Bezier Games announces America by Ted Alspach and Friedemann Friese

Those who have played Terra and Fauna will recognize this game as another in the line, this time with a specific focus on things in America.  In America you have three different types of answers for each question card, there are questions that have a number answer, ones with a year answer, and ones with a state answer.  As before you will have cubes to make guesses as to what you think the answer is and you get points for being right and fewer points for being close, and now also options for points on no one getting it right or getting even close.  But be careful with your choices because you only have a set number of cubes, and cubes on wrong answers get temporarily taken out of the game.  At the end the person with the most points wins and claims the title of America Know-It-All!  Well, maybe they don’t get that title, but they do win.  Below is a list from Ted Alspach on changes between America and Terra/Fauna and look forward to it’s release at GenCon in August of 2016.

 

This is an evolution of the Fauna/Terra system, designed to make it more accessible and fun than its more serious lineage. If you’re familiar with Terra, here are some of the key differences in gameplay:

1) Only two “bars” instead of three. The Length/distance bar has been removed.
2) Bars have been changed to be inclusive of the number on the square (for instance, placing on the “100” square is the only correct square for answers ranging from 100 to 149.9999).
3) No ocean/non-USA locations
4) Each “region” is exactly one US state.
5) New “No Exact” and “No Exact or Adjacent” squares for the two bars and the “states” section: Players get 3 points if there are no cubes on the correct answer (“No Exact”) and/or 7 points if there are no cubes on the correct or adjacent answers (“No Exact or Adjacent”).
Here is an example of one of the America cards:
Key changes:
1) The three categories on the card correspond to the year/state/number bar/region/bar on the board on EVERY card.
2) There are 5 major categories of cards: Entertainment/History/Food/Products/Sports, indicated by the color of the ribbon on the top of the card.
3) The “start player” chooses the card on either end of the box (*all* cards from the game are in the box), but is the last in turn order to place a cube.
4) Factoids are present for all three questions
5) The topic and picture are for all three questions; the state isn’t tied as closely to the topic as it was in Terra.
6) There’s a shaded version of the USA behind the state question that indicates if it is east or west of the Mississippi River.
7) All year, state, and number answers are singular. There are no ranges so there is always ONE correct answer.
A few other minor changes:
1) Players receive 6 cubes instead of 5.
2) Players always play six cards, regardless of player count.
3) The “back” of the board has states without labels, for a bit of an extra challenge.
4) Cubes that the player has at the end of the game are worth 1 point each (this helps to prevent ties, and discourages players playing all of their cubes on the last turn).
I'm an engineer manager by day, board game entusiast by night. I will play most anything once but I love adventure style games and cooperative games, or just playing games with my wife. Games like the Pathfinder Adventure Card Game, TIME Stories, and 7th Continent really hit on all those marks for me and I love discovering new gems. I can be contacted on BoardGameGeek.com under the user ID "burke4865"