New Android Netrunner Data Pack
Fantasy Flight Games has announced the second data pack in the Lunar Cycle, The Spaces Between.
In this new pack each faction will get a new current. Currents are events and operations that have have affects that are not immediately resolved and card discarded. These new cards remain in play and are not susceptible to ice, being stolen, or trashed by Runners. Currents “are not trashed until another current is played or agenda [stolen or scored].”
The Spaces Between adds another layer to Android: Netrunner and will be available the third quarter of this year.
Drooling over the fourth wave of X-Wing Miniatures? How about some preview copies?
Fantasy Flight Games is going to have a worldwide event called Assault at Imdaar Alpha. This is going to be pre-release tournaments taking place from May 30 to June 1.
Participating retail stores will have tournament kits that will be prizes for winners. They include one of each fourth wave ship: Z-95 Headhunter, TIE Defender, E-Wing, TIE Phantom. Also included are multiple copies of the Bandit Squadron Pilot with extended art.
As a player, if you’re interested, be sure to contact your local game store and express interest. Retail stores have until March 21 to get their orders for the event kit. FFG is limiting kits to one per retail store.
Osprey Publishing is expanding its product list with the creation of a dedicated games division. Osprey Games will follow the great successes enjoyed by our miniature wargaming lines with new products and will also eexpand to include board and card games, allowing us to both strengthen and diversify our position in these thriving niche sectors.
We are also recruiting for a Games Developer to edit and project manage these new products.
With the 2008 release of Field of Glory in collaboration with Slitherine Strategies Ltd, Osprey Publishing began to focus specifically on a hobby with which it had always had a very close relationship – miniatures wargaming. While Osprey books had long provided guides for figure painters, scenario writers and wargamers of all stripes,Field of Glory was the first product specifically created for this audience. Hot on the heels of this incredibly successful release came other projects, including the Force on Force modern rules (with Ambush Alley Games) and Renaissance and Napoleonic versions of the Field of Glory rules. More recently, the Bolt Action World War II rules (with Warlord Games) and the Osprey Wargames series of smaller rule books have established Osprey as one of the foremost publishers of wargaming rules.
Long-time gamer and Games Manager for the new Osprey Games division, Philip Smith, said:
‘Osprey and wargaming have always been the proverbial “two great tastes that taste great together”, and the growing range of wargaming products has met with a fantastic reception from gamers. The creation of Osprey Games means that gaming is going to be getting a lot more attention, and I’ve already got some very exciting projects on the drawing board.’
In addition to expanding the existing wargaming lines, Osprey Games is also going to develop board and card games, applying Osprey’s reputation for high-quality artwork to a whole new market, and is set to start recruiting for a Games Developer to manage this side of the division. The board and card game hobby has become increasingly popular in recent years, and, much like wargaming, can be seen as a natural extension of Osprey’s publishing pedigree.
Richard Sullivan, Osprey Publishing’s Managing Director, said:
‘We are very excited about this opportunity to grow our business into another exciting niche where we can provide top-quality product for our customers, old and new alike. Our experience with wargaming rules, our in-house capabilities and some canny recruitment will ensure we’ll be bringing out some great games in the near future.’
We are recruiting a Games Developer to work on this exciting new project. Based in our offices in Oxford – full details are available on our site now! Spread the word if you can think of anyone who would be interested in the role!
In an ancient world forgotten by time, enormous titans terrorize the land. The five tribes have been fleeing from the titans for centuries, but things are about to change. Growing kingdoms pledge to end the reign of terror, determined to take on the titans and make the world a safer place for all. Each kingdom competes to attract the tribes, eager for the strength of the combined peoples, who are now leaving behind old traditions with the hope that the titans can be defeated once and for all.
In The Ancient World, players compete to grow the largest and most influential kingdom by managing citizens, treasury, military and defeating titans. Players take turns sending citizens to take special actions or using military cards to attack titans. Players also purchase Empire cards to add strength and abilities to their kingdom. A kingdom’s influence in the world is measured by sets of tribe banners that it owns. Each Empire card has one or more tribe banners. Tribe banners can also be gained by defeating titans. Players gain victory points for sets of tribe banners. After six rounds, the player with the most victory points from sets of tribe banners wins.
The closing date on Kickstarter is Apr 3 2014, the funding goal for the project is $15,000. This game is offered in two languages US English and German. Pledge $50 or more and get one copy of The Ancient World, 2 Promo Cards, free shipping to a US address. The estimated delivery date is Dec 2014.
From an article on ICV2:
Mayfair Games sold around 370,000 copies of the Settlers of Catan English language base game in 2013, a Mayfair spokesperson told ICv2. We asked because in a New Yorker profile of game designer Klaus Teuber, the magazine reported that Mayfair had sold over 750,000 Catan-related products in 2013, and we were curious how many of those were base games. The answer is roughly half.
Over 18 million copies of the game have been sold worldwide to date.
Mayfair hopes to sell 500,000 copies of the Settlers of Catan base game in 2014, the spokesperson said.
Today WizKids announced a little preview of their upcoming of their upcoming title Marvel Dice Masters. This is a collectible dice building game designed by Michael Elliot and Eric Lang for two players.
Kicking things off for the new tabletop game is Avengers vs X-Men next month! Built upon the dice building mechanic in their Quarriors! game, players will engage in a one on one battle for victory. Using various heroes like Spider-Man, Wolverine, and Thor players deal damage to each other until one player runs out of life.
Avengers vs X-Men comes with 44 custom dice and 38 cards and they are similar in layout and pattern to Quarriors! The basic turn order maintains clear your reserve dice to the used pool, draw and re-roll, purchase new heroes/abilities, attack, and clean up.
You will be able to get starter sets and foil pack boosters for Avengers vs X-Men in April and keep on the lookout for more down the road.
This stand alone board game takes you inside the world of Robert Kirkman’s “The Walking Dead” and…The Prison!
After months in the wild and on the run, Rick, Lori, Andrea, Glenn and the rest of the survivors find the ultimate survival spot outside Atlanta, Georgia: a fenced in prison, still in good condition.
Of course, it’s filled with zombies that need to be cleared, and before the survivors can do that they learn all to quickly that they aren’t the only survivors seeking refuge inside the prison. With existing tenants (Dexter, Axel, Thomas and Andrew) to handle and new group members to integrate with (Michonne), the challenge of living in the prison isn’t just about fighting zombies…
The survivors end up struggling with each other for control over the group’s fate.
The closing date on Kickstarter is Apr 2 2014, the funding goal for the project is $81,100. Pledge $45 or more and you will become a In The Camper and receive one “The Walking Dead” The Prison – Board Game and your name will be listed as a supporter in the rule book and on the website. You’ll also receive all applicable stretch goals. The estimated delivery date is Nov 2014.
Due to popular demand, KEEP COOL has been re-released by publishers Spieltrieb, after several years being out of stock. The new release was made possible thanks to last year’s crowdfunding campaign on the German Startnext platform, which was initiated by KEEP COOL and Spieltrieb together with scientists of the Carl von Ossietzky University Oldenburg and the Potsdam Institute for Climate Impact Research. KEEP COOL gives a fun insight into international climate politics and is suitable not only to play as a game for private enjoyment but also as an educational tool.
Fun playing the game and learning about climate change – KEEP COOL gives you both. The climate change board game, which is in two languages, German and English, was developed by Klaus Eisenack and Gerhard Petschel-Held at the Potsdam Institute for Climate Impact Research in Germany. Not only is it good fun to play, it also provides a basic understanding of climate change and climate politics. Till Meyer from Spieltrieb says: “Ever since the first edition was released, it fascinates me the number of enthusiastic people KEEP COOL is reaching, not only in educational institutions but also in conventional game playing sessions.”
The developer Klaus Eisenack explains: “The high demand for KEEP COOL has motivated us, thanks to many people’s commitment, to bring out the new release. Climate change is a pressing social challenge. We are extremely happy that there continues to be great interest in making this topic known in an unconventional way.”
About the game
In a game of KEEP COOL, three to six players represent groups of countries such as Europe, OPEC, or the developing countries. For one to two hours they can choose between “black” and “green” growth, but must also accommodate for inevitable climate impacts like droughts or floods. The strength of these increases when the world temperature rises. Additionally, lobby groups such as the oil industry or environmental groups have to be taken into account. The winner is the player who most efficiently reconciles climate protection with lobby interests. However, if some players are too ruthless, everybody loses.
KEEP COOL can be ordered for 29.95 Euro from Spieltrieb. A box contains one large game board, one “world thermometer”, nearly 50 game cards and over 100 wooden counters in different colours. Address for orders: Spieltrieb GbR, Pfarrgasse 2, 65321 Niedermeilingen, Germany, www.spieltriebgbr.de, Phone +49/6772/94356, firstname.lastname@example.org
Information on climate game KEEP COOL
Stronghold Games and MESAboardgames are proud to announce jointly a major 2014 hobby board game release, Panamax, an economic game of ship and cargo movement through the Panama Canal.
The release of Panamax is timed to celebrate the 100th anniversary of the opening of the Panama Canal, still one of the most important and impressive engineering achievements of modern times. Its economic impact developed the region and changed shipping worldwide. Ships around the world are built to a maximum size specifically to be able to traverse the Canal. These ships are called PANAMAX.
In Panamax, players represent companies established in the Colón Free Trade Zone, the largest free port in the Americas, at the entrance to the Panama Canal. Players will negotiate contracts to use ships that arrive at both entrances to the Canal, coming from the USA, China and Europe, which will enable them to profit from the cargo and ship movement. Players will deliver containers onto ships, move ships through the Canal by opening and closing the locks of the Panama Canal, obtain better contracts, invest in the stock market, and hire the best people to work for their companies.
Panamax utilizes several original game mechanics. The highly interactive ship movement system requires players to move their ships through the locks of the Panama Canal, which will also push other players’ ships through the canal simultaneously. This ship movement must be done as efficiently as possible, while not providing too much benefit to the other players’ ships. There is also a die-based action selection system, whereby players remove dice from the movement or cargo loading areas to perform actions. Timing and efficiency of a player’s actions in Panamax is crucial to victory.
“This great game release underscores one of core philosophies at Stronghold Games,” said Stephen Buonocore, President of Stronghold Games.“We will continue to bring to North America great games from Europe, as well as support our existing internal game lines. We are excited to be working on this project with the excellent company, MESAboardgames.”
”We long wanted to make a game about the Panama Canal, one of the most exciting global human enterprises. In association with renowned authors Paulo Soledade and Nuno Sentieiro (Authors of “Madeira”, released 2013), Mesaboardgames is proud to get to market a game through which players can live a great experience: to cross the Panama Canal”, said Gil d’Orey, co-founder and author at Mesaboardgames. “This partnership with Stronghold Games made it possible and enhances the distribution in English speaking countries, namely in the US, where the Panama Canal holds a very special place in its history.”
Panamax is scheduled to premiere in Essen, Germany in October at the annual Spiel game convention. Stronghold Games may have advanced copies available to demo or purchase at Gen Con in Indianapolis, Indiana USA in August.
You’re a team of lowly maintenance robots, built to keep the station operational and clean so the colonists can get on with…whatever it is they do. Unfortunately, the station has been invaded by creeps, alien creatures that slowly advance toward food (the colonists) so they can multiply. The only thing keeping the colonists from being completely wiped out is your knowledge of the station, a couple of specialty tools and abilities unique to each of you, and a little bit of problem-solving code installed so you could do your jobs efficiently.
Jupiter Rescue is a cooperative strategy game in which 2 to 7 players work together to escort colonists to an escape pod before they’re converted into alien creeps. In each turn, players may take 5 actions, choosing from common options and a series of programming cards that grant them special abilities. The board and dice rolls automate creep advancement, and double-sided tiles allow for hundreds of station variations.
This product contains 20 two-sided module tiles, 1 evacuation pod tile, 7 player pawn robots, 36 rescue cards, and 1 six-sided die, plus 110 plastic figures (50 colonist figures, 60 creep figures, and 10 super creep figures)!
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