Patrick Zoch

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A retired military veteran, father of five, and an avid wargamer, boardgamer, video gamer, and role play gamer. Now that his world traveling days are over, he spends his days working on training and education policy. In his free time (which is every other minute he is not working on the "Honey, Do" list), he draws his family, friends, and co-workers into the boardgame hobby. He can be readily found on BoardGameGeek.com as "pdzoch".

IDW Games, Steve Jackson Games, and Nickelodeon Consumer Products announce a new addition to the long running Munchkin series of card games: Munchkin Teenage Mutant Ninja Turtles.

In Munchkin Teenage Mutant Ninja Turtles, players will play the roles of the Turtles and their friends. The card game features all-new art from Teenage Mutant Ninja Turtles co-creator, Kevin Eastman, along with artist Tadd Galusha, and gameplay developed by designer Jon Cohn.

Munchkin TMNT will come in three versions: standard, deluxe, and deluxe ultimate. All three will be supported by a Kickstarter campaign set to start on March 7th.  The deluxe and deluxe ultimate will be Kickstarter exclusives available only during the Kickstarter campaign.  The deluxe version will feature character standees and a fully illustrated mounted Level tracker. The deluxe ultimate version will feature variant, retro-style coloring reminiscent of the original Teenage Mutant Ninja Turtles comics. The standard version will be available in retail stores.

All versions of Munchkin Teenage Mutant Ninja Turtles are expected to be available in June 2018.

While many tabletop games owe their successful launch to Kickstarter, Kickstarter is now owing its success to tabletop games.

In 2016, Kickstarter recorded its first decline in total funds raised for projects.  However in 2017, Kickstarter rebounded with growth, thanks in large part to the projects in the Games category.

Thomas Bidaux, Chief of ICO Partners, reported in his annual analysis of Kickstarter projects that games represented 26% of all money pledged in 2017 and 15% of all funded projects.  Tabletop Games leads the Games category with over 2,000 funded projects in 2017 and raised 18% more funds for their projects than the previous year. Furthermore, the number of games projects seeking support on Kickstarter remained the same in both 2016 and 2017, so the increase in number of games supported translated to a decrease in number of projects left unfunded, contributing to overall project success rate on Kickstarter.

Visit ICO Partner’s website to read more about their analysis of the Games Category on Kickstarter or their analysis of Kickstarter performance across all categories in 2017.

Devil Pig Games brings Heroes System Tactical Scale to the Warhammer 40,000 universe in Heroes of Black Reach. Designers Yann and Clem previously implemented the Heroes System Tactical Scale in Heroes of Normandie and Shadows over Normandie.  Heroes of Black Reach is being released with two expansions and a demo kit, all of which are available for pre-order now from Iello.

On the hive-world of Black Reach, the Ultramarines, commanded by Captain Cato Sicarius, fight the Waaagh! ork, commanded by the Goff Warboss Zanzag.  Like the previous Heroes System Tactical Scale games, units are represented by punchboard tiles.

Heroes of Black Reach is a game for 2 players, ages 14+ and plays in about an hour. The core game comes with rulebook, campaign with 8 scenarios, 6 terrain tiles, bunkers, Ork Units, Ultramarine Units, 100 cards (50 per Army), and 4 dice.

The Ultramarine Units in the core game include the following:

  • Sergeant Telion
  • Chaplain Elianu Trajan and his options
  • Veteran Sergeant Daceus
  • 1 Tactical Squad (Vandar) with its Rhino and options
  • 1 Scout Squad with its Land Speeder Storm and options
  • 1 Predator Tank
  • 1 Razorback Tank
  • Order tokens, Ultramarines 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Personalisations

The Ork Units in the core game include the following:

  • Goff Warboss Rockbrakah
  • Snake Bites Weirdboy Gravebrakka and Psychic Powers
  • Evil Suns Mek Grugnoz and his Grot Oilers
  • Bad Moon Boyz with their Nobz, Trukk, and options
  • Goff Stormboyz with their Nobz, and options
  • Goff Nobz with their Trukk, and options
  • Death Skull Burna Boyz, with their options
  • 1 Deff Dread
  • 1 Battlewagon
  • 1 Trukk
  • 1 Warbuggy
  • 1 Mek Gunz
  • Order tokens, Orks 50-card deck, Wargear and Upgrade Options, Command Options, Vehicle Equipment and Personalisations

 

The Ork Reinforcements expansion tells the battles at the walls of Gospora Hive, and Zanzag’s escape and includes the following:

  • New rules
  • Campaign with 4 scenarios
  • Goff Warboss Zanzag
  • Death Skull Painboy Grimsnagga and his Grot Orderlies
  • Bad Moon Big Mek Kagbozak
  • Goff Boyz with their Nobz, Trukk, and options
  • Blood Axe Kommandos with their Nobz, and options
  • Goff Runtherdz and Gretchins with their options
  • Bad Moon Lootas with their options
  • Goff Meganobz with their options
  • Evil Sunz Tankbustas with their options
  • Battlewagon
  • Deff Dread
  • Trukk
  • 2 Warbuggy
  • Mek Gunz
  • Gorkanaut
  • Morkanaut
  • Killa Kan

 

The Ultramarine Reinforcements expansion tells the battles at Sulphora Hive, taking place during Telion’s hunt for Zanzag, and the final fight between Cato Sicarius and the Ork Warboss. It includes the following:

  • New rules
  • Campaign with 4 scenarios
  • Cato Sicarius
  • Brother Vandius, the company banner bearer
  • Honoured Brother Gaius Prabian
  • Apothecary Venatio
  • Tactical Squad (Octavian) with its Rhino and options
  • Terminator Squad (Helios) with its Land Raider and options
  • Devastator Squad (Tirain) with its Rhino and options
  • Assault Squad (lxion) and options
  • Bike Squad with its options
  • Dreadnought (Ultracius)
  • Vindicator tank
  • Razorback tank
  • Land Raider Redeemer
  • Land Raider Crusader
  • 2 Thunderfire cannons
  • Land Speeder

 

If you are not sure this game is for you, check out the Drop Zone Demo Kit.  It is a stand-alone game that will introduce players to the Heroes of Black Reach. Players will have to provide two six-sided dice, but the demo kit contains everything to play a full game in a scenario.  Drop Zone includes the following:

  •     1 booklet (containing the rules and 1 scenario)
  •     1 battleground poster

Ultramarines units:

  •     Brother Malcian
  •     1 Tactical Squad (Solinus) with its Rhino
  •     1 Dreadnought (Agnathio)
  •     Wargear and Upgrade Options

Orks units:

  •     Goff Boyz with their Nobz
  •     1 Killa Kan
  •     Wargear and Upgrade Options

 

To learn more about this game, visit the Heroes of Black Reach website where you can find videos explaining the game rules, descriptions of units, and other support for the game.

Osprey Games is publishing Reiner Knizia’s latest game, Sakura.  In Sakura, players are artists who are following close behind the Emperor as he wonders through his garden.  The goal is to be closest to the Emperor when he stops to regard the blossoms of the sakura tree so that you may improve your painting and gain prestige.  But as the artists jostle for position behind the Emperor, they must be carful not to disgrace themselves by accidentally bumping into the Emperor, causing them to lose prestige and fall back.

In Sakura, players simultaneously select their actions by playing cards that move their character, one of their opponent’s character, and the Emperor.  Each card has a turn order that determines the order which the moves are resolved, changing the positions of the characters before the next card is resolved. Sakura is a light tactical game of pushing your luck to gain the most prestige.

The game supports 2-6 players, ages 10 and up, and plays in 20-40 minutes. Contents include playing board, 60 cards, 52 prestige tokens, 6 player figures, and an Emperor figure.

The game will be available on 22 February

Far Off Games is now running their third Kickstarter project for Xia: Legends of a Drift System.

What’s new to Xia in this Kickstarter is the Missions and Powers mini expansion.  The mini expansion of 54 cards includes new missions to accomplish and new powers for player ships.  There are 21 new ability cards, one for each ship in Xia, providing players another option when choosing a ship.  These new powers offer greater reliability and can be used multiple times per turn.  There are 32 mission cards, 8 each in Transport, Launder, Assist, and Boom! missions.  Transport and Assist are Lawful Missions while Launder and Boom! are Outlaw missions. This mini expansion comes in a tuck box with an additional Rules Card.

If you missed one of the previous Kickstarters for Xia: Legends of a Drift System, you are in luck. In addition to the Missions and Powers mini expansion, backers can pick up the base game Xia: Legends of a Drift System, the first expansion Xia: Embers of a Forsaken Star, the Kickstarter exclusive ship Sellsword MK II, or a combination in one of the multiple pledge levels.

This project has already met its goal and will fund on February 20, 201.  For more information and to support this project, visit the Kickstarter page.

Spanish language versions of all Xia products are available for pre-order at Maldito Games.

The Thousand Sons factions have been in the Warhammer 40,000 universe since the early editions of the game. Over the years they have become a fan-favorite faction, which their first units appearing in the Horus Heresy and miniatures produced by Forge World.  What makes The Thousand Sons faction unique among the Space Marine Legions is their ability harness their psychic ability, incorporating warrior mystics and sorcerers in their ranks and the beasts that the more powerful Daemonic sorcerers have summoned.

Games Workshop has announced the first ever Codex for The Thousand Sons. The new codex draws on material from previously published codices like the Codex: Chaos Space Marines and Codex: Chaos Daemons so that this codex is complete for anyone building a Thousand Sons army.

Here are some of the new units found in Codex: Thousand Sons.

The Rubric Marines of the Rubricae are the classic unit.  They are bolstered by their own special Rhinos, Land Raiders, and Defilers. Thousand Sons stratagems provide unique movement capabilities for units and lethal attacks for vehicles.

Next are the Sorcerers, who benefit from the collective strength of their psychic energy, increasing the range of their psychic powers, of which there are three to choose from. These powers not only shield your units but also attack and weaken your foes.  Powerful Daemonic sorcerers such as Daemon Princes of Tzeentch and Magnus the Red benefit from these powers also.

Finally, the Tzaangor, beastmen in service of the Chas God Tzeentch, round out the Thousand Sons Legion. A Tzaangor unit of regular beastmen and the more powerful Tzaangor Enlightend form the bulk of the beastmen units of The Thousand Sons.  Units can be supported by Tzaangors that have been turned into abominable Chaos Spawns, monstrous beasts such as the Mutalith Vortex Beast, or spellcasting Tzaangor Shaman who can strengthen the attacks of Tzaangor units.

To discover more about The Thousand Sons, visit The Warhammer Community as they dig deeper in their Faction Focus series in the coming weeks.

Codex: The Thousand Sons is available for pre-order now.

Gale Force 9 has announced two new expansion for Firefly Adventures: Brigands and Browncoats that will allow the players to add new crewmembers to the Serenity. The Respectable Folk set includes Inara Serra and Shepherd Book, while the Wanted Fugitives set includes Simon Tam and the River Tam. Each expansion comes with four Crew miniatures (Casual and Heroic poses for each character), two double-sided Crew cards, ten Equipment cards, and two new Jobs.  The box bottoms also double as new buildings.

These expansions will be available later this year.

Z-Man Games recently provided a preview of Tea & Trade, their forthcoming expansion to Fields of Arle.

Tea & Trade adds a third player to Fields of Arle.  Tea is a new upgradable resource that improves the actions of your workers.  The expansion also comes with a new Harbor Board, along with fishing cutter and trade ships which allow players to gain additional food, upgrade resources, and import tea.  The higher the quality of your tea, the better its effectiveness of your actions.  The expansion also adds a new “Ditcher” action which dehydrates the land to make it easier to plow and provide more land for livestock.

Tea & Trade is designed by Tido Lorenz and Uwe Rosenberg.

Contents include 1 Home Board, 1 Supply Board, 1 Action Board, 1 Overlay, 1 Travel and Barn Board, 3 Harbor Boards, 4 Building Displays, 30 Wooden Ditches, 10 Wooden Peat Tokens, 13 Wooden Tool Indicators, 6 Wooden Good Indicators, 4 Wooden Workers, 23 Buildings & over 50 other Tiles, 1 Sticker Sheet, 1 Scoring Pad, 1 Rulebook, 1 History Book.

Tea & Trade is available for pre-order now.

Eric Summerer (with Noah and Evan) Teaches us some Tips

If you are wondering how Stuffed Fables plays with young children, Plaid Hat Games has enlisted Eric Summerer and his sons to provide an answer in a new video.

In Stuffed Fables, players take on the role of stuffed toys that have been drawn into the Fall, a dark realm ruled by a master of nightmares.  This storyboard adventure game is designed for 2-4 players, ages 7 and up, to be played in 60-90 minutes.

In the video, Eric provides some tips on playing Stuffed Fables with children as young as five.  His sons Evan and Noah share their experiences and reactions to the game, and Eric demonstrates his tips during gameplay.  Eric’s tips will help ensure you and young children have an enjoyable game of Stuffed Fables.

Eric Summerer previously provided a rules overview over on youtube.

If Eric’s voice on the video seems familiar it may be because you’ve listened to some of the hundreds of audiobooks and other voiceover projects Mr. Summerer has worked on.

Stuffed Fables, designed by Jerry Hawthorne, will be available February 1st.

Greedy dragons have teamed up to plunder the land of its treasures, but now it is time divvy up the dragons’ hoard and no one wants to share!

In Greedy Dragons, players are dragons trying to get more treasures by building lairs that determine how the treasure chests are divided.   Using a card stacking mechanism, players strategically build their lairs to take more treasure chests from the dragon horde or other dragons.  Once all the lairs have been built, the dragons open their chests (flip the cards over) to reveal the treasure inside.  The dragon with the most treasure wins.  The treasure consists a random number of gems, but a special treasure card, a magic ring worth 10 gems, is can raise the stakes in the competition for treasure chests.

This card game plays 2-6 players, either one-on-one or in teams, in 15-30 minutes and is appropriate for players ages 8 and up.

Designed by Dan Dejager and produced by Evil Hat Productions, Greedy Dragons comes with 1 rulebook, 60 Lair cards, 81 Treasure cards, and 1 Start Player card.

Look for the game in February 2018.