Catacombs Conquest, published by Elzra, will be released in March 2018. It’s a standalone, dexterity game where you flick wooden discs and play cards. The game can be played in 15-30 mins by players aged 14+.
The witch, Lenore, has captured heroes from across the world to engage in a contest of wits and strength to recharge a magic statue she found in the catacomb. [source]
Catacombs Conquest supports 2-4 players who are either part of the heroic Sword Team or the villainous Skull Team. After picking the characters and spells from their hand of cards, players flick their characters and ranged abilities (all represented by wooden discs) at their opponents to lower their Health Tokens. There are also mobile obstacles that can be controlled by players to provide cover or disrupt their opponents. Walls prevent discs from falling off the table.
Catacombs Conquest is designed by Aron West (designer of Catacombs & Castles and co-designer of Catacombs), with art by the prolific Kwanchai Moriya.
GrandCon is the annual board gaming event held in Grand Rapids, Michigan. It’s a community event which raises money for local charities while everyone has fun doing so.
Portal Games‘ Ignacy Trzewiczek has been announced as a guest this year. As a designer he’s created great games including Imperial Settlers, Stronghold, Pret-A-Porter, Robinson Crusoe: Adventures on the Cursed Island, and 51st State. As head of publishing he’s overseen the release of Alien Artifacts, Cry Havoc, and Tides of Madness. He’s also released a book, “Boardgames that tell Stories”.
The “golden voice” of the Dice Tower, Eric Summerer, has also been confirmed as a guest. Eric has been the co-host of the Dice Tower podcast since 2009 and has served as a voiceover artist, announcer, and part-time singer for many other Dice Tower related videos and podcasts. He can also be heard on a number of Audible books across many genres.
Other great guests include Isaac Childres (Gloomhaven designer), Jon Gilmore (Dead of Winter co-designer), Albin Johnson (Founder of 501st Legion), Chris Kirkman (founder of Dice Hate Me Games), Richard Launius (Arkham Horror designer), and many, many others. See the full list of guests on the GrandCon website.
GrandCon will be from 14 – 16 September, 2018. Badges are currently available for sale.
Fantasy Flight Games have announced that the Data Pack, Down the White Nile, for the Android: Netrunner the Living Card Game is now available.
On the shores of Lake Victoria sits the city of Jinja, a population hub poised to explode with economic activity. The site of a potential second beanstalk to the stars, the burgeoning city has attracted an army of workers. But what secrets does the city of Jinja hold? What threads of truth can be found down the White Nile.[source]
This is the second data pack in the Kitara Cycle. It includes a new Shaper identity, viruses to spread chaos, and new tools for the corporation to use against the runner.
Android: Netrunner is a tactical, asymmetrical, two-player card game in which one player is a futuristic hacker (called a runner) who launches attacks on a mega-corporation controlled by the other player. In order to fully utilize this Data Pack you will need to own a copy of the core set as well as the first Data Pack in the cycle, Sovereign Sight. Further details can be found on the Fantasy Flight Games website.
Arkham Horror: The Card Game will also be getting a Deluxe Expansion to kick off the next cycle of game packs. The Forgotten Age Deluxe Expansion sees 1-4 players head into the jungles of Southern Mexico with five new investigators to tackle two new scenarios.
We think we know the history of the Earth, but there are secrets that lie beyond our reckoning and truths that could undo our entire understanding of the universe. When renowned historian Alejandro Vela discovers one of these secrets, the ruins of an ancient and forgotten Aztec city, it sets into motion a plot that could unravel the very fabric of time. [source]
In the first scenario, the team of investigators will search for a forgotten Aztec city-state in the jungles of Southern Mexico. A new “Explore” action has been added which players can initiate with an “activate” action and has players draw from a new, separate, exploration deck. The change in locale is dramatically different from previous cycles. A copy of the core set is required in order to play this expansion.
A preview of the new investigator, Ursula Downs, and more details regarding the game’s contents can be found on the Fantasy Flight Games website.
Team Play was designed by Johannes Schmidauer-König and originally released by Schmidt Spiele but it’s been picked up by WizKids for release in North America.
In Team Play, you try to complete your goal cards with your partner without telling them which cards you need. Cards are numbered one through eight and are either red or blue. Examples of Goal cards would be ones which have you collect a pair of red, uneven numbered cards or five consecutive red numbers.
The trick is trying to play with your partner by passing them the right cards they need for them to achieve their goals and have them pass you the cards you need for your own goals.
The game supports 3-6 players and you can even have an odd number of players. The odd numbered player would be on a team of their own and be unable to pass cards, but they would have a larger hand of cards to make up for it.
Team Play is an easy “pick up and play” party game has is in retail stores now.
The Asmodee Group has announced that they’re in exclusive discussions with Polish board game and hobby product distributor, Rebel SP. Z. O.O.
Rebel was founded by Piotr Katnik in 2003 and already has a long-standing relationship with Asmodee Group studios and partners. The deal would strengthen Asmodee Group’s ability to access the fastest growing game market in Europe.
Stéphane Carville, CEO of Asmodee Group said:
“We are delighted to establish a deeper partnership with Rebel and strengthen our position in Poland. Rebel and Asmodee have been partners for more than 10 years and this next step will allow us to bring our boardgames and those of our publishing partners to a new level in Poland.”
Piotr Katnik, CEO of Rebel said:
“We are proud to join the Asmodee Group, with which we share the same philosophy: a focus on great games. The Polish market is very demanding and wants top quality products and service. As a part of the Asmodee Group we will be able to strengthen and diversify our boardgame and cardgame ranges enabling us to bring the very best games from the hobby market to the largest possible audience in Poland.”
Gamewright have announced their line-up of family games for the year. Many of their new games will see release at the New York Toy Fair in February, 2018.
The Game of Raucous Raccoons
Trash Pandas has players take on the role of raccoons. Well that doesn’t make sense does it? If you’re playing a raccoon, why is it called Trash Pandas? Seems this game’s theme is based on a meme from a Redditor in 2014 who coined the term and the idea got mainstream exposure in the recent Guardians of the Galaxy movie. Gameplay revolves around players diving into a dumpster looking for good leftovers. There appears to be some dice involved which dictate how many turns you get but you have to avoid the Doggos who stand guard. I guess some people’s trash is a racoon’s treasure? The raccoon who stashes the most trash is the winner. Supports 2-4 players, aged 8+, and plays in roughly 20 minutes.
A Refreshing Game of Ice and Dice
This is a game for pre-school kids with dice which look like ice. Players scoop their “ice cubes” out of a tray matching the color result of a die which they’ve rolled. They then drop them, one at a time, on the board and hope to land some in their cup to make their float. Its a good game to improve pre-schoolers’ dexterity and reinforce knowledge of colors. Supports 2-4 players, aged 5+, and plays in roughly 15 mins.
An Udderly Ridiculous Card Game
This game comes packed in a milk carton which “moos” like a cow. While we’ve seen a similar idea with another combustible cat based game this one is a lot more family friendly. Players build cows by collecting their heads, tails, and middles from the deck. Ok, that sounds more crazy scientist friendly than family friendly but bear with me. Longer cows score more points. Ever wanted to build a Franken-cow? Or maybe a robot cow or a holy cow? Best do it soon as you might run afoul of hurricanes or aliens abducting your odd bovines. The game supports 2-5 players, aged 8+, and plays in roughly 20 mins.
The All or Nothing Dice Game
In this game players secretly predict how many dots you will roll on your dice. As long as you meet a target set by the game you get to keep rolling those dice. If you push too far though you lose everything and the players who bet against you score points. The game supports 2-4 players, aged 8+, and plays in roughly 15 mins. It’s already shipping and should be in retail soon.
The Card Game of Brawling Beasties
Squirmish is a battling card game in which players draft an odd squad of warriors then position them into melee and roll dice to attack. There are over 70 warriors to choose from and the game has ample humor and strategy but has an element of luck to it. Players have to knock out all opposing warriors for theirs to be the sole survivor who becomes the Beastie Boss. The game supports 2-4 players, aged 10+, and plays in roughly 30 mins.
The Cooperative Hint and Sync Game
A colorful, cooperative card game in which players play cards to one of four piles matching either color or number. The players have to complete a series of goals without saying what’s in their hand by working together as a team. Players are racing against the clock to win so they’ll need to be in cahoots. The game supports 2-4 players, aged 10+, and plays in roughly 20 mins.
The Game of Crazy Combos
This is a party game which has players draw a combination of cards and has players say the first thing which comes to mind matching the description of the cards. So if the cards “Something sticky” and “that you find in the couch cushions?” is drawn then players will shout out “a forgotten banana” or “earwax” and the person with the most entertaining answer is declared the winner. The game supports 3-8 players, aged 10+, and plays in roughly 20 mins.
Sneaky Cards 2
Play It Forward
The game expands on the original Sneaky Cards with 54 new missions. Players spread joy and craziness on an unsuspecting public where players have to fulfil the missions on the card in order to score points. It’s sort of a “Truth or Dare” in public without any “Truth” to it. Give a stranger flowers! Or challenge them to a dance off! Once the mission is completed you hand the card to an unsuspecting accomplice for them to play it forward. Definitely not a game for the shy but can be really fun if you’re willing to bring joy to the world! Supports 1-infinite number of players, aged 12+.
Portal Games have announced many new releases for 2018 at their games convention, Portalcon.
This is a new fantasy, battleground, board game designed by Michał Oracz, creator of Neuroshima Hex! Monolith Arena gets its namesake from the Monolith which serves as each player’s headquarters. There are various factions, which all have unique abilities and units, and the faction headquarters also has unique abilities. Each player seeds their Monolith with three tokens which activate when the opponent damages the Monolith and the player exposes the top token. Each time the Monolith is damaged the next token is revealed. The game plays over a hex-based board, supports 2-4 players aged 10+, and plays in roughly 30-40 mins.
Monolith Arena is expected to release at Essen Spiel 2018.
Detective: A Modern Crime Game
Don your fedoras and your raincoats, and cue the moody lighting as you take the role of a detective! No, wait, don’t do that because it’s not the 1920’s anymore. In Detective: A Modern Crime Game the players are placed in a modern setting with access to 21st century tools to solve the case. The game is a story-driven, cooperative game which includes 5 scenarios that can be played as a complete campaign. Each case is represented by 35 cards.
Detective: A Modern Crime Game has 1-5 players taking the role of investigators for the government agency, ANTERES, who have access to an online database to aid in their investigations. The database has information about suspects, witnesses, and documentation from arrests and trials. Players also have access to the investigation manual and can even use real world resources such as Wikipedia, Google Maps, and other available resources.
Detective: A Modern Crime Game is designed by Przemysław Rymer and Ignacy Trzewiczek and is expected to release at GenCon 2018.
Imperial Settlers: Amazons
The all-female, warrior tribe of the Amazons will be featured in the third expansion for Imperial Settlers. The Amazons use elements of the deck-building mechanism to modify the deck during play by discarding reconstructed faction cards from their deck. They also get bonuses for building their cheap faction cards which allows them victory through conquest or construction bonuses.
Imperial Settlers: Amazons supports 1-4 players, aged 10+, and is expected to release during the second half of 2018.
Imperial Settlers: We Didn’t Start the Fire
The third Empire Pack for Imperial Settlers includes fifty new cards to allow players to expand their base factions and conquer faction cards of their opponents. Imperial Settlers: We Didn’t Start the Fire adds borders which are placed between each pair of players.
The game will be part of an early launch kit to be released May 2nd, 2018 but will see official release on May 16th, 2018.
Robinson Crusoe: Mystery Tales
This expansion adds a new campaign titled The Lost City of Z, where you follow great explorer, Lieutenant Colonel Percy Fawcett as he tries to find the enigmatic city. It also includes a full set of rules and components that can be played with the base game of Robinson Crusoe.
Robinson Crusoe: Mystery Tales introduces new characters, beasts, and Mystery deck cards and adds a new mechanism of Horror and Sanity with dangerous and Cthulhu-like stories.
The expansion support 1-4 players, aged 14+, and plays in roughly 90-180 mins.
Alien Artifacts: Discovery
Humanity has discovered something by accident. It is a mysterious resource, hidden deep under the surface of a distant planet. The race for wealth and new opportunities begins.
Alien Artifacts: Discovery is an expansion to the popular Alien Artifacts, 4x card game. It adds a new type of card, Alien Resources, and new types of ships and planets. A total of 50 cards is added and helps move the storyline forward of the base game.
Alien Artifacts: Discovery is designed by Marcin Senior Ropka and Viola Kijowska, supports 1-4 players aged 10+, and plays in 45-90 mins. The game will be part of an early launch kit on March 7th, 2018 and will see full release on March 21st, 2018.
Lucky’s Misadventures – Episode 42: Lost in Oddtopia is a quirky sounding title but it matches the theme of the game to a tee. It’s a very “odd”, deck-building game set in an imaginative world unlike anything else. It has an Alice in Wonderland crossed over with Steampunk and a Tim Burton movie visual design. The game is published by Great Northern Games, designed by Jay Mayer (Council of Blackthorne), and features art by Abigail Larson (Sleepy Hollow) and Michael D. Clarke with graphic design by Peter Wocken.
You and your dog Lucky should not have taken the shortcut through the woods that night. How were you to know that Pumpkin Ted was going to open a portal to the strange world of Oddtopia? Lucky, your protector and faithful companion, broke his leash and chased Pumpkin Ted back through the portal and into an unfamiliar world.
Oddtopia is a surreal and sometimes dark world of Tinkerers, Wickeds, and Oddlings and is protected by the Great Mechanical Toad. [source]
Lucky’s Misadventures supports simultaneous play, so all players are constantly involved. Fate cards change the game conditions from round to round in weird ways. Players use the strongest cards together to win challenges and gain free cards in head-to-head challenges. You can also combine junk cards to build steampunk machines with strong effects. To win, gather the right cards at the right time to escape Oddtopia and instantly win the game.
The game supports 2-4 players, aged 10+, and plays in 45-60 mins. The Kickstarter project ends on February 24th, 2018 and you can snag a base copy of the game with a pledge of $29 (excluding shipping). The project has already reached over half its funding goal and still has 29 days to go.
Renegade Games Studios have announced an expansion to Clank: A Deck-Building Adventure. It’s been almost a year since the last expansion, Clank! Sunken Treasures, which released March 2017. Players will explore a new pyramid themed board with a wandering mummy, which they have to avoid, and new monsters and tombs.
Untold riches await you inside the pyramids of the Ancients – but they are well protected. An undying Mummy guardian spreads a vile curse to those who would rob its tomb. And, inevitably, the treasure has attracted a dragon. Can you escape the fearsome Croxobek? [source]
In Clank! A Deck-Building Adventure, players venture underground to loot treasure as quietly as possible to avoid the dragon’s attention. When the dragon awakens he attacks those who have made the most noise. To win, players need to have the most valuable treasure and make it out of the dungeon alive!
Dire Wolf Digital designed and co-published the first expansion, Clank! Sunken Treasures, and was their first foray into board game publishing. They’ve designed this latest expansion and will co-publish it with Renegade Games.
Scott Gaeta, President of Renegade Game Studios:
The Mummy’s Curse ramps up the suspense as players try to avoid being cursed by the wandering monster. We can’t wait to share this with Clank! fans everywhere!
Clank! The Mummy’s Curse will see release in March 2018. The game is ideal for 2-4 players, aged 12+, and takes 30-60 minutes if players have a particularly good treasure run.
Eagle-Gryphon Games have launched The Scarlet Pimpernel: Signature Edition on Kickstarter. You play as members in the League of the Scarlet Pimpernel in France helping Sir Percy Blakeney rescue the innocent from the guillotine. While there are 7 missions to complete, none are as important as rescuing the young Dauphin, heir to the French throne, and escaping with him to Vienna.
The year is 1973.
France cowers under the Reign of Terror and not even the innocent are safe from the Committee of Public Safety and their precious guillotine.
In the midst of all this turmoil, one man uses courage and cunning to fight the brutality … [source]
The Scarlet Pimpernel supports 2-6 players, aged 12+, and plays in roughly 60-90 mins. In the game players reveal mission cards which show the next location the Scarlet Pimpernel must visit. The mission cards will also show the required number of supporters and resources needed for a successful rescue. As League members, the players must help the Scarlet Pimpernel carry out these missions by placing cubes from their supply in various spots on the game board to score points. Influence over sections of the Mission Planning Area can earn Special Favor Tiles that provide access to elaborate new actions. These aren’t permanent and can be stolen away by other players. Although players work together thematically to accomplish missions, only the player with the highest score will become the Scarlet Pimpernel’s trusted adviser.
The Scarlet Pimpernel is designed by Brian Kelley and illustrated by Ian O’Toole (The Gallerist, Lisboa, Nemo’s War). It’s currently up on Kickstarter and has already raised 224% of its funding goal with 486 backers. A pledge of $55 (excluding shipping) will secure you a copy of the base game and funding ends on Tuesday, February 13th, 2018.
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