Fantasy Flight Games has announced For The Greater Good, the next card set for Arkham Horror: The Card Game. This will be the third Mythos Pack in The Circle Undone expansion.
“Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery.”
As this is a Mythos Pack, both the core set of the Arkham Horror LCG and The Circle Undone expansion will be required to play. For The Greater Good is expected to release in the second quarter of 2019.
You can find out more information on the cards and game play of this Mythos Pack in Fantasy Flight’s press release.
Greater Than Games, perhaps best known for Sentinels of the Multiverse and Spirit Island, announced it has acquired Nevermore Games. After previously merging with Dice Hate Me Games in 2015, the St. Louis based company will now take over Nevermore.
Details of the acquisition were not provided, but Greater Than Games will support Nevermore’s existing games, as well as, finishing fulfillment of their Dark Dealings: Dwarven Delve Kickstarter. More details should be forthcoming.
Fantasy Flight Games previously announced Kings of the Isles, a new expansion for A Game of Thrones: The Card Game. This expansion features House Greyjoy; however, it does include cards for the other factions. Fantasy Flight has released additional details on some of the other cards included.
Each faction will get two new non-loyal cards. In their recent blog post, Fantasy Flight provides an overview of some Lannister and Targaryen cards. Gunthor Son of Gurn is a Clansman ally coming to House Lannister, and Cohollo, a Dothraki card Bloodrider, will be able to join House Targaryen. Some additional event cards are also mentioned in the overview.
Fresh off the reprint of Endeavor: Age of Sail, Burn Island Games has announced their second game, In the Hall of the Mountain King. In this game for 2 to 5 players, you will be playing mountain Trolls trying to rebuild your kingdom. It looks like each player will start at a different location on the board and build tunnels via polyomino tiles. Burnt Island is touting a “cascading production system’ for the game.
“A major aspect of the game is the Cascading Production; you begin with a line of four Trolls, and every Troll shows the combination of resources (gold, stone, iron, marble, carts, runes, and hammers) that it produces. When a new Troll is hired, place it above two other Trolls, forming a “pyramid”. The new Troll activates, gaining its resources, and any Trolls beneath it ALSO activate, gaining any resources that they have room to carry.”
According to the game’s page on the publishers website, In the Hall of the Mountain King will be coming to Kickstarter on February 5, 2019.
Netflix meet Asmodee. Now that the introductions are over, it looks like Asmodee will be publishing Black Mirror: NOSEDIVE, a game based on the show’s episode of the same name. Not many details are available about the game itself, only that it is a social game which also integrates with a smartphone app. NOSEDIVE supports 3 to 6 players, ages 13 and up.
“NOSEDIVE features light social and strategic gameplay that is engaging, interactive, and accessible for new players.”
NOSEDIVE will be available at Target stores starting on November 25th. The press release only indicated that the game launches at Target stores and Target.com, so it is not clear if NOSEDIVE will only be available through Target, or if this is just a timed exclusive.
Triton Noir, the publisher behind V-Commandos, has launched a Kickstarter campaign for Assassin’s Creed: Brotherhood of Venice. Triton Noir describe the game as a mission-based cooperative tactical board game for 1 to 4 players.
“Live your new Assassin’s Creed® tabletop board game experience with your Brotherhood in a historical campaign that will focus on stealth and cooperation.”
The game is set in between the events of Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. The Brotherhood of Venice website and Kickstarter page tout a narrative campaign of more than 20 hours for the game. It looks like players will be opening sealed envelopes at the start of each mission which will reveal new events, cards and other items impacting the game.
“The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.”
The Kickstarter campaign has a single pledge level of CAN$158 and features more than 200 cards, custom dice and, of course, miniatures. With an estimated delivery date of June, 2020, you’ll have plenty of time to play your Assassin’s Creed video games to prepare yourself.
Aeon’s End, the cooperative deck-building game, is getting the digital format treatment. Handelabra Games is working with Action Phase Games and Indie Boards and Cards to adapt Aeon’s End to Window, macOS and Linux. Handelabra has launched a Kickstarter campaign seeking funding to create the digital adaptation.
The digital version of Aeon’s End will be distributed via Steam. The Kickstarter features several reward tiers, ranging from a copy of the game to additional content like soundtracks and alpha or beta access to the game. The campaign page includes a link to a brief playable demo of an early alpha version of the game.
Z-man Games has announced a new game called, Miaui (MEOW-ee), from designer Bruno Faidutti. The theme is based on anthropomorphic cats fishing in a lagoon. Miaui appears to be a light, family-friendly card game for 3-6 players aged 8 and up.
“As the tide changes on the island of Miaui, it’s time for the fishing festival! Dive into the depths to catch the most valuable fish for the evening feast.”
Miaui is played over twelve rounds. Each player has a hand of cards, numbered from one to twelve. The number on the card represents how deep you are willing to dive in the lagoon when you play it. In the center of the table there are three cards which represent the available catch for a given round. The “catch” can range from valuable fish to negative jelly fish. Each round players choose one card from their hand and simultaneously reveal their choice. The highest card played dives deepest in the lagoon to get the card at the bottom, whereas, the lowest played card takes the top card.
Read more about Z-Man’s new game.
Since Mayfair Games folded their hand earlier this year, we’ve been slowly learning the fate of the games in their catalog. Now, we have some clarity on Lords of Vegas. Z-Man Games will take over publishing for the Lords of Vegas line of games, which includes the base game and the UP! expansion. It appears that Z-Man will start by selling the existing Mayfair stock of games.
“James and I are thrilled to have Z-Man continue the legacy of Lords of Vegas,” says Mike Selinker, the president of Lone Shark Games and co-designer of Lords of Vegas. “When we were presented with the opportunity, many people from Asmodee and Z-Man told us how much they loved and played the game. So it was a no-brainer. We think our fans will like what Z-Man plans to do for Lords of Vegas in the coming years.”
Perhaps the biggest part of this news for existing fans of the game is that the designers and Z-Man will continue development of the ‘Underworld’ expansion, which had been in the works with Mayfair. Personally, Lords of Vegas is one of my favorite games, so I am glad that it gets to continue on with a publisher like Z-Man. Hopefully Z-Man will take the opportunity to improve the production quality for future editions of the game compared to the Mayfair version, and possibly revisit the 1950’s era aesthetic.
If you are not familiar with Lords of Vegas, it is an area influence game, with plenty of push-your-luck and the kind of high stakes you would expect from a Las Vegas casino-building themed game.
You can read the full Z-Man announcement on their website.
Z-Man Games has announced Narabi, a cooperative card game for 3-5 players. The cards in Narabi range from 0 to 9, along with blank cards. Each player receives a subset of the cards, along with a “restriction card” which governs how the cards can be swapped with other cards. Players can ask each other yes or no questions in an effort to deduce the various movement restrictions and arrange the cards in numerical order in as few turns as possible.
“In Narabi, numbered stone cards will be randomly sleeved together with restriction cards that control how a stone moves. Players must exchange stones, working toward the correct arrangement one move at a time while still following the rules on each stone.”
With numerous card combinations and rule variations, Narabi appears to offer varying degrees of difficulty in a relatively quick playing card game.
Z-Man’s announcement indicates that Narabi will be available early 2019. You can learn more at the Narabi product page on Z-Man’s website.
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