Euler’s Game has announced pre-orders for their new 2p abstract game, Hypergrid, in the EU and surrounding countries. In Hypergrid, players take turns placing pairs of colored discs on a 3×3 grid, combining their effects, trying to create more lines than their opponent. If a player stacks chips 3 or more high, they can use its elemental effect. When a player can no longer place chips, the game ends, and the most points wins. Using concepts from topological geometry and vector operators, Hypergrid is an abstract game with a simple ruleset but infinite options. Hypergrid comes with a neoprene game mat, 65 colored tokens, 9 colored markers and 2 d6 markers. Pre-orders can be taken through Blackfire Entertainment and are expected to continue through June.
Vile Genius Games has started a Kickstarter Campaign for Loot & Recruit, a fast goblin based deck-building game for 2-5 players. In Loot & Recruit, players use cards with Loot Power to obtain new cards for their deck, Recruit Power to gather goblins for their platforms, and Attack Power to demolish other player’s stacked goblins. Goblins go onto one of 3 platforms, where they stack vertically and score points. Players can attack any goblin in an opposing players stack, as long as their defense is lower the attack power, which brings down the attacked goblin and any others stacked on top. Action cards add special abilities when played, and event cards add a unique flair to each round.
Loot & Recruit will be on Kickstarter through June 21, and is expected to deliver in June 2018.
Mr B Games has started a Kickstarter Campaign for Aviation Tycoon, an interesting mix of stock management and pick-up-and-deliver for 2-5 players by Ted Cheatham (Silk Road) . In Aviation Tycoon, players invest in 4 different airlines, represented by 4 different colored stock cards. The board has routes from the 4 airlines, connecting cities of different colors. Random passenger cubes are placed on these cities, and their color shows the home city to which they want to travel. Players can collect more stock cards on their turn, and the game includes an interesting balance of cards which are public, and some which stay hidden. Players can move passengers home along any airline’s route, which then generates money for that airline. When stocks payout during designated rounds, players distribute this generated revenue, with the lion’s share going to the owner of the president’s stock (usually the stock collected in a particular airline), then the player with the most stock in that airline, and so on down the line. Players also have special abilities they can activate each turn, however these ability cards rotate around the table each round. Event cards revealed each turn can be good or bad, sometimes closing airports or generating more money for stocks. The player with the most money at the end of a specified number of rounds is the winner.
Aviation Tycoon will be on Kickstarter through June 5 and is expected to deliver in December 2017.
Z-Man Games has announced a new puzzle game for 1-4 players, NMBR 9. In NMBR 9, a card is drawn dictating which number shaped tile, labeled 1 through 9, must be placed onto a growing structure.
Tiles can be placed on the same level as existing tiles, in which case they must share an edge, or the tiles can be placed on top of existing tiles, and must overlap at least 2 other tiles. Points are scored for the value of the tile and how high the tile is on the structure. Counting the base level as level 0, a tile’s score is the height of the piece multiplied by the tile number, so an eight placed on level 2 (3 tiles high) would score 16 points. You can read more about NMBR 9 on Z-Man’s announcement here.
Fireside Games has announced Kaiju Crush, a light strategy monster combat game from Tim Armstrong and Justin De Witt (Castle Panic). In Kaiju Crush, 2-4 players pick from 4 Kaiju, each with special abilities, and each turn move on the board of city tiles, either with their own movement card or with a shared movement card. Players then crush the city tile (building) they are on and replace it with one of their territory markers. Combat between Kaiju on adjacent spaces, or in dispute over a territory marker, uses a unique 5-symbol rock-paper-scissors method of comparing attacks on drawn combat markers. The game ends when Kaiju cannot move on their turn. Points are generated from combat, territory held, and completing patterns of territory shown on shared objective cards. The player with the most victory points reigns supreme.
Kaiju Crush is expected in stores on November 1, 2017.
Cryptozooic Entertainment is bringing Martin Wallace’s new game The Arrival to a wider audience with updated art, components and rules, after initial release at Spiel in 2016. The Arrival has players take control of ancient Ireland in a time when the land of Erin is occupied by the demonic Fomori. Players must decide whether to collect resources to spread their tribe, and thus gain more corruption, or to forgo resources in order to gain more fame. At the end of the game, the winner is either decided by who has the most fame or the least corruption, depending on whether the players or the Fomori control more territory in Erin.
The Arrival is coming to stores in Fall 2017. You can read more about the game on Cryptozooic’s website here.
A second edition of the popular 2016 card game Rone is currently being funded on Kickstarter, along with two expansions, Rone: Awakenings and Rone: New Forces. Rone is a strategic card game for 2-4 players in which players take control of a hero in a dark post-apocalyptic future trying to destroy each other. The random card deck contains all of a player’s actions but also represents a player’s health, so when players take damage they must remove cards from either their hand or the top of their deck. This means that playing cards must be done efficiently and at the right time, as each card played means one lost health. Played cards have a rotation system beyond the standard exhaust mechanic used in card games. Each 90 degree rotation of a card can have its own action or reward, but cards are only refreshed by a single 90 turn each turn. Heroes can also level up over time, putting more advanced versions of their cards into play. Additionally, Players can use a recycle system to put cards back in play from their graveyard by permanently removing others from the game. Rone comes with over 150 cards in the core game, plus tokens, dials, an improved rulebook, and a large storage box. Each expansion comes with another 100 cards, plus added keywords and mechanisms.
The Kickstarter Campaign for Rone 2nd edition continues through June 10, and the game is expected to deliver in February 2018.
MAGE Company has started a Kickstarter Campaign for 12 Realms: Dungeonland, a dungeon crawl, tile-laying coop adventure game for 1-4 players. Using the fairy tale themes of previous 12 Realms games, Dungeonland is an independent, stand-alone game. In Dungeonland, players take on the roles of famous fairy tale heroes, such as Little Red Riding Hood or Prince Charming, and travel the land to stop the great villains of lore. Combat uses a unique system of custom dice, and Villains fight with an A.I. system which allows them to react to circumstances and use special abilities. Characters have unique abilities, and can level up in Campaign games, developing skills along a tech tree and collecting new items. Dungeonland also has an Arena mode, where players fight each other in an 8×8 Arena board, either individually or in teams. Finally, The Master Quest offers players the experience of a Campaign game set in a single scenario. 12 Realms: Dungeonland comes with custom attack and defense dice, load of cards and tokens, 13 map tiles, 6 hero miniatures and over 20 fantastic creature miniatures (including chicken warriors) with more coming as stretch goals.
The Kickstarter Campaign for 12 Realms: Dungeonland continues through June 5, and is expected to deliver in April 2018.
Minion Games has started a Kickstarter for the next game in its nuclear lineup, and sequel to the critically acclaimed Manhattan Project by Brandon Tibbetts, Manhattan Project 2: Minutes To Midnight. In Minutes To Midnight, 2-5 players use a worker placement mechanism to try to develop their superpower nation to nuclear domination. Players use 4 worker types – Laborers, Politicians, Generals and Spies – to create an effective triad of nuclear force, consisting of Bombers, Missiles and Submarines. Build and test Nukes, use third world nations, and build buildings to gain points toward world domination.
The game comes with 3 player boards – Worker Assignment, Building Market, and Technology, along with a large number of tiles, tokens, coins, counters, cubes and discs. Additionally, all of the previous Manhattan Project games and expansions are available as add-ons.
The Kickstarter for Manhattan Project 2: Minutes to Midnight continues through June 13, and is expected to deliver in December 2017.
Mayday Games has announced a release date for the reprint of Macroscope, which was successfully funded on Kickstarter in February. Releasing June 14, Macroscope is a unique picture deduction game for 2-6 players by Martin Nedergaard Andersen (Giraffometer, Voodoo Mania), which plays in about 30 minutes. Macroscope uses a special card holder with small holes, allowing players to see only a tiny portion of a picture. Players roll dice to select holes to open and try to guess the picture.
Macroscope is due to hit stores June 14, 2017.
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