Antoine Fortuin

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Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

Curtel Games have created a unique, visual novel called The Ballad Singer which is based on RPGs and choose-your-own-adventure style books. The video game boasts 1700+ narrative developments, 700+ illustrations, 40 alternative endings, and 10+ hours of play per narrative path. The story is based in the fantasy world of Hesperia, a fictional universe created by Italian author Alberto De Stefano where the laws of science merge with magic.

We’ve taken elements from game-books and visual novels to develop a videogame with an unprecedented format. TBS offers a fantasy story yet to be written, where the world changes and reacts to the player’s actions. This will allow you to live up to 1700 stories and 40 different endings, your decisions will affect the way the tale unfolds. Every single development and subplot in your story will be completely narrated and illustrated, even the smallest ones. Death is final, you won’t be able to go back to try and correct your mistakes. In TBS, every choice is crucial.

 

In the game you play as 1 of 4 adventurers who all have unique skills and abilities with which to weave your story. Utilizing “The Domino System” your decisions are definitive and affect both your character and others’ choices. This branching system is based on “Chaos Theory”. No matter how small or significant your decision, each moment is accompanied with beautiful artwork and rich, engrossing audio. When an adventurer dies or reaches their narrative end they can no longer be used and you need to start with a new adventurer with the previous decisions you’ve made affecting the current one selected. Available characters depend on the choices previously made.

The game supports a single-player “My Ballad” campaign mode which lets you write your own story with multiple adventurers. Your results can then be compared to other players who have also completed this mode of the game. Alternatively, you can play in a co-operative “Hot Seat” mode which lets you play offline with a friend where each player takes turns with different characters with the previous player’s decisions affecting the current player’s experience.

The game will be available in both English and Italian with versions for Windows and Mac. At the $75k pledge level they are also planning to develop a PS4 version. The developers have plans to release a mobile version in future based on the overall success of the Kickstarter.

The Kickstarter only has 5 days to go as it ends on Sunday, December 17th 2017, with $27,923 already pledged from 844 backers which is just shy of their target of $29,447. The base copy of the game costs $21 which will be available on Steam or DRM-free. There is a huge variety of pledge levels which adds physical products such as maps, artbooks, and posters and includes shipping. The game is expected to release November 2018.

The Bottled Imp Game is currently running on Kickstarter. It’s a 20-minute competitive fantasy deduction card game for 2 to 6 players in which you need to outwit your friends to catch the imp. The game is a spin-off of a YouTube channel of the same name which explores the realms of fantasy. They have teamed up with designer, Kedric Winks, who has also designed other games including Lost in R’lyeh, Cadaver, Ghost Hunter, and Imps: Devilish Duels. The Kickstarter rewards tie into the other products produced by The Bottled Imp website and previous games by the designer.

Deep in Clagfoot swamp, the foulest bog in all of Edra, there is a myth that tells of a curious bottle with the power to grant one’s heart’s desire. For trapped inside the bottle is a mischievous imp known as Grocklesnook. Just how he obtained his power and how he became trapped, has been lost in the mire of the swamp.

Many have travelled far and wide to claim the bottle. Over ford, hill, and grove; through forest, field, and desert; arcane alkymystics, celestial clerics, daylight druids, spirit shamans, wretched warlocks, ward wizards, and white witches all seek the bottled imp and crave its ultimate power.

The object of the game is to be the last player holding the Bottled Imp Card at the end of the game after playing 8 rounds. Players take turns playing cards to sabotage their opponents.

Players start off with a life total of 7 which directly correlates with the number of cards they can have in their hand. Life points are tracked on a custom 6-sided die with numbers 2 thru 7. A Spyglass card can be used to reveal a player’s hand, while a Lockpick card may be used to take a card from an opponent’s hand. The Dagger card can be used to reduce life points and force a player to discard a card to match their life points. Conversely, the Pie & Ale card can be used to heal life points thereby increasing your hand limit. Finally, there are Wild/Coin cards which can function as any card type and also grants the person holding the most of these at the end of the game second place.

You can download the rules from the Ghastly Games website or wait for the how to play video which should be up soon.

The game, by Ghastly Games, needs a total pledge of $6,699 with 12 days to go to it’s funding date of Sunday, December 24th 2017. There are currently 96 backers of which 77 got in on the earlier, discounted pledge levels. It’s at 39% of it’s funding goal with a pledge of $27 (excluding shipping) netting you a base copy of the game with an estimated ship date of March 2018.