Dice Tower Newsletter

Eddie Guida

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I'm an engineer manager by day, board game entusiast by night. I will play most anything once but I love adventure style games and cooperative games, which might explain my unnatural love for the Pathfinder Adventure Card Game series of games. I can be contacted on BoardGameGeek.com under the user ID "burke4865"

What happens when you take a game like Carcassonne and add in a dungeon crawl type mechanic?  I think you would get a game like Delve.  In Delve you are a band of dungeon explorers who have been drawn to Skull Cavern based on the rumors of the treasure it holds.  You will have to lead your band of delvers into the dungeon, fighting off the other players, as well as monsters, as you try to grab the most loot.

Gameplay works at first like Carcassonne, where you take the dungeon tile you have and place it out to expand the dungeon, making sure to respect similar placement rules.  Then you can place one of your delvers in one of the rooms face down, with each faction have different delvers with different combat abilities.  Play will continue like this around to the other players until a room is completed, then everyone in that room will battle it out for control.  Everyone reveals their delvers and then rolls the combined battle dice shown for their team, trying to defeat all the other teams involved.  If you win you get the majority of gold in the room and any treasure, lose and you will get much less or nothing at all.  There are also encounter cards that you will face if you ever complete a room by yourself, making you face off against the dungeon before you can collect your spoils.  As you lay tiles a sun marker will move along a track, once it reaches the end the game is over and the richest faction is the winner.

Delve has a healthy dose of luck so keep that in mind, but if you are intrigued by the concept and can handle some luck in your battles, this game is just right for you.  You can head over to the campaign page to pledge for a copy of the game, or a copy of the game and an expansion with more encounter and treasure cards.

Panini Games, the publisher of the Dragon Ball Z card game since it’s reboot 3 years ago, has announced that they will no longer be publishing the game.  The reason for this is that a new collectible card game based on the new anime series, Dragon Ball Super, will be released later this year and they don’t want to over-saturate the market.  In the mean time they are working to remove all the bugs and card conflicts for the game so that it can continue to be played, even though official support for the game will end.  You can check out the blog post on Panini’s site, and look forward to the new Dragon Ball Super CCG.

Dwarves: Dig, Delve, Die is the latest game from Imbalanced Games and is a light, dice placement game.  In the game you will have a pool of dice and a deck of cards, at the start of the game some cards are flipped over into a line and some dice are given to each player.  On your turn you grab another die from the dice pool and roll it with all your other dice.  You will then place your dice on different location cards, stacking your die on top if it matches or is greater than the die below.  Then the cards with the lowest visible die value are activated, giving you gold, stealing gold from others, giving others gold, or allowing you to dig deeper and reveal more cards.  As more actions are revealed you will have more choices, but don’t forget, the winner is the first person to five gold.

From the description the game sounds like a interesting filler where you roll dice and take actions without any great depth of strategy, which is not necessarily a bad thing.  Roll for It! fits in the same boat of rolling dice and making simple decisions and this game may fit right in that niche with it.  So if you are looking for a light dice roller, head on over to the game’s campaign page today to pledge.

Greater Than Games is gearing up for their next Kickstarter, this time around it’s a dystopian future game about rebuilding the city of Dubai.  The game is called Dubai: Rebuild the Ruins, and will be the latest design by the Cardboard Edison duo of Chris and Suzanne Zinsli.  They are describing the game as worker placement, tile laying, and resource management as you try to be the one to rebuild the city the most.  Worker placement will be done through a rondel mechanic and so player order will be changing and there will be reactions to each player’s action, meaning you will be always engaged.  You will have to manage your resources to be able to rebuild parts of the city which is the ultimate goal of the game.

For more information on the game you can always follow Greater than Games on twitter, read the below press release from Greater than Games, or wait for the Kickstarter to launch at the end of February.

 

Save the Date – Dubai: Rebuild the Ruins Crowdfunding Launching February 28, 2017

St. Louis – Greater Than Games, LLC will kick off the Dubai: Rebuild the Ruins​ Crowdfunding campaign, February 28, 2017, on Kickstarter.

Dubai: Rebuild the Ruins is Greater Than Games’ newest game from the creative minds of Chris and Suzanne Zinsli of Cardboard Edison​.

Dubai: Rebuild the Ruins is a tabletop board game with Worker Placement, Tile Laying, and Resource Management elements set in the year 2299 for 2 – 4 players. Players compete with unique faction powers to rebuild the ruins of the post-apocalyptic/dystopian future city of Dubai. The faction that has rebuilt the most of the city at the end of the game will rule Dubai!

The Story of Dubai

THE GREAT WAR IS NOW JUST A DISTANT MEMORY IN THE MINDS OF ALL BUT THE ELDEST AMONG US. Battles led to the splintering of the people living around The Shining City while one faction remained – the Hazimin. The Hazimin have done what they can to keep their still glistening tower standing tall. However, though their monumental home in the center of the city is still impressive, their numbers are few. Even as new generations grow to power, the ruins of Dubai are at the heart of all conflicts among the factions of the wasteland. With the ruins still standing as a beacon of what once was – and a promise of what could be again – the new leaders of each faction (the Hazimin, the Bahriyyin, the Tayyarin, and the New Badu) have decided it is time to reclaim the city and become the leaders of Dubai.

Power over the city will be decided by the people, and only with that power can one faction establish their dominance. As your faction’s leader, it is up to you to return the ruins of the diamond of the desert to its former glory. Your control must outreach that of other factions to ensure that you rebuild the ruins in your image and rule the reformed city of Dubai!

Dubai: Rebuild the Ruins features unique thematic flavor and exciting mechanics. By using rondels for worker placement, players are constantly engaged in the game with little downtime as turn order is always changing. This allows for multiple player interactions as one player’s turn often involves reactions from other players. The setting is additionally unique with dystopian futuristic elements that draw closely from the buildings of the modern day city of Dubai.

The Project Artists:

Greater Than Games is privileged to be working with the following artists on this project.

Nolan N. Nasser — Previous Greater Than Games Projects Include: New Bedford, Fate of the Elder Gods, Spirit Island, and Exoplanets

Damon Westenhofer — Previous Work History Includes: Fantasy Flight Games, Paizo Publishing, Green Ronin, Privateer Press, Catalyst Game Labs, and Evil Hat Production

Oliver Specht — Previous Work History Includes: Fantasy Flight Games, DTP Entertainment, and Tinnitus Games

For live updates, follow Greater Than Games on Twitter (www.twitter.com/GTGamesLLC​) or on Facebook (www.facebook.com/GreaterThanGames​).

About Greater Than Games, LLC

Founded in January 2011 by Christopher Badell, Adam Rebottaro, and Paul Bender, Greater Than Games, LLC designs and publishes tabletop gaming products. We here at Greater Than Games are all about making the games that we have always wanted to play. Dice Hate Me Games was founded in 2011 by Chris Kirkman and is committed to bringing entertaining, innovative, and challenging games to the table and beyond. Greater Than Games and Dice Hate Me Games merged in 2015, combining our powers to maximize the awesomeness of the games we publish. We love playing games and we love our ridiculous process of game creation, and we hope to continue producing high-quality tabletop games for many years to come. Our passion for boardgames, dedication to quality, and guiding life philosophies are reflected in the innovative designers, keen developers, and talented artists that we choose to work with.

OMEN: Reign of War is a highly rated two player, area control card game where two sons of Zeus are fighting over three cities in a bid to gain his favor.  On any given turn you will be drawing cards or gathering coins, and with those coins play down the various cards you have.  They can be special ability cards, feat cards, reward cards, or the core card of the game, soldier cards.  The soldier cards are what you play to each individual city and once a certain threshold is reached the city becomes war-torn.  At that point the strengths of the troop cards are totaled and whoever has the highest gets to take a reward form the city.  Each city has a stack of three reward cards and once two of the cities have been depleted the game will end.  You will get points for each reward card based on where it is and each completed feat card, whoever has the most points is the winner.

This edition being Kickstarted is a straight reprint of the last edition, the Omega Edition, which brought the entire game into one box.  What makes this one special is that the box will be black with embossed gold art and lettering, and the coins have been upgraded from cardboard to custom metal coins.  The campaign is super short so if you haven’t already checked it out, I suggest heading over to the campaign page before it ends on the 18th.

Gamewright, makers of great games like Forbidden Desert, Sushi Go Party, and Qwixx, are rolling out with no less than nine games/reprints for 2017.  The games Gamewright usually put out are very family friendly and often include the younger kids as well, so no doubt their new releases will follow suit.  And they are:

  • Cha-Cha Chihuahua – A vibrant new “get up and dance” preschool game with some adorable doggies.
  • Go Nuts for Donuts! – Our next sure-fire hit family card game about picking the donuts that no one else will pick
  • Cardventures #3 and #4, Vanished & Time Raiders – Two new installments in this interactive story series.
  • Qwingo – A fast paced dice game that the whole family can enjoy.  Another in the line of roll a die and cross off something on a pad.
  • Rory’s Story Cubes Fantasia – A 9-cube fantasy themed version of our best-selling creativity tool.
  • Tiki Topple (reprint)  A revamped look and feel to this simple to learn game of getting your tiki’s to the top.
  • Loot (reprint) – Deluxe Tin – An old favorite sporting a new look, can you be the pirate with the most loot?
  • Think ‘n Sync – The new Port-a-Party game where great minds think alike, pick a category and a partner and see if you both are on the same wavelength.
  • PDQ (reprint) – An update of this “all-play” word-building game.

All these great games are coming out in spring of 2017, so look for them on store shelves then.

Clank! is the hot deck-building game right now that utilizes a push your luck type mechanic as well as utilizing a board to good effect.  So to not let a good thing go to waste, Renegade Games is releasing an expansion for the game in March called Clank! Sunken Treasures.  This expansion will include an all new board that has a partially flooded dungeon, meaning in some rooms you will have to contend with flooding as well as the normal dangers.  Can you make it out with your loot of will you drown while trying to carry it all?

Look for this expansion on store shelves in March, and if you are going to PAX South at the end of the month you can check out Clank! at the Dire Wolf Digital booth.

Dice Stars, the latest in the line of games where you roll dice and cross off things on a pad of paper.  Some of the difference in Dice Stars is that when you start collecting stars for a row you want to score, unless you finish those stars, the row is worth nothing.  Another aspect is that instead of rolling a fixed set of dice you will draw dice from a bag and roll them, adding them to dice already previously rolled.  After doing that you then pick all of one number, all of one color, or all the stars to mark off your sheet.  Play passes to the next player and they do the same going around and around until someone triggers the end game, at that point you will calculate your score and the highest point total wins.

It’s a quick and easy dice roller if you are looking for something light to fill the time, you can check out Zee’s review of the game and then grab a copy at your local game store.

The highly rated, economic game Concordia is getting a few more maps added to it’s lineup.  The new maps are Gallia, which covers the areas of modern UK and a chunk of mainland Europe, and Corsica, a small island off the coast of Italy.  While these new maps provide some fresh terrain for you to build your empire on, they do come with some changes that will mix things up.  On the Gallia map you will start with only your land colonist, meaning that you will have to build into the harbor cities before you can venture out on the water.  Meanwhile Corsica is a very tight map meant for only 2 to 3 players, increasing the level of competition at those lower player numbers.  Both of these will be packaged in one unit and will be going on sale in the next couple weeks.

The wave of reprints continues with the announcement that Asmodee will be reprinting the game Troyes and Ladies of Troyes. Troyes is a euro game on the heavier side and features an interesting mixing of worker placement and dice rolling to activate different actions.  At the start of a round you will take turns placing out workers onto the three main buildings of the game.  From where you place your people will determine what colored dice you will roll, and then from those dice results you will activate different actions in the city.  You will be doing different things like building the cathedral, combating events that come up, or activating various character cards on the board.  All of this is to grow the influence of your family because at the end of the game, the family with the most influence is the winner.

Ladies of Troyes expands the game to include women of the period and give you more options for actions you can do.  In total you will have 16 more actions that you can take that are outside the city, but access to those actions is only granted through your guards.  The expansion also adds in extra dice in the form of the head of your family, giving you an extra die to use that can’t be used by anyone else.  Look for Troyes and this expansion on store shelves in the coming weeks.