Patrick Zoch

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A retired military veteran, father of five, and an avid wargamer, boardgamer, video gamer, and role play gamer. Now that his world traveling days are over, he spends his days working on training and education policy. In his free time (which is every other minute he is not working on the "Honey, Do" list), he draws his family, friends, and co-workers into the boardgame hobby. He can be readily found on BoardGameGeek.com as "pdzoch".

Play both sides of sanity in Gates of Delirium

Renegade Game Studios announces Gates of Delirium, a new 19th century horror-inspired game. Designed by the husband/wife game design duo Jordan and Mandy Goddard (Lotus), Gates of Delirium is not your typical Lovecraftian horror game.  While the arrival of the monstrosities may be inevitable, players in this game will shift between sanity and insanity, alternating the types of actions they can do and the points they can score.  Each action card has two types of actions: one for a sane person, one for an insane person. Each round, one player will decide if it is a sane round or an insane round.  During a sane round, players will search for maps and lost pages to a secret tome while assigning investigators to help them in their cause.  During an insane round, players collect ancient runes and work to build Gates to release the monstrosities.  In the end, the monstrosities will arrive, and the player with the most victory points when the last monstrosity is released is the winner.

Gates of Delirium plays 2-4 players, ages 14+, in about 45 minutes.  Contents include 1 double-sided game map, 80 action cards, 90 gates cards, 40 Investigators (10 per player), 4 Player Journals, 4 Score Markers, 24 Desperation Tokens, 7 Scroll Cards, 6 Monstrosity Discs, 1 Sanity Disc (double-sided) and rulebook. Gates of Delirium is available for pre-order now, or look for the game at your friendly local game store this fall.

WizKids will partner with Sweet Games to publish their hit game Seeders from Sereis: Exodus in English. In Seeders from Sereis: Exodus, playersare Seeders building arks – giant colony ships – to escape their dying civilization.  Players compete to design the best ark for production. Each turn, cards which can be used to build the player’s ark or converted into resources are laid out on the board. Each card represents a different component of the ark – locations, items, personnel – and may have unique synergies between cards as well as a player’s unique power.  Players strategically place negotiator chips between the cards they want, using their alignment and position to determine who has the most influence over a desired card.  The player with the most influence over a card wins the card and adds it to their player board.

Seeders from Sereis: Exodus features immersive sci-fi art tells a deep, engrossing story. This is the first game set in the Seeders from Sereis universe, created by Serge Macasdar and Charbel Fourel.  Expect to see more game set in the Sereis universe, continuing the story of the Seeders and their search for a new destiny among the stars.

The Trapper Keeper Game from Big G Creative turns back time to school days in the ‘80s and 90’s when the Trapper Keeper was king of school supplies.

Nostalgia scores big with the game box and components.  The Trapper Keeper Game comes in an authentic Trapper Keeper and will feature one of three art designs from the 80s: rainbow unicorn, palm tree sunset and psychedelic outer space!  Each player will have their own miniature Trapper Keeper folder to collect their school papers, the backs of the school paper cards are school lockers, and the Bell cards (round tracker for the game) is a school clock.

In the Trapper Keeper Game, players are students who are collecting papers from the lockers and placing them in their folders.  The papers are divided into nine stacks and arranged in several rows and columns face down to create a set of lockers. The top card is turned over to reveal the paper inside the locker. The Bell cards keep track of the rounds in the game but also provide additional rules for school paper selection unique to each round.  There are seven types of school paper cards: Quizzes, Homework, Secret Notes, Detentions Notices, Parental Signatures, Report Cards, and Field Trip Slips.  Each of the papers is scored differently: for example, the Quizzes score the points printed on them, while Parental Signatures are worth nothing but are needed to activate the scores from Report Cards and Field Trip Slips.  Some papers have doodles on them, in either red or blue in on either the left or right side.  Which side of their folder the players store their papers determines which doodles will score points later. At the end of the last round, points are scored for players with the largest doodle collections of each type and for their school papers.  The player with the most points wins.

The Trapper Keeper Game is designed by Prospero Hall (Disney Villainous), who knows a thing or two about designing nostalgic pop culture games, bringing us Bob Ross: Art of the Chill Game, Choose Your Own Adventure: House of Danger, and Jaws.

The Trapper Keeper Game plays 2-5 players, ages 8+, in about 25 minutes.  Contents include 81 school paper cards, 11 bell cards, five mini Trapper Keeper folders, a teacher’s pet marker, score pad and pencil. Look for this game exclusively at a Target near you.

Deep Water Games announces 7 Summits, a game where players are world class mountain climbers attempting to climb the tallest peaks in each of the seven continents.  Players will draft dice to upgrade their equipment, improve their skills, or continue to climb as they race against each other and the weather. Reaching the summit of a mountain score points, but there is always another mountain to conquer.  When the final weather card is drawn, the game ends and whoever has the most points wins.

7 Summits is designed by Daryl Andrews and Adrian Adamescu, who worked together on Sagrada, and is illustrated by Kwanchai Moriya (Dinosaur Island, Cryptid, Catacombs).

7 Summits plays 2-5 players, ages 8+, in about 35 minutes. The game will be released in 2020.  Learn more at Deep Water Games.

CMON and CD PROJEKT RED announce Cyberpunk 2077 – Afterlife: The Card Game. You may recall the splash Cyberpunk 2077 made earlier this year at E3 when it was revealed that Keanu Reeves stars as a non-player character in the Cyberpunk 2077 video game.  This will be the first collaboration between the two companies, with plans for more to follow.

Longtime Cyberpunk RPG fan, Eric M. Lang (Blood Rage, Rising Sun, Arcadia Quest) teams up with Andrea Chiarvesio (Kingsburg, Hyperborea) to design Cyberpunk 2077 – Afterlife: The Card Game, a game that thrusts players into the dark alleyways of Night City, where ruthless gangs clash with corporations in an endless war for money, power, and control.

In Cyberpunk 2077 – Afterlife: The Card Game, players become Fixers, the databrokers and masterminds who recruit cyberpunks, equip them with gear, and send them out on missions. The game uses a drafting mechanic and special dashboard to provide players the opportunity to decide whether to spend limited funds to add the card to their team or to sacrifice the card to build capital. Player must balance between what they can afford and what they need to ensure a successful mission. Their Street Cred, the only currency that truly matters, is riding on this. Each successful mission raises the player’s Street Cred and mission survivors become Veterans, imparting their knowledge and experience to newer recruits.

Cyberpunk 2077 – Afterlife: The Card Game will be released in 2020.

Fantasy Flight announces a new living card game: Marvel Champions. Marvel Champions is a cooperative game for 1-4 players. Each player takes the roles of an iconic hero from the Marvel universe.  Each hero has their own customizable deck of 40-50 cards representing their powers, tools, and allies. The players team their heroes up to defeat the villain, who is not controlled by any of the other players.  Each villain has their own deck of cards also, complete with evil schemes and encounter cards that represents their powers, tools, minions and more. The villain activates once for each hero in play.

Marvel Champions: The Card Game Core Set will give players everything they need to jump into the living card game.  The core set includes five hero decks: Iron Man, She-Hulk, Black Panther, Captain Marvel, and Spider Man.  It also includes three villain decks: Ultron, Klaw, and Rhino. New Marvel Champions expansions are expected every month. Unlike a collectible game, there’s no chase for rare cards—you’ll find a full playset of each card in every expansion, and every expansion is labeled so you will know exactly what you are getting inside.  This will allow you to customize how you expand your collection with new heroes, scenarios, and more. Every core box of Marvel Champions includes every card available in the core set.  You will have everything you need to customize the hero decks provided.

One of the interesting aspects of each hero deck is the double-sided identity cards: one side for the hero, and one side for the alter-ego. Some abilities are only available while the hero identity is face up. Heroes with their alter-ego face up will not be able to attack villains directly, but heroes can heal and access unique abilities in their alter-ego form.  To bolster a hero’s abilities, players can play ally, upgrade, event, and support cards from their hands. Allies can thwart and attack the villain on their own terms, events are powerful one-time effects, while supports and upgrades stay on the field to assist heroes in battle! Each hero also has an obligation card.  These cards are shuffled into the villains encounter deck, and risk occurring at the most inopportune time, forcing the hero to turn their attention away from the villain and take actions to address their obligation.

Marvel Champions: The Card Game Core Set includes over 350 cards, 100 tokens, five hit point trackers, and more, and is available for pre-order now.  Visit the Fantasy Flight website to learn more about Marvel Champions.

The latest expansion to Villainous, Evil Comes Prepared, offers three new Disney villains for players to control: Scar from The Lion King, Yzma from The Emperor’s New Groove, and Ratigan from The Great Mouse Detective. Each villain comes with their own unique colorful plastic character icon, custom illustrated cards, and player board. Like the previous expansion, Wicked to the Core, it can be played on its own or with either the Villainous base game or the other expansions.   Disney Villainous: Evil Comes Prepared plays 2-3 players, ages 10+ in 45-60 minutes. Looks for Evil Comes Prepared in stores now.

Fluttering Souls from Good Games Publishing is an abstract card game where the players score points from the different set of butterflies they have collected.  The game is played over 3-5 rounds, and the player who scores the highest points in each round earns a white butterfly token.  The player who collects three while butterfly tokens first is the winner.

Fluttering Souls is based on a Japanese legend that butterflies carried messages from departed loved ones.

Five different types of butterflies are represented on 21 cards. Each butterfly has a different rarity and point value based on the number of butterflies of that type collected.  The cards are arrayed on the table in overlapping layers, some face up and some face down, according to the set-up diagram.  Players take turn selected available card (a card that does not have another card overlapping it) until all the cards are taken. Collections are scored and the winner is awarded a white token.  For each subsequent round, the cards are reshuffled and set-up according to the new layout card drawn at the end of the round. There are 15 different layout cards, so the strategy to collect butterflies will always change. Each layout also only supports 19 cards, so two hidden butterfly cards are not in play.

Fluttering Souls plays 2 players, ages 13+, in 15-20 minutes.  Contents include 21 Butterfly Cards, 15 Layout Cards, 5 Butterfly Tokens, and Rules. Look for Fluttering Souls at your friendly local game store Q3 2019.

Fairy Season from Good Games Publishing is a trick-taking card game where the players (goblins) seek to collect the most fairies.  Fairies come in four seasons (suits) and range in value from 1-8.  Fairies must be played in progressively higher numbers or in progressive seasons.  Fairy cards played each round create a fairy swarm, and the player who is able to play the last card in the swarm wins the trick and can put the fairies in their stash.  Depending on the season of the fairy, the fairy cards enable players to draw cards or stash cards in their points pile. Players may also play goblin cards, which functions as sort of a wild card to keep a swarm gathering.  Players may also play trap card, collecting swarms even quicker. There are four Royal Fairies that players can play to disable traps and prevent traps and goblins from being played.  However, they are very valuable and any players who collects all four Royal Fairies immediately wins the game. The player who collects the most fairies is the winner.

Fairy Season plays 3-5 players, ages 10+, in about 20 minutes. Contents include 64 Season Fairies: Two of each number (1-8) for each of the four seasons, 4 Royal Fairies: King, Queen, Prince, Princess, 16 Goblins: Two each of eight different Goblins, 6 Traps, and rulebook. Look for Fairy Season at your friendly local game store Q3 2019.

HABA announces three new games to be released at Essen SPIEL 2019 with the intention of a simultaneous release in the US.

Dragon’s Breath: The Hatching, designed by Lena Burkhardt (Dragon’s Breath) and Günter Burkhardt (Ulm, Seeland) is a stand-alone game in the Dragon’s Breath universe, featuring Dragon Mom and a new egg about to hatch! Dragon Mom melts the ice column, releasing more sparkling gemstones that players collect to complete amulet cards, all while trying not to let the egg fall. Elements from this game can be combined with the original Dragon’s Breath to increase the player count to 5.

Dragon’s Breath: The Hatching plays 2-4 players, ages 6+, in about 20 minutes.

Cloaked Cats, designed by Connor Reid (5-Minute Dungeon) is a deduction game where players are cats at a Masked Ball. Players try to figure out whom is whom, while keeping their own true identity secret. Players try to unmask the other players among all the velvet-pawed guests before they are unmasked.

Cloaked Cats plays 2-4 players, ages 7+, in about 20 minutes.

Miyabi, designed by Michael Kiesling (Azul, Tikal, Heaven & Ale),is a tile laying game to design a Japanese garden.  Players skillfully placing stones, bushes, trees, ponds and pagodas on multiple levels in their gardens to score points become the best garden designer of the season. Miyabi comes with five expansions included in the game.

Miyabi plays 2-4 players, ages 8+, in about 45 minutes.