Fantasy Flight Games has announced the X-Wing Second Edition Core Set which will be released in August at GenCon and then generally released in September 2018. Veteran players of the existing edition of the game can check a new FAQ they’ve added to answer all of your questions regarding what will happen to your current collection.
“While the X-Wing Second Edition Core Set provides everything you need to get started with your first space battles in the new edition, it isn’t all that will be on offer. You can bring your full collection of first edition ships into the new edition with Conversion Kits for the Galactic Empire, Rebel Alliance, and Scum and Villainy. What’s more, a full hangar bay of expansions will launch alongside the Core Set, giving you plenty of options for creating your squadrons and customizing your X-Wing Second Edition experience.” [source]
So why have they released a second edition? If you’ve been playing the game up until this point you’ll have noticed that the constant errata of cards and ships has created a convoluted mess and made the competitive scene a challenging, unfriendly place for new players. It’s also put a lot of strain on needing judges at competitive events to keep everyone above board which slows the game. A lot of the older ships are also lagging in their ability to compete with newer ships and Fantasy Flight have listened to a very vocal community and looked to rectify the situation by cleaning things up and hopefully injecting new life into the game.
“Since 2012 and the release of the game, X-Wing Miniatures Game has grown and expanded to become a massive bestseller. Fourteen waves and fifty-eight distinct starships provided a massive library of ships and tactical possibilities, giving you the chance to field hundreds of unique squadrons in their space battles across the Star Wars saga. Despite the massive success of the game’s first edition, we believe that by advancing the game to a second edition, X-Wing can offer an even better experience!” [source]
Highlights of some of the changes include:
- The addition of force powers to the game in a more streamlined and versatile manner in the form of a new force icon on pilots.
- The Resistance faction has been separated from the Rebel faction and the First Order faction has been separated from the the Galactic Empire faction which should add more tactical variety.
- An official X-Wing App will make building squads easier and will be necessary to build freeform squads.
- A revamped and redesigned damage deck.
For more details regarding the changes affecting the Rebel Alliance, Galactic Empire, or Scum and Villainy factions you can read their own articles on the Fantasy Flight Games website. Also check how these changes will affect the organized play community.
The Spanish publisher, MasQueOca, who releases games under the name Ediciones MasQueOca, and Pegasus Spiele have expanded their existing strategic partnership.
“This expanded partnership does not only show up through the company logos of both publishers on the game boxes, but also through an extensive publication plan. 10 games from Pegasus Spiele are currently announced for 2018 in Spanish and most of them also in Portuguese. Ediciones MasQueOca holds the Spanish rights for publications in Spain, Portugal, Central America and South America with the option for a future extension.”
In June 2018 eight titles will be published in a compact box format:
- Stadt Land Anders (El Buscapalabras)
- Bücherwurm (Gusabiondo)
- Candy Match
- Kofferpacken extrem (¿Qué llevo en la maleta?)
- Port Royal Unterwegs
- 4 Seasons
- Dragon Master
Further titles are to be announced in due time.
Hellboy: The Board Game has made it’s presence known on Kickstarter by raising 4 times the project’s goal on it’s first day. It’s already hit the million Dollar mark with 26 days to go when the project ends on May 25th, 2018. Hellboy: The Board Game is published by Mantic Games and designed by James M. Hewitt (known for DreadBall, Blood Bowl 2016, Necromunda: Underhive, and Warhammer Quest: Silver Tower) and features artwork by Mike Mignola.
Hellboy is a fictional super-hero created by writer-artist Mike Mignola and published by Dark Horse Comics. He’s a half-demon who works for the Bureau for Paranormal Research and Defense (B.P.R.D.) that battles Nazis, witches, Lovecraftian horrors, and other dark forces. He started off in comic books, starred in 2 movies, and will now appear in his first board game.
Inspired by the legendary tales of horror, myth and folklore by Mike Mignola, Hellboy: The Board Game is a fully cooperative experience for 1 to 4 players. You become a member of the Bureau for Paranormal Research and Defence (BPRD), ready to investigate occult threats that threaten our very existence. You will explore gothic locations, hunt down clues, discover artefacts, fight horrific creatures and face off against terrifying bosses. [source]
Players can take on the roles of BPRD investigators, each with their own special abilities, such as Hellboy, Liz Sherman, Abe Sapien, and Johann Kraus who they equip with items before each mission. Each mission in the core game begins with a BPRD case file which players read to discover clues about the potential enemies they may face in the mission. The BPRD agents gather clues and information, which they need to keep ahead of the Impending Doom track, or rush to find and defeat the final monster before they’ve gathered their full strength.
The project lists two expansions which will also be available at retail. The Conqueror Worm expansion adds new tiles, a new boss to defeat, and Nazi miniatures in addition to the Conqueror worm itself. The BPRD Archives expansion allows you to build your own, custom scenarios to tackle and includes 18 beast and monster miniatures.
Hellboy: The Board Game has a base pledge of 95 British Pounds (about $136) which includes the core game, extra miniatures from the stretch goals, the Conqueror Worm expansion, and the BPRD Archives expansion.
Estimated delivery is February 2019 though there is a caveat mentioned on the project page that shipping delays may occur resulting in backers receiving their shipments later than the retail stores. However, backers would benefit from a generous number of stretch rewards so this should be a worthwhile trade-off. You can view more details on the Kickstarter project page.
Image from BGG
Steve Jackson, owner and publisher of Steve Jackson Games, will be attending Origins Game Fair 2018 in June. This is your chance to learn to play a game or snag an autograph from the designer who has won multiple Origins awards and created games such as OGRE and Illuminati. He’ll also be part of special events in which you’ll be able to participate.
Mr Jackson will be demoing the following games:
- Illuminati – 1pm on Wednesday, June 13th
- The Fantasy Trip – 1pm on Thursday, June 14th
- OGRE – 1pm on Friday, June 15th (where he will take on 12 players at once)
- Triplanetary – 1pm on Saturday, June 16th
Steve Jackson Games will have a special room setup in room C150 where he’ll also be available on Sunday, June 17th at 1pm, for a session called “Office Hours with Steve”. He’ll also be available for autographs in this room at 5pm on Friday and Saturday.
Keep an eye on the Steve Jackson Games Facebook page for more information.
High Society is a classic auction game from Reiner Knizia designed for 3-5 players, aged 10+.
“It’s the turn of the century, and it’s time to live large. As the quintessential bon vivant you must spare no expense following the latest trend and surrounding yourself with the fineries of life that you justly deserve. Assert your status, impress your peers, and avoid at every turn.” [source]
Players must bid against each other for life’s luxuries while avoiding bankruptcy and other pitfalls in the process. This new edition will be published by Osprey Games and features artwork by Medusa Dollmaker and features 16 Art Nouveau-inspired illustrations. Expect High Society’s release at the end of May 2018.
After WizKids and Games Workshop agreed to a multi-year partnership they mentioned that Fury of Dracula would be reprinted in a 4th edition as part of the deal. Some more details have emerged based on a product listing though nothing has been forthcoming on either publisher’s website.
In Fury of Dracula, one player takes on the role of Count Dracula while the rest of the players are hunters trying to rid Europe of his influence. Count Dracula sires new vampires, lays traps, and tries to lead the hunters on a wild goose-chase using hidden movement and deduction mechanisms.
The WizKids edition includes a new, improved rulebook, larger poker-sized cards, and fully painted miniatures for Dracula and each of the hunters. Fury of Dracula is for 2-5 players, aged 12+, and plays in around 2-3 hours. Expect it’s release in October 2018.
Race to the New Found Land is a new board game from Z-Man Games which is set in the age of discovery. Players will build a fleet and travel across the Atlantic Ocean in search of new land and riches for their country. The game will support 2-4 players, play in 60-90 mins, and is best suited to players aged 10+.
“Sailors dare to take on the ocean, crossing the vast and tempestuous sea to discover new territory. New territories off the coast of North America were discovered: the New Found Land. Now the mightiest nations of western Europe are competing for the riches of this new region, fighting to stake their claim. Build your fleet and sail onward to glory and wealth for your country!” [source]
Players will be loading their ships with supplies then sailing across the sea to deliver those supplies to score victory points as they match orders in various cities. Faster ships cross the seas quicker to beat opponents to matching orders but larger ships can carry more supplies and score more points. You can also set aside resources to upgrade your ships or your shipyard. Once you have staked a claim to a new territory you will also have access to new resources. Players can also unlock unique, special bonuses based on the country they’re playing as.
Race to the New Found Land is designed by Martin Kallenborn (known for Helios) and Jochen Scherer, with art by Alexander Jung (known for Bora Bora and La Isla). Its expected to be released soon and is available for pre-order. Find out more details in Z-Man Games’ news announcement.
Asmodee Digital have announced their first, self-developed, third-person digital game inspired by Fantasy Flight Games’ board game, Mansions of Madness.
“The year is 1926. In a once sleepy town, evil is stirring. The town is plagued by murders, disappearances, and impossible claims of creatures spotted in the shadows that defy explanation. You are one of Arkham’s leading investigators, tasked with getting to the bottom of these strange occurrences by exploring the desolate halls and dark alleyways. And now, a new doorway to the mythos has opened before you. Do you dare to enter?” [source]
Mansions of Madness: Mother’s Embrace is developed by LuckyHammers (who are also developing the Terraforming Mars digital game) and published by Asmodee Digital. Players will be able to play as a team of investigators which include Jenny Barnes, Roland Banks, and Harvey Walters. The investigators will explore the mansion and uncover its dark secrets while also battling eldritch forces, traps, and horrors which threaten the sanity, and lives, of the team.
Mansions of Madness: Mother’s Embrace is expected to release on Steam in the first Quarter of 2019 and will only be available for the PC. For more information check out the Steam and Fantasy Flight websites.
Dual Powers: Revolution 1917 is a new board game from designer Brett Myers (known for co-designing The Lord of the Rings Dice Building Game). It features stunning art from Luis Francisco, and Kwanchai Moriya with an Impressionistic art style which evokes the feeling of posters from the early 1900s. The game plays in roughly 45 mins for players aged 13+.
“Dual Powers: Revolution 1917 is an area control strategy game for 1-2 players. Each player directs the forces of the conservative Provisional Government or the socialist activists of the Petrograd Soviet in a struggle for power and influence that will shape Russia’s future and either launch or suppress the impending civil war.” [source]
There’s currently a print and play version available for download on the Kickstarter page and a free version of the game to try on Tabletopia which you can try out before pledging. You can get the game for a pledge of $32 (excluding shipping) on the Kickstarter project page where its reached a third of it’s funding goal with 18 days to go. The project ends on Tuesday, May 8th 2018.
The “Choose Your Own Adventures” book series will always be remembered as those novels which made you choose from options which almost always lead to an unhappy ending. Now Z-Man Games have adapted the concept of the books into an adventure game in the form of “Choose Your Own Adventure: House of Danger”.
“Images flash through your mind. You only catch a few visuals from these premonitions before they disappear. A grand staircase. A dollar bill. A looming statue. A chill runs up your spine. You know there is danger ahead, but you can’t resist the case.” [source]
In “Choose Your Own Adventure: House of Danger” you play a psychic detective haunted by the missing owner of the Marsden Mansion. You have only a water bottle, pocketknife, and your detective skills to solve the mystery. Your psychic premonitions may guide you to an untimely demise or guide you to your next promising lead.
“Choose Your Own Adventure: House of Danger” supports 1-8 players, aged 10+, and plays in an hour or two. The game is designed by Prospero Hall (known for Bob Ross: Art of Chill Game) and is available for pre-order.
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