For those who feel that tabletop gaming hasn’t yet satisfied the experience of epic medieval expansion, 2017 is starting with something you might be interested in. A massive new miniatures game from Giochix.it is now up for funding on Kickstarter right now – Medioevo Universalis. A very ambitious game where 2 to 5 players, but expandable to 9, command armies in a bid for control over all of Europe. Featuring hundreds of minis, tokens, coins, cards, diplomacy, and warfare, Medioevo Universalis is bursting at the seams to deliver on it’s hefty price tag. Here’s a brief description from the Kickstarter page:
“Players will lead one of the great medieval kingdoms of the thirteenth century by developing an intricate commercial network, advancing its technology, and weaving diplomatic relations with the other players. A number of possible adverse events can occur: natural disasters, and barbarians that will hinder military conquests or the creation of an empire.
The list of all the stuff in the box, and all that you can do in the game and with so many participants is impressive to say the least. The civilization-building elements are definitely intruiging, so it’ll be worth checking out the rulebook once it’s posted to the campaign page to see how it all really “ticks”. That said, plenty of eager gamers are enticed by what is on offer, as Medioevo Universalis is well beyond it’s funding goal across the three platforms from which it is available. Be sure to check out their campaign page for more information and updates from Giochix.it about this huge new contender in the dark-aged miniatures arena.
What happens when you take a game like Carcassonne and add in a dungeon crawl type mechanic? I think you would get a game like Delve. In Delve you are a band of dungeon explorers who have been drawn to Skull Cavern based on the rumors of the treasure it holds. You will have to lead your band of delvers into the dungeon, fighting off the other players, as well as monsters, as you try to grab the most loot.
Gameplay works at first like Carcassonne, where you take the dungeon tile you have and place it out to expand the dungeon, making sure to respect similar placement rules. Then you can place one of your delvers in one of the rooms face down, with each faction have different delvers with different combat abilities. Play will continue like this around to the other players until a room is completed, then everyone in that room will battle it out for control. Everyone reveals their delvers and then rolls the combined battle dice shown for their team, trying to defeat all the other teams involved. If you win you get the majority of gold in the room and any treasure, lose and you will get much less or nothing at all. There are also encounter cards that you will face if you ever complete a room by yourself, making you face off against the dungeon before you can collect your spoils. As you lay tiles a sun marker will move along a track, once it reaches the end the game is over and the richest faction is the winner.
Delve has a healthy dose of luck so keep that in mind, but if you are intrigued by the concept and can handle some luck in your battles, this game is just right for you. You can head over to the campaign page to pledge for a copy of the game, or a copy of the game and an expansion with more encounter and treasure cards.
Panini Games, the publisher of the Dragon Ball Z card game since it’s reboot 3 years ago, has announced that they will no longer be publishing the game. The reason for this is that a new collectible card game based on the new anime series, Dragon Ball Super, will be released later this year and they don’t want to over-saturate the market. In the mean time they are working to remove all the bugs and card conflicts for the game so that it can continue to be played, even though official support for the game will end. You can check out the blog post on Panini’s site, and look forward to the new Dragon Ball Super CCG.
Dwarves: Dig, Delve, Die is the latest game from Imbalanced Games and is a light, dice placement game. In the game you will have a pool of dice and a deck of cards, at the start of the game some cards are flipped over into a line and some dice are given to each player. On your turn you grab another die from the dice pool and roll it with all your other dice. You will then place your dice on different location cards, stacking your die on top if it matches or is greater than the die below. Then the cards with the lowest visible die value are activated, giving you gold, stealing gold from others, giving others gold, or allowing you to dig deeper and reveal more cards. As more actions are revealed you will have more choices, but don’t forget, the winner is the first person to five gold.
From the description the game sounds like a interesting filler where you roll dice and take actions without any great depth of strategy, which is not necessarily a bad thing. Roll for It! fits in the same boat of rolling dice and making simple decisions and this game may fit right in that niche with it. So if you are looking for a light dice roller, head on over to the game’s campaign page today to pledge.
Days of Wonder would like to announce Yamataï, a new board game themed in a legendary far-eastern kingdom that is governed by the majestic Queen Himiko. This new board game is designed by Bruno Cathala and Marc Paquien. What follows is a quote from the official press release from Days of Wonder:
In Yamataï, players have to complete a delicate mission: build the most prestigious city of the kingdom! To accomplish this ambitious task, players transport various resources through the islands of the archipelago and collect Culture Tokens or raise buildings and monuments. Recruiting specialists and using their powers will constitute a decisive strategy for each builder to ultimately obtain Queen Himiko’s favors.
The game rules are simple and easy to learn and players will be making choices that include:
- choosing the right Fleet Tile in due time to obtain resources and useful powers
- carefully observing other players’ actions
- following numerous paths to victory to become the master builder
A copy of the game will include:
- 1 lavishly illustrated game board
- 4 player mats with meeples
- 80 wooden boats carrying resources (bamboo, wood, stone, clay, gold)
- 10 Fleet Tiles
- 28 Building Tiles (21 Standard Buildings and 7 Prestige Buildings, each represented with wooden figures)
- 7 Mountain Tiles
- 34 Culture Tokens
- 8 Sacred Ground tokens
- 73 Coins
- 24 Prestige Point Tokens
- 18 Specialist Tiles
Yamataï is a game for 2 to 4 players, ages 13 and up and plays in 40 to 80 minutes.
The entire press release is available to read HERE.
For more information, please visit www.daysofwonder.com/yamatai.
Greater Than Games is gearing up for their next Kickstarter, this time around it’s a dystopian future game about rebuilding the city of Dubai. The game is called Dubai: Rebuild the Ruins, and will be the latest design by the Cardboard Edison duo of Chris and Suzanne Zinsli. They are describing the game as worker placement, tile laying, and resource management as you try to be the one to rebuild the city the most. Worker placement will be done through a rondel mechanic and so player order will be changing and there will be reactions to each player’s action, meaning you will be always engaged. You will have to manage your resources to be able to rebuild parts of the city which is the ultimate goal of the game.
For more information on the game you can always follow Greater than Games on twitter, read the below press release from Greater than Games, or wait for the Kickstarter to launch at the end of February.
Save the Date – Dubai: Rebuild the Ruins Crowdfunding Launching February 28, 2017
St. Louis – Greater Than Games, LLC will kick off the Dubai: Rebuild the Ruins Crowdfunding campaign, February 28, 2017, on Kickstarter.
Dubai: Rebuild the Ruins is Greater Than Games’ newest game from the creative minds of Chris and Suzanne Zinsli of Cardboard Edison.
Dubai: Rebuild the Ruins is a tabletop board game with Worker Placement, Tile Laying, and Resource Management elements set in the year 2299 for 2 – 4 players. Players compete with unique faction powers to rebuild the ruins of the post-apocalyptic/dystopian future city of Dubai. The faction that has rebuilt the most of the city at the end of the game will rule Dubai!
The Story of Dubai
THE GREAT WAR IS NOW JUST A DISTANT MEMORY IN THE MINDS OF ALL BUT THE ELDEST AMONG US. Battles led to the splintering of the people living around The Shining City while one faction remained – the Hazimin. The Hazimin have done what they can to keep their still glistening tower standing tall. However, though their monumental home in the center of the city is still impressive, their numbers are few. Even as new generations grow to power, the ruins of Dubai are at the heart of all conflicts among the factions of the wasteland. With the ruins still standing as a beacon of what once was – and a promise of what could be again – the new leaders of each faction (the Hazimin, the Bahriyyin, the Tayyarin, and the New Badu) have decided it is time to reclaim the city and become the leaders of Dubai.
Power over the city will be decided by the people, and only with that power can one faction establish their dominance. As your faction’s leader, it is up to you to return the ruins of the diamond of the desert to its former glory. Your control must outreach that of other factions to ensure that you rebuild the ruins in your image and rule the reformed city of Dubai!
Dubai: Rebuild the Ruins features unique thematic flavor and exciting mechanics. By using rondels for worker placement, players are constantly engaged in the game with little downtime as turn order is always changing. This allows for multiple player interactions as one player’s turn often involves reactions from other players. The setting is additionally unique with dystopian futuristic elements that draw closely from the buildings of the modern day city of Dubai.
The Project Artists:
Greater Than Games is privileged to be working with the following artists on this project.
Nolan N. Nasser — Previous Greater Than Games Projects Include: New Bedford, Fate of the Elder Gods, Spirit Island, and Exoplanets
Damon Westenhofer — Previous Work History Includes: Fantasy Flight Games, Paizo Publishing, Green Ronin, Privateer Press, Catalyst Game Labs, and Evil Hat Production
Oliver Specht — Previous Work History Includes: Fantasy Flight Games, DTP Entertainment, and Tinnitus Games
For live updates, follow Greater Than Games on Twitter (www.twitter.com/GTGamesLLC) or on Facebook (www.facebook.com/GreaterThanGames).
About Greater Than Games, LLC
Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop gaming products. We here at Greater Than Games are all about making the games that we have always wanted to play. Dice Hate Me Games was founded in 2011 by Chris Kirkman and is committed to bringing entertaining, innovative, and challenging games to the table and beyond. Greater Than Games and Dice Hate Me Games merged in 2015, combining our powers to maximize the awesomeness of the games we publish. We love playing games and we love our ridiculous process of game creation, and we hope to continue producing high-quality tabletop games for many years to come. Our passion for boardgames, dedication to quality, and guiding life philosophies are reflected in the innovative designers, keen developers, and talented artists that we choose to work with.
Tabletopia has announced that they will be hosting an International Keyflower Tournament in cooperation with R&D Games, publishers of Keyflower. The winner will get a copy of Keyflower autographed by the authors and an opportunity to play the game online with Sebastian Bleasedale, the co-author of the game.
All quarter-finalists, including the winner, will be awarded a 6-month premium Tabletopia subscription (worth $60). Entrants must be 18+ years of age to participate, and no Tabletopia account is required.
Keyflower is an economic strategy board game with tile and worker placement mechanics in which players create and manage New World colonies.
For more information, visit the Tabletopia page here.
The award-winning murder mystery board game Mysterium has been released for the iOS platform. In this cooperative board game, one player takes on the role of the ghost of a murder victim who uses various types of cards to give clues to the other players (paranormal psychics) who will use those clues to ultimately solve the mystery of the murder.
The iOS digital version of the game features online multiplayer for up to 7 players and works cross-platform between the iOS, Android, and Steam versions. There is a solitaire and story mode as well.
Toucharcade.com has written an informative article with more information on this release. You can read it in full here.
OMEN: Reign of War is a highly rated two player, area control card game where two sons of Zeus are fighting over three cities in a bid to gain his favor. On any given turn you will be drawing cards or gathering coins, and with those coins play down the various cards you have. They can be special ability cards, feat cards, reward cards, or the core card of the game, soldier cards. The soldier cards are what you play to each individual city and once a certain threshold is reached the city becomes war-torn. At that point the strengths of the troop cards are totaled and whoever has the highest gets to take a reward form the city. Each city has a stack of three reward cards and once two of the cities have been depleted the game will end. You will get points for each reward card based on where it is and each completed feat card, whoever has the most points is the winner.
This edition being Kickstarted is a straight reprint of the last edition, the Omega Edition, which brought the entire game into one box. What makes this one special is that the box will be black with embossed gold art and lettering, and the coins have been upgraded from cardboard to custom metal coins. The campaign is super short so if you haven’t already checked it out, I suggest heading over to the campaign page before it ends on the 18th.
ThinkFun has provided a sneak-peek for one of their upcoming games for 2017, RollerCoaster Challenge. The game is a dexterity game in which a roller coaster is built and players drop marbles through the course.
Check out the sneak-peek on ThinkFun’s Facebook page here.