked the moon landing, it is that we had already traveled to the farthest reaches of space, and just needed something to show the people back home…

Godspeed is a unique worker placement game in which each worker has its own specialty and an influence value. The game takes place over 10 rounds, comprising 3 “seasons”, each with its own objective. At the start of each round, a High Council is held, and players are confronted with an Event. Each player decides whether to commit a worker to the greater good, gaining benefits, or to suffer penalty from abstaining and keeping their worker. Next, players secretly bid for the first player marker and supply cards. Players bid with workers, using their influence value plus money and/or supplies. The top bidding player gets first choice of rewards, as well as a second claim from the pile at the end. Finally, players can place any remaining workers on action spaces to upgrade their nation board, build production buildings, gain materials, or collect development cards. Throughout the game, players are advancing on 4 prestige tracks, and at the end, these tracks, completed milestones, and completed objectives translate into victory points.

The Kickstarter for Godspeed continues through October 18, and the game is expected to deliver in April 2020. The game includes tokens for 200 resources, 25 team members, 25 Production Building cards, 144 development cards, 62 supply cards, 25 High Council cards, and more. Several add-on purchases are available in the project, including plastic token upgrades, custom bags, and a Dinosaur Island Add-On goodie.

Game of Phones is a card game where all you need is your smartphone to take on creative and unexpected challenges. It’s the ultimate digital scavenger hunt!”

In April of 2014, Luke Stern and Sam Wander initiated a successful Kickstarter for the original Game of Phones, a hilarious party game for people and their smartphones. And now, 5 years later, the dynamic duo has begun a new Kickstarter project for the second edition.

In Game of Phones, a group of players draw Challenge Cards in one of 4 categories, puzzles to solve using their phones. “Like” cards have players find photos in their camera roll or take new ones that match a certain category. One judge decides the winning photo. Similarly, “Unfollow” cards have each player eliminate one of the contender photos until only a single entry is left. “Download” cards have each player race to complete a challenge on their phone, such as text a selfie to a relative and get the first reply, or find the oldest message thread on their phone. Lastly, the “Upgrade” cards have all players work together in a group activity, usually to a hilarious conclusion.

The Kickstarter project for Game of Thrones continues through September 24, and the game is expected to ship in November of 2019. The game comes with a starter pack of 100 cards, the original pack, which contains 50 reworked cards from the first edition, and the offline pack, 50 cards that work even without an internet connection.

Yedo (2012) by designers Thomas Vande Ginste and Wolf Plancke is a classic game of missions, politics and subterfuge. In Yedo, 1-5 players bid for useful advantages, place disciples on action spaces within the board while trying to avoid the watch, and fulfill missions by collecting sets of assets. Consistently ranked in the top 500 games on BGG, this long out-of print gem is one many consider a spiritual successor to the likes of Lords of Waterdeep.

NSKN (Board & Dice) has announced a Kickstarter campaign for a new Deluxe Master Edition of Yedo, with upgraded components, new art, and a bigger organized box. This new edition comes with game board, 5 new player boards, hundreds of gorgeous cards with new art, and over 80 custom wooden bits and bobs. The box also is filled with almost 200 cardboard tokens. The new Yedo includes options to lengthen or shorten the game, and the Missions, Actions and Events now come in themed set for more game variety. Finally, new Specialist and Teahouse Modules change some of the core rules.

“Originally published in 2012, Yedo has earned its rightful place in the hearts and on the tables of strategy and thematic gamers around the world. With already a great game on our hands, we decided to update the components to modern standards, add extra polish based on seven years of community feedback and complete the game with extra content straight from the original designers.”

The Kickstarter Campaign for Yedo Deluxe Master Set is scheduled to continue through September 20, and the game should arrive on doorsteps in August 2020. NSKN has stated there are no plans to bring this new edition to retail after the Kickstarter fulfills.

Aeon Trespass: Odyssey, published by Into the Unknown and designed by Marcin Welnicki, is a cooperative campaign game for 1-4 players filled with exploration, adventure, and giant monsters!

With over 200 hours of game content, players will go through a choice-based narrative as they enter tactical combat against monsters, come across choose your own adventure-style encounters, and manage the crew, their characters, and their ship. All of this will add to an overarching narrative that players will shape into their own, unique story.

The core box includes an introductory prelude campaign as well as the full 200+ hours campaign, 24+ miniatures, 1500+ cards, and 200+ tokens and tiles.

For more information, check out their Kickstarter campaign here.