Antoine Fortuin

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Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

King’s Struggle is a negotiation-focused, card game for 3-6 players (aged 14+), with elements of trick-taking and set collection. It’s designed by Robert Burke and plays in roughly 30-60 minutes.

Each player plays just 1 card per round and the game lasts 7 rounds. They compete to win cards and earn gold, which will score victory points, over the course of these 7 rounds. What makes King’s Struggle special is the ability cards that have been crafted to drive negotiation which are activated (or not) by players on their turn. A player’s action (or inaction) is up for sale and they need to analyze whether the ability they activate will most benefit themselves or someone else. Players will need to learn to play the other players more than the game.

King’s Struggle comes with 66 cards, and lots of tokens. Wizkids have slated it for release on November 15th, 2018 and it’s currently available for pre-order.

Posthuman Saga is a competitive, adventure board game currently seeking funding on Kickstarter. In a post-apocalyptic setting, 2-4 players play as one of the last, human survivors in a world where nature is reclaiming the planet itself. If that’s not enough, the survivors also need to contest against humanity’s mutant offspring. The game is published by Mighty Boards and designed by Gordon Calleja (also know for Vengeance) with art by Mark Casha, and Arjuna Susini.

“In Posthuman Saga you’ll be venturing into a weird and wonderful world where unknown threats await at every turn of the road. You’ll need to forage for food, ammo and weapons if you want to survive. You’ll desperately fight off human and mutant enemies in brutal brawls in which your weapons break and your wounds can lead to mutation. You’ll meet a cast of strange and memorable characters and find yourself in unexpected situations during story encounters, which force you to make choices that might have consequences down the line. But don’t linger long – you need to complete your mission before others do! Your reputation is at stake!” [source]

Players start in the Fortress, the last human bastion in a region filled with mutants, and are sent out into the wilderness to gather supplies for the ever growing number of mouths to feed at the Fortress. Posthuman Saga has stories that blend the grit of post-apocalyptic survival with the quirks of human nature. The game includes modular map tiles and a variety of decks which creates a sandbox experience. Each hero has their own starting items and development cards and can be customized to suit a variety of play styles.

The Posthuman Saga: Resistance expansion continues the overarching story of the base game and takes players deeper into the wilds to track down Mutant Slave Trains transporting enslaved humans. Several new mechanisms and additional content are also added.

If you’re interested in the original Posthuman board game it will also be made available for purchase as part of this campaign via the Pledge Manager.

The Explorer, base pledge, of $59 (excluding shipping) secures you the base game, while the Mutant Explorer pledge of $89 includes the base game and expansion. The Kickstarter project is already fully funded and will end Friday, June 13th 2018.

 

Wizards of the Coast (under the Avalon Hill imprint) have made more details available regarding the upcoming Axis & Allies & Zombies board game. It’s designed by Mike Mearls (known for Betrayal at Baldur’s Gate, and Dungeons & Dragons: Castle Ravenloft), Scott van Essen, and Ryan Miller (both known for Magic: The Gathering TCG, Duel Masters: TCG). Axis & Allies & Zombies will support 2-5 players, aged 12+, and will play in 60-180 minutes (each additional player above 2 players seems to add 40 mins to the game).

“In this new take on the iconic World War II strategy board game, each player takes command of one of the major powers, joining either the Axis or the Allies. Players fight for victory against the opposing faction and a terrifying new foe—zombies. Will players survive the onslaught or succumb to the uprising?” [source]

The game will be set in 1941 with the world at war. The Axis war machine is crushing everything in it’s path while the Allies are gathering their forces to make a stand. Then the zombies show up. Players will take the role of a commander of one of the five major powers (Germany, the Empire of Japan, the Soviet Union, Great Britain, and the USA) while the zombies will be a non-player faction . Winning battles will help to defeat your human enemies but it will also feed the ever growing, flesh-eating horde with fresh corpses. Players will have to fight both their human enemies as well as the undead hordes.

The game should include the following content:

  • 1 Game Board
  • 1 Battle Board
  • 5 National Setup Charts (one for each power)
  • 70 National Control Markers
  • 12 Custom 6-sided Combat Dice
  • 6 Custom 6-sided Combat Dice
  • 50 Plastic Unit Stacking Counters
  • 215 Plastic Miniatures (including 30 zombie miniatures)
  • 60 cards
  • Paper money
  • Rulebook
  • Introductory scenario

Axis & Allies & Zombies is expected to release October, 26th 2018.

 

CMON allowed the public to try out Arcadia Quest: Riders at the CMON convention recently and there’s been a lot of positive buzz about the game since then. Today the game was launched on Kickstarter, and the overall project will run for 5 days until Friday, May 25th, 2018. The 1st printing, made available when the project launched, was a limited supply and sold out within hours. Not to worry though! If you’ve missed out on the 1st printing, which is expected to deliver in July 2018, they’ve already added another pledge for the 2nd printing which is expected to deliver in November 2018.

Arcadia Quest: Riders is a campaign expansion for Arcadia Quest (or Arcadia Quest: Inferno) which adds Mounts to aid the Heroes in their quest. Players must defend the city of Arcadia against Malkhor, the Great Hunter, and his vicious Jacklols. The Mounts can carry Heroes across the map, pushing back their foes, and use their unique abilities to help their riders.

The base pledge of $65 include:

  • 8 Mounts (2 exclusive to Kickstarter)
  • 2 Heroes
  • 7 Enemies (Malkhor & 6 Jacklols)
  • 3 double sided game tiles
  • 44 upgrade cards
  • 15 Quest cards
  • 8 Monster cards
  • 4 Mount dashboards
  • Campaign book
  • Campaign sheet pad
  • 14 custom, Frost dice (exclusive to Kickstarter)

“Legend holds that Malkhor fell to earth on a chariot of blazing fire. The Eternal Hunter has stalked large prey in the Wilds since time immemorial, and now that the Mounts have found refuge in the city of Arcadia, he’s upped his game and encroaches the area. Whether he’s truly a fallen god or merely some visitor from a very distant land, Malkhor’s intentions are clear: Stalk. Hunt. Kill. The unnerving and insane laughter heralds the approach of the Jacklols and drive many Arcadians mad. These cunning monsters serve Malkhor with spears and jokes alike!” [source]

The new Mounts, Toshi, Luda, Beka, Hornsteady, Bawkbawk, and Tianlong, are joined by 2 Kickstarter exclusive mounts, Stonebeak, and Phantom. The Wildling Twins, Colette & Gaston, join the existing roster of Heroes.

If you’d like to learn more of the lore of this expansion and how it fits into the Arcadia Quest universe they’ve added an update to the project with more information.

Lost Cities: Rivals turns the two player experience of Lost Cities into a four player experience. While there has already been an attempt at a four player version of the Lost Cities game in the form of Lost Cities: Board Game, many felt that the original experience was lost. Lost Cities: Rivals, designed by the renowned Dr. Reiner Knizia, looks to retain the original experience and build upon it for more players. It supports 2-4 players, aged 12+, and plays in roughly 40 minutes.

“Use your cards to venture down expedition routes that take you to far-flung and mysterious corners of the Earth: to an abandoned mountain temple, a decaying circle of stone, a city sunken under the sea, an ancient Stone-Age settlement, and a town inside of a mountain. Your goal is to plan the routes in such a way that they bring you the greatest possible fame. If you are especially daring, you will also be able to wager on the success of your own expeditions. But watch out: You are not the only one traveling! Which routes will you pursue and how much gold is it worth to you? Plan well and use your resources wisely. Only the player who has collected the most fame at the end of the game will be the winner.” [source]

The goal of the game is to plan the routes in such a way that they bring you the most fame. You’ll also be able to wager on the success of your own expeditions. Expedition paths are created by playing a series of cards in a matching suit of colors in sequence. The publisher, KOSMOS Games, has made the manual available on their website if you’d like more details on the game play.

Lost Cities: Rivals is expected to release August, 2018.

Rooster Teeth’s popular, Youtube series Million Dollars, But…, will get an easy-to-learn game which has players put their morals and imagination to the test, posing the question, “What would you do for a million dollars?” The game was originally released as a successful Kickstarter project in 2016, which raised over a million Dollars, but will now be published by Cryptozoic. Million Dollars, But… The Game was designed by Brian Reilly, supports 2-6 (or more) players, aged 17+, and plays in roughly 30 minutes.

Jamie Kiskis, VP of Marketing & Product Development at Cryptozoic Entertainment:

“At Cryptozoic, we’re huge fans of Rooster Teeth’s content and have loved playing Million Dollars, But… The Game at our game nights for a while. So, when we saw an opportunity to partner with them to get the game into hobby stores, it was a no-brainer. It has already been a ton of fun to work with their team. We think it’s a partnership that will benefit both companies and lead to more collaborations in the near future.” [source]

Burnie Burns, co-founder and Chief Creative Officer at Rooster Teeth:

“I’m thrilled folks will be able to buy Million Dollars, But… wherever they shop for games thanks to this partnership with Cryptozoic. Imagining friends and families gathering over a round of Million Dollars, But… makes me happy but I want to be perfectly clear that I accept no responsibility for what it does to their personal relationships. By reading this quote, you agree to this.” [source]

In the game, each player takes four black Trigger cards and four gold Rule cards. One player is chosen as the judge and the others combine a Trigger and Rule card from their hands to create a scenario. The scenario presents a situation where someone can earn a million Dollars if they do something distasteful. The judge then reads these scenarios while the other players glorify or downplay them. The winner of the round is decided upon by the judge, who selects the scenario they find most distasteful to earn a million Dollars. The overall winner is the player who is first to win five rounds.

Million Dollars, But… The Game will be available at retail in July, 2018. For more information see the original article on the Cryptozoic Entertainment website.

Akibabus Ltd is a game publishing company with a unique and interactive gaming concept. In their Boxitale series they combine a board game, crafting, and an app driven narrative to present an engaging experience for kids.

“Our original stories can be viewed on a smartphone/tablet, but the game itself will be played on a board. The kids will build, design, and solve challenges and even play in mini games to solve the challenges presented to them in the story and eventually save the day! Once the kid’s design is ready on the board, they will take a picture of their design using our App.” [source]

Since the game is narrative driven via the app there’s no need for a rule book. Using the Boxitale system kids are able to expand their knowledge by learning general facts through the story. Cognitive skills are also improved through problem solving, while gentle motor skills are improved while crafting items for the story. Creative thinking is exercised through planning and engineering various structures and models and hand-eye coordination is improved through mini games inside the story. Moving between different learning channels also improves concentration and attention abilities.

The Boxitale series employs the WBU system (Watch, Build, and Upload) where kids first watch the animated story, then build and solve the challenge, and finally upload their results to continue the story. The Boxitale – Elite Explorers, Boxitale – Knights of Nature, and Mini Boxitale games are currently developed though more expansions appear to be in the pipeline. Games are typically for 1-4 players, aged 7+, and a mobile device is required to play the app. Their games will soon be available through global retail distribution.

Beginning today, Mara Johannes-Graham is Alderac Entertainment Group‘s (AEG) Vice President of Sales & Marketing. Mara has worked with Greater Than Games and Ninja Division and is widely known for her ability to create programs and systems which uplift sales for the lines she manages.

“At AEG Mara will have responsibility for managing the company’s sales & marketing efforts including managing our relationships with wholesale and retail accounts, overseeing the creation of advertising, promotions, and support programs for our game lines, improving our communication with players, retailers, wholesalers, licensors, licensees and members of the press including a wide variety of influencers, reporters and editors.” -Alderac Entertainment Group

AEG is excited to have Mara join their team as she brings fresh ideas, more diversity, and a track record of success.

UK Games Expo is the premier event in the UK where all aspects of the gaming hobby are represented under one roof. It will run on Friday, 1st June to Sunday 3rd June 2018. The UK Games Expo Awards were developed and introduced in 2007 to recognize the achievements of manufacturers and publishers of eligible games in a variety of game genres.

This is a shortlist of the games nominated in no particular order.

Best Abstract Game

Best Children’s Game

  • BrainBox People at Work (The Green Board Game Company)
  • Don’t be a Donkey (John Adams Leisure Ltd)
  • Rhino Hero: Super Battle (Habermaass GmbH aka HABA)

Best Family Game

Best Miniature Range

Best Miniature Rules

Best New Accessory

  • Big Book of Battle Mats (Loke Battle Mats)
  • DMB Games Resin Dungeon Tile Core Set (DMB Games)
  • Blood Red Skies – Aces Accessory sets (Warlord Games)

Best New Boardgame (American-Style)

Best New Boardgame (Euro-Style)

Best New Boardgame (Strategic Style)

Best New Card or Dice Game

Best New Expansion

Best Party Game

Best Role-playing Adventure

Best Role-playing Expansion

Best Role-playing Game

Steve Jackson Games has given Ultra PRO International exclusive rights to produce Munchkin and Munchkin: Collectible Card Game (CCG) accessories. This includes playmats, card sleeves, deck boxes, albums, binders, card pages, zippered gaming cases, dice bags, life counters, dice, and tokens . However, only playmats, Deck Boxes, and Deck Protector sleeves are expected this year.

Ultra PRO have also agreed to make limited-run prizes available for the Munchkin: CCG organized play events. You can find more information on the Steve Jackson Games news site.