Rebellion makes the tactical shooter video game series, Sniper Elite. They have launched a board game division, Rebellion Unplugged, and their first project will be Sniper Elite the Board Game. The game will be a competitive stealth action game for 2 to 4 players.
Sniper Elite the Board Game is designed by David Thompson and Roger Tankersley. David Thompson is one of the designers on Undaunted: Normandy. The art will be from the same team that does the video game series.
Sniper Elite the Board Game will be coming to Kickstarter in 2020. You can get an early look at PAX Unplugged, December 6th-8th in Philadelphia. Rebellion Unplugged will be at Boot 3023.
Deranged is a gothic semi-cooperative survival game for 3-6 players. The game takes place over three day/night cycles, ending at dawn of the fourth day. Players can be turned into deranged horrors, and the only way to turn back into a human is to kill another player. This does not remove them from the game, but curses them and adds doom to the group, which can trigger bad events. The game features hidden objectives, deck building, and a modular board.
Deranged is designed by German Tikhomirov with art by Anton Kvasovarov and Sergey Dulin. It was originally published by Hobby World, with a limited pre-release at Gen Con 2019. Ultra PRO will distribute the game in the U.S. in Q1 of 2020.
Kapow! is a dueling superhero game with buildable dice. It first came out via a successful Kickstarter campaign in November 2017. Now the game will receive a wider release and an expansion of the game universe from White Wizard Games in 2020. The game is for two players, but can be expanded to three or four players in additional modes. The two player game pits a super hero against a super villain.
Each round, players roll dice behind a screen and assign them to eligible action spaces, based on the symbol rolled. Some action spaces require a combination of symbols. After dice are assigned, players reveal their action boards, resolve a combat sequence, and then power up their dice by die faces. In the basic game, players utilize the action spaces on either the super hero or super villain player boards. In the advanced game, each player gains an additional board of action spaces based on the hero or villain they have chosen, adding variability to the game.
Lucky Duck Games has launched a Kickstarter campaign for their next game set in the Time of Legends: Joan of Arc universe. Time of Legends: Destinies promises to build upon the app integration of Chronicles of Crime. One to three players each take on the role of an adventurer trying to fulfill their destiny. Players can interact with locations, app-controlled characters, and objects through QR codes, like in Chronicles of Crime. The purpose of the app integration is to allow the narrative story to drive the game and be experienced by all players. The app-integrated adventure and exploration game is something we have seen before, but Destinies sets itself apart by providing a competitive play experience, instead of cooperative. The game will provide campaign as well as one-and-done scenario play.
Time of Legends: Destinies is designed by Michał Gołębiowski and Filip Miłuński. The game’s art is by Karolina Jędrzejak and Magdalena Leszczyńska. The Kickstarter campaign has already funded, and will close at 5:59 pm EDT on October 16th.
In Cosmic Colonies, 2-5 players are each placing building tiles in polyomino shapes on their own asteroid board, trying to score the most points. The asteroid board is a grid of different terrain types. Players are trying to cover up certain terrain types during the game because they are awarded more points for having fewer squares of different terrain types showing at the end of the game. Mechanically, the game utilizes simultaneous selection of worker cards that can be used to collect resources or build building tiles. The worker cards orbit around the table, in that the two you use each round are passed to the player on your left at the end of the round.
There is a basic mode and an advanced mode. The game also makes scaling adjustments based on the number of players.
Cosmic Colonies is being published by Floodgate Games. It is designed by Scott Almes (Tiny Epic series of games), with art by Matt Bain, Matt Paquette, and Tristam Rossin.
AEG is going to make Tiny Towns a bit larger with the Fortune expansion coming out next year. The material addition provided by the expansion is introducing money into the game. The expansion also adds variability to the base game with new building cards and monument cards.
The Fortune expansion keeps the player count at the same 1-6 players as the base game. Tiny Towns designer Peter McPherson is joined by Josh Wood (designer of Cat Lady) on the design for the expansion. The expansion has a new artist in Stephanie Gustafsson, who also did art for Aeon’s End: War Eternal and Coup.
Preliminary estimates are that the expansion will hit shelves in February 2020. Did you know the contextual theme for Tiny Towns is that you are the mayor of a burgeoning city of woodland creatures creating a sanctuary free from predators? Neat.
CMON’s latest Kickstarter project is an opportunity to acquire previous games and promos they have published. The big ticket items are Rising Sun, Zombicide: Green Horde, and Hate, all with the Kickstarter exclusives from the original campaign. Technically, you cannot kickstart the exact same project a second time, so the workaround is for CMON to provide a soundtrack and digital artbook for each of the these three titles.
After the campaign finishes, backers will have access to a pledge manager with the opportunity to purchase promos for a variety of games in the CMON catalog. Titles with promos in the pledge manager include Arcadia Quest, Blood Rage, Dogs of War, Massive Darkness, The Others, Rum & Bones, A Song of Ice and Fire, Xenoshyft, and more. Of note, you can get access to the pledge manager by backing the campaign for $1, but your access will come 48 hours after those that pledge for one of the three main titles in the campaign. This may matter, because the promos are in limited quantities.
Sit Down! Games is reimplementing their cooperative realtime game, Magic Maze, and this time instead of a mall, players will be on Mars. The new version has the same designer (Kasper Lapp) and artist (Gyom) as the original.
In Magic Maze on Mars, you are robots preparing Mars for the arrival of colonists. Players will produce resources at factories, move resources along color-coded paths on tiles, construct domes requiring specific resources, and then guide one colonist to each dome when they arrive. You have to do all of this without talking, and with each player only being able to take certain actions based on the color of their action tile. Players can only talk when the game’s sand timer is flipped.
The game is for 1-6 players, and brings back the large red “Do Something!” pawn from the original game with a new wrinkle. Now instead of placing (banging repeatedly) the red pawn in front of a player, you place it on a spot of an action board to depict the type of action you think needs to be taken. Something else new Magic Maze on Mars adds is pink space slugs that eat garbage. The production also includes custom resource tokens. Magic Maze on Mars
Capstone Games has made a name for themselves publishing games with expansive depth and also partnering with international companies to bring such games to North America. They are releasing two titles this fall.
First is Crystal Palace for 2-5 players, which is releasing at Essen from Feuerland Spiele. Crystal Palace is set during the first World’s Fair in London in 1851. Each player represents a nation trying to create the grandest spectacle. Mechanically the game uses dice placement at eight locations with the twist being that players get to choose the values of the dice they place. Crystal Palace is designed by Carsten Lauber, with art by Andrea Alemanno.
Second is Race for the Chinese Zodiac for 3-5 players, which is releasing in November as the newest addition to Capstone’s Simply Complex line of games. This line of games seeks to provide a deep play experience with low rules overhead and under an hour in playtime. In Race for the Chinese Zodiac, each player is an animal competing to have the first year of the Chinese Zodiac named after it by winning a race against the other animals. The game utilizes action selection from a hand of cards and a dual-layered wheel that modifies the effect of those cards from round to round. Race for the Chinese Zodiac is designed by Christina Ng Zhen Wei and Yeo Keng Leong, with art by Ray Toh.
Solar Storm is a cooperative survival game designed by Ayden Lowther for 1-4 players. You are the crew of a space vessel caught in the gravitational pull of a sun, taking damage from solar flares, with your energy core knocked out. Your ship is made up of eight rooms, each with a unique power, and the energy core. You win the game if you divert power from each of these eight rooms to the energy core, so your ship can escape. Your ship will take damage each round, and if one area of the ship takes too much damage, or you run out of resources to fix the ship, then your ship is doomed and you lose the game.
The game’s solo mode is designed by Jason Broad. In the solo mode, you are the ship communications officer, directing your crew of three workers and their communal supply of resources.
Pledge levels include the base game or a deluxe version. The deluxe version includes larger meeples and an eight room mini-expansion, which increases variability. The Kickstarter campaign runs through 7:00 am EST on October 3rd. You can test the game out by downloading a pnp version or heading to Tabletop Simulator.