Back in December we reported on a newly formed partnership between Steve Jackson Games and CMON in order for CMON to produce Munchkin themed board games. Well now we have seen the announcement of the first fruits of that labor, and that is Munchkin Dungeon. This is going to be a dungeon crawl board game set in the Munchkin universe, featuring the same classic Munchkin art, and includes a healthy dose of take that just like the other Munchkin games. Art will be handled by Munchkin veteran John Kovalic, and the design of the game will be in the talented hands of Eric M. Lang and Andrea Chiarvesio. In the game you will be exploring the dungeon and trying to gain the most treasure and levels, but you will have to take risks because whenever you flee you have to take shame which counts against you. You will also have plenty of opportunities to try and through your fellow players under the bus so betrayal will be sudden and inevitable. The person who has the most combined levels and treasure at the end will be the winner.
Look for this game to hit Kickstarter in 2019 and feature lots of Munchkin jokes, a pile of detailed minis (this IS CMON afterall), and hopefully lots of fun. You can find out more on CMON’s website and follow their Facebook page for more updates.
Sneaky Cards is a social game where each card depicts some kind of objective you have to achieve, like playing a game with a stranger, finding someone wearing a pink tie, or writing someone a poem. All of the cards are meant to get you to do things you may not normally do and bring a little random fun into the world, and then spread it around. That’s because after you complete an objective, you are to hand off the card and then they are tasked with achieving the card’s objective. This new set, Sneaky Cards 2, has the same randomness that the first one did, but with 54 all new tasks to be completed like challenging someone to a dance off, having an impromptu surprise party, or giving someone flowers. Needless to say if you are an outgoing person this deck of cards is right up your alley, if not, then having concrete objectives to achieve might just help you come out of your shell. You can find out more information on Gamewright’s website, and look for these on store shelves later in July.
You didn’t read the title wrong, and no it isn’t April 1st, in a partnership with Games Workshop USAopoly will be releasing a Warhammer 40k themed Monopoly. Most of the art, except most notably the corner spaces, has been changed to be more in line with Warhammer 40k’s art style, and the properties are all locations taken from the lore of the game. Chance and Community Chest are replaced with Glory and Fate cards, and the player tokens are bits from six of the major factions in the game like a Space Marine helmet or an Ork Choppa. Overall while everything is rethemed and renamed to fit into the grimdark future of Warhammer 40k, you are still playing Monopoly so keep that in mind. Look for this on store shelves later this year, and you can check out the game on USAopoly’s website for more information.
FFG continues to add to the initial line-up for the launch of X-Wing Second Edition, and the iconic ship of fans’ favorite bounty hunter has been added, the Slave 1. The Firespray-class patrol craft offers a lot of versatility with it’s capacity for additional upgrades and weapons, allowing it to operate pretty much on it’s own. Fans of the original Slave 1 expansion will be happy to know all their favorite upgrades will be included in the second edition along with some new ones, and some new pilots. With it you will be able to liter the battle field with proximity mines, possibly get two attacks in with a veteran tail gunner, or do some area effect damage with concussion missiles. Needless to say any player of the scum and villainy faction will want to get their hands on this ship. Check out FFG’s preview page for more information, and look forward to the launch of the second edition in September.
Kolossal Games, together with Plotmaker Games, have their inaugural game up on Kickstarter called Combo Fighter. Combo Fighter is a card game rendition of arcade fighting games like Street Fighter 2 and Virtua Fighter where two players are fighting each other to see who is the best. This game, however, pays special attention to one aspect of those kinds of games, and that is multi hit combos.
In Combo Fighter you will each have a deck of cards specific to the fighter to have chosen, and on your turn you will be playing a card down to try and attack your opponent. Using a simple rock-paper-scissors type weakness chart you will see who lands the hit, and from there the combo begins. Whoever landed the hit can then play additional cards to stack on more damage, but in order to play the additional cards you have to match the combo icons on the previously played card. This allows you to land multiple hits in a row to maximize your damage, but this comes with a drawback. That drawback is that your deck is your life, so the more cards you play the quicker you push yourself to being able to be defeated, but the risk is worth it to get your opponent to discard more cards from their deck. Empty your opponent’s deck and then land one final hit to get the knockout!
Each fighter in the game has their own deck of cards with it’s only attacks and defenses, as well as a unique card make-up, similar to how arcade fighters had different strengths and weaknesses. Each fighter also has special combos and powers that if you perform the sequence on them you will do even more damage than you can with cards alone. The base box which comes with two fighters will run you $15 plus shipping, up the count to four costs you $30 plus shipping, and getting the full roster of 8 fighters will cost $55 plus shipping. The game also comes with rules for tag matches and free for all modes so you can play the game with more than just two people. So if you want to re-live arcade fighters in a card game, check out the campaign page.
With the second edition of X-Wing coming in September, Fantasy Flight Games is making sure that you can get more than just the base game at launch. Thus one of the ships being released alongside the new base game is the BTL-A4 Y-Wing, with cards that conform to second edition, plus a couple new items to throw in the mix. The Y-wing itself is a durable and versatile fighter, and depending on how you load it up it can do many different jobs. In this expansion you will get cards for pilots like “Dutch” Vander or Horton Salm, as well as upgrade cards like ion cannon turrets or the new proton bombs and seismic charges. Proton bombs deal a critical damage when a ship gets too close, and the seismic charges will destroy a 1 range obstacle, and then shower any fighters within 1 of that obstacle with debris, causing damage. So if you are looking for a tough and variable work house for your squadron, look for the new BTL-A4 Y-Wing when it hits stores in September.
You can check out the FFG preview article for more information.
The One Night series from Bezier Games continues to go strong with the last entry being One Night Ultimate Alien. This time around instead of aliens, or vampires, or werewolves, you are trying to out the super villains in your midst in One Night Ultimate Super Villains. But you aren’t just any ordinary citizens, you are members of SCOOP, the Super Club Of Overt Powers, and so you have your own abilities that will help you discover them. Expect lots of chaos and fun in this new version, with art by Gus Batts and app narration by the talented Eric Summerer.
You can find out more information from the press release below, and look for the launch of the Kickstarter in July and it to hit stores before 2018 ends.
Louisville, TN – June 18, 2018. Today Bézier Games announced One Night Ultimate Super Villains, a new standalone game in the One Night series.
Unbeknownst to the citizens of Shady Grove, USA, a battle is brewing while they sleep. The most powerful heroes the world has ever known have converged to stop an onslaught of malicious super villains. The trouble is, these nefarious criminals are hiding in plain sight as residents of Shady Grove, so the heroes first have to find these treacherous evil-doers before it’s too late…
In One Night Ultimate Super Villains™, players take on the roles of heroes or villains, each with amazing superpowers that help further their cause. The vile trio of Rapscallion, Dr. Peeker, and Henchman #7 are intent on getting away with their crimes, while the members of the Super Club Of Overt Powers (SCOOP), are all out to catch them. Shady Grove… maybe even the world… will never be the same.
One Night Ultimate Super Villains is a standalone game in the One Night series that’s perfect for the whole family to enjoy, challenging you to capture the baddies and save the world! Super Villains can also be combined with the other entries in the series – One Night Ultimate Werewolf, Daybreak, Vampire, and Alien – to create even more fun and chaos.
While the free companion app is not required, it provides amazing narration from Eric Summerer that guides players through the night phase of the game. Super Villains features artwork from One Night artist Gus Batts, done in the classic 90’s Cartoon Network™ style.
One Night Ultimate Super Villains will initially launch on Kickstarter on Monday, July 30th, and will ship before the end of 2018.
The Spiel des Jahres awards are the premier awards for board gaming each year, with awards for Family Game of the Year, Strategy Game of the Year, and Kid’s Game of the Year. Each year the Kid’s Games of the Year is announced in June while the rest are announced later in July, and today we have found out who the winner of the Kid’s Game of the Year is. That game is Dragon’s Breath by HABA Games.
Dragon’s Breath is a cute little game for ages 5 and up, and in it you will have four young dragons and one dragon dad, trying to get the most gems out of a ice column filled with them. That ice column in the game is represented by a stack of rings filled with plastic gems. Each round the young dragons will pick a gem color that they think will come out of the ice when the dad melts it. Once they have all picked the dad will pick up the top most ring, allowing some gems to fall off the tower to be collected by the young ones. There is also some holes in the board that if a gem falls in there, it goes to the dad and he may win. After all the gems that fell have been collected, the young dragons pick again what color they will collect and the next ring comes off. This will continue until all the rings are gone and then whoever has the most gems is the winner.
As you can tell the game is simple, but with the fun theme and unpredictability of the gems in the ice, means everything isn’t always going to go as you think. This is definitely a game for kids as it’s mostly luck with what gems will fall, but still has a element of strategy as they have to evaluate what gems they think will fall. Dragon’s Breath is available now so if you are looking for a good kids game, go check it out.
Games Workshop continues to branch out and this time it is with a digital and analog trading card game called Warhammer Age of Sigmar: Champions. Champions is a two player card game where each player will be fielding four champions from their chosen faction, and then spend the game trying to take each other down. From the start you will have four factions to choose from; Order, Chaos, Destruction, and Death, each with their own different units, spells, and blessings to use. At the start of the game you will put our your four champions and then hidden blessings for each champion. Each of your champions has specific quests associated with them, like bringing out certain units or damaging your opponent, and when those quests are achieved you get to activate their blessing. Blessing effects are pronounced and will have a big impact on winning, so ignoring them isn’t the best plan, and getting them activated is always a good one. But you will have more than just these champions, you will also have a deck of 30 cards consisting of units, spells, and other actions you can use to win the battle. The winner will be the one who takes out their opponent first.
At launch in August there will be a campaign deck available for each faction which will have everything you need in order to play the game with that deck. There will also be booster packs of 10 cards which will contain 6 common, 3 uncommon, and 1 rare card, plus of those cards 2 will be champions or blessings and 1 will be foil. You can pre-order a Founder’s Pack from the Champions website which includes all the campaign decks, 10 booster packs, playmats, tokens, and even more goodies for a collector. You can find out more on the Champions website.
I mentioned this was also a digital game as well, and so the app version of the game will launch at the same time as the physical game on both iOS and Android, and then later on Steam. So whether you like your cards in hand or on your computer, Warhammer Age of Sigmar: Champions has you covered.
When Cutie Met Patootie is anything if not unique in both name and theme, but beyond that stands a game that has a solid design.
In the game you are racing up the mountain trying to collect gems of the color you desire without getting captured by Rewind as it floods the board. At the start of the game you are given a citizen card (this is the card that will tell you what gems give you points) and thus will drive you decisions during the game. In the game everyone will be controlling all of the characters, so you will have to be a bit obscure in what you are collecting, less someone figures it out and starts spending all of your point gems.
On your turn you have two options, move or collect gems. To move you have to pass through colored gems on the board, and to pass them you have to spend that color gem, or two of a single different color, in order to pass it and move up to the next card. If the card you are moving to shows your character though, you can move to that card for free. To collect gems you will be playing cards from your hand and distribute out the colored gems shown on it. There are two ways you can do this; to do it quickly means you put all the gems on the visitor depicted on the discarded card, to do it slowly means you can put the gems on whoever you like. However, doing things slowly can come back and bite you because this also adds cards to the rewind display and can cause rows of the forest to be flooded. When a row of forest floods, all the characters in that row are captured and removed form the game. But that isn’t the only time a row of cards will flood, if the bottom most cards of the forest are empty of characters, then this row floods automatically. This means you could get two rows flooded at the same time if you don’t plan carefully. Once nearly all the rows have been flooded the game will end, all the gems will be pooled together, another set of starting gems will be added, and players will score according to their citizen cards. The player with the most points is the winner.
The Kickstarter video, although not showing game play, shows the first part of the story that they will unfold over the course of the campaign. The art for the game is good with a bit of anime flair to it. Game play is solid, and there is even a single stretch goal that will upgrade the pawns to fully painted minis. So if the game interests you, or you want to find out more about the back story, check out the Kickstarter campaign today. A copy of the game will set you back $39 plus shipping.
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