Antoine Fortuin

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Bitten by a common house spider, Antoine emerged with the uncanny ability to buy more games than he had time to play. While living in the hills of Tennessee, USA, he tries to balance software development, family, and his multiple, competing hobbies. He hopes to someday discover a pocket dimension in which to store his games.

Van Ryder Games have announced a new Graphic Novel Adventures brand label under which their graphic novel game books will be distributed. Makaka Editions in France have produced these books in the French language. Van Ryder Games have been granted the English distribution rights and will be translating, producing, and distributing the English versions in the USA and Canada. In these books the player is the hero where each book has a different theme and different game play. The production of the Van Ryder Games editions of these books will be funded via Kickstarter in March 2018.

The Big Score is a new board game Van Ryder Games will be releasing in 2018. It’s a competitive game for 1-6 players where each player is a crime boss in a fictional city. The game plays in 30-60 minutes depending on player count. Players get a crew together to pull off small heists around the city before going for a big heist at the Centennial City bank in a push-your-luck style of play where you could end up very rich or behind bars. The game also features a challenging solo-play mode designed by A.J. Porfirio (of Hostage Negotiator fame). They expect to fund the game via Kickstarter with a project launch date of February 20th, 2018.

On January 17th, Renegade Games will release Hall of Heroes and Fields of Fame as expansions for Raiders of the North Sea. Raiders of the North Sea is set in the central years of the Viking Age where players seek to to impress the Chieftain by raiding unsuspecting settlements.

In the Hall of Heroes expansion, a mead hall has been constructed to attract new adventurers and new raid quests have been added. There are also new ways of gaining resources, acquiring crew, and scoring Victory Points. Mead can also be collected which can then be spent during a raid to fuel their crew and gain more strength during battle.

In Fields of Fame, enemy Jarls have joined forces to defend settlements from raids so players will need to kill or subdue them. Killing Jarls results in Victory Points while subduing them allows you to recruit them. If you’re not able to achieve either result you could also flee but then you will lose Fame or Victory Points for your weakness and cowardice. Using Overpowered crews also results in Fame and scoring additional Victory Points at the end of the game.

The base Raiders of the North Sea game is required in order to play either expansion. Both Fields of Fame and Hall of Heroes supports 2-5 players and takes about 60-90 mins to play. You can check the Renegade Games website for more details.

Star Wars: Armada is a two-player miniatures game of epic space battles. Players assume the roles of fleet admirals with the Imperial Navy, or the Rebel Alliance, and issue tactical commands to large ships and squadrons. The Chimaera expansion adds new tactical upgrades and miniatures to the game.

Grand Admiral Thrawn was already previewed from this expansion but new details regarding the ships have been added. The Chimaera, an Imperial-class Star Destroyer, is Grand Admiral Thrawn’s flagship of the Seventh Fleet. The included miniature has the Chimaera sigil to differentiate it from other Star Destroyers and adds two ship refit cards which you can use on your Star Destroyers.

Taskmaster Grint is another newly added card which adds similar effects to Grand Admiral Thrawn but with a reduced cost. The “Seventh Fleet Star Destroyer” title is also being added which helps reduce damage at the front hull of your ships. You could also designate one of your Star Destroyers as the Chimaera itself which lets you cycle through your Fleet Command upgrades mid-battle to find the one that works best for your current situation. This expansion also adds two Mandalorian Gauntlet Fighter squadrons which are Rogue squadrons and benefit from the Assault ability.

You can read the full preview on the Fantasy Flight Games website. Pre-orders of the expansion are currently available. You will need the core set to play the game with this expansion.

 

Grey Fox Games have announced the forthcoming release of Multiuniversum. Players take on the role of scientists working on the super, secret lab: CERN. While experimenting with teletransportation to create a time machine the team instead comes across portals to new dimensions. The only trouble is that monsters from those alternate dimensions are invading your own dimension, so you’ll need to shut down the transformers and close the portals while gathering the research that will make you famous.

Fame is achieved through Discovery Points which are gained when players seal portals. A Bonus is also granted when sets of symbols on those portals are collected. The players have cards which grant the scientists different actions based on the character’s location in CERN. Scientist characters are represented by 18mm scientist meeples.

The game is designed by Manuel Correia (of hotly anticipated SUPERHOT Card Game fame) with illustration by Paweł Niziołek and Piotr Uzdowski. It will support 1-5 players, aged 12+, with play time between 20 and 40 mins and is expected to release March 2018.

Game Salute began in 2008 as an organization to support board game news and media. They have since evolved into a publisher with strategy games like Alien Frontiers, lighthearted games like The Princess Bride, and family games like Eleminis.

Game Salute have created three imprints:

As Game Salute continues to grow, these imprints will expand the type of games they publish as well as focus on a variety of players.

Alderac Entertainment Group (AEG) continue their excellence into 2018 with some great games on the horizon.

Space Base is designed by John D. Clair (known for Mystic Vale, Custom Heroes, and Edge of Darkness) and has players assume the roles of Commodores in a space fleet. The order and types of cards a player buys for their space base has an impact on the economic engine which they build in order to become Admiral. Establish colonies in a sector, spread your cargo carriers, and expand your mining network to build your income and influence. The game will support 2 – 5 players and plays between 30 – 75 minutes depending on the number of players.

Details on Istanbul: The Dice Game are a bit thin but with a game designed by Rüdiger Dorn and art by Andreas Resch we can only expect great things. It will be a standalone dice game in which 2 – 4 players collect rubies in Istanbul’s bustling bazaar. Through clever use of the dice, players can make money and goods then exchange them for rubies to become the ultimate trader. Expect playtime of 20 – 40 minutes for ages 8+.

Joe Price and JT Smith expand on their hit game in 2018. In The Captain is Dead: Lockdown (Episode 2 in the AEG series, originally Episode 3 when released on Game Crafter) the Captain is still dead and the crew find themselves imprisoned on their own ship. Hostile aliens have taken control of the ship and the players must remain hidden and work together to regain control of the ship. You will need The Captain is Dead base game in order to play this expansion. The game supports 1 – 7 players, aged 12+, and plays between 90 – 120 mins depending on the number of players.

As board gamers we enjoy the tactile nature of our games in the form of wood, paper, and cardboard. Trees are the source of these components and the planet is quickly running out of them. Thundergryph Games are teaming up with Trees for the Future to support their initiative to plant more trees in the world. With an initial donation of 10,000 trees, Thundergryph Games will also plant a tree for every game sold in 2018.

Gonzalo Aguirre Bisi, president of ThunderGryph Games states:

“We truly believe Nature is the most breathtaking manifestation of art and we want 2018 to be a year to celebrate this wild and incredible thing. Working with wood is one of the most satisfying experiences of creating a game and by planting a tree per game sold, we will ensure to give back to Nature more than what we take to shape our dreams.”

John Leary, Executive Director, Trees for the Future states:

“Trees for the Future is thrilled to partner with ThunderGryph Games to plant a tree for every game sold starting in 2018. We applaud Gonzalo Aguirre Bisi, President of ThunderGryph Games, for his commitment to give back to the planet through our mission: to end hunger and poverty by ending the root causes of deforestation. We wish ThunderGryph Games great success in their upcoming launch and look forward to planting trees and changing lives together!”

Thundergryph Games plans to release 3 games with strong nature based themes:

  • Spirits of the Forest: Players represent the four elements that nourish the forces of nature. Spirits are collected which score Nature points for each Spirit they have a majority of.
  • Tang Garden: Players shape a Classical Chinese Garden with an ever-changing panorama of Nature.
  • Etherstone: On a planet that is near extinction, the Hurrians want to protect the legacy of Nature against humankind who keep pushing technological progress by depleting Nature.

Trees for the Future will not only plant trees, but will help lives while doing so. You can also directly support the cause by donating, or plant 50 trees by purchasing the book One Shot: Trees as Our Last Chance for Survival, by John Leary. Visit the Thundergryph Games website to learn more about this initiative.

Level 99 Games continue to expand their World of Indines into new gaming genres as players now get to build train railways. Wait, another train game you say? Not so fast! There’s a clever twist here as you play captains of industry bringing the age of steam to a magical world.

In Empyreal: Spells and Steam you build railways to connect magical resources to your network, then supply them to cities around the world. Each magical resource you harvest enables new technological developments which improve your capabilities. Players also need to fulfill contracts which build up your infrastructure and lead to new company-specific powers once completed. You compete for mana mined from the land to enable construction of more train lines.

The game design has been completed and the publisher is currently working on components and graphic design. Artist Fábio Fontes has put together 8 train cars, roughly one inch in length, to represent the 8 playable companies. Each company has their own disposition and powers.

You can view concept sketches of these train cars on the Level 99 Games website.

Fans of the original Last Friday rejoice! Ares Games have announced the release of Last Friday – Return to Camp Apache. You can now take on a new evil who may, or may not, team up with the original Maniac to bring murder and mayhem to Spring Forest.

“Spring Forest, an ancient Evil is waking up again. Something that the people of the village tried to forget for years: a Demon who can enter people’s dreams and twist them into horrible nightmares…”

This expansion follows ten years after the Camp Apache tragedy. A group of young men and women return to Spring Forest in search of the Marshall, their only hope in defeating this new evil.  The game supports 3 to 7 players, aged 13+, with two players controlling the evil Demon and Maniac. Play time is around 60 minutes. The box includes two new chapters, a new opponent – the Demon, new clue tokens, new board overlays, new equipment, and five new characters. There are also two new, special characters – the Marshall, and the witch. The “Survival Horror” game mode adds real-time constraints with a 2-minute sand-timer which can also be used to play previous chapters in the original game.

The expansion is designed by Antonio Ferrara, and illustrated by Davide Corsi and Sebastiano FiorilloLast Friday – Return to Camp Apache is currently available in retail stores.

After the phenomenal success of Century – Spice Road and Century – Golem Edition, Plan B Games have announced Century – Eastern Wonders. Designed by Emerson Matsuuchi, this will be the second title in the Century trilogy.

Centuries ago, the lucrative spice trade compelled the prosperous nations of the world to explore alternate routes to the sources of these precious goods. These nations took to the seas to seek out exotic lands. This led to the discovery of the famed Spice Islands where the most valuable spices of the world were found. This discovery also led to further exploration, competition….and later, war! During this time of prosperity and opportunity, you find yourself traveling on the high seas in search of these exotic wonders. As a merchant and privateer representing your nation, you seek to control this region for glory and profit. Your journey continues in the Far East.

Players take to the high seas as merchants who will trade cloves, tea, chili and ginger around the exotic Indonesian Islands. Century – Eastern Wonders introduces new mechanisms and players now utilize a map instead of cards to trade. The signature bowls and spice cubes make their return in addition to other, high quality components such as wooden boats, tons of tiles, and outposts.

Fans who already own Century – Spice Road can combine both titles to play the mixable game, From Sand to Sea, which has its own rule set. Unfortunately, this game does not appear to be compatible with Century – Golem Edition.

Century – Eastern Wonders supports 2 – 4 players, ages 8+, and takes about 30 – 45 minutes to play. It releases on June 13, 2018 at Origins 2018. Retail release would be shortly thereafter. Pre-orders will open soon with an exclusive pre-order promotion.