Dice Tower Newsletter

Michal Mikeš

As a student/teacher of literature, I was always intrigued to experience imaginary worlds, so my route to boardgaming was paved by lots of RPG sessions. I love to role play characters, hack off tentacles by dice, and, occasionally, destroy a civilization or two. You can find me as "drearem" on BGG.

Spherewalker Games present the first game under their brand: Defense of the Citadel.

This cooperative hero defense game for 1 to 4 players is set in a high fantasy world in which the Citadel faces waves of enemies that strive to destroy the Citadel’s core. The Defense can take place either during 30 to 60-minute missions that are connected through a storyline, or it can be played as a 6 to 8-hour campaign. While all the missions have their goals and layout specified by the rulebook, the campaign offers more variety given that the layout of the Citadel is randomized.

The only ones who are able to fend off the invaders are heroes of diverse backgrounds (Jyujin, Sun Elf, Human, and Sentients), who are all able to select up to two of the four available classes (Ranger, Warrior, Wizard, and Cleric). Apart from racial abilities so powerful that they can be used only for a few times during the whole game, hero’s race also determines their attributes (Dexterity, Strength, and Magic) which state the minimum d6 roll to succeed when such attribute is required. Finally, the chosen classes give heroes the ability to draw and use cards from the specific class decks as well as to perform distinct actions during the game. This allows for one of the underlying mechanics of the game – deck management. Since every hero has access to two of the four class decks, they need to choose the type of cards they draw wisely, keeping in mind that once a deck is depleted there is no reshuffling it back again – it’s just gone.

There are two alternating stages of the game: preparation for the battle, and the invasion. During the preparation, heroes can perform mostly class restricted actions such as scouting or crafting items, barricades, or traps. This is followed by the invasion stage that requires heroes to deal with different events and overpower the attackers. To win, heroes must either fulfill the mission objectives or, in case of playing the campaign mode, spend their valuable time to power up the core of the Citadel and defeat the final enemy, the Knight Dragon. The campaign mode has a built-in gradual increase of difficulty because the closer the heroes are to powering up the core, the more invaders they attract.

The gameplay accentuates cooperation between heroes by allowing them to help each other when performing difficult tasks and by including the option to revive (+1 health) heroes who have been knocked out due to losing all their health tokens.

To keep the KS campaign simple, there is a only a single pledge level available that includes, besides other goodies, 4 miniatures to represent the playable races, 31 minis of the enemy units including the oversized Knight Dragon, and 32 tokens for bat imps. The game is scheduled for a March 2018 delivery. If you are interested, visit the Kickstarter campaign page for more information.

Embark on an adventure in a land where dinosaurs and humans live together, guide lost dinos safely to their farm, and create a remarkable story to tell.

Jason Heath, Game on 23rd founder and the author of Unstable, has launched a Kickstarter campaign for Mr. Fossil’s Dino Farm. Inside the box, you will find four educational games full of cute dinosaurs that, while aiming to improve memory and develop imagination, expose children to the world of prehistoric creatures.

Apart from a memory game that asks brave adventurers to find all the different dinos, the package includes Dino Match during which players pair dinos together, two puzzles that invite children to explore Dino Farm and its surroundings, and, finally, a storytelling game inviting everyone to be creative (or just plain silly) in order to illustrate what happens to the dinos.

Mr. Fossil’s Dino Farm is scheduled to arrive to backers in July. The basic pledge includes 9 board tiles, 9 story cards, 4 character cards, and 24 dino cards. Among the additional pledge rewards is also an expansion package that contains more dinos and story cards. If you are interested, you can find more information on the Kickstarter campaign by clicking here.


Orcs, Humans, Dwarfs, and Elves are preparing for an upcoming war, but only one faction can emerge victorious – who will it be?

Scott Almes, the designer of the Tiny Epic series, presents a 4X style wargame for 2-4 players (5-6 with at least one Faction Pack addon) that takes 30 minutes per player to play. During the course of a round, players will be able to select two actions, some of which can be copied by others. Throughout the game, players will expand their territories, build or upgrade units and structures, and compete with other factions at land, air, and sea for valuable resources and exploration tokens. The inevitable combat is resolved in a luckless fashion: during a battle, players pick one Tactic Card from their deck (everyone starts with the same one) and add the value of that card to the strength of their army. There are 4 end-game conditions that correspond to each of the 4Xs, and when any of these are triggered, one more round will be played.

The base pledge for the game includes 80 miniatures (3 heroes, 5 warriors, and 12 peons for each of the four factions) and 32 cardboard constructs such as towers or aircrafts. Apart from an option to have the hero miniatures pre-painted, there are also faction addons available, each of them bringing two more factions into the game.

The release is anticipated in March 2018. If you are interested, you can learn more about the game on its Kickstarter campaign page.