Antoine Fortuin

289 POSTS 0 COMMENTS
Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

Fantasy Flight Games have announced a 160-card expansion for Star Wars: Destiny, the 2-player, collectible card game. In the game, players field a team of characters who each have unique abilities on their cards and an assortment of dice. The team is also supplemented by a constructed 30-card deck which has events, upgrades, and support characters. Players engage in combat by alternating actions such as activating dice, playing cards, attacking enemies, or claiming the battlefield.

“Even in the darkest of times, the spark of hope can be found in the Star Wars galaxy, lit by those who dream of a better life. In the era of the Clone Wars, Jedi like Obi-Wan Kenobi fought against the darkness of the Separatist army. Later, charismatic leaders like Jyn Erso and Luke Skywalker led a tiny band of Rebels against a Galactic Empire, and when the First Order rose to power, the Resistance stood up as the spark of hope that would burn it down.” [source]

The Star Wars: Destiny – Spark of Hope expansion continues themes introduced in the Convergence expansion, with an emphasis on sub types, downgrades, and new plots which affect deck construction. There are Red villain cards (such as Grand Admiral Thrawn) which deplete an opponent’s hand of cards, a new set of moves, new bounty hunters for Yellow villains, and masteries for Blue heroes (including Rey, and Kylo Ren). New, diceless characters (such as the Ewoks) are also introduced in this set.

Star Wars: Destiny is designed by Corey Konieczka (best known for Battlestar Galactica: The Board Game), and Lukas Litzsinger (known for co-designing Android: Netrunner with Richard Garfield). For more information on the expansion visit the Fantasy Flight Games website. Star Wars: Destiny – Spark of Hope will release in the 3rd quarter of 2019.

Way back in 2005, Rob Heinsoo designed Three-Dragon Ante, a game for 2-6 players, based on the games of chance played by characters in the world of Dungeons & Dragons. He later updated the design in the form of Three-Dragon Ante: Emperor’s Gambit which had updated art and game play. In July of 2019, WizKids will release Three-Dragon Ante: Legendary Edition which updates the design even further and gives the game another graphical overhaul.

In Three-Dragon Ante, players ante gold as the stakes and compete to play the strongest flight of three cards each hand. While the strongest flight wins the stakes, playing weaker cards triggers their powers to potentially setup a win for the next hand. The game is designed for players aged 14+ and plays in about 30 mins.

The Legendary Edition includes new Legendary Dragons, Mortals, Gold and Platinum Pieces, and Ability Disks that allow the game to be included in the Dungeons & Dragons table top games.

The Warhammer Age of Sigmar: Champions Trading Card Game has been added to a new digital platform, the Nintendo Switch. The game was already available on Steam, the Apple App Store, and the Google Play Store. One of the unique aspects of the game is that it can be bought as physical products in the form of starter decks, and booster packs, then scanned into the digital platform to be added to a player’s collection. If players primarily enjoy online play, digital cards can be purchased directly in the game.

Players can create decks from one of the four Grand Alliances (Order, Chaos, Death, and Destruction) who are each composed of factions such as Stormcast Eternals, Skaven, and Bonesplitterz, to name but a few. The release onto the Nintendo Switch allows players to play on the go, with a joy-con and touch screen support, or at home. A brand-new, single-player adventure, Realm Trials, is also launching with the Nintendo Switch version, which contains dozens of hours of content. A new mode, Arena of Echoes, has also been added which allows players to draft from 2 given alliances using a random selection of cards. Using this deck, players battle through a series of League rounds until they gain entry to the prize Gauntlet.

For more information, or to download the digital version of the game, visit the Warhammer Age of Sigmar: Champions website. The game is developed by PlayFusion Ltd. and Games Workshop Ltd.

Some players may have skipped the Mage Knight Ultimate Edition release because they already owned most of the game, and so would have missed out on the cards introduced with the new, collected edition. WizKids have now made those cards available as Mage Knight: Dual Color Cards Expansion which only contains the 5 new cards.

Four of the cards are dual colored which allow players to spend either type of mana shown on the card to play them or activate their stronger effect. They also count as both colors for certain effects. These are the Explosive Bolt, Chilling Stare, Rush of Adrenaline, and Power of Crystals cards. The fifth card is a new artifact called The Mysterious Box.

For more information on where to obtain this mini expansion visit the WizKids product website.

“Every year on the summer solstice, the Fae arrive in the kingdom to take part in the festivities of the holiday. While the citizens celebrate the warmth and light of the season, a dark cloud of uncertainty creates a heavy tension within the palace. With the struggle for the throne still raging on, how much influence will the Fairy people have over who takes the crown?” [source]

Heart of Crown: Fairy Garden is a standalone expansion for Heart of Crown that was previously only available in Japanese from Japanime Games. The expansion will now be available in English and contains all the cards from the base game required to play on its own, as well as many new cards to expand the experience. This set may be integrated with the cards of the base game and with other Heart of Crown expansions.

In Heart of Crown, a deck-building card game, players are trying to get their anime princess crowned ahead of the competition by acquiring Succession Points that represent the support of loyal subjects and influential figures in the empire. Once a player achieves 20 points, they’re able to declare a Coronation. This expansion introduces 30 new card types into the market, new artwork, and new abilities from the fairy realm.

Heart of Crown: Fairy Garden will release early May of 2019.

Wizards of the Coast, masters of trading card games, will release another expansion for the woefully under marketed, yet brilliantly designed Transformers Trading Card Game. In what’s being dubbed the War for Cybertron Trilogy, the first of these expansions, Transformers: War for Cybertron Siege I will bring us Battle Masters and Micro Masters. Popular Transformers, Soundwave, Ultra Magnus, and Major Shockwave also make their debut.

While the Transformers: Rise of the Combiners expansion added Transformers which could combine into a single large Transformer, this expansion adds Micro Masters who are tinier robots which are generally human sized and represented by new cards that are 88mm tall and 63mm wide (as per IGN). The Battle Masters, Transformers who are geared for “rock ’em, sock ’em”, close combat, also make their first appearance in this set. Battle Masters begin in Bot Mode and don’t flip but do switch to their Upgrade side when KO’d.

The Transformers Trading Card Game is a versus, card combat game for 2 players where each player commands a team of Transformers (made up of Autobots and Decepticons) which battle each other. Each booster pack will contain 1 large foil (88 × 126 mm) and 1 small foil (63 × 88 mm) Transformers character card and 6 battle cards. The War for Cybertron Siege I set has 48 character cards and 64 battle cards and is planned for release at the end of June 2019.

Lucky Duck Games are bringing the popular mobile game, Kingdom Rush, to the table top in Kingdom Rush: Rift in Time. Kingdom Rush is a fully co-operative, campaign driven, tower defense game for 1-4 players, aged 10+. Kingdom Rush: Rift in Time is designed by Helana HopeSen-Foong Lim, and Jessey Wright, with art by Mateusz Komada, and Katarzyna Kosobucka.

“Welcome to Kingdom Rush, where you and your allies must work together to fend off the furious onslaught of the mysterious Time Mage! Command Heroes and build Towers to defend the realm by placing damage tiles to attack your enemies and deploying soldiers to hold back the ever-advancing horde. Be careful, though! The Time Mage’s portals are wreaking havoc, causing all of the Towers to warp in and out of existence! Will you play your Towers to defend the Kingdom, or will you pass them to your compatriots so that the Towers can be upgraded? The decision is yours!” [source]

To win each game, players need to close all of the Time Mage’s portals while in combat with waves of their minions. Each player controls a hero who has asymmetric abilities. The heroes have different basic attacks, damage types, and special abilities that are acquired during a scenario. Players can choose between a ranger, a mage, a fire elemental, and a hammer-wielding brute. In the campaign, the Time Mage needs to be stopped before he achieves world domination. Campaign scenarios increase in difficulty as progress is made by adding new types of enemies and bosses. Estimated play time is 45-90 mins.

The Kingdom Rush: Rift in Time Kickstarter project has a Knight Pledge which includes the core game but the King Pledge includes the Deluxe Edition. The campaign has already handily surpassed its funding goal with over 3600 backers and the campaign is set to end on Thursday, May 2nd, 2019. Estimated delivery for this project is in April of 2020.

Sanctum is an epic adventure game for 2-4 players where heroes embark on quests to rid the lands of a demonic invasion. The game is inspired by the hack & slash genre (made popular by the Diablo video game), converted into a modern board game.

“Sanctum, once a great city, is now the last beacon of light in a world shrouded in darkness. The lands surrounding the city are home to the demon horde lead by the Lord of Demons. It’s up to a handful of heroes to rise up, battle through the horde, banish the evil that plagues the world and restore the realm to its former glory.”

Heroes will travel across the land, gaining better weapons and equipment, until they can face off against the Demon Lord and drive back the demonic invasion. Combat tactics will also have to be upgraded because more challenging foes confront the heroes as the game progresses. Sanctum is designed by Filip Neduk, with art by Jakub Politzer, (both known for their work on Adrenaline) and published by Czech Games Edition.

Expected play time is 60-240 mins, depending on the number of players, and is aimed at players aged 12+. Visit the Czech Games Edition release announcement on their website for more information and a teaser trailer video.Sanctum is set to release sometime during 2019.

Fans of small-box trick-taking game, The Fox in the Forest, who want to play with more than 2 players will be interested in Time Chase, which supports 3-6 players and plays in about 30 mins. Players have unlocked the secret to time travel but some of their less upstanding colleagues want to use the invention to travel back in time to take credit for the invention for themselves. Interesting mechanisms such as travelling back in time to previous tricks (called events) to change their outcome is possible. The first player to control three events in the timeline wins. Time Chase is designed by Jonathan Woodward with art by Allen Panakal.

In Artsee, players are curators at an art gallery which is expanding its collection. Each player has a gallery with four wings which need to have new exhibits added that provide experiences to match visitors’ expectations. Players seek to gain prestige which earns them the right to display prominent works and draw in more visitors. The curator with the most prestigious gallery wins. The game relies on card drafting and set collection mechanisms and is designed by J. Alex Kevern (known for Sentient and Passing Through Petra) with art by Janos Orban.

Both games are expected to release in August of 2019.

Tramways is an innovative pickup-and-deliver game mixed with route building and is designed by Alban Viard (known for Card City XL). Art is by Todd Sanders (known for Pulp Detective), and Sampo Sikiö (known for Eclipse). Players lead a team of engineers to build the most efficient rail network in Small City. Games last about 30 minutes per player and caters for 2-5 players.

The Tramways: Dystopian Expansions release moves the setting from Small City to Mars and the Moon. Each planet is its own expansion. The “Moon” expansion adds a wraparound board construction mechanism and adds a night and day cycle which affect the actions that can be performed. In the “Mars” expansion, Martians are a new type of passenger to be transported who are trickier to move around than the average passenger.

Contrary to the name of the expansion, the aim of the game is to finish with the most Happiness points. These are earned by moving passengers, building new railways, and constructing new buildings. The more efficient players become the greater the stress level increases which is tracked in the game and negatively impacts the Happiness points.

The Tramways: Dystopian Expansions Kickstarter project has already raised 3x its required funding with over 400 backers. Project funding is set to end on Tuesday, April 30th, 2019, with expected delivery taking place in October of 2019.