Konami has reached licensing agreements for boardgames to be developed based on two of their iconic video game titles: Contra and Bomberman.
Blacklist Games and Kess Co. will publish a cooperative 1-4 player game inspired by the Contra video games in 2020. The designers at Blacklist Games are Brady and Adam Sadler. They designed Street Masters, Brook City, and Altar Quest. All three of those games feature the Sadler brothers’ signature modular deck system. Implementing that system for Contra will allow players to select a unique commando deck, stage, and enemy.
IDW Games will publish a boardgame based on the Bomberman series of games, specifically 2017’s Super Bomberman R. This will IDW Games’ second implementation of a Konami video game to a board game, as they also are publishing the upcoming Metal Gear Solid: The Board Game. The Bomberman video games traditionally have both cooperative and competitive modes of play, so it will be interesting to see if the board game version follows suit.
Square Enix has published their second chocobo board game for all you Final Fantasy fans. Chocobo Party Up! is a game where 2-4 players try to be the first to guide six chocobo pals to the player’s nest. The game includes wooden chocobo pieces and a double-sided board.
Take on the role of arena combat spectators, trying to influence the fighters into cool highlights in Fired Up, now on Kickstarter. In this game, 2-5 players will choose battle results they are trying to see, then influence how the combatants will act, and finally, resolve the battle round. Dice are used to determine what influence actions players can take and to resolve the combat in the arena. Fired Up is a reimplementation of FIRED UP! Eternal Moments with fewer capital letters, but the same design team of Giorgos Eleftheriadis and Theofilos Koutroubis.
As of this writing, the campaign has funded and is headed toward unlocking a Game Trayz insert as a stretch goal. The top pledge tier includes painted minis. The campaign runs through Wednesday, September 4th. Fired Up is being published by Drawlab Entertainment, one of the publishers for the 2016 version of Project: ELITE.
Renegade Game Studios is bringing another expansion to Clank! in Space this November. Cyber Station 11 will bring a new game board, a new villain (Commander Preon), and new powers. Commander Preon is all about cybernetic enhancements, and her cyberware will allow players to gain abilities that last the rest of the game. There are also executive escape pods, in the form of tokens, that players can use to make their getaway.
Clank! in Space was designed by Paul Dennen. Its first expansion, Apocalypse!, was designed by Evan Lorentz and Andy Clautice. Cyber Station 11 is designed by Evan Lorentz and Tim McKnight. The latter has designed two expansions for regular Clank!: Gold and Silk, as well as Temple of the Ape Lords.
In the game, players are leading research teams with variable powers on the planet Ryh, collecting samples while negotiating favor with the three local clans. The game has a vibrant color palette and distinctive artwork by Sam Phillips.
The only difference between the Kickstarter version and the retail version of the game is the former includes the small Allies Expansion pack with four additional player factions, which will be getting a limited retail release. Both versions feature linen finish, black core cards, premium wooden tokens, thicker box, translucent dice, plastic molded insert, and a solo mode. If you missed the Circadians: First Light Kickstarter, now is your chance to snag a copy.
The next big thing designed by Jamey Stegmaier is Tapestry, a 1-5 player civilization game that plays in 90-120 minutes. The game was revealed on Stonemaier Games’ weekly livecast video on Facebook.
In Tapestry, you start from nothing and advance on any of the 4 advancement tracks (science, technology, exploration, and military) to earn progressively better benefits. You can focus on a specific track or take a more balanced approach. You will also improve your income, build your capital city, leverage your asymmetric abilities, earn victory points, and gain tapestry cards that will tell the story of your civilization.
The game features art by Andrew Bosley, of Everdell fame, and sculpts by Rom Brown. The first English print run of 25,000 is complete and the game is sailing from production to fulfillment centers now, with each box individually numbered. Tapestry will be available for preorder through Stonemaier’s website in early September, and will be for sale at Essen Spiel.
Some tidbits from the video: Tapestry is not tied to real world history. The rulebook is only four pages long. The factions have asymmetrical starting points. The solo mode is by Automa Factory. The game includes a spatial placement element somewhat similar to A Feast for Odin.
The game plays over five rounds, each with eight phases. Players will plan their actions for the round using a distinctive method of overlaying two pads containing action symbols. Based on this placement, players will set the prices for their company’s smartphones, determine how many units they produce, research technology upgrades, and distribute product to regions with variable customer preferences.
The Kickstarter stretch goals announced so far include added variability, exclusive components, and an alternative board for 1-3 players. The campaign ends on Monday August 12th.
Bezier Games has released a temporarily-free app version of their card game Silver, designed by Ted Alspach. The physical version of Silver is for sale at Gen Con 2019, and will hit retail in October. In the game, 2-4 players are dealt five cards, each numbered 0-13. Players secretly know only two of their cards at the start of the round. Each card has a special ability that can trigger when drawn from the deck or be available if the card is face up in a player’s village. Each round players try to end up with the lowest total in front of them. The round ends when one player calls for a vote followed by each other player taking one last turn, or when the draw deck is depleted. The player with the lowest score after four rounds is the winner.
The only play mode in the app is to face off against an AI opponent, allowing you to learn the game and see if you want to purchase the physical version. The app is available on iOS and Android.
The company known for their collectible Pop figures is publishing a line of board games using their brand aesthetic. The Funkoverse Strategy Game, designed by Prospero Hall, will be a line of standalone games sold in two and four character sets that you can mix and match. Each set will include exclusive Funko Pop figures, along with the necessary board, cards, tokens, and dice for the included scenarios. The announced sets (with pictures) include characters from Batman, Harry Potter, The Golden Girls, and Rick & Morty. The mix and match element means you can enter a scenario with Harley Quinn versus Blanche versus Morty versus He-Who-Shall-Not-Be-Named….how’s that for ambitious crossovers?
The Funkoverse Strategy Game will hit retailers in October, but Gen Con attendees will have the opportunity to demo and purchase the game through the events listed here.
Have you seen all the live action remakes? Do you know the words to all the songs? Well, the trivia game Geek Out! is getting a new version that will let you show off your Disney expertise.
The family party game pits individuals or teams of any size against each other. Each round, a prompt will be randomly selected from five categories.
After the prompt is read, bidding begins for the most examples a player or team can provide for it, e.g. “characters from Aladdin”, “sports played in Pixar films”, or “films in which a character makes a wish”.
If the highest bidder successfully provides the number examples they bid, then they receive one point. If they fall short, then they lose two points. First to five points wins. Geek Out! Disney will be available to settle disputes over who the biggest Disney fan is this fall.