WizKids has announced Kibble Scuffle, a cat themed card game for 2 to 4 players. In Kibble Scuffle, each player receives a deck of cards comprised of different types of cats (think tom cat or fat cat, not calico or Siamese). On their turn, a player will play one of the cat cards from their hand to one of three food bowl locations on the table. Each cat type has a different attribute which manipulates how the card interacts with other cards, location around food bowls or how much food they receive when it is time to eat. At any point there are five or more cats at a given food bowl, the placement of cats is paused and the food at that bowl is distributed to cats based on turn order and attributes of the cats at the given location. Food cubes placed in the bowl location during the game are drawn from the box and vary in point value based on color.
There are also some items cards in each player’s deck which can be used as one-time effects. The game’s rule book also lists a few gameplay variants. No specific release date for Kibble Scuffle was given, only that it is “coming soon.” You can learn more about the game on the publisher’s product page, or read the announcement here.
Did you know that roll-and-write games were invented in the 4th century BCE? Okay, maybe not. But, Days of Wonder and designer Sébastien Pauchon (Jaipur, Jamaica) are publishing, Corinth, a roll-and-write game with a theme set in the 4th century BCE.
In Corinth, the players are traders using the dice to acquire resources and deliver goods to the market. The active player rolls nine dice, then the dice are grouped according to value and assigned to different levels of the common harbor board which depicts the various actions. Additionally, the active player can spend gold to roll additional dice that only they can use. The current active player gets first choice of which group of dice to take and then mark the corresponding action on their personal sheet. Subsequent players get to choose from the remaining dice pool. The number of dice the player takes from a given action location on the harbor board dictates the number of resources they acquire, or goods they deliver to a given location. In lieu of delivering goods to a particular market, the player can choose to take the value of the dice at a give location and move a steward along a path around the market (represented by lines on a grid) in order to gain resources, goods or additional bonuses. At the end of their turn, the player may spend gold to construct a building, which can provide additional bonuses to future actions or end of game scoring.
Corinth appears to have a little more player interaction than the typical roll-and-write game, since players may want to take dice from a given location in order to prevent other players from completing spots/bonuses on their boards. Corinth has an estimated play time of 20-30 minutes, and is for 2 to 4 players, ages 8 and up.
The game is due to be released in March for Europe and May for North America. You can read the full press release from Days of Wonder here, or visit the publisher product page here.
In 2018, Luxor, designed by Rüdiger Dorn, received a Spiel des Jahres nomination. Considering that a Spiel des Jahres nomination generally leads to good sales, it only makes sense that Queen Games would release more content to support the game. Luxor: The Mummy’s Curse expansion is now on Kickstarter.
Luxor: The Mummy’s Curse includes components for a fifth player, as well as, four different content modules. Two of the modules are comprised of new equipment cards and treasure tiles. The “mummy module,” which includes a mummy standee, 20 talisman tokens and 18 mummy tiles, introduces a mummy that players may move around the board to curse other players in order to collect talisman tokens, which can be spent on reward tiles. The “special adventurers” module brings variable player powers.
The Kickstarter campaign for The Mummy’s Curse includes pledge levels for the expansion, as well as, a bundle with the base game. Price tiers and full content details can be found on the Kickstarter campaign page.
Z-Man Games has announced a new game called Noctiluca. Perhaps the first thing that catches your attention about Noctiluca is that it is designed by Shem Phillips, best known for games like Raiders of the North Sea and Architects of the West Kingdom. However, Noctiluca is a departure from the worker placement of those games.
Noctiluca appears to be a dice-based set collection game. In Noctiluca, players are divers making their way through the water attempting to collect creatures called noctiluca, which are known for their curative properties. Points are scored by filling jar cards with different combinations of the creatures. Four colors of dice represent the varieties of noctiluca.
“When the noctiluca surface, the pool is filled with a rainbow glow. The colorful noctiluca can cure numerous ailments with merely their glowing presence. Healers from around the world will reward the skilled divers who can catch these rare creatures.”
The game is for 1 – 4 players, with an estimated play time of 30 minutes. There is a double-sided board and over 100 dice in the box. Z-Man did not provide a specific release date for the game, but more information can be found on the game’s product page and official announcement.
Fantasy Flight Games has announced For The Greater Good, the next card set for Arkham Horror: The Card Game. This will be the third Mythos Pack in The Circle Undone expansion.
“Following the disappearance of four Arkham citizens from a charity event hosted by the Silver Twilight Lodge, you began your investigation into the city’s dark past, looking for anything that may explain what became of the missing and, perhaps, lead to their recovery.”
As this is a Mythos Pack, both the core set of the Arkham Horror LCG and The Circle Undone expansion will be required to play. For The Greater Good is expected to release in the second quarter of 2019.
You can find out more information on the cards and game play of this Mythos Pack in Fantasy Flight’s press release.
Greater Than Games, perhaps best known for Sentinels of the Multiverse and Spirit Island, announced it has acquired Nevermore Games. After previously merging with Dice Hate Me Games in 2015, the St. Louis based company will now take over Nevermore.
Details of the acquisition were not provided, but Greater Than Games will support Nevermore’s existing games, as well as, finishing fulfillment of their Dark Dealings: Dwarven Delve Kickstarter. More details should be forthcoming.
Fantasy Flight Games previously announced Kings of the Isles, a new expansion for A Game of Thrones: The Card Game. This expansion features House Greyjoy; however, it does include cards for the other factions. Fantasy Flight has released additional details on some of the other cards included.
Each faction will get two new non-loyal cards. In their recent blog post, Fantasy Flight provides an overview of some Lannister and Targaryen cards. Gunthor Son of Gurn is a Clansman ally coming to House Lannister, and Cohollo, a Dothraki card Bloodrider, will be able to join House Targaryen. Some additional event cards are also mentioned in the overview.
Fresh off the reprint of Endeavor: Age of Sail, Burn Island Games has announced their second game, In the Hall of the Mountain King. In this game for 2 to 5 players, you will be playing mountain Trolls trying to rebuild your kingdom. It looks like each player will start at a different location on the board and build tunnels via polyomino tiles. Burnt Island is touting a “cascading production system’ for the game.
“A major aspect of the game is the Cascading Production; you begin with a line of four Trolls, and every Troll shows the combination of resources (gold, stone, iron, marble, carts, runes, and hammers) that it produces. When a new Troll is hired, place it above two other Trolls, forming a “pyramid”. The new Troll activates, gaining its resources, and any Trolls beneath it ALSO activate, gaining any resources that they have room to carry.”
According to the game’s page on the publishers website, In the Hall of the Mountain King will be coming to Kickstarter on February 5, 2019.
Netflix meet Asmodee. Now that the introductions are over, it looks like Asmodee will be publishing Black Mirror: NOSEDIVE, a game based on the show’s episode of the same name. Not many details are available about the game itself, only that it is a social game which also integrates with a smartphone app. NOSEDIVE supports 3 to 6 players, ages 13 and up.
“NOSEDIVE features light social and strategic gameplay that is engaging, interactive, and accessible for new players.”
NOSEDIVE will be available at Target stores starting on November 25th. The press release only indicated that the game launches at Target stores and Target.com, so it is not clear if NOSEDIVE will only be available through Target, or if this is just a timed exclusive.
Triton Noir, the publisher behind V-Commandos, has launched a Kickstarter campaign for Assassin’s Creed: Brotherhood of Venice. Triton Noir describe the game as a mission-based cooperative tactical board game for 1 to 4 players.
“Live your new Assassin’s Creed® tabletop board game experience with your Brotherhood in a historical campaign that will focus on stealth and cooperation.”
The game is set in between the events of Assassin’s Creed: Brotherhood and Assassin’s Creed: Revelations. The Brotherhood of Venice website and Kickstarter page tout a narrative campaign of more than 20 hours for the game. It looks like players will be opening sealed envelopes at the start of each mission which will reveal new events, cards and other items impacting the game.
“The campaign will pit you against Templars, let you explore unknown events of the Brotherhood in Venice, and determine the fate of the Brotherhood in the famous City of Masks.”
The Kickstarter campaign has a single pledge level of CAN$158 and features more than 200 cards, custom dice and, of course, miniatures. With an estimated delivery date of June, 2020, you’ll have plenty of time to play your Assassin’s Creed video games to prepare yourself.
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